THQ's de Blob, a game about a hyperactive blob covering a monochromatic cityscape with paint, presents an serious challenge for this particular writer. The problem is this: how to describe it without making accidental puns about blobs and color?
[b] If my body were a car, I'd be thinking about trading it in around now. I would like to upgrade. I would be actually on the lot somewhere and some guy with a loud sports jacket would be sizing me up...kinda lookin' around goin--maybe kickin my knees.
-- Ellen DeGeneres
I'm sad to admit that I missed out on the Silicon Age of computer gaming, that nebulous timespan between 1985 and 2001 when on-line multiplayer was a tangled web of TCP/IP addresses and the concept of a graphics accelerator card was newfangled futurism. A storied time when games were launched by entering DOS mode and typing something like: