Final Fantasy 7: Rebirth - Catch All

JC wrote:

FYI- if you’ve played the demo you’re given the option to skip a lot of that and the cut scenes in the full game. Just make sure you don’t skip the cut scene after you crawl at the end. There’s a lot they added to it and the scenes right after that will make a heck of a lot more sense.

To further clarify the skip comes after the credits roll and you have your first fight with Cloud. I was worried that it wasn't working for me.

Also, I think this game is going to suck a lot of time out of me.

Aristophan wrote:
JC wrote:

FYI- if you’ve played the demo you’re given the option to skip a lot of that and the cut scenes in the full game. Just make sure you don’t skip the cut scene after you crawl at the end. There’s a lot they added to it and the scenes right after that will make a heck of a lot more sense.

To further clarify the skip comes after the credits roll and you have your first fight with Cloud. I was worried that it wasn't working for me.

Also, I think this game is going to suck a lot of time out of me.

Yeah, I had the same worry. And then I ended up declining the offer and played through it again, anyway, just to get a little combat refresher before the game started for real. It's actually not that long of a section if you skip all the cutscenes - less than an hour from the skip offer until the crawling section.

It is so pretty and I know I will like it a lot but already they have had a stupid pointless section where I have to crawl along slowly passing by people talking about finding me....crawl another group talking about something....crawl another guy flogging a chicken....crawl along.....

Was what I typed boring ? Well so was that f*cking section of the game. If that keeps happening I may go insane.

farley I think you just need to accept that some games are gonna make you walk slowly sometimes

Chapter 2's alternate title could be Tutorials Galore. There's a lot they get you up to speed on, and the story is fairly light. It's taken a while to get refamiliarized with the combat, but it's starting to come back to me. Running through the tutorial VR missions is a good way to bring that muscle memory back, and gets you a bunch of free materia early on. Definitely worth doing.

So far the open world activities are fairly standard, but they're enjoyable. Some have some ongoing narrative aspects to them, and they often flesh out the world. So far I'm pleasantly surprised with the worldbuilding and how everything feels like a fleshed out place compared to the original game's open world. Seems pretty obvious when you're comparing to a PS1 game, but it feels like a lived in world with a lot of history and I enjoy that aspect a lot.

The combat challenges out in the world are fun, and give an opportunity to tinker with your party and materia a bit if you want to get all of the objectives for each challenge.

Also this came up in the JRPG club's Remake thread, but make sure you're maxing out each weapon's unique ability. Doing so makes that ability permanently available even when you don't have that weapon equipped. It gives you a lot more tactical options in fights, and you can tell which ability hasn't been maxed by opening the Command menu in combat, going to Abilities, and looking for one that has a blue dot next to its name.

I stuck pretty close to the main story, and after you do a bunch of stuff, you're told you can either move on with the story, or explore and do side quests. That is the point at which I really started poking around the open world and checking off places on the map. It feels pretty natural in terms of how things are structured so far, and according to the PS5 dashboard i'm 95% of the way through Chapter 2, but I have a feeling I'll be spending a few more hours doing side stuff before I move on.

Couple quality of life things

You can access an entire party Materia view by hitting the touchpad once you’re in the materia menu.

Quick cycle of map levels by hitting the select button when viewing the map

See a group of cute woodland creatures together? Get on your chocobo and start sniffing

Always be transmuting stuff. The more you do it the more options you get.

Watching this video and I still don't really understand. I think I will have to play it to see it before I understand

FF7 Rebirth: How to Use Synergy Skills and Synergy Abilities

farley3k wrote:

Watching this video and I still don't really understand. I think I will have to play it to see it before I understand

Yeah, there's a ton of stuff going on in combat. Lots of things to learn and juggle. I'm still trying to get down blocking.

The big thing to get a handle on is blocking is how you trigger some of these synergy abilities. I’m still wrapping my head around itit too. Some require one button press. Others require tapping, or holding, and I feel like I’m not reliably pulling them off.

I do like how perfect blocks nullify regular hits, and how dodging can be turned into a long range counterattack (at least with Cloud). Remake has dodges and blocks, but Rebirth really rewards their use.

For anyone else struggling with how to get the Junon Chocobo (and swearing at the game).

Spoiler:

You throw the rock at the switch. They should have provided a hint

Other learnings...

Definitely spend the time in the Chadley simulator. You get a ton of Materia from completing the tutorials. You're equipped materia also gains AP from the fights and your characters get XP.

Completing/finding the Titan crystals for each area allows you to fight a weakened version of the summons.

I also noticed that the two characters who are not in your three active party members gain XP from battles (same as in Remake), but they also gain AP (a nice change from Remake).

Really enjoying the game but I really wish they would hire quest writers

So far they have all been generic fetch quests. A bit disappointing considering how beautiful the game world is and how fun the combat is

farley3k wrote:

Really enjoying the game but I really wish they would hire quest writers

So far they have all been generic fetch quests. A bit disappointing considering how beautiful the game world is and how fun the combat is

lol!!! Quest writers!!! that bad? I will eventually find it out
seems more like fillet content right¿

Excluding killing monsters/fiends. I don't think there is anything other than fetch/deliver quests in the game.

farley3k wrote:

Really enjoying the game but I really wish they would hire quest writers

So far they have all been generic fetch quests. A bit disappointing considering how beautiful the game world is and how fun the combat is

I've been enjoying the side quests because they've either been tied with a specific character or tied to objectives in the open world. I happily completed everything in the first zone, and I'm looking forward to the next.

I also love how the party will naturally spread out when you stop moving around. It makes for some nice screenshots.

Just made it to Larboard Junon after clearing all of the 1st and 2nd areas, side quests, etc. 21hrs

It's very pretty and they could have backed off the mini-games by A LOT.

JC wrote:

they could have backed off the mini-games by A LOT.

Square Enix: Hold my beer.

JC wrote:

Just made it to Larboard Junon after clearing all of the 1st and 2nd areas, side quests, etc. 21hrs

It's very pretty and they could have backed off the mini-games by A LOT.

Or made them optional - I am losing the Fort Condor game over and over. It is a bad copy of a tower defense game and not even remotely fun but I feel like the protorelic reward might be worth it so I keep trying.

farley3k wrote:
JC wrote:

Just made it to Larboard Junon after clearing all of the 1st and 2nd areas, side quests, etc. 21hrs

It's very pretty and they could have backed off the mini-games by A LOT.

Or made them optional - I am losing the Fort Condor game over and over. It is a bad copy of a tower defense game and not even remotely fun but I feel like the protorelic reward might be worth it so I keep trying.

yeah, same issue. I had to look at a strategy guide for the 4th and final fight. It feels like they play tested the mini-games individually rather than the back to back to back nature in the whole game.

Square developers: "Is this mini game fun? yes? Ok, what if you had 20 of them right after one another? Wouldn't that be even more awesome!!??"

I've made it to Chapter 4 and its major town. It took me 15 or 16 hours to finally cross the swamps and into Chapter 3. I wrung the Grasslands dry of everything I could find. So far, as a game about hanging out with your friends on a grand adventure, this is right up there with other party based RPGs like Mass Effect or Dragon Age for me.

The side quests and open world content do a good job of fleshing out the worldbuilding. While the side quests aren't of a caliber with The Witcher 3, they're usually focused on a single character and help you understand the context in which these people live. Remake did a good job of showing how miserable the slums are in Midgar, and Rebirth is doing a good job of showing the wider world and Shinra's impact on it. The initial area of the Grasslands are vibrant and verdant, but you don't have to go far to see how the areas closer to Midgar have been ravaged by Shinra's overuse of mako. They make it clear that the fiends and several bosses are there due to mako poisoning and the general destruction of the environment. I don't remember how well the original game did at making that clear.

Speaking of bosses, my favorite improvement over Remake so far is that when you stagger a boss, you actually get to take advantage of the stagger period. Staggering a boss in Remake often (always? can't remember) triggered a phase change, so you didn't get to feel like you were rewarded for getting the stagger guage all the way up.

Combat at its core is the same as Remake's, but it feels faster. Being able to perfectly block or dodge at the right time to pull off counterattacks and nullify damage ups the skill ceiling by a good amount. The addition of Synergy Skills and Synergy Abilities add even more to think about. Synergy Skills can be pulled off at any time, and they give the two party members who use them a significant boost in ATB. Once you pull off enough regular abilities with multiple party members, you can use Synergy Abilities, which are heavy hitting attacks similar to Limit Breaks in their effectiveness (though crucially, you are not invulnerable during the attack animation like you are during a Limit Break).

Essentially, they're really trying to encourage the player to frequently swap between your party members, quickly build up those ATB abilities, all so that you can pull off some really satisfying moves. Tying it into the relationship system with Cloud makes it even more satisfying to figure how to trigger those Synergy Skills.

I'm still getting a handle on the folio upgrading, but it seems fine so far. I like how each character can unlock elemental attacks that allow for flexibility in battles even when you don't have the right elemental materia equipped for a particular encounter. I'm also always the guy who beelines for passive stat boosts when it comes to picking between passive or active skill unlocks, so I appreciate being able to do that here. Also, it looks like you can reset your folio skills at any time, so you can experiment with different tactics and how you build your party. I'll be curious to see if you're able to unlock the entire thing by the end of the game.

Also, the new materia is fun to play around with, and just like Remake the flexibility rides the line between enjoyably chunky and kind of overwhelming.

I haven't even talked about Queen's Blood yet. I'm not sure I agree with some reviews that said it's as good as Triple Triad, but I am enjoying it, even if I feel like I'm flailing at times.

At 18 hours or so played, this is everything I want from a Final Fantasy game so far. We'll see what I think when they really start drowning you in mini-games.

The sound mix on this game continues to baffle me. Were the engineers deaf?

I would trade any of my materia for an "automatic pickup items when you walk over them" materia
It is silly to have to the triangle button all the time while walking around

I'm still only in chapter 4, but I gotta say, I don't think I've seen a single thing in this game that I dislike. Questionable choices, sure (like why do I need to use a single-use cushion to sit on a bench to rest, c'mon!), but this game is ticking all the right boxes for me.

farley3k wrote:

I would trade any of my materia for an "automatic pickup items when you walk over them" materia
It is silly to have to the triangle button all the time while walking around

merphle wrote:

(like why do I need to use a single-use cushion to sit on a bench to rest, c'mon!), but this game is ticking all the right boxes for me.

YES!!! They could have easily made some choices that improved QOL for the player and instead seem to have focused on adding more mini games.

Another example: Why does there need to be a pause and a fade to black screen when you rest on a bench? Just say MP/HP restored. Done.

JC wrote:

YES!!! They could have easily made some choices that improved QOL for the player and instead seem to have focused on adding more mini games.

On the other hand, there's one very nice QOL aspect to crafting that I don't think I've seen done in other games - or at least, very infrequently: When crafting an piece of improved equipment, it lets you use the base equipment item even if it's currently being worn by someone, AND it equips the crafted item back onto the wearer.

Ok. I laughed out loud at the following random NPC comment at the gym

Eat a dick lactic acid!

Like Merphle said, I think there's actually a TON of QOL aspects to the UI, game options, and general experience. Complaining about a fade to black feels like a nitpick when they make the crafting extremely intuitive and easy to use, or when you can very easily swap materia between the entire party at will, or when they've made it so everyone gets XP, AP, and SP whether they're in your party or not. They even made it so that if you're running and you call your chocobo, the chocobo will run up next to you and you can just hop on and keep moving without having to stop and wait for it. There are a ton of gameplay customization options if you dig into the system settings, something you almost never see in a console game.

Not enjoying the minigames is a valid criticism, but this is by far one of the most polished and QOL-heavy RPGs I've played.

beanman101283 wrote:

Complaining about a fade to black feels like a nitpick when they make the

It's absolutely a nitpick, and I still think it's unnecessary

I found a few interesting things in this video

I Wish I Knew THESE 7 things Before (FF7 Rebirth)

Nice, I was wondering why some completed side quests had that gold completion marker and others didn't.

Just noticed that when you’re exploring and pull up the item menu if you hold L1 you can multi use potions etc.