WoW: Death Knights - Lets gather around

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DK name: Ranakyn (62)

Current build: http://www.wowarmory.com/character-t...

Someone mentioned a post for DK's for names, but i think it'd be good to have one to just discuss the class overall since it's so new. What works, what doesn't and what path people are going with their specs.

I've been approaching my build with pvp in mind, but it's proved very effective leveling. Very little down time. Able to take 2-3 same level toons. With the 20% attack speed increase that seems to always be up most fights go real quick. I just picked up Obliterate last night and logged off so i dont know how good it is, but from what i've been reading it's the main attack.

Still if i dont pick up some decent 1handers soon i'm probably going to respec into an unholy build.

Psst death knight.

Tzimisce - 5xish

I have been rocking an unholy build with 17 points in blood.

I love the permanent ghoul pet. Deathcoil does some sick damage along with a lot of fun tricks like the gargoyle and the reduced cool down on deaths grasp.

Corpse explosion has proved to be useful yet but I will continue to evaluate.

I totally feel like a lock's pet on roids.

WiredAsylum wrote:

Psst death knight.

Thanks... too many games...

Would be sweet to play as batman though.

How many mobs at a time are you taking on? It's my understanding that unholy is THE AE spec for DKs.

As many as I can get right now. But I am not sold that the tree is the aoe tree. I will look a bit deeper at least at this level and how I spent my points I am not inherently better at aoe then I would be unspecced.

I do like the cmbo of blood tree turning my ac into ap and the unholy tree turning my ap into sp.

I'm still confused about the use of rune power. It generates when you do attacks and i have talents that boost amount of rune power generated by certains spells. When i'm attacking until i use death coil it seems like i have a full rune power bar. Yet my damage was fluctuating using the same attack rotation. Some of it is from crits, but the amount of dmg from my crits seems different and i haven't figured out why.

WiredAsylum wrote:

Psst death knight.

Tzimisce - 5xish

I have been rocking an unholy build with 17 points in blood.

I love the permanent ghoul pet. Deathcoil does some sick damage along with a lot of fun tricks like the gargoyle and the reduced cool down on deaths grasp.

Corpse explosion has proved to be useful yet but I will continue to evaluate.

I'm loving unholy build. By the end game, I'm hoping to get all the fun toys and rack up on the melee aoe potential. It should be fun. I can't find a use for Gargoyle, though, even if it's fun to do. The same goes for corpse explosion; the situation that would make it useful just never comes.

Thirteenth wrote:
WiredAsylum wrote:

Psst death knight.

Tzimisce - 5xish

I have been rocking an unholy build with 17 points in blood.

I love the permanent ghoul pet. Deathcoil does some sick damage along with a lot of fun tricks like the gargoyle and the reduced cool down on deaths grasp.

Corpse explosion has proved to be useful yet but I will continue to evaluate.

I'm loving unholy build. By the end game, I'm hoping to get all the fun toys and rack up on the melee aoe potential. It should be fun. I can't find a use for Gargoyle, though, even if it's fun to do. The same goes for corpse explosion; the situation that would make it useful just never comes.

The closest I got was while pulling to a static location and not looting the bodies to make them stay around longer.

What is the point of a death rune?
I have not seen anything for it yet.

WiredAsylum wrote:

What is the point of a death rune?
I have not seen anything for it yet.

Krindle said that death runes can be used as any rune. Pretty useful since it gives you a chance to gain an extra special attack.

Oh any DKs that need an extra body to help run throuh the different outland instances... let me know and i'll go. Especially Ramparts since i'm wanting to pick up Shadowrend Longblade out of there.

Oh that is win the problem I see in the mechanic is.

To get a chance to turn say an unholy rune to a death rune it requires points deep in the unholy tree. If you are that deep in that tree that type of rune is your primary and you do not need that one turning into a death run. I need blood and frost turning to death.

Am I missing something?

EDIT
Ran I petition you change this thread to be called "WoW: The Official Death Knight Knitting Circle"

There's a glyph (can't remember which one) that helps in turning blood runes along with another into death runes. It's helped me some.

Beyond that i'm not sure... i'm barely keeping my head above water. I've got an attack cycle worked out that does awesome damage, but i feel like there's so much more available.

WiredAsylum wrote:

Oh that is win the problem I see in the mechanic is.

To get a chance to turn say an unholy rune to a death rune it requires points deep in the unholy tree. If you are that deep in that tree that type of rune is your primary and you do not need that one turning into a death run. I need blood and frost turning to death.

Am I missing something?

EDIT
Ran I petition you change this thread to be called "WoW: The Official Death Knight Knitting Circle"

If you are specc'd blood and have mainly blood runes set up, having a chance to turn those into a death rune will help you out if you need to cast a spell that uses one of the other runes.

I just use what ever is not on cool down.
And make sure I have dots on target to max death strike and use pest to spread the dots to all targets.

I am playing this very chaotic till I get a better handle on how to max potential

WiredAsylum wrote:

I just use what ever is not on cool down.
And make sure I have dots on target to max death strike and use pest to spread the dots to all targets.

I am playing this very chaotic till I get a better handle on how to max potential

I'm still not clear on what does/doesn't create a disease. Pestilance strike and Icy Talons creates one but they seems to disapear super quick.

Is it possible to play a DK primarily as a caster? I really haven't paid any attention to the class.

Idlewild wrote:

Is it possible to play a DK primarily as a caster? I really haven't paid any attention to the class.

Not effectively. You have 2-3 long range spells. The others are melee attacks or short ranged spells.

Edit:BTW i LOVE LOVE LOVE that you get multiple spell disruption abilities. Makes life with casters that much easier.

Tkyl wrote:
WiredAsylum wrote:

Oh that is win the problem I see in the mechanic is.

To get a chance to turn say an unholy rune to a death rune it requires points deep in the unholy tree. If you are that deep in that tree that type of rune is your primary and you do not need that one turning into a death run. I need blood and frost turning to death.

Am I missing something?

EDIT
Ran I petition you change this thread to be called "WoW: The Official Death Knight Knitting Circle"

If you are specc'd blood and have mainly blood runes set up, having a chance to turn those into a death rune will help you out if you need to cast a spell that uses one of the other runes.

I have not found a way to set up my runes.
I see 2 of each set up under my bar.
Can I change that?

Tkyl wrote:

If you are specc'd blood and have mainly blood runes set up, having a chance to turn those into a death rune will help you out if you need to cast a spell that uses one of the other runes.

A guildy assured me yesterday that there is no way to customize your combination of runes. So the ones you don't feel like you need are here to stay. There is something in the middle of the unholy tree that turns blood rune into death rune with each blood strike. I just think of it as two free hits every so often. If you have similar skills in your trees, if may be a good idea to pick these up.

You get to a point where you're using all runes. If not for set ups just to keep your dps up.

Unholyspecced I could drop 1 frost and 1 blood maybe 2 blood if I could turn unholy into death.

Got Corvex up to 59 last night, and while I sense incredibly untapped potential I am mostly just unloading damage with a Blood Spec that feels a bit like flapping my hands at the keyboard until the creature dies.

That said, I was handling 2 or 3 level 61 mobs at level 58 with virtually no problem, with or without a zombie pet. And being able to take down a 'red' level 63 mob at 58 with only minor inconvenience sold me solidly that as I unlock the potential of this character it's going to be a blast.

There's something about this character that reminds me of my Enhancement Shammy. Sometimes both characters hit a burst of damage that can drop a mob in a handful of seconds with very little downtime.

I was just telling a buddy at work how this reminded me of when my Unstoppable Force with triple wind fury proc in the pre TBC days.

ranalin wrote:

Oh any DKs that need an extra body to help run throuh the different outland instances... let me know and i'll go. Especially Ramparts since i'm wanting to pick up Shadowrend Longblade out of there.

If you ever wind up in the "4 DKs LF healer" scenario, I've got a holy spec'd priest hanging out at Honor Hold. Will probably only work for Ramps and BF, as I'm not levelling him right now, but I can certainly help with that in the short term.

Ducmort and Chompski finished the DK starting questline/instance/newb experience last night.

Simply amazing. ***EVERYONE*** should play those 2 levels, just for the storylines.

And turn on the sound for the Light's Hope Chapel sequence. The whole thing is voice-acted.

Ducmort may be my new primary ALT. Duclama is still my main, but I'm still trying to catch Cutiepi up to level 68 so we can quest in Northrend together, and damn, DKs are fun.

I think Blizzard should send a team off into a corner to rework EVERY class' starting experience to be exactly like the DKs. Paladins could take the other side of the LHC sequence. Everyone start at 55. 2 levels of solid questing and learning and storytelling. Just let the pre-55 zones wither. Start everyone this way. You actually FEEL powerful. Anyone looking to make a new MMO, spend a LOT of time dissecting the DK start. This is perfection. Well, not perfect. There are a lot of players that never got a flying mount. Controlling the drake alone can be challenging to a newcomer of 3 axis movement. Throw in avoiding arrows and ballistae while trying to shoot(and aim at) aforementioned bowyers and ballistae along with a funky mechanic for regenning mana that isn't very clear and you have a formula for frustration to non-flying mount players.

That said, aside from that 1 little niggle, EVERYTHING else was pure MMO gaming bliss. Everything.

duckilama wrote:

Everyone start at 55. 2 levels of solid questing and learning and storytelling. Just let the pre-55 zones wither.

Levels 1-55--if someone chooses to play them--should be free and ad supported by Blizzard. Imagine how many people would play WoW then.

DK DPS Compendium

The talk of the EJ forum in the rogue thread reminded me i should check them out for the DK. Lot of great info here. Cleared up a lot questions i had.

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