The GWJ JRPG Club: Eiyuden Chronicle: Rising (Q2 2024)

And with that, I finished up the main story today! Such a charming little story wrapped in a fairly fun gameplay loop. Started getting a little tedious towards the end, but that's likely because I didn't use fast travel much to complete sidequests, I used them as an excuse to farm more resources and experience.

I am interested to see where the seeds they have sown in this game go in Eiyuden Chronicle: 100 Heroes, and curious how the characters we have grown close to in this game fit into that larger game.

I may go back and do the post-game stuff later, but I am feeling some action RPG burnout playing this right after FF7 Rebirth. Need to go do some palate cleansing.

I've actually put about 5 hours into the new game and I do have some thoughts. Unfortunately they mostly pretty negative. I'm meaning to post in the main JRPG thread at some point.

Congrats Malkroth! I'll get you leveled up.

I'm still planning on finishing this up but definitely won't make it in this quarter...

All good! We keep the window open for 6 months in case people are behind, and still want to discuss.

Aaaaaand..... uh, I guess... done.

I've been torn on this game, as it's obviously designed to be a very casual, relaxing game to roll through without much effort. It's charming, the world and characters are endearing but one-dimensional, and the action steadily ramps up over time with calmly-enjoyable mechanics.

The bottom line is that I was bored out of my mind the vast majority of the time. The combat became somewhat enjoyable once you progress far enough to unlock the Link attacks and have all three characters rolling, but before that, it was too simple and repetitive.

And the FETCH QUESTS. Oh my LORD, the fetch quests. Every time you beat a new area or boss, your reward is a laundry list of repetitive "go here and talk to the person, then get something for them, then go back, rinse and repeat over and over and.... zzzzzzzzzzzzz". It was just a slog.

So while I enjoyed brief snippets of the game, I don't think I'll be back for the sequel unless it's DRAMATICALLY deeper and more fleshed out with interesting quests and mechanics.

If you mean 100 Heroes, they’re really nothing alike apart from the setting and some lore. And, along with that, from what I’ve played of 100 H, it’s kind of a turd. You can see how they’re trying to copy, um, recapture that Suikoden 2 charm but it’s just bad. Oh well…

Mr GT Chris wrote:

If you mean 100 Heroes, they’re really nothing alike apart from the setting and some lore. And, along with that, from what I’ve played of 100 H, it’s kind of a turd. You can see how they’re trying to copy, um, recapture that Suikoden 2 charm but it’s just bad. Oh well…

Thanks for clarifying. I can definitely steer clear of that one then. I guess the limited depth of this game is indicative of NatsumeAtari being mainly a mobile game developer.

kstress, done as in completed the game? Or done as in you're not interested in continuing?

Good question, as my phrasing was not clear. Yes, I finished the game. I only phrased it that way because I was so meh on the experience. Thanks for checking.

You're welcome, and congratulations!