Losing Oneself

When I began typing this article, I intended to title it "Forum Faux Pas". It was to be an examination of the more common errors of logic, argumentation, and good sense that can be found on the GWJ boards and elsewhere.

The Monkey Chased the Weasel

So I woke up and looked at myself in the mirror the other day and I realized a couple of things. First, I look a lot like Paul Giamatti. Younger. Less facial hair, but the resemblance is there. "Hi Paul," I said. "Loved you in Truman Show. Glad you're getting more work." Second, aside from looking like Paul Giamatti, I also looked like crap. Seriously.

April 25th to May 1st

Once next Sunday rolls around we'll be entering the month of May and ever closer to E3. Can you smell the hype? Can you see the PC faithful shuffling back into their caves until the storm blows over?

Grand Re-Opening

Pardon our mess. Building for Your Future. Your tax Dollars at – wait, that one doesn't fit. But you get the idea. Since there have been times over the last half year or so that I have felt decidedly un-comic and/or mischievous (and since I'm sick of hearing Pyro bitch about that lime green Jester) I've decided to rename this space. Welcome to the unveiling. I hope you like it.

E3 2004 Revisited

With a less than a month to go before we pack our bags for the bright lights and big debauchery of E3 2005, now seems like a good time to close the door on last yearÂ's show.

An NPC For The Rest Of Us

Some people think that most other people on this world are wholly uninteresting, and insofar as they think this, they are probably correct. Good personality traits are hard to cultivate, yet nothing else can cause a person to remain interesting to another over a long time scale.

April 18th to 24th

After owning Jade Empire for a mere four days I finished it Sunday night with around 24 hours of play under my belt. Finishing a game that quickly is almost unheard of for me, Jade Empire was really quite good. ItÂ's like Bioware distilled everything they do well into a tightly focused RPG and cut out anything that would take time away from the combat, quests or the plot.

Police Brutality Simulator

I've been hearing about something called Â"emergent gameplayÂ" from developers for years. The theory goes, you give the player the tools to affect the world, obstacles to overcome and a simulation rich enough and they'll come up with their own game as they play.

Something Old, Something New

When I posed the question of what the top five most innovative games of all time were, I really did so without any solid concept of exactly what I meant.  IÂ'd been thinking about the idea of innovation in gaming for a while, knowing something was stirring that I felt needed to be said, but without any real idea what that something was.  Usually I just plow forward with my first par

In Search of Sustenance, part one

Sitting still for hours on end poses certain challenges to the human body. Muscles begin to cramp; fatigue sets in; circulation of blood suffers; and other people throw hard objects in an effort to induce movement. I find that most gamers have learned to compensate for these difficulties in one way or another, but there remains one physical hardship with which all gamers must wrestle: hunger.