The GWJ cRPG Club Game 26 - Cyberpunk 2077

For more information about the cRPG club go here.

Cyberpunk 2077 is the cRPG Club's 26th game, Kingdom Come: Deliverance coming in a respectable 2nd place considering it's not been voted for much previously.

Cyberpunk 2077 is a 2020 action role-playing video game developed by CD Projekt Red, and published by CD Projekt, and based on Mike Pondsmith's Cyberpunk tabletop game series. The plot is set in the fictional metropolis of Night City, California, within the dystopian Cyberpunk universe. The player assumes the role of V (voiced by Gavin Drea/Cherami Leigh), a mercenary who accidentally gets imbued with a cybernetic "bio-chip" containing an engram of legendary rockstar and terrorist Johnny Silverhand (voiced by Keanu Reeves). As Johnny’s behaviour and memories begin overwriting V’s own, the two must work together to separate from each other and save V's life.

The game's development began following the release of The Witcher 3: Wild Hunt – Blood and Wine (2016). The game was developed by a team of around 500 people using the REDengine 4 game engine. CD Projekt launched a new division in Wrocław, Poland, and partnered with Digital Scapes, Nvidia, QLOC, and Jali Research to aid the production. Cyberpunk creator Mike Pondsmith was a consultant, and actor Keanu Reeves had a starring role. The original score was led by Marcin Przybyłowicz, and featured the contributions of several licensed artists. After years of anticipation, CD Projekt released Cyberpunk 2077 for PlayStation 4, Google Stadia, Microsoft Windows, and Xbox One on 10 December 2020, followed by PlayStation 5 and Xbox Series X/S on 15 February 2022.

An expansion pack, Phantom liberty was released in 2023 introducing a new district to the game's open world, as well as a new quest line; V must rescue the President of the New United States whose aircraft has crashed in the lawless district of Dogtown.

We will be playing this game through to the 31st June, 2024. This thread is for friendly discussion as we play through the game. Share your reflections, successes, defeats, tactics, wishes, impressions, and whatever here! The more conversation the better, so post away.

For BIG spoilers, please use the spoiler tag. (No! I am your father!) Tactics, strategies, general story progression likely won't need them.

Anyone and everyone is welcome to participate, and can start at any time, so join the fun! One quick favour: If you decide to play, make a post here along the lines of "I'm in!" to let us know. If you start and finish the game before the end, you'll level up your GWJ CRPG Membership.

Links to the game:

Steam £24.99 / $29.99
GoG £25.06 / $29.99
EpicStore £49.99 / $59.99

There is an ultimate edition available on all sites, including the Phantom liberty DLC, or it can be purchase separately.

Metacritic
HowLongToBeat ~25hours (105 hours completionist)
Cyberpunk 2077 wiki
GWJ Cyberpunk Catch-all thread

Members Playing

jonman
Sorbicol
brokenclavicle
Agent 86
JohnKillo
blackanchor
Stengah
Legion

Members Completed

Shadout
Gewy

I'm in - picking up my Phantom Liberty playthrough that I got distracted from. Currently playing a sword-arm beserker build, though I'm tempted to revert to a hack build, as I like that thinkier approach to combat rather than the absurd aggression of the time-slowing slasher.

I'll be playing this at some point as well, once I've finished a few other things on my list. I thoroughly enjoyed this last year on my 2.0 playthrough and I'll be focusing on getting Phantom Liberty completed.

Point of Order: If you've played Cyberpunk 2077 before, and only want to count Phantom liberty as "complete" for this playthrough then I'm OK with that (it's more or less what I'm thinking for my own run) but it's up to you. I would encourage anyone who hasn't played it previously to complete the main campaign though, as it's well worth it.

Should start this week. Will have a nice rotation of club picks for the quarter.

I'm playing. I started a male corpo V on my PS5(including Phantom Liberty). I've gotten through the penthouse mission and trying to decide on my build still(melee or ranged)

I previously finished the game as a nomad female V, gun focused and decided on the nomads ending. The biggest thing I'm trying to wrap my head around is how different the skill trees are, it is really different from how it was before. Armor too but I am digging the changes, it feels like it gives everything more flexibility.

I might play depends on how gog galaxy works on a steam deck.

Definitely want to play Phantom Liberty some day. Have been hoping for a decent sale first though.

I’ll also start soon. I think this is a good excuse for me to watch Cyberpunk: Edgerunners on Netflix as well. Will probably get around to that first.

I will be playing. Bought this awhile ago, but haven't put in any time. Looking forward to it.

I've been plugging away at this for the last month, so I'm not joining in the cRPG playthrough, but I just want to recommend the Cosmopolitan Night City mod. It uses the alternate language files for many of the named NPCs and even random npcs chattering on the street, with english subtitles so you can understand what they're saying. I had started my game with it initially due to the vortex mod collection I used, ran into a problem caused by a different mod in the collection and restarted with a different mod collection that didn't have it. It felt so boring to have everyone speaking in English all the time that I specifically sought it out again.

Bought the game + expansion on Steam, and I've started my playthrough.

Stengah wrote:

I've been plugging away at this for the last month, so I'm not joining in the cRPG playthrough, but I just want to recommend the Cosmopolitan Night City mod. It uses the alternate language files for many of the named NPCs and even random npcs chattering on the street, with english subtitles so you can understand what they're saying. I had started my game with it initially due to the vortex mod collection I used, ran into a problem caused by a different mod in the collection and restarted with a different mod collection that didn't have it. It felt so boring to have everyone speaking in English all the time that I specifically sought it out again.

You can join even if you are already playing, it's not a problem

No, I know that, just meant that I won't be checking in or posting about progress.

My initial thought was corpo origin, maybe female. Neither of the voices really fit what I had in mind for that. So now I'm making a gruff male nomad. About halfway through character creation I realized I was subconsciously modeling his appearance on Adam Jensen from Deus Ex.

gewy wrote:

My initial thought was corpo origin, maybe female. Neither of the voices really fit what I had in mind for that. So now I'm making a gruff male nomad. About halfway through character creation I realized I was subconsciously modeling his appearance on Adam Jensen from Deus Ex.

I've gotta be honest, the origin for each character didn't really feel like it made a lot of difference to me. there are some very minor superficial differences in the main story, and that's really all there is

I'm in, but I likely won't get to it before August.

I'm seeing corpo speech options a lot more frequently than I saw for my nomad play through. None if it has been earth shattering.

Got through the prologue and into act 1. They really got the cyberpunk atmosphere right. I’m spending way too much time admiring the environments and zooming in to scrutinize each poster and magazine. Not to mention looking for hidden loot. Playtime is going to be pretty inflated for me I think.

gewy wrote:

Got through the prologue and into act 1. They really got the cyberpunk atmosphere right. I’m spending way too much time admiring the environments and zooming in to scrutinize each poster and magazine. Not to mention looking for hidden loot. Playtime is going to be pretty inflated for me I think.

I did that a lot at first as well. Night city took a long while to grow on me but it got there in the end. I didn’t use fast travel unless it was specific to a mission to do so - I drove everywhere just to take it all in.

Nomad path is feeling appropriate right now because I’m wandering around gawking at things in a distracted manner like a rube from the sticks.

I am done with Act 1 now and fully engrossed in the plot. The game does a good job of establishing characters, and in some cases, making you care about them, in a short time.

Looks like I'm settling on a stealth/hacker build. I like infiltrating places, shutting down cameras and choking people out one by one. The NCPD missions always devolve into gunfights which is fine, since they're quick. The cyberpsychos are my biggest trouble so far. They are total bullet sponges and the two I've fought so far had me running around like I was in a Benny Hill sketch, waiting for my health inhalers to finish their cooldown as I unloaded multiple SMG magazines. Not a fan.

gewy wrote:

I am done with Act 1 now and fully engrossed in the plot. The game does a good job of establishing characters, and in some cases, making you care about them, in a short time.

Looks like I'm settling on a stealth/hacker build. I like infiltrating places, shutting down cameras and choking people out one by one. The NCPD missions always devolve into gunfights which is fine, since they're quick. The cyberpsychos are my biggest trouble so far. They are total bullet sponges and the two I've fought so far had me running around like I was in a Benny Hill sketch, waiting for my health inhalers to finish their cooldown as I unloaded multiple SMG magazines. Not a fan.

The cyber psycho’s are what I consider to be the games ‘challenge’ bosses - entirely optional, but the game gives the option to do them almost immediately when you just aren’t ready for them. I think I attempted my first one about 7-8 times before it dawned on me they weren’t a ‘standard’ side quest option.

They are also of very variable difficulty - some are relatively easy once you’ve levelled up a bit, others are still a challenge even when you’re pretty much fully powered. The game does nothing to tell you this though.

Oops. Looks like I missed out on the opportunity for a pet iguana in Act 1... Do I care enough to replay it? No. Do I care enough to cheat? Hmm, debatable.

OK, so following up on various leads has taken me to a nomad camp out of town and I spent a good bit of time just looking around. Among the things I saw:

Several small tents for people to sleep in
A small tent that served as an outhouse
A large truck with kitchens and a canvas awning with picnic tables for a dining area
A large truck that was set up as a medical unit/ripperdoc
A large truck that looked to be some kind of command center
Some trucks that were pretty tall on the outskirts with lookouts on top surveying the surrounding land
Two water tankers parked parallel with some curtains strung between them that formed a shower area- the ground was very wet here
A couple of big tents with mechanics repairing cars inside. One of them had a large common area in the back where people were watching TV
Big campfire in the middle with people chatting and playing guitar

I really appreciate the effort put into considering the practical aspects of what a camp like this might look like.

For some reason it brought to mind the fledgling colonies in Mass Effect: Andromeda, which were a bunch of large shipping container pods filled with randomly placed furniture assets. That totally broke my immersion. Why would someone sleep on a cot in the middle of this room full of lab equipment? Wouldn't you want to put the cot in the corner and string a curtain up at least? Wouldn't you want people sleeping in separate living quarters? Where's the bathroom? Where do people eat?

Anyway, CDPR is on a different level from Bioware in this aspect.

I'm in for this but in full disclosure, I'm already about 40 hours into this playhrough. The large majority of those hours have been roaming around and doing side missions so I barely touched any missions in Act 2 yet. I'll be playing this exclusively for the next few weeks.

I happen to be playing this at the moment anyway, just started made my way into Dogtown, I'm level 45 and playing on normal and have a shotgun build which basically means I just get run around and not worry about things like stealth or cover. Which makes it hiliarous when someone hires me and is all like "can you do this unseen and that would be great".

Finally started my Phantom Liberty run 2 days ago.
Lots have changed in the game since I played it originally. Mostly focusing on the expansion story this time around though.

I estimate I'm about halfway through the main game now. Focusing on mopping up side quests and clearing map icons. The side quests are all of decent quality as I expected from CDPR. I do wish there were about half as many NCPD jobs though.

For combat, I've come to rely on my sniper rifle. Making headshots from a distance is fun in almost every game. When the enemies get close, I'll use quick hacks and my SMG. The difficulty is pretty much trivial now that I've got a few levels and geared up. I should probably increase the difficulty level once, if not twice. But, on the other hand, I don't really play this kind of game for the combat.

The standout for me so far is the environments. This is one of the few games I've played where I'll find myself just strolling around looking at things rather than running headlong to my next mission. Probably the best I've played in this regard. Admittedly there are some pretty big gaps in my experience though like Rockstar's latest.

Finished the expansion playthrough earlier this month. Pretty nice.
Still not that interested in the cyberpunk setting, and way less interested in the whole GTA style game design.
But I do enjoy a good spy thriller (and also enjoyed the story of the main game back in the day).

I finished watching Cyberpunk: Edgerunners a few days ago. It was interesting seeing some of the exact locations in the game duplicated in animation. Also familiar music, sounds effects and even UI elements in the hacking and voice comms were copied faithfully.

Overall, I thought it was just OK. My biggest complaint is that the overall plot and all the character arcs felt like they were on fast forward. There was just a bit too much to cram into a small number of episodes. It's the same issue I had with the first season of Legend of Korra. A few more episodes where we get to see the characters interact with each other and just inhabit the world would have elevated it substantially.

Right. I’ll be starting my run to Phantom Liberty at some point this week to get this playthrough done.

I did stare at the loading screen for PoE2 recently, considering a retirement home playthrough, but in the end I decided I couldn’t be bothered. I really didn’t like the story for PoE2 much.

How is everyone getting on?