Dragon's Dogma 2 Catch-All

Dragon's Dogma 2 - First Impressions

"DD1 but better with less jank"

Honestly it smells like Capcom said put in micro-transactions or else. And they just put in the bare minimum of it. But that's just guessing. Performance definitely could be better and the silly save single save state is silly. Hopefully both will get patched up a bit.

They talk about hiring your friends pawns - so how can I go about finding GWJs folks' pawns?

farley3k wrote:

They talk about hiring your friends pawns - so how can I go about finding GWJs folks' pawns?

Apparently each pawn has a unique code listed in their profile in the Rift menu that can be searched but I haven't played yet to confirm. Saw it in a screenshot.

Here's a statement from Capcom. Nothing earth shattering but it's something.

Capcom

farley3k wrote:
Blind_Evil wrote:

It appears to simply be convenience items in a strictly single player game. The whinging over it seems to be based on philosophical objection rather than any actual harm to one’s experience with the game.

I liked that fast travel was limited in the first game, so I wouldn’t be buying more fast travel spots than the game gives you during the course of the adventure. If someone else chooses to use them, that has zero impact on my enjoyment. Thus, if it is staining or tainting anyone’s experience with the game, it is on them.

As this image points out - they sold it as a design philosophy to not have fast travel but it seems like more of a financial choice.

IMAGE(https://i.imgur.com/SO9QneE.jpeg)

It’s a faulty argument made in poor faith. I don’t follow game development or journalism carefully enough anymore, certainly not Reddit trolls, but I know the tactic. Look at the quote. He “dislikes” fast travel. Doesn’t say there won’t be any. There are already multiple forms of fast travel in the game. This gives the option to buy more fast travel points before you could earn them in the game.

This is people who like to get mad at things doing what they do.

If they want something legitimate to be mad about, have them play 5 hours with the inventory weight limit -.-

I think people are a bit miffed it wasn't mentioned during a lot of pre release press. Why not mention it? It would have to be known.

Honestly it would have be smart to release the info on this earlier. Get the backlash out of the way before the game is out. But I'm betting someone did the math and said they sell x more copies this way. What do I know.

I think pawns can be shared via steam friends? I did see an option to see friends pawns. That said my pawn is basic giant lion with posh voice. Who is great so far. And my favorite guest pawn so far is Bobo the archer.

Has anyone tried mods?

I wasn't sure if I would pick this up on PC or PS5. There's a lot of complaints online about the PC port being poor so was leaning towards PS5. I think mods would be the main reason to go PC but based on the drm and monetization model they probably discourage mod support. I looked on Nexus and only found some cosmetic mods so far.

I think most PC players are using controllers anyway so there wouldn't be an incentive for mouse+kb right?

farley3k wrote:

I think people are a bit miffed it wasn't mentioned during a lot of pre release press. Why not mention it? It would have to be known.

I think the timing matters to logical people as much as the whole thing: zilch. Or at least it should.

And yeah maybe telling people in advance may have prevented whatever overblown outrage is happening. Y’know though? I don’t think these people will be requesting refunds and I think they’ll preorder Monster Hunter Wilds just like they would have anyway. I genuinely think it’s all just bluster and show.

Or they’re people who wouldn’t have bought in the first place.

mrwynd wrote:

Has anyone tried mods?

I wasn't sure if I would pick this up on PC or PS5. There's a lot of complaints online about the PC port being poor so was leaning towards PS5. I think mods would be the main reason to go PC but based on the drm and monetization model they probably discourage mod support. I looked on Nexus and only found some cosmetic mods so far.

I think most PC players are using controllers anyway so there wouldn't be an incentive for mouse+kb right?

It's been out for less than a day. Give the mod community some time.
Game designers themselves have suggested gamepad for the game.

This whole monetization fiasco is really really getting blown out of proportion. (/soapbox)

Yah. That threw me for a loop.
I haven't had any problems with M+KB in the first hour

Thanks for the feedback, I went ahead and picked up the PC version!

Yeah. Seems not that classy and a bit like it was meant to be miss directed

I played way later than I ought to have last night. It's very good, and exploring is fun and extremely dangerous. Don't forget that running away is not cowardice, tis survival. I survived discovering a sleeping chimera in a cave, and while I foolishly engaged a griffon that was eating an ox, we managed to make it survive us after an oxcart and its escort of soldiers waltzed into range and joined the fight (which was going quite badly for us at that point).

I'm on PC, but looking at the keyboard layout I opted to try using my controller. It's been an adjustment since I rarely use it, so I'm nowhere near as good in combat as I was in DD1. I can recognize that it's due to me needing to relearn how to play with a controller, but I'm not sure if I'll go back to m+k. I'm going to give it a few more days.

On the difficulty of starting over: Have you tried using the character creator demo to bypass having to delete the save file manually? I had thought about doing that when I didn't like how the "posture" settings translated into actual movement rather than just the canned walking animation we could use as a preview, but decided to live with it rather than restart.

Really liking the increased pawn chatter and interaction. For those who haven't figured out how to see their friends pawns, there's the pawn code they can enter (tedious) or they can use the rift stone menu to search for pawns, and seeing a list of their friends' pawns is one of the options. The friends list won't work cross platform, obviously, but I don't know if pawn codes work cross platform. It'd be neat if they do, but not surprising if they don't.

The microtransaction outrage is just internet whining at its worst. There's not a thing that are must-buys, it's 100% convenience items you can get in-game, and mostly things you shouldn't even want to buy during your first playthrough.

My Pawn: "Shouldn't we get camping supplies, heal up, or pick up the town warp stone, before we leave"
Me: "Nah it'll be quick, just a short walk? We can take that big monster too."

Promptly followed by getting lost for a couple days. Then many dead pawns, using all my riftstones for revivals, and running away like a mad coward at night with a third of my max health.

It was great and I was right. I could take that big monster. Eventually.

Still haven't bought camping supplies, got the warp stone at least.

Stengah wrote:

On the difficulty of starting over: Have you tried using the character creator demo to bypass having to delete the save file manually? I had thought about doing that when I didn't like how the "posture" settings translated into actual movement rather than just the canned walking animation we could use as a preview, but decided to live with it rather than restart.

The character creator and game both save into the same folder but save as separate files so I don’t think deleting a character in the CC would do anything to the main game aside from make the character unavailable if you DO start over.

Some of the chatter needs a delay/pause. A pawn with the quest finder skill is happy to tell you they will lead you to the quest location and my pawn is very thankful for the assistance. This is cool the first time or two, but back to back to back repetition of the same lines , hoo boy. Needs some tweaks.

And I really hope they patch the conversation piece so I don’t have to push a button to continue the chat. Drives me batty.

ruhk wrote:
Stengah wrote:

On the difficulty of starting over: Have you tried using the character creator demo to bypass having to delete the save file manually? I had thought about doing that when I didn't like how the "posture" settings translated into actual movement rather than just the canned walking animation we could use as a preview, but decided to live with it rather than restart.

The character creator and game both save into the same folder but save as separate files so I don’t think deleting a character in the CC would do anything to the main game aside from make the character unavailable if you DO start over.

I meant how you can select which of the 5 you wanted to use in the game. I was wondering if you could force it to start a new game by telling it you wanted the new selection to be your main character.

JC wrote:

Some of the chatter needs a delay/pause. A pawn with the quest finder skill is happy to tell you they will lead you to the quest location and my pawn is very thankful for the assistance. This is cool the first time or two, but back to back to back repetition of the same lines , hoo boy. Needs some tweaks.

And I really hope they patch the conversation piece so I don’t have to push a button to continue the chat. Drives me batty.

They likely won't. The pause is there so you have a chance to choose to give the npc a gift when you first interact with them rather than talk chat with them. DD1 was the same way.

It's Unfair Comparison Time(tm)!

Having played FF7: Rebirth for the past week, it's surprisingly jarring seeing how unsynchronized the mouth and lip movement in DDog2 is, at least with the English voices. I don't know if DDog2 is synchronized with another language's voice acting - and if it is, I'll happily rescind this nit I'm picking.

Any steam friends, add me and my pawn. Steam name: astralplaydoh. Steam code 33197166.

How do I use an explosive arrow? I am an archer so when I saw this at the store I bought one. However, I see no way in which to shoot that arrow as opposed to regular arrows
Use is always grayed out if I go into the inventory, and I don't see a way to set it in my character set up to use it instead of one of the skills. I thought maybe that was it

farley3k wrote:

How do I use an explosive arrow? I am an archer so when I saw this at the store I bought one. However, I see no way in which to shoot that arrow as opposed to regular arrows
Use is always grayed out if I go into the inventory, and I don't see a way to set it in my character set up to use it instead of one of the skills. I thought maybe that was it

Special arrows are basically just consumables that fuel certain weapon skills and get used up when you use that skill, you can’t just equip and use them like the first game. The skills that use them should be listed in the item description.

Stengah wrote:
JC wrote:

And I really hope they patch the conversation piece so I don’t have to push a button to continue the chat. Drives me batty.

They likely won't. The pause is there so you have a chance to choose to give the npc a gift when you first interact with them rather than talk chat with them. DD1 was the same way.

Hmmm. Do not like.

Yes, there's quite a few things that will be off putting if you aren't used to them from DD1.

I just slapped hands with my pawn. This game is great!

Yeah the little fist bumps and high fives with pawns are cool.

I’ve played probably 8 hours now. Still reserving judgement but I’m a bit disappointed. The game is just way too similar to the first to be impressive. I guess if I hadn’t played the first this would be a better first experience, but having put* 150+ into DDog, this is feeling more like a remastered expansion than a true sequel.

I began to watch a video from some outlet yesterday titled “you’ve never played an RPG like Dragon’s Dogma 2” and that title alone got me excited. Turns out to be very false.

I mean, yes, but that's what I wanted it to be. Improve upon the gameplay mechanics of the original, but stay largely the same. I definitely wouldn't have wanted them to do a drastic redesign and be Dragon's Dogma in name only.

Internet hype is never worth listening to, ever. Especially internet hype for video games. Everything has to be either "the best, most amazing thing ever" or "absolute trash".

Hmm, I've not seen that noted as a criticism before - the remake thing, that is (although I've not booted mine up yet, I'm waiting for the first patch or two).