This past PAX East was loaded for bear with a massive overload of new IP to gawk at. One title that caught my eye was what appeared to be a colorful top-down shooter, but on closer inspection turned out to me much more. I had an opportunity to chat with Maxx Burman, game designer and co-founder of We Are Fuzzy games. I’ll let him give you the pitch for Sleep Tight:
Vampyr is not the game I thought it was going to be. I was expecting the ability to choose which kind of vampire I’d be evolving into, be that the monstrous Nosferatu model, or the posh Count Dracula type, and everything in between. This is not that game.
I don’t throw the word “literally” around lightly, but I quite literally don’t know what to say about To The Moon.
It’s not that the game has rendered me speechless, it’s just that I don’t know what I’m allowed to say about it. It’s only a few hours long, short enough that I inadvertently finished it while trying to figure out what to write about it.
Utopia literally means “not a place.” I’m just enough of an etymology nerd to want to make the joke that Startopia means “not a space” but too much of one to let myself do it.
(A better title would have been Diastopia, but only about three people in the world would have known what that meant.)
This year at PAX East I had the pleasure of speaking with a Mike Mood, one of the minds behind Bendy and the Ink Machine, which fans of FGTeeV will recognize as a charming little indie game that, well, maybe I’ll let him describe it:
If you liked Strange Days, I’m guessing you’ll like this, as they are both story-heavy games with unlikeable teenage protagonists and minimalist gameplay.
And with that particularly saucy bit of hot-takery to set the tone, let’s move on to the review!
Note: The following review does not contain spoilers, except maybe in an alternate universe where the ending to Far Cry 5 was better than it was.
So I guess this is a spoiler, of sorts. It’s a spoiler of what isn't Far Cry 5's ending.