As already noted a few days ago, a team of (currently) five people is working on a game called UFO: Alien Invasion. The project was inspired by the X-COM series and promises to deliver a turn-based experience similar to the original titles, driven by a modified version of the Quake 2 engine. Want to know more?
It's been a good three weeks since I last talked about starting our pen and paper D&D campaign and I figured it's about time for a status report. Our first two sessions were played over a couple Sundays with an experienced DM by the name of Eric and his wife Sigrid who was new to the game.
A quick check to the top left of the page shows Stan dressed again in his normal attire, and the festive snowflakes that once populated the area where we will eventually put up advertising for our favorite costumed dancing monkeys website now tragically gone.
Welcome to the first ever Gamers With Jobs contest in the shiny new year of 2004! Sitting around the virtual meeting room we discussed the best way to run our first contest and how to make you earn your prizes. You see, we're not satisfied with just throwing fabulous gifts at the community without making you work for them first.
Back to work you slugs! Your "Christmas" and "New Years" excuse for lying around and playing games is past. Now the long stretch of toil begins, you must press your enlarged holiday gut against your keyboard tray and type new and exciting memos no one really cares about. You hear that?
I saw at over at the GBase that the people behind the fan-made UFO: Alien Invasion have officially opened their website. You might want to take a look at this one if UFO: Aftermath hasn't fully satisfied your X-COM lust. According to the crew their project is not meant to be a remake of or a successor to the X-COM games, but is "heavily inspired" by the Microprose classic.
Honestly, I didn't ring in my New Year's on Live. I did, however, remain safely inside my house. We've done enough NYE bashes and still get out regularly enough where we don't feel too compelled to do anything notable on the 31st.
I just wanted to take a moment to thank all of the armchair reviewers out there who are doing their best to help us make educated consumer decisions. Perhaps my favorite reviews are for the games that have yet to actually be released. I thought I'd offer a few of these to you to help distribute the vital information that these gamers felt compelled to share.
After having enjoyed my mini-vacation it's time to step onto that one indie soapbox of mine once again. Greg over at Do-it-Yourself Games finally posted the second part of an editorial written by Dan MacDonald of Rainfall Studios. In the first article he describes a problem many independent developers tend to encounter sooner or later.
I hope everyone has enjoyed (or maybe are still enjoying) their holidays. I'm trying to dodge work until the new year but I have a feeling my clients won't cut me much slack if their computers catch fire...