Dragon's Dogma 2 Catch-All

I am reaching the "end" of Dragon's Domga 1 and I am using everything I got to resist the urge and buy DD2. But I shall prevail. FF16 is coming next.

Despite all the known issues and things from DD1, I cannot express enough how amazing of a game it is

Logistician is IMO the best specialization to have on a Pawn. Seconded by Hawker. Logisticians will rearrange your items and craft items as recipes become available to complete outside of combat.

Could someone clarify?

If I have 10 items in *my* inventory which can be combined to other items will the pawn automatically do that when I rest, or do I have to put all the items in the pawn's inventory?

Will the new items be in my inventory or the pawns?

I was very close to bailing on DD2 to the point I called Gamestop last night to ask about a trade in, which is something I've never done. Told myself I would give it one more session though to be sure.

I played for 4 hours last night and I'm starting to enjoy it alot more now that I have a better understanding of the quirks, flaws and limitations. Things are clicking. I spent most of that time on the Monster Culling quest in Vernworth that forced me to venture out and man, I had a wild time just exploring the western part of the map. I'm going to stick with it and focus on just exploring and side quests. I'll get to the main story later.

Goood Goood! If this game is anything like the 1st it is a very good game. Not for everyone

farley3k wrote:
Logistician is IMO the best specialization to have on a Pawn. Seconded by Hawker. Logisticians will rearrange your items and craft items as recipes become available to complete outside of combat.

Could someone clarify?

If I have 10 items in *my* inventory which can be combined to other items will the pawn automatically do that when I rest, or do I have to put all the items in the pawn's inventory?

Will the new items be in my inventory or the pawns?

They'll redistribute any items in everyone's inventory to more evenly distribute the weight. Same with auto-crafting; they'll pull from everyone's inventory just like the manual crafting menu does. They won't auto craft everything (like arrows), just the more common things (health potions, food items, and flower bouquets mostly).

Well that does seem like a very very valuable skill

Started this up last night!

So far, so good. I made it to the capital, as I didn't detour, and followed anyone who asked me to go with them somewhere and took the cart when I had the chance.

My main is a female Beastren thief and my pawn is a female human fighter -- I was in a rush so didn't super-customise them like some of the amazing jobs shown upthread.

The level 5 mage pawn I hired at the first riftstone has been MVP. She knew the way for all the early quests I was given and heals me too.

Thief seems pretty fun, though I don't know what I'm doing half the time. I tried archer and mage in first game so was keen to mix it up.

A tip for newer players, don't get stuck with the same pawns for a long time. They don't level with you, so be sure to swap them out for newer pawns. I usually do it every 5-10 levels or so.

Resisting real hard to start playing again but thought to share this one funny line I read online:
"In Dragon’s Dogma, water tastes you."

farley3k wrote:

Well that does seem like a very very valuable skill

I managed to get the skill for this super early. Although I'm not sure if it was random or not. Pretty tiny spoiler.

Spoiler:

In the slums there's a mission to find a lost boy for a priest. Doing that caused both of them to give a gift of a specialization scroll.

Grenn wrote:

A tip for newer players, don't get stuck with the same pawns for a long time. They don't level with you, so be sure to swap them out for newer pawns. I usually do it every 5-10 levels or so.

Yeah I literally swap any time I have both leveled past a pawn and run across a rift stone. Swapping costs nothing and it’s easy enough to find a replacement pawn with the stuff you want.

Grenn wrote:

A tip for newer players, don't get stuck with the same pawns for a long time. They don't level with you, so be sure to swap them out for newer pawns. I usually do it every 5-10 levels or so.

Can i carry Roca over?
She is a perma on my team!!

Darkhaund wrote:
Grenn wrote:

A tip for newer players, don't get stuck with the same pawns for a long time. They don't level with you, so be sure to swap them out for newer pawns. I usually do it every 5-10 levels or so.

Can i carry Roca over?
She is a perma on my team!!

Only if you make this Roca as your bespoke custom Pawn (which last I had checked you were explicitly seeking your Eva Green pawn), DD1 pawns don't carry over into DD2.

LOL!!! I cannot deny it. I AM ALL IN FOR EVA GREEN!
And I got her!!!!

She is the only actress I would die to meet

IMAGE(https://i.imgur.com/6nYNv0r.jpg)

She will be my pawn.. my precious!!!

master0 wrote:

Resisting real hard to start playing again but thought to share this one funny line I read online:
"In Dragon’s Dogma, water tastes you."

On one hand, it gets annoying not being able to take shortcuts across narrow rivers, but on the other hand I was attacked by a dragon I was totally unprepared to face earlier tonight and it was almost immediately killed when it accidentally landed in the five foot deep river next to the road I was on.

Blind_Evil wrote:
Grenn wrote:

A tip for newer players, don't get stuck with the same pawns for a long time. They don't level with you, so be sure to swap them out for newer pawns. I usually do it every 5-10 levels or so.

Yeah I literally swap any time I have both leveled past a pawn and run across a rift stone. Swapping costs nothing and it’s easy enough to find a replacement pawn with the stuff you want.

You can also favorite a pawn, dismiss them, and then rehire them at the rift and they will have leveled up.

I'm around level 20 as a thief with full skills and the fights are starting to seem almost too easy. I only have trouble when we get swarmed or run into that particular enemy that quick drains all stamina. Even larger creatures are easy to take down now with some of the thief's advanced skills. This isn't a complaint, just an observation.

Another minor pawn tip. Be sure to restore any broken riftstones, which look like piles of rubble. Not only does it give access to the rift but there's a chance (seems like 1 in 5) that an advanced pawn will immediately spawn there and can join your party at no RC cost.

This happened for me last night with a random warrior pawn who was an absolute unit and he had Yatzee's (Zero Exclamation) voice. Same tone, inflection and accent to the point that I thought maybe it was an official pawn that he created. The sarcastic sounding commentary as we traveled had me constantly laughing!

Trying out each vocation for a few levels. I found the fighter pretty dull and switched after a couple levels to warrior. It is a lot more fun. Now I am trying the mage and it is ...fine I guess I never seem to be great at aiming and often by the time I cast the monster is already dead from the rest of the team.

When I find Magick Archer, I'm going to try it, but man will the Mystic Spearhand be tough to abandon. Its so deeply satisfying when the timing clicks.

93_confirmed wrote:

I'm around level 20 as a thief with full skills and the fights are starting to seem almost too easy. I only have trouble when we get swarmed or run into that particular enemy that quick drains all stamina. Even larger creatures are easy to take down now with some of the thief's advanced skills. This isn't a complaint, just an observation.

Another minor pawn tip. Be sure to restore any broken riftstones, which look like piles of rubble. Not only does it give access to the rift but there's a chance (seems like 1 in 5) that an advanced pawn will immediately spawn there and can join your party at no RC cost.

This happened for me last night with a random warrior pawn who was an absolute unit and he had Yatzee's (Zero Exclamation) voice. Same tone, inflection and accent to the point that I thought maybe it was an official pawn that he created. The sarcastic sounding commentary as we traveled had me constantly laughing!

I found the same at level 20. Basically that's when you just was stronger then anything in the first zone. Only when I started fighting in the desert zone did it get dangerous again.

Also thief class seemed like such a a boss killing class. Even when not over leveled.

Ive been going with the Fighter which honestly seems pretty underwhelming.. Defense doesnt seem all that helpful and the Shield even less so.. It doesnt stack armor so unless you can time deflections its seems like a waste.. like all these games its better to kill everything as fast as possible.

I seem to get knocked down and tossed around just as easily as anyone else as well... How does swapping vocations work in this game? Will I be back to level 1 and basically start completely over if I swap to the Warrior vocation?

The wounding mechanic is super annoying.. basically ensures that you can only really have 1 maybe 2 very difficult fights before you must rest.. combine that with the fact that the roads in this game seem to be swarming with monsters.. (seriously nobody would be able to survive in this world).. For a game that seemingly encourages exploration they sure do make sure to punish you severely for doing said exploration.

And by far the most dangerous monster in this game is a small cliff that over looks a river.. I'd sooner run from any combat even remotely near such danger than attempt to fight and get thrown over.

I'm also confused by comments that the Pawns are too powerful? I'm usually running with 2 pawns that are 5 levels above me (Thief and Archer) and as far as I can tell they are basically useless.. especially the archer.. does like next to zero damage and doesnt seem all that interested in fighting.

You can swap vocations at a vocation guild (most of the inns have a guild in or near them.) YOu keep your character level but you start over with the new vocation. Augments from any vocation you have can be equipped, but the skills and core abilities of the new vocation will have to be learned through leveling up the new class.

When you kill monsters, you get both Exp and DP. The DP is applied to your vocation rank, and you can see how much to next on your character sheet.

Pawns are probably largely dependent on items, skills, equipment, and augments the players have equipped. Lots of folks, particularly early level, don't upgrade their pawn's gear or forget to acquire skills and augments for their pawns to kit them out. The economy is tight in early levels, so I suspect they might just be under-geared despite their level. (Gear is extremely important for stats in these games.)

I do agree in that I found the archer pawns very underwhelming. Replacing them with a sorcerer or great sword user seemed much better. Maybe it's because without items they can't use some skills.

Thief pawns are super good but only when they have some advanced skills. As there starter skill are pretty tame. They combo really well with great sword users.

Archer is similar to the thief in that their starter skills don't do a lot but they blossom later. A human player can make up for the early vocation damage gap by aiming for weakspots - the pawns don't do that. But once you start unlocking the rapid shot, especially if you have elemental enchantments on your weapons, they can be real damage dealers.

Mystic Spearhand was immediately dealing massive damage from the jump in comparison. I suspect Warrior is the same, my maxxed out fighter kitty was a good tank but now she's wrecking house after only a few steps into Warrior.

Give thief a try if you're looking for a new vocation. They're quick, agile, have fun and strong skill unlocks and their armor options are pretty solid.

Just ran into a player-created sorcerer pawn named Karen and she has that look in her eye.

Ran into a pawn named and looks like Trump while walking about. I imagine the players reactions to that pawn are very diverse.

93_confirmed wrote:

Another minor pawn tip. Be sure to restore any broken riftstones, which look like piles of rubble. Not only does it give access to the rift but there's a chance (seems like 1 in 5) that an advanced pawn will immediately spawn there and can join your party at no RC cost.

Rift stones arent random. The higher level pawns come from "forgotten rift stones" vs the normal ones. They're typically off the beaten path and pawns can comment that they know of one you haven't discovered yet if you get near one they've found while with another Arisen.

With pawns you don't want to just look at their level, you also want to check out their vocation level, equipped skills, and gear. My own pawn is high level, but only a beginner warrior with midteir gear. I've already maxed their thief and archer vocations, but I like to get all their vocations maxed.

As for the Brine, I've been amusing myself by tossing goblins into it (you can pick enemies up once they're staggered). I actually had an orgre miss a leap attack once and they insta-died in a river. No loot from them at that point, but it was fun to see.

master0 wrote:

Ran into a pawn named and looks like Trump while walking about. I imagine the players reactions to that pawn are very diverse.

Hire pawn, toss in Brine.

TheHarpoMarxist wrote:

Archer is similar to the thief in that their starter skills don't do a lot but they blossom later. A human player can make up for the early vocation damage gap by aiming for weakspots - the pawns don't do that. But once you start unlocking the rapid shot, especially if you have elemental enchantments on your weapons, they can be real damage dealers.

I’m maining archer and the class quickly becomes ridiculously overpowered at even low ranks. Deathly Shot can stagger or topple even large foes with a single well-timed shot and pins smaller enemies to walls, and spiral arrow creates a DoT cloud that can hit weakpoints even when they aren’t exposed or are facing away.

Oh yeah, that upgrade to dire shot is when things started getting really great for the archer and isn't too deep in. One of those to the face of a minotaur at the last second before his charge hit me has been a highlight in the game. I didn't mess around with the spiral arrow much (though I should have lol).

I started out with me as a thief and my pawn as an archer, but switched when I needed to help that elf use to learn a human bow and it felt so much better. I'm not great at manual aiming with a controller, but I was still better at hitting weak spots than my pawn was.