Final Fantasy 7: Rebirth - Catch All

Really, really hated the casa de sol card carnival section. Finally just looked up the solutions to the card puzzles.

I’m really enjoying Costa del Sol. The card puzzles are challenging but make sense if you’ve been playing Queens Blood and paying attention to the card synergies.

The pirate shooting was definitely harder for me, but I have a Time materia now so it was worth it.

How are you all finding the open world so far?

I'm in chapter 7, which is when the third major region opens up. Looking at the map, it feels larger than the ones before it, but I'm not sure if that's actually the case. I'm mostly exploring on foot or on chocobo, and only use fast travel sparingly. Getting crafting materials makes the travel time worth it to me. I know some rolled their eyes at the towers which uncover map icons, but the number of activities uncovered seems really small in comparison to other big open world games. I think the last big open world game I played was Assassin's Creed Valhalla, and that game was huuuuuuge. Rebirth's regions take almost no time at all to traverse in comparison, and there are far fewer activities. While they're similar activities throughout the map, so far they're so quick and painless it's not really bothering me. I think they could have done without showing the almost literal box getting checked when you complete each one. That does contribute to the feeling that you're just going through a bunch of rote repetition, which, of course you are, but they didn't necessarily need to put it right in front of your face.

Overall most of the activities feed into rewards which are generally worth the time to me. Lifesprings lead to transmuter chips, which lead to more crafting options. Summon crystals make the summon fights easier and make the materia stronger once you get it. The combat trials unlock new VR battles, which get you unique materia. They also lead to the classified intel boss fights, which I've enjoyed, and let you craft other unique items. Since there are only a few per region, I haven't yet gotten burned out on them.

Other than hunts and camping spots, I genuinely don't remember what FF15's open world had to offer. Even though the open world sections were the best part of that game, in my memory it was a fairly empty place. FF16's regions weren't really open world, and only had hunts and side quests to keep you entertained. It was very pretty, at least. Rebirth's open world feel more alive, has a lot more to do overall, and feels like a place where people actually live, with real history underneath it all.

I'm really liking the open world. It's big, without being overwhelmingly large (at least, within each chapter's zone). I agree with you on the towers, but I think they made the right choice in making the map uncover itself just by walking around, and tower-activation only reveals a few additional POIs without uncovering the map. I also found myself a few times visually noticing stuff from the top of a tower that piqued my curiosity and made me put a pin on my map as my next target to investigate, so I guess from that perspective, the tower was successful. And suffice it to say that I'm enjoying all the other open world activities & rewards.

beanman101283 wrote:

I’m really enjoying Costa del Sol. The card puzzles are challenging but make sense if you’ve been playing Queens Blood and paying attention to the card synergies.

The pirate shooting was definitely harder for me, but I have a Time materia now so it was worth it.

I got through all of them but I didn't love them. I am probably misremebering but I don't recall the mini games being required in the original. Sure I could get a black chocobo which required breeding them, racing them etc. but it wasn't needed. I could skip it if I wanted.
In this version you have to beat the rocket league game (well come in the top two) before you can go on. That I don't really like.

Anyway I am past it and I won't be headed back. Still loving the game.

Yeah, the soccer game was my least favorite so far.

Now I'm trying to get the final rank of the sit-ups challenge and it is tough! If anyone remembers the squats minigame from FF7 Remake, this is pretty much the same thing. It's part of an optional side quest, so you don't have to do it for the main story. But I completed it in Remake, so pride demands I do it in Rebirth.

beanman101283 wrote:

Yeah, the soccer game was my least favorite so far.

Now I'm trying to get the final rank of the sit-ups challenge and it is tough! If anyone remembers the squats minigame from FF7 Remake, this is pretty much the same thing. It's part of an optional side quest, so you don't have to do it for the main story. But I completed it in Remake, so pride demands I do it in Rebirth.

Turn off the haptic feedback on the triggers and turn off the music. Even then, swear a lot and restart, repeatedly. I assigned numbers in my head to the triggers to help me keep the beat. Stick with one direction and choose retry immediately when they try to switch the order on you. Swear some more.

I swore a lot. But I was victorious in the end.

IMAGE(https://i.imgur.com/mwVJPLS.jpg)

While I didn't turn the music off, I did turn the overall volume down. I also didn't retry when the direction switched because it seemed to lock in to that direction for several attempts in a row and it was taking too long for my patience to get back to the direction I wanted. So I just gritted my teeth and dealt with it. It didn't occur to me to turn off haptic feedback though. I think I would have struggled with the green indicators that want you to hold it halfway. The haptic feedback gives you a good stopping point on those so you don't go too far.

Just entered Chapter 10 "Cosmo Canyon" and clocking in at 60hrs play time. This includes completing all the quests for each region.

I'm near the beginning of Chapter 8 with around 33 hours on the clock, and have completed all* the quests for each region.

Spoiler: *

I wasn't able to complete everything in the chapter 7 region during chapter 7. I assume the other half of that region will open up as part of 8 or 9.

Gears and Gambits mini game… not good. Convoluted mess. It’s a shame too because the backstory narrative locked behind it is good.

My advice- use a mini guide to get through it.

Holy crap, the Fort Condor part… so cool.

Biggest ear worm….Cosmo Canyon

Spoiler:

Choc choc a choc a choc a choc a cho, I’m on a chocobo, you’re on a chocobo

I'm in Chapter 9, having completed two rather enjoyable boss fights where the party is split for each one. Now i'm doing open world/side quest stuff in Gongaga and I love the music. Looking forward to hearing Cosmo Canyon's earworm, JC, but I have a feeling i've got half a dozen more hours in Gongaga while I start clearing the map. My completionism and IRL stuff is slowing me down, but pretty much all my gaming time is still going to this.

beanman101283 wrote:

I'm in Chapter 9, having completed two rather enjoyable boss fights where the party is split for each one. Now i'm doing open world/side quest stuff in Gongaga and I love the music. Looking forward to hearing Cosmo Canyon's earworm, JC, but I have a feeling i've got half a dozen more hours in Gongaga while I start clearing the map. My completionism and IRL stuff is slowing me down, but pretty much all my gaming time is still going to this.

It was more than 10 hours for me to clean up that area. Good luck - Gongaga is such a twisty-turney region; such a delightful change from the desert's wide-openness!

I have kind of fallen off playing since Dragon's Dogma 2 came out but my son has kept plugging away. He just asked me to help with a section where Cait Sith has to throw boxes into a spinning mako machine. Holy cow it is a sh*tty puzzle. The controls are just horrible - it takes a long time to reset if you fail and is rather finicky as well.

Why did they even include some of this crappy filler. It is baffling to me that they can make such an often fun game and then leave in stupid stuff like that.

Totally agree Farley. I think this is an example of a bunch of different development teams working in parallel to create a cubic sh*t-ton of mini-games without any sort of connection.

Decision tree for inclusion:
1. You made a mini game that makes no sense. If yes, go to 2
2. Does it crash? If no, go to 3.
3. Add to game

The more I hear about the crazy amount of mini games at varying quality & the filler content in general I'm glad I didn't cough up £70 for Rebirth.

How are folks finding the story in general? I'm still really curious about the game, a
Do the main story beats hit well? How is the pacing in general?

Pacing seems to depend on how you play. You often get to a new area, do a bunch of linear story stuff, and are then sent to the next zone. However, before leaving for the next story beat, you can then spend 10 hours doing side quests, open world activities, and VR combat scenarios. So you get these really well-done and exciting story beats broken up by lots of wandering around and non-linear content.

If you’re like me and 100%-ing every area before you move on, this means the story is broken up quite a bit. I don’t mind this, but ymmv. And the side content is indeed optional. The main story has you do some minigames at times, but there are FAR more available than what the main story would have you do (I’m at the end of chapter 10 so far).

They have also patched in difficulty toggles for some of the mini games, which makes some of them a little more palatable. I’ve also heard that switching the overall game difficulty to Easy makes some of them easier. Don’t know if that’s true or not.

One of the complaints about Remake was the overly long padded dungeons. I think they’ve done a much better job making the dungeons feel like they have a good length. They’re varied, beautiful, and feel justified in length based on what’s happening in the plot at that time.

The added depth in combat also, for me, makes the dungeons more enjoyable, along with the open world combat. There is a lot of different materia in this game, and a lot of combinations to play with in terms of team composition and individual builds. But you do have to choose to engage with it to get the most out of it. Open world activities allow you to buy unique materia. Some VR missions unlock unique skills; said missions are also locked behind open world completion. Crafting gets you unique gear with more materia slots to play around with.

I think for those who didn’t jump in on day one it’s good to know what you’re getting into with this game. It’s a big sprawling open world adventure with some brilliant BioWare-style banter between the group and a TON of things to do. Is it filler? Much like “homage” versus “ripoff”, it comes down to whether you like it or not.

Farley, most of your posts in this thread have just been complaints. You’re still playing it, though, so there must be something you like. What are you enjoying about it?

Nice write up Beanman. I would add that some of the best story beats are walled off behind mini-games. Which is super frustrating.

Are they necessary for the overall plot, no. Do they help flesh out the world and characters, yes.

Rebirth feels like S-E was responding to various criticism of Remake (narrow game progression, little side content, lengthy/padded main dungeon areas). I'm loving the much deeper backstory, and the main & side character growth that Rebirth is bringing; accordingly, I've been devouring all of the side content and 100%ing each area as much as possible, and that's adding probably 10 hours to each of the open world areas that I've come across, vs just mainlining my way through. No complaints here.

I love the story/character stuff. I love the combat and building characters with materia/gear. I like the idea of the overworld, but...
I dislike the actual overworld, filled with shallow Chadley tasks, and not much combat at all. Cant help but compare this open world to the one in Xenoblade Chronicles series, where all kinds of boss monsters and what not are walking around. Here the combat is mostly hidden away in VR missions and act bosses.
And I passionately hate the crazy amount of mini-games.

This could end up as both my game of the year, and my most frustrating/disappointing game of the year, at the same time :S

beanman101283 wrote:

They have also patched in difficulty toggles for some of the mini games, which makes some of them a little more palatable. I’ve also heard that switching the overall game difficulty to Easy makes some of them easier. Don’t know if that’s true or not.

Only the ones with combat in them. Including the two where you place pieces on a board to fight for you.

I think I need to take a break. The Golden Saucer section is really annoying me. The map is confusing and it just has more mini games - flying a spaceship, riding a bike, etc.

farley3k wrote:

I think I need to take a break. The Golden Saucer section is really annoying me. The map is confusing and it just has more mini games - flying a spaceship, riding a bike, etc.

I just got through there the other day. If it helps, your forced experience is just kind of "intro to Gold Saucer" to enable fast travel to every area-- you can come back later and use the "moogle" if you want to thoroughly explore the minigames. All the prizes will be available later and none of them are "must have"s.

I also found the map more confusing than helpful; it was easier to follow signs to where I needed to go most of the time.

I'm not totally mad because getting lost and not being able to get into all the attractions is, to me, part of the theme park experience.

beeporama wrote:

I also found the map more confusing than helpful; it was easier to follow signs to where I needed to go most of the time.

I'm not totally mad because getting lost and not being able to get into all the attractions is, to me, part of the theme park experience.

The map was/is awful. You start walking towards the maker and suddenly you have options to go down a set of stairs away from the marker or turn the opposite direction of the marker...so you go down the stairs, only to have the map refresh because you are on a different floor and the maker is now behind you somehow.

Just trash, pure trash.

Maybe they wanted it that way so you look around more rather than just look at the map but all it did was make me frustrated.

Yeah the map in the Gold Saucer is really annoying to navigate, but thankfully the Robo-Moogle transport system negates all of that as soon as you go to each area once.