As if I really needed to play a game about struggling to write while trying to write today's Fringe Busters. I'd already played it back when it won the 2008 Interactive Fiction Competition at the beginning of the year, but convinced myself that I needed a refresher.
Dear Esther isn't a game. I'm not even really sure what it is - it's fairly hard to describe. There's no real gameplay or rules. You can't interact with the world at all. The only thing I can say for certain is that it's an engaging experience.
Osmos is a simple game, where you control an organism that grows by absorbing smaller organisms. You can move about by expelling material with the mouse button, but each click makes your organism smaller.
I live for games that grab me. Games that follow me around all day, rolling around in my head and drenching my brain with them. All it takes is a sound, or picture, and I'm staring at my monitor, longing for the feeling I got from the first play.
At this point, I think I've played every type of geometric shape-moving puzzle under the sun. Moving multicolored blocks around a grid isn't just popular, it seems the entire casual game industry is built around different people slapping new textures on Bejeweled.
This is the story all 'bout how
my life got flipped -- turned upside down.
-- The Fresh Prince
WASD: This is how computer gamers know how to navigate virtual spaces. Sometimes I feel like we're wasting those arrow keys across the keyboard.