Sponsored By: Blame it on Strangeblades, even though I bought it myself
Time Played: 65 minutes, in 30 second increments
Forget epilepsy warnings, this game should have a panic-attack warning.
Everyone in the room winces, hisses, or sighs as Saddler – predictably – kills Luis in front of Leon's eyes. The villain's hand clasps around the sample of Capcom's latest fictional infection just before our hero can obtain it. We had a feeling Luis wouldn't live to see the end credits, but we had at least hoped his end would be a bit more ... dignified.
"The sample ...
You know, I could do my usual number where I try to mention as many interesting, indie titles as I can cram in here. There's certainly a lot of them coming out that look to be worth a glance.
I'm not going to do that, however. So you won't be hearing me wax eloquent about Julai, or Goetia, or Dear Red: Extended Edition.
Well, the trend is coming. We’re well on track to that awful time when all the games coming to PC are VR exclusives. Soon the videogame landscape will be like the music library on my iPhone: full of media that’s ten years old and made by people who retired before everything passed them by. Fortunately there are ample reasons to play games without headgear this week.
When I was a lad, my parents would take me to the Mohawk Mall and go check out the sales at Bradlees. What was a twelve-year-old boy, flush with his weekly allowance, to do? Why, hit the Dream Machine video arcade, of course.
The Dream Machine isn't there anymore. Neither is the Mohawk Mall.