When were you wrong about a game/game series?

There are many examples for me. Probably my crowning achievements were playing Minecraft for five minutes and dismissing it as an extremely poor quality indie game that no one would have the patience to play and watching a few Fortnite videos and feeling sorry that the developers put that much effort into a game that was obviously doomed to fail from the start.

I had the exact same experience with Minecraft; I played it as a Java applet in a browser for 5 minutes - I don't remember if I even got to the point of crafting anything, or if I just ran around and dug in the dirt. Then years later some kind Goodjers showed me around a modded 1.7 server, and it was all downhill from there. Coincidentally, I had just been thinking a few days ago about what my all-time favorite game is, if someone were to ask that (e.g. as an icebreaker question), and if it's not Minecraft, I'm not sure what is.

I still haven't played Fortnite, and feel sorry for the developers for putting so much time into a game that was doomed to fail from the start.

I have a theory that Sony, Microsoft and Steam wanted the next Minecraft on their platform but felt, probably correctly, that it was going to be nearly impossible for them to predict what tiny unpromising looking game it would be. Which is why we had such a flood of unfiltered indie games for a long time because none of them want to be the one that accidentally kept the next mega hit off their platform.

Dark Souls. When I first heard about it I assumed I wouldn't have the time or energy for a brutally difficult game. I got gifted it for my birthday and played it for a bit before getting frustrated and giving up. It wasn't until I was stuck at home with a flu for a few days that I finally gave it a real chance (figuring that if I was already feeling miserable, I may as well play a game that makes me feel like sh*t). Then it got it's hooks in me and I've been a total fromsoft head ever since.

The only one that I can really of is the Mafia series. I played the first Mafia and didn't realize how badly it had been optimized for PC. It worked alright, but the driving controls just were not meant for mouse and keyboard, and that became very clear in the infamous race sequence, where the vehicle is undriveable. I rage-abandoned it and cursed the entire series. Years later, I tried Mafia III because it was on sale and I'd heard some positive things about it. It became one of my favorite games (top 50 at least). Based on that, I went and played the remake of the first game, which was also pretty fun. I even really enjoyed the race sequence.

Maybe test out your control scheme on PC, original Mafia devs

I am never wrong about anything.
Eh…
I bought Demons Souls, played it like 30 minutes, got very frustrated and stopped. Half a year later I tried again, for some reason I can’t remember. It suddenly clicked, and now I am one of those annoying Souls fanatics that will just keep bringing these games up anywhere, such as in threads like this.

Maybe also Rocket League. It was/is everything I dislike in games; competitive multiplayer, no story to be found anywhere. Tried it on PSN+ when it released. My second most played game ever (only because WoW is an an unreasonable, unhealthy amount ahead of everything else), and one of my favorites.

On the positive side, I still don’t understand Fortnite, CoD, GTA, LoL and whatever else is popular in the world!

Pokemon Go...

Couldn't imagine idiots walking around to throw hoops at virtual anime-beasts in your street. But boy... they did

Good complementary thread to the 'Abandoned Any Games Lately' thread, Higgledy! Are there any rules though?

For example, do we actually have to played the game(s) concerned before we dismissed them? I'm sure we can all think of vast numbers of games that we 'wrote off' without actually playing them.

I've just looked through my spreadsheet of owned games (only 'owned' though - I don't have a spreadsheet of played games... I'm not a madman), and I don't appear to have any games that fill the bill. I suspect that's because - as Playstation-only gamer - I don't have many opportunities to dabble in games cheaply (unlike Game Pass subscribers and Steam users)

I'll be interested to read the experiences of other GWJers.

Yakuza.

I initially bought into the claims that it was basically just "Grand Theft Auto in Japan" and had no interest in it. It wasn't until years later that I learned it has almost nothing in common with the GTA games, and was instead a series I would have loved all along.

It went from being a series I had written off to being one of my absolute favorite game franchises now.

detroit20 wrote:

Good complementary thread to the 'Abandoned Any Games Lately' thread, Higgledy! Are there any rules though?

For example, do we actually have to played the game(s) concerned before we dismissed them? I'm sure we can all think of vast numbers of games that we 'wrote off' without actually playing them.

I was going to say it was hard to judge without playing the game concerned but I’ve never played Minecraft or Fortnight for more than a few moments. I think there is that kind of game that you saw zero potential in that went on to great success whether they were for you or not.

There are games, and this is a great way to be wrong, where you condemned them and then give them a try sometime later and find out they’re one of your favourite gaming experiences. It sounds like the Yakuza series was that for Farscry and Dark Souls was that for me.

detroit20 wrote:

I've just looked through my spreadsheet of owned games (only 'owned' though - I don't have a spreadsheet of played games... I'm not a madman), and I don't appear to have any games that fill the bill. I suspect that's because - as Playstation-only gamer - I don't have many opportunities to dabble in games cheaply (unlike Game Pass subscribers and Steam users)

I'll be interested to read the experiences of other GWJers.

PS Essential offers a steady supply of games to try but I realise many don’t feel it offers enough value.

Farscry wrote:

Yakuza.

I initially bought into the claims that it was basically just "Grand Theft Auto in Japan" and had no interest in it. It wasn't until years later that I learned it has almost nothing in common with the GTA games, and was instead a series I would have loved all along.

It went from being a series I had written off to being one of my absolute favorite game franchises now.

Same. I wonder how many people they actually turned off with that marketing strategy. At the time, I can’t say I really blame them, though.

Another one for Yakuza. I actually tried to play Yakuza Kiwami back in like 2016 when it came out but that game has an extremely slow start and I gave up out of frustration after what felt like hours of cutscenes of emotionless characters with almost no actual gameplay. I loved LAD when that released and afterward revisited Kiwami, and have since played through most of the series.

Saints Row.
*Story*
Why would I play a gang banger for fun?

Saints Row 2.
*Driving down the middle of the street in a bulldozer*
THIS. IS. ART.

Battle Brothers.

The concept of running a mercenary band in turn based tactical settings works well enough (for example Battletech). But the funny looking character models in Battle Brothers made me dismiss the game for years.

Years later I'm still playing it. I've got more time on it than a majority of games in my collection. One more run on a random map seed. Retiring a mercenary company when they start to hit peak power to start again with the desperate and dateless with only a shirt on their back and empty fists.

Would also recommend reading the books by Casey Hollingshead (The Witch Hunter, The Captain). They're very good with capturing the spirit of the game; it's not high literature like the Black Company books but they have a raw and visceral impact that just rocks you back on your feet like the horde of angry Orcs blasting through your shield wall.

For it it was Dragon's Dogma
I now declare myself an absolute fan of the series.

As soon as I fiish F16 I will go to DD2

Rezzy wrote:

Saints Row.
*Story*
Why would I play a gang banger for fun?

Saints Row 2.
*Driving down the middle of the street in a bulldozer*
THIS. IS. ART.

Saints Row The Third:

What if Jackson Pollack did more drugs somehow?

UpToIsomorphism wrote:
Rezzy wrote:

Saints Row.
*Story*
Why would I play a gang banger for fun?

Saints Row 2.
*Driving down the middle of the street in a bulldozer*
THIS. IS. ART.

Saints Row The Third:

What if Jackson Pollack did more drugs somehow?

Saints Row IV

f*ck it, put it dildo-bats and the literal devil.

Jonman wrote:
UpToIsomorphism wrote:
Rezzy wrote:

Saints Row.
*Story*
Why would I play a gang banger for fun?

Saints Row 2.
*Driving down the middle of the street in a bulldozer*
THIS. IS. ART.

Saints Row The Third:

What if Jackson Pollack did more drugs somehow?

Saints Row IV

f*ck it, put it dildo-bats and the literal devil.

Already did the dildo bats in three. Ummm....SUPER POWERS and a dubstep gun!

Hmm probably when I tried to convince myself I would like the Zelda or Street Fighter franchises.

Saints Row 1 was just a GTA clone. Saints Row 2 was a good reaction to GTA4 trying to be serious by running twice as hard in the other direction. As (IIRC) Yahtzee Croshaw said, "[your character] is in it for the same reason you are- to have some f*cking fun". SR3 was technically better but I didn't like it as much. The customization wasn't as good, and somehow it felt like it was trying too hard to be about the crazy instead of just letting it happen- like it was a psycho model kit compared to SR2's psycho LEGO kit.

The dubstep gun is one of my favorite video game weapons.

As much as I played Zelda a link to the Past on the SNES (and the two previous Zelda titles on the NES). I would have imagined I would have been a Zelda gamer for life but I’ve never enjoyed any of the Zelda games since LtoP.

I was wrong about The Outer Wilds.

When I started it, I almost immediately fell in love with it. Exploring in first-person, learning to fly the ship, learning how to navigate the solar system. After only an hour or two I decided that this was possibly one of my favorite games of all time. But then… I started dying. Over and over and over again.

I spent an inordinate number of times trying to race through the planet with the rising sand trying to get to a clue to the story, but I kept getting crushed. Respawn, run back to the ship, fly out to the planet, try to land in the right spot, dash through the caves, get crushed. Rinse and repeat.

After failing there, I tried exploring elsewhere. How about the nebula? I died there again. A lot. Over and over and over again because of some pretty poor stealth mechanics.

So I tried another planet. This one had really high gravity where you walked so slowly it was as if you were stuck in mud.

And… I’m done.

I have never experienced such a love/hate swing before in a game. This was a brilliant game that had a fatal flaw. Shoving a souls-like mechanic into a game where it didn’t belong. A game which should’ve been a chill exploration game. I could have accepted that the 21 minute time-loop was part of the “story,” but also having to restart for those times where you didn’t even get to the end of the loop was just too frustrating for me.

Crash your ship? Restart. Step into space or lose your ship? Restart. Die while exploring a dangerous planet? Restart. Want to go off and just explore this unique universe at your own pace? Nope, you have to hurry because your progress will reset before you know it and you’ll have to restart. Again and again and again.

This game ultimately failed for me at two simple things: not respecting my time, and being more frustrating than fun to play. This entire issue would’ve been have been easily fixed by a simple quick-save. In my opinion, not having a quick-save is akin to not having difficulty or accessibility settings. It’s a developer trick to artificially lengthen game content.

The first time I walked up that ramp and got in the ship, I adored the game. By the last time I walked up that ramp, I hated it.

Paladin, your description here is common complaint I've read about The Outer Wilds and the reason I've never played the game. It's also why I'll probably never play Cocoon (which has boss fights), Chants of Sennaar (forced stealth sequences), and various other games of that ilk. Seriously, f*ck these mystery/puzzle games with their dumb action requirements.

/rant

Yeah, same here. I put many hours into The Outer Wilds - it's a game that absolutely should have been right up my alley - but when I eventually got to the point of not discovering anything new after a bunch of cycles, I just gave up. Even tried it a second time a few years later, but same result. I like how the "mystery map" on the ship shows all of my discoveries and links them together in a logical way, but I wish it gave just a tiny bit more of a nudge in the right direction for where to go next.

I also bounced off Outer Wilds. I’d arrive somewhere (I had trouble catching up with and landing on planets which didn’t help) I’d see a puzzle, try to solve it but time would be up. I’d go back or go somewhere else, find something interesting and time would be up. It was basically that over and over. Part of it was perhaps how I was playing but I’ve never liked timed elements in games. Also, I like my aliens to be alien ass aliens. The rocking chairs, harmonicas, etc pulled me out of the game, which is a me thing I’m sure.

Speaking of alien ass aliens:

Tasty Pudding wrote:

Paladin, your description here is common complaint I've read about The Outer Wilds and the reason I've never played the game. It's also why I'll probably never play Cocoon (which has boss fights), Chants of Sennaar (forced stealth sequences), and various other games of that ilk. Seriously, f*ck these mystery/puzzle games with their dumb action requirements.

/rant

I could have lived without the boss fights in Cocoon but they are doable after two or three tries. They aren’t, as far as I can tell, intended to be a roadblock or skill check. It’s a phenomenal game otherwise.

Closest I can think of was dismissing Prey (2017) back when it came out despite the high praises and recommendations from an old friend on Facebook, writing it off based on the mandated recycling of the Prey IP.

What a fool I was. What a rube. I played the demo while on furlough & unemployment in 2020 and ended up devouring the game, it's now one of my all-time faves.