Back to work you slugs! Your "Christmas" and "New Years" excuse for lying around and playing games is past. Now the long stretch of toil begins, you must press your enlarged holiday gut against your keyboard tray and type new and exciting memos no one really cares about. You hear that?
I saw at over at the GBase that the people behind the fan-made UFO: Alien Invasion have officially opened their website. You might want to take a look at this one if UFO: Aftermath hasn't fully satisfied your X-COM lust. According to the crew their project is not meant to be a remake of or a successor to the X-COM games, but is "heavily inspired" by the Microprose classic.
Honestly, I didn't ring in my New Year's on Live. I did, however, remain safely inside my house. We've done enough NYE bashes and still get out regularly enough where we don't feel too compelled to do anything notable on the 31st.
I just wanted to take a moment to thank all of the armchair reviewers out there who are doing their best to help us make educated consumer decisions. Perhaps my favorite reviews are for the games that have yet to actually be released. I thought I'd offer a few of these to you to help distribute the vital information that these gamers felt compelled to share.
After having enjoyed my mini-vacation it's time to step onto that one indie soapbox of mine once again. Greg over at Do-it-Yourself Games finally posted the second part of an editorial written by Dan MacDonald of Rainfall Studios. In the first article he describes a problem many independent developers tend to encounter sooner or later.
I hope everyone has enjoyed (or maybe are still enjoying) their holidays. I'm trying to dodge work until the new year but I have a feeling my clients won't cut me much slack if their computers catch fire...
I'm in the decompression phase of my Christmas weekend. My house is a disaster area with boxes and candy wrappers strewn about. I've cleared the necessary path between my chair in front of my television and my kitchen. Other than that, I don't know that I can see the carpet. I found Links 2004 under my tree and have spent the past day realizing how little I know about golf.
I'm gonna take a wild guess here and say several of our readers here have jobs. To further display my psychic prowess, I'm going to speculate that several people who read our site are either married or living with someone of the fairer sex. I'm sure it's a great arrangement compared to the bachelor life.
Last week saw the inaugural Ely awards handed out to some people who have, thus far, not shown up to collect their awards. You know, I went through a lot of trouble in having these made, and frankly theyÃ‚'re starting to stink.
I saw over at the Adventure-Treff that the team behind the Adventure Game Studio released an early Christmas gift for the hobby developers and genre fans among you: AGS v2.6. The software happens to be a development environment for point'n click adventures in the tradition of the old Lucasfilm Games and Sierra classics.