Might and Magic: Clash of Heroes

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I am well on my way to becoming thoroughly addicted to Might and Magic: Clash of Heroes for the DS.

Is anybody else playing this game? I'm on the second section of the campaign with Godric as the main character. (Spearmen ROCK, by the way.) My concern is that I will run into a wall like I did with Puzzle Quest where I begin losing more rounds than I win, and in a game meant to be played in quick spurts, that's not good.

How has your experience been with the game so far?

What type of game is this? RPG? Puzzler? Mix? I have heard almost nothing about it.

*reads*

*starts looking for the best price online*

Zakal wrote:

What type of game is this? RPG? Puzzler? Mix? I have heard almost nothing about it.

Yeah. It's a Puzzler/RPG. Match 3 units horizontally to build a defensive wall. Match 3 units vertically to begin charging an attack. Units of the same color that attack at the same time get a bonus. Stacking units of the same type on top of one another increases their attack power. There are also Elite and Champion units. Elites and Champions take up 2 and 4 squares respectively, but they have special abilities such as healing, shields, acid, etc.

That's the gist of it, but there are lots of other little nuances. For example, the spearmen I mentioned above destroy any enemy units they encounter without losing any health if the enemy units have lower health than they do.

Here's the Metacritic page and the game's info page with some embedded videos. (The second video shows some gameplay.)

Hmm... For some reason, that page didn't turn up in my search earlier. Thanks for pointing it out.

I also am on the second campaign... and thanks to the introduction of random battles am now grinding those to max out the levels on my Champion creatures. Siiiigh.

So.. I picked this up after my laptop died so I'd have some form of portable entertainment again. Puzzle Quest had gotten old and I needed something for the DS.

Turns out this is an excellent game.

I'm totally stuck on the first Puzzle battle though. I guess it doesn't really count as stuck since it's optional, but I want whatever it gives me too bad to continue until I figure the damn thing out.

*edited*

Yep, I'm an idiot. Solution was staring me right in the face the whole time. Turns out when you actually look at something and use a couple of braincells to think about it the solution tends to reveal itself

Solved the second puzzle in one try.

Same here, Thin_J. I took me many tries to figure out the first but I solved the second in one and the third in a couple. I could've spent more time on this during the holidays but I wanted to finish reading a story which I'm almost done with. Oh, and I was also stuck on the dual bosses.

I love how the game is paced. I always think: just one battle more ... it makes sense to plan your moves ahead. In PuzzleQuest it is almost impossible to plan a move forward. There are small minigames and they spice up battles with different objectives like do not hurt that unit or protect that unit. Great game, but I hope it stays great to the end (I am in chapter 2 Godric)

cheers

I finished the game last week, and it was excellent all the way through. Lots of variety in play styles based on race, units select, and artifact equipped.

I loved the puzzle battles too. I remember getting stuck on one, I think in Godric's chapter, that I tried more then a dozen times until I had a 'Ohhhhh!' realization moment that was gloriously satisfying.

I'm at a fight now that I think is pretty much total BS and have no idea whatsoever what I'm supposed to do. Well actually I have an idea, but despite playing said battle five times (with three of those attempts lasting well over half an hour each) I have still never once done any damage whatsoever to the enemy.

The computer continually destroys the second, third, and fourth rows just before an attack launches. So it seems like the idea is to stack two attacks, with the first taking up the rows that will be destroyed, and an attack launching on the next turn from the back three.

It seems amazingly simple, and I started trying to do it about five minutes into my first try on the battle. The problem is I have never once been able to do it in over two and a half hours of repeatedly fighting the same battle.

I liked pretty much all of the previous more puzzle style fights.

This one is terrible.

Thin_J wrote:

I'm at a fight now that I think is pretty much total BS and have no idea whatsoever what I'm supposed to do. Well actually I have an idea, but despite playing said battle five times (with three of those attempts lasting well over half an hour each) I have still never once done any damage whatsoever to the enemy.

The computer continually destroys the second, third, and fourth rows just before an attack launches. So it seems like the idea is to stack two attacks, with the first taking up the rows that will be destroyed, and an attack launching on the next turn from the back three.

It seems amazingly simple, and I started trying to do it about five minutes into my first try on the battle. The problem is I have never once been able to do it in over two and a half hours of repeatedly fighting the same battle.

I liked pretty much all of the previous more puzzle style fights.

This one is terrible.

That was the hardest and most obnoxious fight in the game. I beat it by bringing three groups of my fastest unit, and just going nuts. The bombing happens every other round, I think - you just need to continuously whittle away.

Does this game have an over-world adventure mode like Puzzle Quest where you can wander around, get quests, find chests, etc., or is it a more traditional 'fight battle, read dialogue, fight battle' setup?

DrunkenSleipnir wrote:
Thin_J wrote:

I'm at a fight now that I think is pretty much total BS and have no idea whatsoever what I'm supposed to do. Well actually I have an idea, but despite playing said battle five times (with three of those attempts lasting well over half an hour each) I have still never once done any damage whatsoever to the enemy.

The computer continually destroys the second, third, and fourth rows just before an attack launches. So it seems like the idea is to stack two attacks, with the first taking up the rows that will be destroyed, and an attack launching on the next turn from the back three.

It seems amazingly simple, and I started trying to do it about five minutes into my first try on the battle. The problem is I have never once been able to do it in over two and a half hours of repeatedly fighting the same battle.

I liked pretty much all of the previous more puzzle style fights.

This one is terrible.

That was the hardest and most obnoxious fight in the game. I beat it by bringing three groups of my fastest unit, and just going nuts. The bombing happens every other round, I think - you just need to continuously whittle away.

Is the solution:

Spoiler:

There is a unit that doesn't take damage when the enemy attacks, right? Ghost, or something? Am I thinking of the same fight?

Puce Moose wrote:

Does this game have an over-world adventure mode like Puzzle Quest where you can wander around, get quests, find chests, etc., or is it a more traditional 'fight battle, read dialogue, fight battle' setup?

It's structured like PQ.

Staats wrote:

Is the solution:

Spoiler:

There is a unit that doesn't take damage when the enemy attacks, right? Ghost, or something? Am I thinking of the same fight?

It would be if I had any ghosts. I spent that entire world section using an item that amps up one of the other elite units. When I lost the last batch of ghosts the game gave me for free I never bought any more.

*Got through it. Just kept hammering at it. Ended up winning with the magic spell thing that destroys all your units and forms the fireball. Still, took for freakin ever, and was kind of a bummer since the game had been so consistent until then.

Granted... it probably would have been ten times easier if I had some ghosts.

Thin_J wrote:
Staats wrote:

Is the solution:

Spoiler:

There is a unit that doesn't take damage when the enemy attacks, right? Ghost, or something? Am I thinking of the same fight?

It would be if I had any ghosts. I spent that entire world section using an item that amps up one of the other elite units. When I lost the last batch of ghosts the game gave me for free I never bought any more.

*Got through it. Just kept hammering at it. Ended up winning with the magic spell thing that destroys all your units and forms the fireball. Still, took for freakin ever, and was kind of a bummer since the game had been so consistent until then.

Granted... it probably would have been ten times easier if I had some ghosts.

Huh - I thought that was the Knight fight near the end you were talking about. Are you in the Necro chapter?

DrunkenSleipnir wrote:

Huh - I thought that was the Knight fight near the end you were talking about. Are you in the Necro chapter?

It's a three part fight near the end of Aaidan's section.

Does the game allow you to equip ghosts on that character's fight even if you don't have any? I didn't actually try equipping them. I knew I didn't have any left.

I need to pick the game back up again........yeah, I gave up after I don't know how many lost battles in the Necro chapter. I stopped at the boss battle with the psycho chick. Other than that, I played that game for hours and hours and didn't get tired of it.

Thin_J wrote:

Does the game allow you to equip ghosts on that character's fight even if you don't have any? I didn't actually try equipping them. I knew I didn't have any left.

I think you can only use what you're given for the character. It would be nice if you could splice some of your corps and guards from previous chapters..........but I guess it would ruin the continuity of the story.

I've since progressed to what I'm pretty sure is the endboss, but they make you do it with Nadia. She is by far my least favorite of all the characters.

Unlike the others I didn't level up her or all her units before encountering the endboss for her section, so I'm a level 9 character with level 2 and 3 units fighting a level 15 boss. Said boss has 400 hitpoints and requires me to focus all my attacks up the middle four rows while somehow defending those same rows against a giant attack that kills me in one hit.

Woohoo. This is far far far worse than any of the cheating bossfights I ever encountered in Puzzle Quest.

It's only the second time since I've started the game that it's been truly frustrating but man... is it ever bad.

*For clarity's sake: the game allows you to go back a bit and keep leveling up when you finally encounter the final boss. My issue is that I don't like this character or the ways most of her units work, but I have to wander around grinding it out to get her and her units leveled enough to even have a chance against the boss.

I just wish it would let me fight the endboss with whichever character I choose. It's the end of the game. Why force me to use the one character I don't like to play? All the characters are there. This character has already had one big boss fight. What reason is there to force me to keep playing her? Ugh.

Thin_J wrote:

Stuff

Good to know I'm not just wasting my time leveling everyone up before moving on! I've picked this one up again and am back to the second campaign and making sure I can move before saving after the battles this time.

Rezzy wrote:
Thin_J wrote:

Stuff

Good to know I'm not just wasting my time leveling everyone up before moving on! I've picked this one up again and am back to the second campaign and making sure I can move before saving after the battles this time.

Actually, the issue here is that the final boss takes place in this particular character's "world" or stage or whatever you want to call it. So while the game does automatically level up all the other characters (in some cases higher than you can possible level them to start with) it does not automatically level up Nadia when you reach the boss.

If you finish Godric's stages with him at level 8, he'll still be level 10 when you end up using him later on in the game. I leveled Aidan to level 10, and he was level 15 when the game let me use him once later on.

This is only an issue with Nadia and the final boss.

Considering the degree of enthusiasm I've heard when people discuss this game, surprised we're only at one page. Maybe the community is just light on hand-held enthusiasts?

It's great, but I'm not sure what to say. There would be more to discuss if we could play multiplayer with each other (which my wife and I have both got into recently, makes for a great 10-20 min game).

Staats wrote:

It's great, but I'm not sure what to say.

Dude!
There was this one match, where I thought it was all over for me! And then I clicked the reinforcement button and scored a couple of HUGE combos and ended up with the entire front row being gold walls and still having enough moves to activate my Champion units! Saved my bacon.
Oh! And that other time I totally thought that his archers would hit my Priests because they were stuck underneath some blues that I didn't have enough moves for, but then I spotted it! Using my first two moves I 'retired' two white spearmen and BAM! Insta-wall combo with the first blue and enough moves to pre-load my Priest for round two. It was glorious!

(they are actually discussing this game in the episode of LoadingReadyRun that I'm listening to right now... weird timing!)

I agree. It's hard to talk about this game, but I think I'm at 30 hours in two weeks. That's a lot for me and a handheld game anymore. In fact, this game got me away from SMT: Devil Survivor and I was totally loving that game.

This was one of the rare games I actually completed. I loved it, even though the final campaign felt unpolished (much shorter and more linear than the others), and the final, multi-stage boss battle was so frustrating it almost killed all the love I had for the game. Not much replay value, unfortunately. It needs a campaign map generator.

ExitPursuedByBear wrote:

and the final, multi-stage boss battle was so frustrating it almost killed all the love I had for the game

Glad I'm not the only one. Barring one other smallish moment of frustration that may actually have been entirely my fault, the game's been really great. Makes it hurt all the more when the ending sucks so hard.

It's now on my list of games to get if any of you are looking to unload your copy.

I just finished the game. Holy hell was the last boss difficult. It took me something like 6 tries, though to the game's credit I got closer with each attempt. The last couple were nail biters though, but I absolutely destroyed the boss on my last try. Didn't even need to resurrect with the Phoenix Feather.

And I'm holding onto this one. I played through Puzzle Quest twice ... and I didn't even like it that much. This, I liked a whole lot more.

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