Sid Meier's Civilization VII - Catch all

Announcement Teaser Trailer here:

Commence the wild, groundless speculation! I'll post more as it crops up.

They couldn't possibly have told us less about the game if they had tried.

Obviously still day 1.

Shadout wrote:

They couldn't possibly have told us less about the game if they had tried.

Obviously still day 1.

PotatoMcWhisky is currently having a mild meltdown about it on his YouTube channel. I don't think he knows a lot either

Sorbicol wrote:
Shadout wrote:

They couldn't possibly have told us less about the game if they had tried.

Obviously still day 1.

PotatoMcWhisky is currently having a mild meltdown about it on his YouTube channel. I don't think he knows a lot either

lol

Initial Civ VI trailers didn’t show any gameplay either, so this isn’t exactly new. That said, a few of the people on 3MA have dropped hints for like the last year that they’ve played it, so at least some people are.

Shadout wrote:

They couldn't possibly have told us less about the game if they had tried.

Obviously still day 1.

At least they told us the name of the game.

Im still down. Cannot believe its been 8 years already.

Jesus Christ I just got my life back from Civ 6.

Well hey! Here's what we know so far:

  • They didn't start over and call it just plain Civilization
  • It's close enough to release for them to start teasing it
  • It's releasing on Steam for PC and not exclusive to some brand-new Firaxis gaming platform
  • mmm yup that's all

Sid Meier is 70!

Bro we're at Civ 7 and here I am just waiting for a modern Alpha Centauri!

I'm honestly a bit tired of the Civ formula. The recent takes have been somewhat interesting but I'm curious to see what they learned from other competitors.

Still, I will probably grab it at 20% off when it eventually releases. Or hopefully it'll be on Games Pass and I'll fight my son for login time!

Not my actual prediction, but…

IMAGE(https://i.imgur.com/M6uAOK4.jpg)

Trailer needs more Sean Bean.

BadKen wrote:

Sid Meier is 70!

I saw him and his wife a couple months ago at a restaurant. They looked great. And still very friendly. I went to a Firaxicon 10 years ago and listened to him talk.

Top_Shelf wrote:

Trailer needs more Sean Bean.

I'd prefer a lot less. I know currently there's hacks around it, but I'd like a simple in-game option to shut off the civilization intro monologues.

The North remembers, Clumber of House...Umber?

The real question is - will it need an expansion before everyone declares it's good?

mrwynd wrote:

The real question is - will it need an expansion before everyone declares it's good?

I appear to be in the minority but I have not felt that about a single release.

Clumber wrote:

I appear to be in the minority but I have not felt that about a single release.

I'm right there with you.

I enjoy the incremental layering and tweaking of gameplay that comes with the expansions but I've never been dissatisfied with the initial product.

I hope they don't go down the route of

Expansion 1 - Re-adding stuff to the game that was in the previous version anyway!
Expansion 2 - Actually adding something new.

An article I read somewhere was saying Sid's announcement that it would be a multi-platform release could be an ominous sign that in-game systems will continue to be simplified to increase accessibility = more sales. This is all speculative but I cannot help but think this is a real risk.

Civ VI is mult-platform and I'd argue it's the most systems dense version of the game yet (to it's detriment, IMO).

Bfgp wrote:

An article I read somewhere was saying Sid's announcement that it would be a multi-platform release could be an ominous sign that in-game systems will continue to be simplified to increase accessibility = more sales. This is all speculative but I cannot help but think this is a real risk.

I wouldn't worry. The console versions of Civ VI have all the features of the desktop version except mods. TBH, I have the opposite problem. I wish I could use a controller to control the game on PC. I mean real controller support, not some kludgy controller setup using Steam.

I suppose when I think of simplified systems perhaps like what you find in MOO2 to Sins or Stellaris.

Some of the changes work (Sins you focus on microing the capital ships) but at the cost of the tactical settings in the turned based combat with different weapons and ship customisation modules.

At this point I honestly can't remember how much Civ has changed from Civ2 (which I barely played in the early 2000s) to V and VI. Probably the biggest changes I recall are single combat units per tile (Civ V) and districts (Civ VI)?

If they're not touching AC, or BE in the short term, I hope the information era and beyond are explored more conceptually than becoming an afterthought in the brainless clicks per turn for a victory condition to tick over; and that they have an optional Total War trigger so that anyone approaching a victory gets picked on to make it harder to win.

Bfgp wrote:

I suppose when I think of simplified systems perhaps like what you find in MOO2 to Sins or Stellaris.

Some of the changes work (Sins you focus on microing the capital ships) but at the cost of the tactical settings in the turned based combat with different weapons and ship customisation modules.

At this point I honestly can't remember how much Civ has changed from Civ2 (which I barely played in the early 2000s) to V and VI. Probably the biggest changes I recall are single combat units per tile (Civ V) and districts (Civ VI)?

If they're not touching AC, or BE in the short term, I hope the information era and beyond are explored more conceptually than becoming an afterthought in the brainless clicks per turn for a victory condition to tick over; and that they have an optional Total War trigger so that anyone approaching a victory gets picked on to make it harder to win.

Splitting the tech tree between Techs and Society was a big one I think most people still tend to miss.

I probably ignored that schism in the tech tree in my mind because I never deliberately pursue a cultural/religious victory

Even though I apparently clocked 160 hours with Civ VI on Steam, not counting the Switch version, for the first time since Civ III this will not be a day one purchase. I guess I shifted to the "wait for patches/DLC" crowd.

Basically, Old World - created by the former Civ IV Lead Designer, spoiled me when it comes to game systems and especially combat AI.

dejanzie wrote:

Even though I apparently clocked 160 hours with Civ VI on Steam, not counting the Switch version, for the first time since Civ III this will not be a day one purchase. I guess I shifted to the "wait for patches/DLC" crowd.

Basically, Old World - created by the former Civ IV Lead Designer, spoiled me when it comes to game systems and especially combat AI.

I think there have been a number of games that have clearly demonstrated how you do combat when using One Unit per Tile. Both Old World and Gladius do it infinitely better than either Civ V or VI have ever managed.

I love the Civ series, but yeah, they really need to improve with Civ 7. Other games have started to innovate, such as Old World, or new and upcoming games like Millenia and Ara. Firaxis used to have the Earth History themed 4X for themselves, now it is 'nearly' getting crowded.

I'm still in day 1. Old World is the best 4X on the market, but I still love the span-of-human-history scope, which OW purposefully does away with.

I would have bought Humankind on launch if it wasn't on Gamepass, which I was subscribed to at the time. That worked out for me since the only thing that game did for me was make me re-evaluate Civ VI in a better light. I avoided Millenia because of the Paradox Publishing situation, and that also seems to have been the right choice. I'm still interested in Ara, though the fact that we didn't see it at all last weekend is a bit concerning. Anyway, point being, Civ still does something for me that none of the others have yet to equal.

I think Humankind (sorry HUMANKIND) was also a nice attempt to innovate. It was mixed results but I believe there were some very good ideas in there in various stages of completion.

I tried to get into Old World but never could, but I do respect it greatly. Also I think there's a lot Firaxis could learn from Endless Legend as well.

Budo wrote:

I think Humankind (sorry HUMANKIND) was also a nice attempt to innovate. It was mixed results but I believe there were some very good ideas in there in various stages of completion.

I tried to get into Old World but never could, but I do respect it greatly. Also I think there's a lot Firaxis could learn from Endless Legend as well.

Amplitude have always struggled with style over substance for me - Endless Legend is the only game where I think they more or less got it right. Then they spoiled it by adding so many factions it ended a bit of a mess.

It’ll be interesting to see where they take Civ VII - I guess we’re all waiting for the gameplay reveal in August.