I check Ain't it Cool News almost everyday.  You could ask me why, and I don't know that I'd have a good answer for you.  Honestly, most of it is just nonsense, a mish-mash of blaring headlines and awkward rants that makes me slightly embarrassed to have read it.  I guess I always felt like there was an undercurrent of insight there, a hidden spring of intelligence that occasionally

The Wavebear

Howdy folks! The comic today may or may not speak for itself. See, Nintendo's president, Satoru Iwata, said recently that "we will do it our way". I believe he was talking about their approach to online gaming at the time, but hasn't Nintendo been doing it their way right into third place in the console market?
Speaking of companies almost irrelevant to gamers everywhere, 3DO has declared chapter 11 bankruptcy and allegedly let go of most of their staff. After pissing on the Heroes of Might series and chasing it down with way too many Army Men games it looks like reality has finally snuck up on Trip Hawkins and bit him in the ass.
For those of you as interested in the process of game development as you are the end result, post mortems have probably become required reading.  A fascinating way for developers to share their thoughts on projects they've spent years on, a forum for sharing game design dos and donts, and very often a well deserved opportunity for a designer to refute or accept criticism, most post mortems ar

The News Jumble

There are a few things I want to report today so rather than make a seperate post for each I'll just put them all here in one easy to swallow format. Over at EA Pureboy has written a Wario Ware Review (GBA) and he's also done a nice little write-up on "Opening the Xbox", a book about the conception of the console.
Here is a nice word: free.  Here's another pretty good hyphenated word: stand-alone.  When I come across quality games that are both free, and stand-alone I'm pretty impressed, and while there isn't much I can do to thank the people who provide such entertainment, at least I can tell you guys about it.  Thus, the multiplayer component of what was meant to be a an expansion for Retur
I wish I had thought of this while I was in college in desperate need of a research topic. Bruce Woodcock has compiled the number of active subscribers for several major Massively Multiplayer Online Games into a colorful chart. The chart goes from the beginning of The Realm Online, in 1997 until today.

Introducing the PSX?

This Reuters article explains the details of Sony's announcement of their next console. No, this isn't the PS3. They are introducing the PSX. No, this isn't the PS1, either. Think of the PSX as PS2.5 and you're probably in the ballpark now.
I managed to get my paws on a copy of the Gamecube demo disk (for $10 bucks US) and I thought I'd share my impressions for those of you who don't have a local shop selling them. The disk contains playable demos for Viewtiful Joe, Soul Calibur 2, Billy Hatcher and The Giant Egg and Splinter Cell. Let's take a look.
IÂ've been reading David KushnerÂ's Masters of Doom, and though IÂ'll save my larger comments on the book until IÂ've finished reading, a particular discussion in the text sent me wondering about a variety of things. The opening salvos in the battle over violence in video games raged to the backdrop of idÂ's masterpiece.

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