Pacific Drive Catch-All

A run-based survival construction driving game. It's unlike anything else I've played and has utterly enchanted me. It's so much fun.

Also: there's danger in the game but thus far no deliberate violence to speak of. The anomalies do not appear to be actually hostile, just hazardous.

Anyway, I need a bunch of other people to start playing this so I can talk about it incessantly.

Any word of this coming to Xbox? Is it a true exclusive or just timed?

I've heard nothing in either direction on that; I'm playing on PC.

I'm very interested in this game, but there are just too many other games fighting for my attention at this time. I have it wishlisted to try sometime later this year.

It is on sale already on Steam, not sure if that is a good thing or a bad thing. I love spooky without the tedium of jump scares. Same reason I love Control but only like Alan Wake 2. Getting me to freak out with a jump scare is easy. Giving me the heebie-jeebies takes some skill.

I believe I just talked myself into buying this when I get home tonight.

Just got through the very first trip into the zone. Collected a bunch of scrap, explored, made some ad hoc repairs to the car. All very fun and very atmospheric. Now that I'm back at the garage I need to sort through all this stuff and figure out what to do with it all.

I am glad I got this on the PS5 so I can suspend the game if need be because holy cow I think it took me a little more than an hour to do that run. This game is going to really slow down my Act 3 progress in Baldur's Gate.

How creepy or unnerving it will be is largely a matter of personal taste, I think. I would compare the tone to Portal; there's a mix of genuinely unnerving/foreboding stuff in there alongside some decent humor.

I'm finding the core gameplay loop to be fantastic, though; really enjoying upgrading and customizing the car and shop, picking routes based on what kinds of resources I'm trying to find, and so on. That's been really enjoyable for me.

I should also say: I went into this with zero expectations other than that my friend likes it and you drive around a weird location upgrading a car. She said she was loving it, I looked it up, watched one trailer, and bought it shortly thereafter. So I didn't bring a lot of preconceptions about the experience with me.

I want to like this game but that goddam drone that follows you around and randomly grabs your car ruins it for me. Half of my first run was just trying to fix damage it caused because every. single. time. I got out of my car to do one of the mission objectives the drone would immediately grab it and drag it into a tree or off a cliff. It’s just f**king tedious.

ruhk wrote:

I want to like this game but that goddam drone that follows you around and randomly grabs your car ruins it for me. Half of my first run was just trying to fix damage it caused because every. single. time. I got out of my car to do one of the mission objectives the drone would immediately grab it and drag it into a tree or off a cliff. It’s just f**king tedious.

They emit a green light out of the bottom - if you can avoid that, they'll mostly leave you alone. You can also

Spoiler:

distract them with road flares

if you need to move them out of an area. Finally, you can

Spoiler:

eventually craft a LIMpulse device which you attach as a bumper that when triggered makes them let go.

Just about everything annoying in this game has countermeasures you can eventually research and deploy.

Started this at the weekend and oh my god, it’s just pitched perfectly. It’s not really doing anything new, but it’s blended together several different genres in a way I’ve not seen done before and it’s so well done.

I’m not too far in - I’ve done the first two ‘missions’ (jumped through the anomaly) and now I’m just going out, figuring out how it all works and scavenging for resources.

I’ve had more than one occasion where I’ve been trying to figure out if what I’m seeing is a bug or a feature. I think mostly they are features but it’s hard to tell. It’s that sort of game. And no matter how hard I try, when those bloody tourists just materialise right behind you I jump out of my skin every time!

I do wish more the areas weren’t pitch black all the time, and that you could save during each expedition rather than just at the garage base camp, but I also sort of get why they’ve done that.

I also like the way they lean into the 1980s setting - all the information you need is available, but you have to go looking for it via indexes and the like, rather than just asking a google like search engine. I do need to spend more time doing that though!

Sorbicol wrote:

I’ve had more than one occasion where I’ve been trying to figure out if what I’m seeing is a bug or a feature.

I had that experience with random things my car was doing until the game explained the Quirk system. I was like why do my windshield wipers keep turning on randomly or why does the car honk every time I close a door?! My problem now is the scanner thing is telling me the car has a Quirk but for 2 trips now I'm not noticing anything off.

Sorbicol wrote:

I do wish more the areas weren’t pitch black all the time, and that you could save during each expedition rather than just at the garage base camp, but I also sort of get why they’ve done that.

There is a day/night system and a clock when looking at your inventory so you can sort of try to plan to be in a certain area during the day based on the drive times (like when it says 3 hours or 6 hours to drive here). But what I haven't seen is a way to "wait" or pass time in the garage to better plan that out. Flares are good for the dark areas and you can make a crude flashlight early on that helps (but does take up 4 squares). For the saving, it does do a save anytime you load into a new area. So if you are doing a multi-junction trip and want to quit in the middle to come back to later just load into the next junction and Alt-F4. It will pick up there next time you open the game and load your save.

There is a very long winded explanation here from the developers as to why their save system is the way it is

While I do acknowledge they are aware of the issues, the fundamental issue they are ignoring is the life happens one - this is a game you really need to make sure you have some lengthy, uninterrupted time available to get the most out of it. It's a bit of shame to be honest.

I just wish there was a "save and exit" feature in missions. I just want to be able to quit out and pick up right where I was if I run into a situation that winds up taking more time than I have to give.

Did a trip through several areas last night while "stabilising" the route out of the outer zone. That inability to be able to save when and where you like is really, really going to be a big mark down for this game. The areas are just too big to get away with it.

Anyway, this ended with my exit gateway being the other side of the map to where I activated the final tower, and I got swamped by the incoming instability wave. There was some very creative driving to get to the exit portal, and I barely made it - every part of the car was completely knackered, and me on 1HP. Tense is not the word when the car is barely driving, or drivable! Again, something else they appear to have pitched perfectly!

Also a small tip - don't hang about unlocking the electronics kit. I may have shot myself in the foot with that one.

Timespike wrote:

I just wish there was a "save and exit" feature in missions. I just want to be able to quit out and pick up right where I was if I run into a situation that winds up taking more time than I have to give.

They made some changes/options for saving and quitting and talked about the design philosophy:
https://store.steampowered.com/news/...

Just "finished" the game. It's wonderful experience, and I would really like some "more adventures in the Zone" DLC or a New Game+ mechanic added. It feels almost a little unfinished.

Thoroughly recommended

Sorbicol wrote:

Just "finished" the game. It's wonderful experience, and I would really like some "more adventures in the Zone" DLC or a New Game+ mechanic added. It feels almost a little unfinished.

Thoroughly recommended

I haven't played since my first try, how are the save changes?

They haven’t changed them at all. They’ve just tried to clarify how it works.

You can save at the garage any time.

You cannot save while you’re in a zone just exploring. However, the game saves automatically when you first enter each time.

You can abort mid zone, and you can choose what impact that has - lose all resources collected, some or non at all. However, next time you load up you’ll be back at the garage.

If you just leave without saving, you’ll start back at the entry point for the zone you left, and start it again.

Honestly it doesn’t really matter. I think the most time I lost because I had to quit was about 20 minutes. You don’t get that long per zone - unless it’s a mission zone - to explore as it calls in a ‘storm’ that’ll kill you. Think PUBG and you’ve got the idea.

I understand the philosophy for a survival game, but it’s a bit of an odd approach.