Inside all of us resides a gamer logic finely honed after years of playing everything from Pong to Geometry Wars. Grid16 aims to engage that gamer instinct with a quick succession of mini-games that require just your arrow keys and gamer reflexes.
This week's Act Casual pick is Grow Cube, a simple exercise in clicking on things and watching the results. Place ten objects on a cube, one at a time, and watch each item grow into an interconnected system.
Areas has 72 levels, all designed around one simple goal: shrink away the circles that slowly fill up the screen before they suffocate your tiny ship. In that regard, it's hardly more complex than Asteroids. But don't let the simplicity fool you.
Energize movable collectors by carefully corralling excitable sparks. Fully energize all the collectors in one room, and it's on to the next. Florian Himsl's Speck Oppression eventually gets a lot more complicated, but those are basics.
Even the most ordinary actions can lead to epic adventures, so when a little girl named Anika is sent into the front yard to get a pail of water, it's no surprise that she soon ends up trekking all over the forest and highlands and encountering all kinds of odd creatures.
In Indestruc2Tank you drive what looks like an armored dump truck through a side-scrolling wartime landscape while trying to get struck by as many projectiles as possible. You heard right--your goal is to get hit by, rather than avoid, enemy missiles.
Luminara is another twin-stick Asteroids-type shooter, where the WASD keys handle movement and the mouse aims and shoots. It's a bit like Geometry Wars, full of beautiful, disorienting particle effects, but in a much tinier space.
It's a whole new year and we've got a fresh batch of Act Casual selections in the hopper, ready to distract you from workaday tribulations in the weeks ahead. 2008's first is Nekogames' nifty little puzzler, Cursor*10.