The Pile

There are three types of game in my world: Games I play and trade in right after I decide to be done with them, Games that I keep until it's literally impossible to play them anymore, and Games I finish and keep for years until I decide to trade them in Well, okay. There are four kinds if you count games I never buy in the first place.
Once upon a time there was a child named Reemus. A long time ago, when people slept on mats because the beds used to bite, Reemus lived in wild Frontera. This was long before the wizard wars, so there wasn't yet a second dungeon in the land of Ziggurat. One day Reemus received a note from far-away Kavkas.
Sponsored By: Humble's Squeenix Bundle Sequel Time Played: 53 minutes Lara's Pants review Dual-stick shooting mix with platforming and puzzle-solving in this cooperative genre mash-up featuring everyone's favorite grave robber, Lara Croft. Lara's Hair review I want to make a confession: I've never played a Tomb Raider game.
Blind Status, Final Fantasy VI

Blind Eyes

For the longest time I thought open-world style games weren't for me. I never really enjoyed frolicking about such a large and directionless environment until Assassin's Creed.
Back when the world was young and Nutting Associates was still trying to figure out how to get people to give them quarters, a game was usually something competitive.
Rocket Golfing, Starcraft II: Avoid The Noid or whatever, Hearthstone Blackrock Mountain, Procedural Games, Your Emails and More! This week Allen, Elysium and Shawn talk about procedural games and stuff.
Cesarano is out this week. Let's say he's "on assignment." I mean, maybe not anything I assigned to him, but one feels there must be some compelling reason for him to cross into New Jersey. I'll just go ahead and assume he would have picked the longest title for this week, because that fits his trend. Looks like that title is The Reject Demon: Toko Chapter 0 — Prelude.
Sponsored By: My own flesh and blood Time Played: Probably 2 hours. Three if you count load screens. White Cell Review I understand now. When I played Dark Souls, I thought I understood, but it was as a child who thinks he understands the world. I was cocky. The first hour of combat in Dark Souls provided little real challenge beyond figuring out how the Xbox 360 controller worked with the game.
Recently I was a presenter at a professional conference, which has become – in a way I don’t fully understand – an increasingly fundamental part of my day-to-day job.