At first glance, Platform: The Game reminds one of Portal, with its amnesiac characters, unknown antagonist, and sterile "test rooms" full of deadly robotic traps. But the protagonists of Platform have a much harder lot in life, with
Wearrd Academy's School for Responsible Reanimation is ablaze under suspicious circumstances. Its students are up in arms over the arson, blaming one another for the fire that killed their esteemed professor. Factions form. Conflict erupts. There's only one way to settle this: a full-on zombie street brawl.
When I was a kid, my Oma would buy me these Star Wars mini-books with games and trivia inside. I'd visit her house for lunch once a week to watch Days of Our Lives, eat McCain potato patties and mess around with the book. I was pretty good at everything except the dreaded "spot the differences" pages.
Ongaku is a rhythm-based game for people who lack rhythm but love music and painting. You can go the regular route of timing your actions just right, or you can press the corresponding arrow key long before that crucial point of no return.
Shift 3 features a maze of monochromatic puzzle-laden and trap-filled rooms that would be inescapable were it not for the player's ability to shift, or flip, between positive and negative space. Shifting turns empty space into solid matter, and vice versa.
Polish graphic artist and flash auteur Mateusz Skutnik populates artfully photographed landscapes with little bearded hideaways in Ten Gnomes. Each game begins with a panoramic black-and-white photo, but no visible gnomes.
Depending on where you work, the gruesome sights and sounds of The Last Stand 2 may be completely inappropriate. It's a dark, bloody game in which thousands of disgusting zombies slowly overwhelm a small band of survivors.
My favorite web games are easily ones that require a mouse and one button to play. It's a limiting control scheme, but I rarely want more complexity than that when I'm using the game as the mortar between blocks of actual work.