So after seeing the video below I started getting very interested in VR. I saw you can also play pinball in VR (VPX) which also has me interested.
There seems to be a wide variety of VR devices and while the Pinmax Crystal looks amazing I can't see spending $1600 on something like that. But the Quest 3 looks like a real good middle-ground VR headset for price point. Has anyone used one yet?
I'm wondering about the resolution quality you get from the lenses. I'm used to 1440p at least 120hHz and I imagine I won't get close to that with that headset but may be good enough? I also wear glasses. Anyone used one with glasses on? How about with prescription lenses inside?
Also curious about what must have accessories are needed? Is the silicon facial interface needed to make it significantly more comfortable? Battery pack?
I did read that Valve is likely working on their replacement for the Index so probably wait awhile to see if that materializes to see what they've come up with.
In any case looking for any feedback/options for a VR neophyte.
VR is a very different experience to flat monitors. You're going to find expectations like this generally don't translate from one to the other.
But at any rate, VR headsets need to be higher resolution than 1440p to avoid noticeable pixel spacing, aka the "screen door effect". The Quest 3, for example, has a resolution of 2064x2208 per eye.
You're going to find that resolution is kind of a fluid question when it comes to VR, though. On flat displays, you're largely used to games rendering at the exact resolution of the display. This will rarely be true in VR for numerous reasons (eg. scaled down for performance reasons, or scaled even higher to compensate for lens distortions).
Also, VR IMO needs to be at 90hz at least in order to be acceptable, because the motion you experience in VR is a completely different feeling from watching motion on a screen. Most headsets do 90hz or above.
VR Optician. You're welcome.
Cannot strongly enough recommend buying prescription lens attachments over trying to wear glasses within the headset.
Start small. You can always add things later.
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My coworker scratched his Quest 2 lenses with glasses so that's another reason to get the lens attachements. I have the Quest 3 and the new full color pass through is very nice when you want to take a sip of a drink. Also, being able to use it with my PC or Standalone is pretty awesome.
If you are planning on playing physically active games, or fitness, a silicone cover is good to get because you will sweat! If not the cloth one it comes with is perfectly comfortable.
Here is a link to the VR thread where you'll probably get more feedback
https://www.gamerswithjobs.com/node/...
Oh thanks. Tried looking for another thread on VR but didn't see one.
I also hadn't considered the GPU/CPU requirements as you're pushing essentially two screens. But I have to 4070 ti and it looks like that's doable at 120hz for most games and can drop down to 90hz for really demanding games.
This is really like buying in to a whole other type of system.
The search is already bad enough, I can't imagine trying to find something with just the letters VR!
I play Half Life Alyx on a 5700XT and it looks pretty damn good. The VR games tend not to be as graphically demanding so you are more than fine on that front.
Here again, rendering in VR is not a 1:1 correlation with flat screen rendering. Because there's a lot of overlapping area between the viewports for each eye, there are techniques to make it more efficient than rendering a single viewport at that super high combined resolution.
There's also techniques which reduces rendering quality on the periphery of your vision, in the name of preserving compute power to render the center of your view at higher resolution. Which leads into foveated rendering, which pairs this technique with eye tracking, so that the "higher resolution" area is wherever your eyes are pointing.
That pretty much sums it up.
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"The golden shower threw me off." -- garion333