2023 Community Game of the Year

1. Baldur's Gate 3 - This is an all-time favorite RPG experience for me, just a notch or two below Disco Elysium. There is so much depth to the story, decisions you can make, etc. I also really dug the turn-based combat once I got over my hang-ups around it deviating from the 5e rules. I can't wait to go back to this and do an evil run.

2. Cyberpunk 2077 and Phantom Liberty - I initially held off on playing this at launch because I didn't have a great GPU and then due to the poor reception it received. When the recent DLC and 2.0 patch dropped I had just built a new PC and I was ready to play it. It was an amazing experience. I loved it so much I did nearly all the side content, tried multiple ending paths, etc. I just did not want to leave Night City. This ranks up there alongside the Half Life and the Metro series as one of my favorite single player FPSes.

3. Horizon Zero Dawn - I am so glad that Playstation exclusives are coming to PC. This was such a big gorgeous open world game with lots of fun combat. I can't wait to play the sequel.

4. Hi-Fi Rush - This one was a surprise. I was never big on rhythm games but this one hooked me. The silly story and the big cartoony graphics drew me in.

5. Jedi Survivor - Another big fun open world game. Force pushing storm troopers off of cliffs never gets old and the lightsaber combat is the best of any Star Wars game I've played. The rest of the gameplay compared very favorable to the recent Tomb Raider games which I adored.

6. Dave the Diver - This is a game of constant delights. There is always something new to see and do, some new mechanic, etc. And of course the anime-inspired cut scenes are so ridiculous they never grow stale.

7. Yoku's Island Express - This is like a Metroidvania pinball game, and the devs pulled it off perfectly. It was a great game to have at the ready on my Steam Deck.

8. Citizen Sleeper - CS and Norco are both indie titles scratched a dystopian narrative itch for me. They have stuck with me long since I finished playing them

9. Norco

10. Battle Bit Remastered - Battle Bit is the kind of Battlefield game I want to play. If you can get over the big blocky graphics there is great gameplay in there, squad-based infantry combat, fully destructible buildings, planes and tanks and jeeps running over people. It is just a bunch of low-stakes chaos. The proximity voice chat makes for some pretty hilarious moments as well.

(Dis)Honorable Mentions

Diablo 4 - I played a lot of D4, though I never finished the campaign. I think I went on vacation and when I got back I never opened it up again. Maybe my Diablo days are behind me. I mean it is very well-done from what I can tell, and I did have fun while I was playing.

Starfield - I got this on Gamepass and I played maybe 70 or so hours of it, so it wasn't bad, but I just got so bored of it. I never even finished the main storyline. The characters, world, story, gameplay, RPG elements all compare very poorly to BG3 and Cyberpunk. It is all just so painfully bland. Also I spent a ton of time doing ship customization, which is both kind of cool and a pain in the ass, and your ship basically does nothing for you besides space combat. Why bother building a brig when you can't take prisoners? Why make a giant cargo hold room that doesn't store cargo? Why have a medbay? There is no point to having a big fancy ship besides adding more guns to it. You don't hang out there, everything is just fast travel from point A to B. Ugh.

zeroKFE wrote:

Sorry to be a bother, but did you catch my list between Tasty Pudding and Shadout on page 5?
Thanks!

Not a bother but yeah, caught your list. It’s hard to miss. (Incidentally, you folks need to learn to snip stuff out when you quote, just sayin’ ^^)
I tally the votes before I post my reply so it’s happened before that my text response is incomplete. It’s because I’m focusing on the spreadsheet.

Eleima wrote:

(Incidentally, you folks need to learn to snip stuff out when you quote, just sayin’ ^^)

Another suggestion might be to use spoiler tags in the longer posts as well to make it easier to scroll through. Appreciate all the time, effort and creativity some put into their lists though! Love seeing that!

Eleima wrote:
zeroKFE wrote:

Sorry to be a bother, but did you catch my list between Tasty Pudding and Shadout on page 5?
Thanks!

Not a bother but yeah, caught your list. It’s hard to miss. (Incidentally, you folks need to learn to snip stuff out when you quote, just sayin’ ^^)
I tally the votes before I post my reply so it’s happened before that my text response is incomplete. It’s because I’m focusing on the spreadsheet.

Thanks! I figured that might be the case, but thought it might be worth checking just in case.

steinkrug wrote:
Eleima wrote:

(Incidentally, you folks need to learn to snip stuff out when you quote, just sayin’ ^^)

Another suggestion might be to use spoiler tags in the longer posts as well to make it easier to scroll through. Appreciate all the time, effort and creativity some put into their lists though! Love seeing that!

Yeah, every year I actually agonize about that, for whatever it's worth -- but then I find myself dissatisfied with the way it affects the presentation and formatting of my screenshots and I selfishly just post it open. But yeah, definitely NOT a post I ever intend to have someone quote in full.

Eleima wrote:

Ok PHEW, I'm finally caught up. Tallied lists for MulderTPC, Brainsmith, Aaron D., SallyNasty, Rykin, Budo, Higgledy, bbk1980, MrDeVil909, LastSurprise, Rat Boy, Bfgp, Sorbicol, Tasty Pudding, Shadout, Maclintok, frabcus, Forbes, SpacePProtean, ComfortZone, Malkroth, mrtomaytohead, steinkrug, Stele, KozmoOchez, jdzappa (YOUR SHORT LIST AND LONG LIST DO NOT MATCH, I'm ditching GTA5 since you put two number 5s), jontra, kazooka, Baron Of Hell, mrlogical, Forlorn Hope, Redherring, robc, merphle, Kyekye, Mind Elemental, AUs_TBirD, tuffalobuffalo, Blackice. Now have 358 games and 77 gamers total.

Also y'all should really be thanking Staygold, because I amy be tallying the votes but back when I ran this thing, polls would already be closed by now. ;)

GURL YOU'RE A TROOPER SLAY QUEEN

EriktheRed wrote:

6. Dave the Diver - The is a game of constant delights.

This is such a shorter, better review than my soliloquy on DAVE. Perfect.

Whoof, I've only got until tomorrow. I'd better get on this!

My quick top 10:

1. Zelda: Tears of the Kingdom
2. Baldur's Gate 3
3. Magic: The Gathering Arena
4. Dead Cells: Castlevania DLC
5. Marvel's Midnight Suns
6. Cobalt Core
7. Starfield
8. Lego: Fortnite
9. Tina Tina's Wonderlands
10.Walkabout Mini Golf

This was my year of being conflicted; a lot of these games are either from genres I don't normally like or gel with, or on one case, that overcame some specific objection.

1. Baldur's Gate 3 - I'm actually not super happy to have this here. WotC/Hasbro really made me angry last January with their attempt to get rid of the OGL, and while I already had BG3 from early access long before they did that, buying a second copy so my wife and I could play together left me feeling pretty conflicted. None of that changes the fact that Larian made a spectacularly good game, though, and so it is here, having earned its place fair and squre, perhaps more so because it overcame my negative bias for its IP.

2. Octopath Traveler II - I never played the first game and I have never been a particular fan of this specific type of linear-story RPG; I like more choice and consequence and more sandbox elements in my RPG experience. But it sure didn't matter with this one! What a phenomenal story and what an amazing cast of characters. Really fun, polished game experience.

3. Marvel's Midnight Suns - I've tried to go back and do a second playthrough and it just ... doesn't work. Too much talking, and the exploration isn't as much fun once you know where everything is. But that first playthrough was magical, and I really enjoyed the combat system once I got the hang of it.

4. Darkest Dungeon II - I loved the first Darkest Dungeon, and I love the sequel. The overwrought narration, the surprising depth in a 2D strategy game, the Mignola-esque artwork ... it's all just so atmospheric and I love it. The end-run bosses are amazing, too. I'm still in awe at how

Spoiler:

a pair of lungs can also be a dragon.

5. Lords of the Fallen - I am awful at soulslikes, and usually bounce off of even the best ones like Elden Ring, but something got me to push past the first boss in this game (probably the dark fantasy aesthetics, honestly). I'm still nowhere near finishing it, but it's such a gorgeous game to look at, and once you do make it past that first boss, there's lots of stuff you can do even if you do suck.

6 Warhammer 40,000: Rogue Trader I've played up to act 3 and hit a bit of a wall, but I'm sure I'll push past it. I'm not a 40k superfan, but I do like Owlcat's prior work, and I definitely have enjoyed the combat in this game which is scratching the XCOM itch it's so good.

7. Beneath Oressa - I got an early access copy of this in a Humble Bundle, played for a little while, and then put it down until Amanda started talking about it stealing her life on the conference call. It's a really good, deep card battler with an interesting science-fantasy setting and gorgeous art. If you've squeezed all the juice out of games like Slay the Spire and Monster Train, this would be a good one to try next.

8. The Zachtonics Solitaire Collection - It's been a somewhat stressful year, and there's nothing quite as good for mindless decompression gaming as solitaire. Zachtonics has assembled a really nice batch of solitaire variants here and the're great to keep your eyes and hands busy while you listen to music or a podcast.

9. Fights in Tight Spaces - Another really slick, polished card battler with a really unique and clean art style. The Weapon of Choice DLC adds a lot, too.

10. Mythforce - I only have played a little bit of this, but the retro cartoon feel and first-person melee are both really fun. I definitely want to get back to this and play more of it.

One I'm saving for 2024's list:

Last Train Home - I picked this up on launch day and I absolutely love the premise, but thus far, other stuff has held my attention more. I really want to get back to it and finish it, though; and the whole "you have an awesome armored train you're taking on a long, dangerous journey" premise is something I want to include in my tabletop gaming.

I love this thread! Thanks for making this happen again, StayGold and Eleima! Such a great opportunity to browse through all the libraries and review what the year was like in gaming.

I did not play many of the big games this year, including Baldur's Gate 3, although BG3 was my most wanted game for this year but 100+ hour games just don't fit well into my schedule anymore. I also have to admit that it turns everything into a coinflip

I'll save it for retirement in 20 years or so.

Comparing to last year I apparently only played 15 or 16 games eligible for my top ten this year - down from 40. 26 if I count games like Baldur's Gate that I just installed and maybe started 2 or 3 times to take a look.
Still shows that I've spent way less time gaming compared to last year. 

Anyway, here's my top 10:

1. DoDonPachi Blissfull Death Re:incarnation

GOTY for me, even though I'm awful at it. But it is a lot of fun, and you can just throw in a quick round or two after work. Apparently it's also considered by many to be the pinnacle of Cave and I might agree, at least I like it more than Ketsui or Mushihimesama.

2. Gravity Circuit

If you dug Mega Man back in the 8-bit days, you should do yourself a favor and check this one out. It's outstanding, and in contrast to modern games, it doesn't hurt if you take a break from playing it for a couple of weeks.

3. Spider-Man: Miles Morales

Played this in preparation for SM2 (which is another one of the games I only booted up maybe twice so far) and finished it almost in one sitting. I wish more AAA games would fit this size!

4. Quake II Remaster

Played this coop (original campaign) and started playing the new content, and aside from the nostalgia, I think it even holds up today. I didn't even remember it being so challenging in the last third, but maybe I'm just getting old. After playing it I played it again in RTX. Intending to play it again in coop in 2024.

5. Immortals of Aveum

It's a classic single-player FPS with great graphics. Twenty years ago this would have been a must-play for everyone; nowadays, it's very niche but a lot of fun if you miss games like this. Sad that it probably didn't sell well enough to justify more developers making more game like this.

6. Hogwarts Legacy

The only game that I kept getting back to over a couple of months to finish it. And I'm not even a fan of the franchise. But the world is astonishing, and it's fun to keep flying around on your broom.

7. Mario Wonder

It's been probably twenty years since I finished a Mario game, and this one made me do it. It didn't feel like it broke new ground that the Raymans and Celestes haven't broken yet, but it was very entertaining.

8. Horizon Chase 2

The mobile game I kept getting back to. Runs on everything: iPhone, iPad, AppleTV, Macbook. Think Outrun or Lotus Turbo Challenge. Nice break from the more modern racing games like Forza Horizon and Gran Turismo I still play once in a while when I feel like taking the racing wheel for a spin.

9. Pinball M

I like pinball. I like horror. Day one purchase, and since I can't put FX3 and FX on here because I think they did not come out this year, they deserve a spot on the list.

10. Diablo 4

Had fun playing the campaign in coop. Lost interest during season 1. 

Altogether, I guess I enjoyed 2022's games much more than 2023's. Nothing this year came close to a Marvel Midnight Suns or God of War, although I guess DoDonPachi easily beats Final Vendetta in the arcade category. But then again, I didn't really try to get into BG3 or Spider-Man 2.

Short list for easier copy & paste:
1. DoDonPachi Blissfull Death Re:incarnation
2. Gravity Circuit
3. Spider-Man: Miles Morales
4. Quake II Rerelease
5. Immortals of Aveum
6. Hogwarts Legacy
7. Mario Wonder
8. Horizon Chase 2
9. Pinball M
10. Diablo 4

MEATER wrote:

1. DoDonPachi Blissfull Death Re:incarnation
2. Gravity Circuit
9. Pinball M

Two years in a row you've listed games I wasn't aware of, but want to play now. (Last year was Final Vendetta).

Feel free to hit me up when you do that Quake II coop replay if you need another player.

AUs_TBirD wrote:

Two years in a row you've listed games I wasn't aware of, but want to play now. (Last year was Final Vendetta).

Haha, glad to hear it. I'm a sucker for the old arcade style, more straightforward kind of games now that I find less and less time to play and usually rather would read a book or watch a movie or TV show than multiple choice dialogues and cutscenes in a game.

So I'm always looking out for these retro style games (or in the case of DDP ports). And fortunately, many indie developers seem to focus me as their target audience with their shmups, beat'em ups and boomer shooters!

AUs_TBirD wrote:

Feel free to hit me up when you do that Quake II coop replay if you need another player.

Will do!

Whew, this year ended suddenly. Surprise-Covid finally caught my whole family to end 2023 and start 2024. Wasn't it just the beginning of December...? Feels like a gap in time... Still, I respect deadlines. Thanks to Staygold (and Eleima) for their work. I can do my part. Here we go.

Simple list for Staygold:

Spoiler:

1 Tunic
2 God of War (2018)
3 Breath of the Wild
4 The Case of the Golden Idol
5 The Messenger
6 Dave the Diver
7 Octopath Traveler (1)
8 Mario Wonder
9 A Space for the Unbound
10 Patrick's Parabox

Full top 10 list + honorable mentions:

Spoiler:

1 Tunic
I thought I would love this, and it turned out even better than I thought. This is a very special game to me. Theme, gameplay, music, puzzles, more puzzles, puzzles so ridiculous you literally can't datamine them, adorable foxes, meta-narrative, all wrapped in a beautiful presentation. I can't gush enough. I'll admit it's not for everybody, but it is very much for this body.

2 God of War (2018)
A lot has been said previously, so, briefly: I love how Kratos "grew up" and became something beyond a sex-kill-rage-bot. Last I had interacted with him, was in GoW1 and 2, in college. Even then, I struggled connecting with the caricature. This newly realized version feels genuine and reflects on themes I can understand in my real life. Oh and there's still a lot of kill-rage, but for a reason. A must-play, despite being 6 years old now.

3 Breath of the Wild
Again, much has been said already. I bounced off multiple times over the years, and finally stuck it out until it "clicked" for me this time. Then I was off to the Cucco's, completing most everything in the game. It's a world to live in and explore gradually over a stupid amount of time. I have enough complaints (weapon breaking, gameplay gets repetitive after 60+ hours, slippy climbing, poorly tuned beginning challenge) to easily prevent hailing this as my #1 GOAT. But it's still a brilliant achievement that is another must-play. My 10 year old recently started playing BotW and it made me reflective about what it's like to grow up in a world where BotW (and Tears...) exists. I can't even imagine how my little-kid brain would've broken if I'd been given the BotW-Hyrule to explore instead of OG Zelda-Hyrule at around the same age. It makes me wonder what he'll give his kiddos for their first Zeldas...

4 The Case of the Golden Idol
I love a game that makes me feel smart. This is basically a puzzle game that makes me feel like a genius detective for piecing together the smallest details between multiple scenes to figure out crazy scenarios. It gave me the same feeling as The Return of the Obra Dinn, but in a completely different package. The DLC is excellent too. It's so weird and so different and so flipping cool.

5 The Messenger
Played this because Sea of Stars was coming and I wanted to play the "previous" entry in that world. I ended up loving the tight gameplay, very clever writing, gorgeous pixel art, and smart playing with my own expectations at every turn. So much better than I expected.

6 Dave the Diver
Hey, look, I played some 2023 games while actually in 2023! The brilliance of this game is that it just keeps going. Every hour or so, there are new mechanics (and hilarious mini cutscenes) for the entirety of its 30+ hours. It's a ridiculous feat.

7 Octopath Traveler (1)
I finally finished this one! Whew! This has been on my "Ongoing" games for at least a couple years. This popularized the HD-2D art style, made a new and very well tuned battle system, stuffed in 8 mediocre to decent stories, topped with a truly phenomenal soundtrack and so many touches that it's hard to recap quickly. It's not perfect, for sure. The finale could've been much better thought out. But apparently the sequel did everything even better. Looking forward to wrapping that up by 2030...?

8 Mario Wonder
This was good. I mean, it's in my top 10 played for 2023. Heck, I even made time for it in 2023! But ... for some reason I was expecting this to be even better. It started so strong, has stunning animation and detail, and wild Wonder effects packed in each level. Yet I felt a little bored while playing it and rarely thought "oh that's clever" when encountering a level design. 90% of the game was pretty much unmissable, and the Wonder effects even started to feel kinda throwaway midway. It's still a solid #2 best 2D Mario (after World imo... and maybe Mario 3...).

9 A Space for the Unbound
Best pixel-art of the year in a mind-bending story in an under-represented region of the world. Excellent storytelling and themes. There are some tropes used that I personally struggle with (avoiding for spoiler reasons) and a good 1/2 of the game starts feeling tedious back-and-forth quests. But I love the message it is telling and how well it lands the ending that it makes up for those flaws handily.

10 Patrick's Parabox
Sometimes I want a puzzle that breaks my brain. I finished the main puzzles and got to the extra wtf after puzzles, and solved several of them. But I'm not sure I really understand how. The recursive puzzle solving is so out there that it's hard to describe. Yet it is so tactile and malleable that it makes me almost get it. Super cool.

H Cult of the Lamb
Worshipping the devil with your furry friends has never been more fun or charming! I loved this spoopy cult-hit (hah). Combat is the weakest part, and the cult management gets tedious late game, but some great music and ridiculously cute animations kept me coming back to 100% this beaut.

H Spider-Man: Miles Morales
Great experience, with enough minor changes from 2018 that it felt fresh. I loved the streamlined story & progression, and reduction in tedium. It didn't end up hitting as hard as 2018 for me personally (the main conflict felt a little forced imo), but there's a ton I love about this game. And Miles is so likable.

H Tinykin
Love this tight experience. I really liked the personalities of all the bugs you encounter, the music, the platforming feel, the Tinykin abilities, the music, the world design, and that it very much did not outlast its appeal.

H A Short Hike
A beautiful and endearing short experience. No notes.

H Beacon Pines
The presentation, music, art, and moments in the story were excellent. The first two hours in particular totally hooked me, for the presentation, wild story, and promise of how they were structuring the game. But then it kinda didn’t pan out quite as well in the middle and end thirds. Still worth a shout out.

H Jedi: Fallen Order
I started this near release and got bored with the combat and repeat exploration midway. To blast through it, I dropped it to baby mode difficulty and vastly enjoyed the rest. I finally felt like a real Jedi and loved the remaining cinematic moments. It does so much well, and looked and sounded perfect.

"Did Not Finish": Games I haven't quite finished, but played significantly in 2023, just not quite enough to rank yet:

Spoiler:

Chained Echoes
A few hours in. Enjoying it, but still getting lost in all the lore and motivations. Definitely finishing in 2024.

Yakuza 0
Making another effort to get into it. I love the silliness and sincerity of this weird game.

Starfield
Yea, after 1 too many crashes on PC, I decided to let this one bake for another year before getting to it.

"Ongoing": Games I'm continuing to actually play significantly and chip-away-at, but not yet finished enough to get on the list:

Spoiler:

Tears of the Kingdom
I actually put a bunch of hours into this, which was very interesting when I had just finished BotW right before. It's very good, but it'll be at least another year before I find enough time to wrap it.

Returnal
Very slowly chipping away at this one. I'm in the somewhat tedious later game where it feels like grinding to make weapon progress to finally get through the last challenges. Hoping to actually finish in 2024!

Hades
Paused for most of 2023. Keep doing a few runs here and there in 2024... Maybe finish??

"2024 Backlog of Shame": Games that were on my 2023 "Top Priority To Play in 2023" list, but now have shifted/repeated to this shameful list:

Spoiler:

Metroid Dread
I really need to make time for this. I grew up on OG Metroid and Super. This should definitely be my thing.

Chicory: A Colorful Tale
I did boot it this year! And I'm planning on playing with my kiddos! It's gonna happen!

Ratchet & Clank: Rift Apart
I just haven't been in the mood. I played a few hours back near release and liked it.

Guardians of the Galaxy
I did boot this and try it for a few hours! Didn't quite click for me. I think too much superhero fatigue? Still, gonna try again.

Deathloop
Not a typical game for me. Hard to find the right mood for it.

Psychonauts 2
I really meant to get to this. I love OG Psychonauts and have played a few hours.

Neon White
I thought it was going to come to Game Pass and never did. Finally bought it in Steam Winter Sale, so should get to it in 2024.

A Plague Tale: Requiem
I ended up playing Cult of the Lamb as my spooky October game instead of Requiem. Planning on this one for 2024 spookiness.

"2024 Games, Top Priority": And, finally, my games released in 2023 that are my top priority to actually play in 2024:

Spoiler:

Hi-Fi Rush
Heard such good things. Looks fun and energetic and frenetic and ... honestly kind of a lot. Need to be in a high energy mood.

Sea of Stars
Loved The Messenger and this looks extremely like my thing.

Cocoon
Love short tight puzzle experiences.

Chants of Senaar
Apparently evokes similar feeling to Obra Dinn / Golden Idol. Very excited for this one.

El Paso Elsewhere
Heard good things about the mood. Interested to try it.

Dredge
Heard great things. Interested.

Baldur's Gate 3
I played quite a bit of BG1 and BG2 near release, so I was planning on getting to this eventually. Now with the near-universal acclaim, it's crawled up to the top of my to-play list with my wife. She's quite a bit more into D&D than me, so really looking forward to this one.

Sasu's GWJ 2022 Games of the Year List
Sasu's GWJ 2021 Games of the Year List

10. Robocop: Rogue City
IMAGE(https://i.imgur.com/fSEzsYq.jpg)

This shouldn't be as good as it is - especially given that you're playing a walking turret - but somehow they make it work. It helps that it looks phenomenal for a low budget game and the destruction you wreak is exquisite.

9. Turbo Overkill

Kind of the polar opposite to Robocop - you move greased lightning, sliding all over the place and dicing enemies with your chainsaw leg(s). And then you're off on a vehicle segment, pilot a mech, or grapple hook your way across space battle. It's an insane amount of variety for a game with one full-time dev.

8. Sifu
IMAGE(https://i.imgur.com/5NNbeIN.jpg)

The most exhausting game I've played this year. Hard as nails, every session makes me sweat, but it's so satisfying and cinematic when you walk into a room an wreck everything perfectly.

7. Resident Evil 4: Remake
IMAGE(https://cdn.akamai.steamstatic.com/steam/apps/2050650/ss_69810f4cd155912fdfdd21da70181df7d454c874.1920x1080.jpg?t=1701394560)

Remaking RE4 seemed like a very bad idea, but they pulled it off and made a game that's just as good as the original, but with its own flavour.

6. Amnesia: The Bunker
IMAGE(https://i.imgur.com/k3WxOIz.jpg)
A real return to form for the series. It's basically Alien: Isolation in a WWI bunker, and I love every horrible, stress-inducing moment of it.

5. Cyberpunk 2077: Phantom Liberty
IMAGE(https://i.imgur.com/jDQP52c.jpg)

It was also my first time really playing through main game - I petered out after the first act on previous attempts, waiting for patches, there was always some big change coming. But Phantom Liberty is the best of the game distilled into one area. The gigs are more involved, and Dogtown is the best designed district in the game, and the main quest is a pretty crackerjack spy thriller.

4. Lunacid

For my money, the best From Soft homage of the year. (Sorry Lies of P.) Also, some of the best vibes of the year. A dungeon crawling throwback to King's Field, the exploration and soundtrack are impeccable, and it has the weird quirks that makes you feel like there's always another secret around the next corner.

3. Armored Core 6
IMAGE(https://i.imgur.com/suNLuno.jpg)

A.k.a PS2 game of the year. It feels great to play, the scale on display is outstanding, but at its core it's a very stripped down, lean action game, and it's great.

2. Alan Wake 2

Remedy just make me happy. It's so fun to see games at this scale being allowed to be this weird and idiosyncratic.

1. Baldur’s Gate 3
IMAGE(https://i.imgur.com/UsTe5F9.jpg)

What am I gonna do, not stick with Mama K for my number one?

And I finished my last game just under the wire, so now I feel confident to post the whole list with everything here having been beaten.

This was kind of a weird year for gaming. Coming in, there were two blockbuster games that were on that rare list of “day one buys”, and both were candidates for not just my GOTY #1, but being a contender for the 2020s Game of the Decade list. Well, neither of those landed the way I thought they would.

Instead, there were a couple of much smaller games that had been on my pile for awhile that I finally got to, and both of those grabbed me in a way that games with probably an extra zero or two on the end of the budget line didn’t. And they wound up taking the gold and silver instead.

Just the list

Spoiler:

1. Monster Sanctuary
2. 13 Sentinels: Aegis Rim
3. Legend of Zelda; Tears of the Kingdom
4. Fire Emblem: Engage
5. Psychonauts 2
6. Starfield
7. Cold Steel 1
8. Sunset Overdrive
9. Ozymandias
10. Mario Golf: Super Rush

On with the games!

10. Mario Golf: Super Rush

Spoiler:

This as a totally fine filler game. The golf was good but not great, but the different challenges modes were fun to mess around with.

9. Ozymandias

Spoiler:

It’s basically a stripped down 3x game (eXpanding, eXploiting, and eXterminating, but no eXploration since the whole map is visible) with very simple mechanics, but the top line of why it’s cool is that it’s a strategy game where you can actually finish in 30-60 minutes, so beating it in a session is entirely possible. In that way it’s reminiscent of Slipways, but where Slipways was more a logistics puzzle, this is a resource management puzzle.

So the basic gist is this – you use food to buy land around your starting city, which gets you new tiles in different biomes (grassland, rivers, mountains, etc.). These new tiles then give you more money, research, and food. You use the research to make buying tiles cheaper or to make the tiles you have produce more money, research, and food. You use money to get more resources or buy soldiers (more on that in a minute). And you use food to buy new tiles or to build new cities. Everything kind of feeds into everything and the turns are very quick, so making decisions about where you want to expand and when in order to make the most of your resource piles is the name of the game.

The other thing that is interesting is how they have abstracted out combat almost entirely. You can buy soldiers, but you seldom have more than a handful at the end of the game. So instead, the game focuses on power projection – if you are projecting more power into a tile than your enemy is who is defending it, you “conquer” it on the next turn. And you get that power projection by researching better military in different biomes again. So if your border is a lot of plains or desert, you would research more power in for those regions and then your soldiers can project a lot more power. So then the endgame is just a small number of units from each nation running all over the map to attack or defend the weakest points in everyone’s nations.

I love the simplicity of this, and the shortness of it. I’m still the type to beat a game and move on, so traditionally doing replayable strategy games is something that has eluded the way I play games, especially since you can play a 30 hour strategy game but have lost it somewhere about 10 hours before with a wrong decision without realizing it. No such concerns here, with how short each round is. And the game is pretty cheap too. For anyone who wants a short burst strategy game with a lot of the complexity toned down for the sake of ease of play, Ozymadias is worth checking out.

8. Sunset Overdrive

Spoiler:

This is a game that has been on my radar since I saw Giant Bomb do a quick look of it years ago, but never had an Xbox so it just wasn’t going to happen. Well, since it’s on PC and I think it was in a humble choice at some point, I finally got it in my library.

It’s in the same tier as the Just Cause games for dumb, video game fun. I seldom ever fast traveled, since I loved grinding, bouncing, and wall running smoothly all over the map. And the weapons were juicy and satisfying. And the pop punk attitude worked for me. Absolutely adored it, I wanted to keep playing even after the credits rolled so much I went and did the DLC as well.

7. Trails of Cold Steel 1

Spoiler:

This was my sixth (!) game finished in the Legend of Heroes series. It’s kind of hard to review it since it’s a setup game and so we don’t get any satisfying payoffs, and is in fact the first of a quadrology, so there’s a long way to go with this cast in this setting.

The big picture of the story (students traveling all over a military driven empire in turmoil and being introduced to many of the issues running under the surface) is actually a really good excuse for driving the plot, and the world building and sense of place is good like every other game in the series. I’m also impressed how tense moments got for a setup game in this series, and it felt like things routinely went badly for the crew when they stick their noses in the wrong place and got way in over their heads, which was sort of true with the other games but definitely more so here.

It does get hampered by a few flaws, notably that the moment to moment writing feels weak, in the vein of a shounen anime, and there is a lot of informed attributes and telling rather than showing going on with the individual characters. I can suspend my disbelief a bit since it’s animesque, but no people even in an anime would talk about themselves the way these characters do. And the protagonist Rean strikes me as too perfect (everyone likes him! Everyone treats him as a leader for no reason! He fixes all the problems in his class!). I do think the other games handled these aspects better, but it’s been awhile since I've played many of them. The characters also felt a little less interesting than the previous series, but then again this is just the setup game and the payoffs come later, so it’s really hard to have an opinion on it.

Still, if you like the Trails games because of the world building and the sense of place, this is still one of those. No other JRPGs do that anywhere as well as these games do, so even if this just feels kind of okay as far as the standards of the series go, it still feels like a good one overall if you are picking up what this series is putting down.

And the music is great, as is/was/will continue to be true for all Falcom games.

6. Starfield

Spoiler:

It’s a Bethesda game, you know what you're getting into. So if you want to run all over large zones and explore and get new weapons and go up skill trees, it has all those things you want. But the thing it really felt like it was missing was exploration – and that’s kind of the biggest part of these games. You could go explore many of the planets, but there was seldom any reason to, and the sheer volume of loading screens to do anything just was unfortunate. I enjoyed it for what it was when I was playing it, and put a solid 70 hours into the main quest, the faction quests, and a bit of wandering, but I was ready for it to be over by the end and I can’t imagine replaying it for a long time, unlike other games in the Bethesda catalog.

5. Psychonauts 2

Spoiler:

I finally got to play the sequel more than a decade and a half after I played the original cult classic on a borrowed PS2. No one can tell a story about dealing with trauma and inner demons quite like Double Fine, while mixing in unusual visuals and a sharp sense of humor. I was also impressed how they actually made all of the abilities useful in combat so that you aren’t just sticking with the main two or three. The platforming was serviceable, but the creativity of the levels and the story were the selling point.

4. Fire Emblem: Engage

Spoiler:

It’s a fine Fire Emblem game! The prior two games in the series I played was Three Houses (my GOTY when it came out) and Conquest (10th on a list). Three Houses has a great story and character customization and just sort of middling combat, since the levels were so bland. Conquest had the best combat in the series, and an actively atrocious story. Engage is like a happy medium. Probably a step down in combat from Conquest, but a couple of steps above 3H. And the story is serviceable, which puts is a step or two above Conquest but a step below Three Houses. So it’s not the best nor the worst. It’s totally fine! It’s a fun game!

The only real knock is that there are too many systems around tweaking characters and weapons, and too little payoff. Too much busywork on the Somiel that could have been stripped out to focus the game better, but even if that had been changed I can't imagine it being higher or lower on this list.

3. The Legend of Zelda: Tears of the Kingdom

Spoiler:

This is one of the ones that should have been higher, since BOTW was my Game of the Decade. It kept what was great about Breath of the Wild (exploration and wonder! A giant world with lots of interlocking systems and things to do! Little to no handholding!), but tacked a bunch of new stuff (a whole new underground that wasn't all that fun to explore; a fiddly building system that seldom seemed necessary; floating islands that had a lot of repeated ideas) and sort of watered down what was great. Some said it was like DLC for BOTW, and I wanted to reject that early on, but after dropping 70 hours in Tears it’s a bit hard to deny. It didn’t make what was great about the game bad, but it did sort of dilute it a bit for me. But the core game play is still really good, and why it’s still this high on my list. And it had a really cool final boss.

2. 13 Sentiels: Aegis Rim

Spoiler:

I played this one with the JRPG club. It was an absolutely wild ride. It’s 2/3 a visual novel about Japanese teenagers, time travel, aliens, giant robots, and more twists then a pretzel since little is as it appears. And the other 1/3 is a strange real time with pause sort of tower defense combat, where you can strengthen your units with currency unlocked during the visual novel half. The combat is interesting enough to be engaging from the variety of enemies and their specific strengths and weaknesses.

But really, the story alone, and the way it is told across multiple characters and frequently out of order leaving the player to put together the pieces, is the main calling card of the game though, and is worth the price of admission. It’s one of those things that feels like only a video game could pull off and is a great use of the medium. I went from knowing nothing about the developer Vanillaware to putting Unicorn Overlord on my watchlist for 2024.

1. Monster Sanctuary

Spoiler:

I wasn’t expecting this to be my GOTY, but after I played it once, I was already wanting to go back and play it a second time with a challenge mode. And once I did that, I wanted to go back and play it again with a randomizer. I’m said before that I'm typically one and done with most games, but this one kept calling me back to it. It was probably the variety of monsters and the depth of the battle system, and how literally any monster can be perfectly usable based on your strategy, even early game slimes.

The battle system is actually very in-depth, as there are a series of elemental weaknesses and strengths that you have to contend with, but the real thing to wrap your head around is in the series of buffs and debuffs that you and your opponents are engaging with in the common 3v3 battles. There is a lot of options in how you build your team, not just with what monsters you choose but also how you build them, since they all have 3-4 skill trees that you can choose new attacks or abilities from. It really encourages you to engage with these systems and find monster that work well together, and I think it would be difficult to beat the game in a casual playthrough if you are not engaging with the systems (just doing straight damage doesn’t seem like it would overcome a number of enemies that you run into). The highlight of the battle system is probably the 6v6 battles you have against other monster tamers, where the difficulty is bumped up and your team composition and cohesion is tested. The platforming is probably the weakest part of the game, but it’s capable enough to not detract from the whole.

I really wish the Pokemon series would take seriously the quality of life features and built-in challenge modes that other monster collectors are out here doing. But in the meantime, I was reminded that the genre has plenty of interesting ideas out there. And that’s why it’s my GOTY.

Just the quick list:

4. Astral Ascent
3. Octopath Traveler 2
2. Super Mario Bros Wonder
1. Tears of the Kingdom

Oops disregard the former list. Forgot the rules here are different than elsewhere. Revised list...

10. Dorfromantik
9.Pikmin 4
8. Sea of Stars
7. Powerwash Simulator
6. Brotato
5. Astral Ascent (would tie for 4th if I could)
4. Rogue Legacy 2 (only edges out on 4th because I've been able to see it through to the end)
3. Octopath Traveler 2
2. Super Mario Bros Wonder
1. Tears of the Kingdom

Waited to the last second just to make sure I felt confident in my choices.

Quick list

Spoiler:

10. Supraland
9. Darksiders III
8. Star Wars Jedi: Fallen Order
7. Steelrising
6. WH40K: Inquisitor - Martyr
5. Death Stranding
4. Starfield
3. Final Fantasy XVI
2. Dragon's Dogma
1. Prey

Slightly longer thoughts

Spoiler:

10. Supraland
This was a delightful 3D metroidvania set within a child's imagination. There's tons to explore, the vibe is nearly always cheerful, and it's a surprisingly meaty game. I came nowhere close to getting 100% before finishing the story, but you could spend several dozen hours squeezing all the juice this game has to offer. There are follow-ups, and when the mood strikes I'll definitely look forward to trying them out.

9. Darksiders III
I've always enjoyed the Darksiders series. I just wait a weirdly long time before playing each entry. This one is a short but sweet mix of souls-like combat and metroidvania exploration. Don't be scared by that description of the combat, though. This game takes the rough framework and gives its own spin to nearly every aspect of combat. If nothing else, it has difficulty settings! I recall the reviews of this game feeling relatively negative at the time, but this is the perfect example of a solid 7/10 game. The art style is fun, the story ridiculous comic book trash (I mean that lovingly), and it wraps up just when it's starting to wear out its welcome.

8. Star Wars Jedi: Fallen Order
Yet another souls-like metroidvania! For a studio's first crack at this genre, they did an excellent job. The exploration is satisfying, and I had a lot of fun with the combat. I had heard several people over the years say they turned the difficulty down by the end, but I finished the game on the default setting and had a great time. It helped, of course, that I enjoyed the exploration so much that I made sure to get every power upgrade possible before tackling the final boss. But it's a great puzzle action game, a pretty good Star Wars story, and I'm very much looking forward to playing the sequel one day.

7. Steelrising
And... another souls-like with metroidvania elements. I really didn't realize this was a theme this year until writing this list. This one is the closest to the traditional souls-like experience, with tough combat, a focus on exploration and unlocking shortcuts, and needing to make peace with the fact that you will die a lot. In some ways it's the easiest traditional souls-like I've played, though. The bosses, weirdly, are all pushovers. But I loved this game's unique French Revolution setting. There are roughly three ways to specialize your character's combat prowess, and I went with the route that made it play closest to Bloodborne. Dodges and quick parries were super satisfying to pull off. You can also go with a more traditional tanky build, or go wild with elemental damage effects. I can see myself replaying this in the future.

6. Warhammer 40K: Inquisitor - Martyr
After getting this on a ridiculous sale, this scratched the Diablo/ARPG itch for me this year. The combat is incredibly satisfying, and the mission-based structure made for a very addictive loop of doing a mission, upgrading your gear and abilities, and repeating endlessly. The story is typical WH40K silliness, but I was at least always interested in seeing what would happen next. Once I finished the campaign the endgame didn't really hold my attention long, but that's typical for this genre. I will absolutely be playing again in the future with another class, and the best thing is there are so many things that apply account-wide once unlocked with one character, so i'll very quickly be able to get into the carnage again.

5. Death Stranding
What a demanding, unique, bizarre, compelling game. I love the mix of bizarre story and open world gameplay with really dense mechanics permeating every part of the experience. It's a game where the open world is something you pay attention to every minute of play, rather than just being a pointless container for repeated activities spread across the map. I love that completing deliveries, your main activity throughout the game, makes a material impact on the world. You really feel like you're slightly but significantly rebuilding the world after the apocalypse. Honestly, I probably won't play this again. But I'm very happy I made time for it this year, and I look forward to what's next from Hideo Kojima.

4. Starfield
If you expected something different from a Bethesda game, I don't know what to tell you. That said, this will likely not be a game that ranks among their classics. Despite that, I thoroughly enjoyed my 120ish hours with the game. Exploring the various factions, cities, and hubs was as fun as it ever is in these games. The writing was hit or miss, but the highs were pretty high. A lot of my complaints will likely fade from memory as time goes on, and I'll look back fondly on the UC Vanguard quest line, or my time as a corporate espionage agent in space. There's more here that will stick out in my memory compared to Fallout 4, that's for sure.

3. Final Fantasy XVI
Final Fantasy fans are eating so well lately. This game is full of bombast, spectacle, and a combat system I really fell in love with. While I have some quibbles with the storytelling and RPG mechanics, my biggest complaint is the game eaves me wanting more from the world and these characters. The music is incredible, the boss fights were a joy to figure out, and I'm still thinking about the fate of everyone at the end of the story. If you like Final Fantasy, just play this.

2. Dragon's Dogma
Like Death Stranding, this is a demanding, stressful, but incredibly rewarding game. You'll likely have a few google tabs open as you try to understand how this game works. But what a deep RPG. The focus here is on your character, the pawn you create to accompany you, and the pawns you hire to fill out your party. Playing with the different vocations (classes) never gets old, and you slowly settle into a play style that works for you. The world is dangerous, the dungeons lethal, and chances are high you will encounter more than your fair share of bullshit deaths. But if you stick with it, you satisfyingly gain mastery over this world. There is a story, and it goes to some rather bonkers places if you push through to the true endings. But this is a mechanics-focused RPG first and foremost. Few games thrive on chaos or are as rewarding as this one.

1. Prey
I realize now just how many absurdly stressful and demanding, yet extremely rewarding games I played this year. Prey is a game where you never feel safe, despite how powerful you become by the end. It's not overtly a horror game, but some of the jump scares (which were not scripted) caused me to yelp out loud. Similar to Death Stranding and Dragon's Dogma, the true progression is in gaining mastery over this sprawling space station, both inside and out. It's a true space game, and the way you explore each section of the station reminds me of BioShock. But unlike BioShock, you will backtrack several times through areas you've already been. This never felt like a chore, because you can take what you learned your first time through to more safely and efficiently move through the space. Additionally, you're very likely to discover other paths or rewards you missed your first time through. Developing your character is extremely satisfying, and you can really tailor the game to your preferred playstyle. What puts it over Dragon's Dogma is an excellent story full of sci-fi goodness, and wonderful worldbuilding that infuses the entire experience. This was my last game of 2023, and it fully earned its place at the top of my list.

Alien Love Gardener wrote:

10. Robocop: Rogue City
9. Turbo Overkill
8. Sifu
7. Resident Evil 4: Remake
6. Amnesia: The Bunker
5. Cyberpunk 2077: Phantom Liberty
4. Lunacid
3. Armored Core 6
1. Baldur’s Gate 3

Wow, your list is basically my pile of shame for 2024

A good gaming year made very good by a game I started in December & have been drawn back to every time I turn on the PS5. I've enjoyed my time with my top 10 this year.

Outside of gaming I lost my dear old granny back in September, she was 90 when she passed away. The one gaming memory that I associate with her was when I was playing the remaster of Final Fantasy 12 (I lived with her at the time). The title screen comes up, the music kicks in, I had the volume up a good bit, she obviously hears the music comes into my room & says "what's that son?" I tell her the name of the game & she says "that music is really good". That little interaction has always stuck with me. She was an amazing woman.

Without further ado here's my top ten games of 2023!

Number 10
Super Mario Wonder

IMAGE(https://i.postimg.cc/fLp4g2WQ/71d-JVe-TWv-PL-AC-UF1000-1000-QL80.jpg)

I should love this game but I only like it, sometimes a lot, sometimes only just enough.

The change to the animations is what really attracted me in the first place, Mario grabbing his hat going through a pipe, the expression on his face as he's jumping or doing countless other things, it's glorious.

The wonder seeds changing a level the way they do is very creative. It really can throw something completely different at you, even change your perspective. The badges change up the game more than the actual power ups like Elephant or the one were you shoot out bubbles that trap small enemies inside them.

Mario Wonder it's very well designed but I can't put my finger on why I don't like it more. Is it they change things up so often that it doesn't really feel as cohesive as it could be I'm not sure.

I feel like I've given this a decent shot but at the same time I don't feel like I've truly given this it's due. I've a lot more of the game to go, I need to go back & play through some of the those crazy looking scenarios that were in the trailer.

Number 9
Blasphemous 2

IMAGE(https://i.postimg.cc/fTxLmX5R/large.jpg)

A nice surprise, another Metroidvania in the bag for 2023! Blasphemous 2 has grotesque beings, solid gameplay, an alluring art style that is laced heavily in religion with its churches, chapels, worshipers & symbols a major theme of the game

The 3 weapons of the game being linked into accessing different areas based on their own unique abilities was a good touch. The bosses are very well thought out, challenging, multiple phases, visually they are something else, think religious left field horror in their design.

My biggest ding is the design of the areas themselves, it feels less organic, more gamey with placement of platforms, the structure of the levels & how it flows going through them. Its not always the case but it feels a touch repetitive because of it. Still I've enjoyed my time with Blasphemous 2 in 2023.

Number 8
Vampire Survivors

IMAGE(https://i.postimg.cc/T1dk0ngv/Vampire-Survivors-Foscari1-bb1f884845bfd51e19bd.png)

A game I thought that looked atrocious in it's visuals but everybody was raving about the addictive gameplay loop. I tried it at a friend's house & was immediately hooked into the auto attack, layering up skills as you level up gameplay.

When you are firing on all cylinders in VS it's a sight to behold, you literally have attacks going off all over the place. You feel indestructible. It does get a tad boring at this point though, you've so much killing power that nothing can touch you until that grim reaper comes, takes you out & you complete the level.

It's very basic in its design of the maps but the gameplay is so fun that you'll be playing one more game again & again.

I think there's a new sub genre here & if someone can flesh the design out, add a little bit more player agency, they could be onto something truly special.

Number 7
Cocoon

IMAGE(https://i.postimg.cc/YS8LggrW/thumb.jpg)

A puzzle game where Orbs are worlds that can be carried around, set down & jumped into, whilst your in a completely different world. The puzzles themselves are well thought out for the most part, its a clever game with stunning architecture on a consistent basis. The orbs all have different properties that are best finding out for yourself.

The boss fights are visually something else, not too challenging but you appreciate the craft that has went into designing them.

The sound design is perhaps the best of the year, the alien architecture is so stark, the feeling of actually pressing levers or opening doors is better than it has any right to feel.

The only reason this isn't much higher is there's nothing on the level of Inside (some of the devs previous game) with the puzzles, they are smart, thoughtful but rarely are you blown away.

Number 6
Marvels Spiderman 2

IMAGE(https://i.postimg.cc/ZK1Qtvhp/Marvels-Spider-Man-2-Web-Wings-scaled.jpg)

I was fairly hyped over Spiderman 2 coming to PS5, I thought it would be getting a major upgrade over the previous two titles that would blow them out of the water with the building blocks already in place plus the focus on it being PS5 only. I think in some ways it really impressed me but it ultimately felt a really polished, better looking version of the last two games.

The high points, the speed of traversal is immense, the added manual swinging puts you even more in control when you take the assist down to 0 in the options. The web wings add serious speed & are extremely fun to use. The instantaneous fast travel or switching between Miles & Peter is just something else. There are some great set piece style missions littered throughout the campaign.

I really enjoyed the story up until Peter

Spoiler:

gets the Venom suit off Harry

then it's not as enjoyable. I do really dig Miles as a character though, he's definitely the best thing about the game. They did a decent job with Kraven but he never truly felt that huge threat that was put across in the first trailer. The late game stuff had some really cool moments but it still didn't land as hard as the Doc Ock stuff from Spiderman 2018. The final encounter of the game is kick ass though, what a crazy amount of tech chops that thing is.

The side missions are all pretty fun if not super engaging. The combat is more fleshed out with the new venom powers but I still did get that burn out feeling about 60-70% into the game. I think reusing the same map really amplified that. I know there are a couple of big new areas but they are never really utilized properly.

The stealth sections with MJ were so bland with how bad the placement of enemies were. They were literally placed to be easily snuck up behind & knocked out, there was no challenge, no tactics needed at all. I also felt this but to a far lesser degree with some of the missions with Peter & Miles. You'd enter a big warehouse & the enemies are just too conveniently placed to get stealth takedowns.

I just feel Insomniac played it safe. I want them to be bold, take risks & really switch things up for Spiderman 3. Very good game overall but just not GOTY material for me. I hope that changes with Wolverine.

Number 5
Sea Of Stars

IMAGE(https://i.postimg.cc/rppZ51G6/F2-IO9n-DWc-AEiq1-I-jpg-large.jpg)

I was initially really hot on the Sea Of Stars demo, was in for the full game on Day one. I played about 7 hours & wasn't quite feeling the pull to drive forward in the story like that demo had me feeling. I put the game down for a couple of months then came back. The story started to go places, the locations get even better, some of the puzzles are creative & break up the combat encounters.

I'm a stickler for timed button press attacks in turn based RPG's, Squall's Gunblade in Final Fantasy VIII was the first time I really remember doing that & have adored it ever since. Sea Of Stars has this with every character, its that little bit of extra engagement & skill the game needs. Timing those button presses to attack or defend is simply satisfying.

The music in the game is also killer, restricting themselves to the synth 16 bit sounds of the games it was inspired by. The little piece of music when you rest is just glorious.

I'm still only about a third of the way through but Sea Of Stars is charming as hell. All those little climbing, swimming, balancing animations add so much flair & an extra layer to exploration, I think those were a really smart addition. Such a great journey so far.

Number 4
Diablo 4

IMAGE(https://i.postimg.cc/pXqrXjZh/miscgameplay-ghouls-dd-001-png-jpgcopy-0.jpg)

I wanted a return to the art style of Diablo 2, I wanted visceral gameplay that was addictive, skills that were a visual treat, a dark, grimey world that was stunning to look at & quest givers that give that bit of extra place to the world.

I got all that & was very happy with my time with Diablo 4. It's a bit too by the book in terms of it's structure, the level scaling of enemies meant you couldn't go back to the starting area & just wreck crowds of monsters. I spread my time across 3 characters, doing the same dungeons multiple times in those starting areas so I've a lot of the game still to play.

In the time I have spent each class is unique to play, the choices from the huge skill tree invite you to try different combinations. This is incentivised even further when weapons add a point or two to certain skills. I'm a sucker for blitzing through enemies & feeling powerful, skills popping off & monsters limbs for that matter too. It's a bloodbath in the best possible way.

I've really enjoyed playing with Higgledy & our skills syncing up, his Barb pulling enemies into my poison trap, or one of his skills that draws aggro towards him & away from me. It's loads of fun. I'll definitely be playing more in the coming months.

Number 3
Grime - Tinge Of Terror

IMAGE(https://i.postimg.cc/xTkhcDGv/GRIME-Cedit-Clover-Bite-2-2000x1270.jpg)

Time to step things up. Just for reference my top 3 are way ahead of the rest of my top 10.

A browse of PS Plus Extra in December brought up a contender for the upper echelons of my GOTY list. A slow prodding, hard hitting Souls like Metroidvania (it's becoming a running joke how much these games show up on my GOTY lists) that has a sprawling map filled with secrets & rock hard bosses to overcome.

Grime feels like a game that wants you to go explore its fascinating world at your own leisure. There's very little hand holding here bar a few tutorials at the start explaining its unique mechanics.

You play as a sort of creature that is a vessel with a black hole as a head. The devs have built one of the major mechanics of the game around this - called absorb. You can press R1 at just the right time to parry or absorb & deflect back enemy attacks via this black hole sitting atop your body. You can destroy enemies with it & get traits which are anything from doing 20% more damage to an enemy's back to healing a small percentage of your health every time you get the parrying window right. There is even a trait that gives you the ability to walk slowly which I thought would be useless until it wasn't

So this absorb ability can be used to throw projectiles like spears back at enemies or against bosses you can take good chunks of health off them. It genuinely is rewarding when you start to nail the timing for the different enemy creatures within any area.

The currency, much like 'Souls' in a From Software game is called Mass. The great thing about Grime is you don't lose them upon death so you go back to the last Surrogate (bonfire) & usually they are placed very close to the boss encounters which makes dying a lot less punishing.

The other cool mechanic Grime has is 'Ardor' points. These points are gained by using absorb (parrying) when enemies attack. Basically the more Ardor points you earn the more currency (mass) you will get off each enemy. Though if you get hit you get Ardor points taken off you.

The world in Grime feels huge, there are massive areas absolutely buried in the depths of the games sprawling map. It has an almost Celeste type quality where new areas bring about fresh mechanics or traversal puzzles. One such is in Carven Palace where one of the abilities you get essentially can manoeuvre platforms (that you need to ride on) around parts of the palace complete with obstacles or hazards in the way.

There are hidden rooms & secret locations all over the place. There's a location called the Nerveroot which is a monstrosity of a place deep underground. There are huge monsters tentacles in the background, there are threads all over the place that are what you'd imagine nerves to look like. It's very creepy. One of the hidden rooms here took a good amount of skill to get into. I'll explain.

You get a boost ability which turns you into a small mass that can pass through tiny gaps. I see a tiny gap, boost into it, immediately start free falling, I fall to the bottom smash into pieces, lose a chunk of health & respawn right outside the gap. I noticed on the way down there was another tiny gap but you have to time it perfectly as your falling so quickly. I try 3-4 more times before I get it but there's another tunnel where I free fall & again have to time the boost to perfection. I eventually get it with a sliver of health left & am rewarded with an item.

When playing Grime it really feels like your going on a journey in a weird world. There are rock characters in the Unformed Desert who are doing art class & painting on stones in the background. There are mishaped rock characters that are in awe of your perfect shape. When you get to the world pillar you see tons of servants in the background all doing their own thing. You can run into bosses who will only fight you if you hit them.

The lore of the world is very well written, the dialogue of characters is top notch too. The music is on the money for adding to the atmosphere of each area. It can be ominous tones or subtle & sparse depending on where you are.

There are tons of weapons from twin bow axes to a lance like needle. Each with their own damage & speed ratings. There's a stamina bar (force) so that you can't spam attacks or boost endlessly. It's just a supremely crafted game.

I'm about 20 hours in & it feels like there's still quite a bit to go but I've been playing this non stop over the last few weeks. Easily jumped into my top 3 in 2023, it was neck & neck with my runner up for GOTY.

Number 2
Teslagrad 2

IMAGE(https://i.postimg.cc/d1f1jch2/screenshot-06-jpg.webp)

This is easily the most overlooked game this year, I don't think I've seen a single person that has played it on any gaming podcast I've listened to or on this very forum. A superb 2D puzzle platformer with bags of creativity owing to it's environmental puzzles with magnets taking centre stage, as well as brilliant environmental storytelling.

I do love a simple premise, you play a young girl called Lumina who's airship crashes in a harsh, remote land to the north called Wyrmheim. You are then pursed by Vikings across this land, using your electromagnetic powers to solve puzzles, defeat bosses & get yourself home.

This is another Metroidvania but it feels wholly different because of the Scandinavian setting & the physics based gameplay. The creativity on show is so impressive across this journey & one of the abilities Lumina gets along the way is the most kickass, fun thing to use in recent memory. I don't want to spoil it because it completely changes how you play when you get it.

The criminal thing about Teslagrad 2 is that it's over in 4 or 5 hours, it's far too short & because it's so good, you feel like your accustomed to the abilities & want the journey to continue. Even saying that this game has stayed with me all year. I'd love for more people to play this, the visuals & sound design deserve a special mention too, outstanding.

Number 1
Rogue Legacy 2

IMAGE(https://i.postimg.cc/N0QTFX9W/006.jpg)

By far & away my GOTY 2023, Rogue Legacy 2 is a Rogue Lite that has an exceptional gameplay loop with controls that are honed to perfection, a stunning cartoon art style, a progression system that stirs your gaming appetite into having "one more run". The kicker - I didn't like the first game at all back in the day.

It was the website Push Square who put me on notice with it's 9/10 review that prompted me to give the game a go. The good thing was RL2 was on PS Plus Extra so I downloaded the game & it wasn't long before I could see what all the fuss was about.

It's hard to nail down the secret sauce of this game past the outstanding Hollow Knight style impeccable controls, it's eye catching art style that is a world away from the original & it's alluring Dead Cells (but much better) like level design. If I had to put my finger on it I would say the variety across the board at a really high level of quality is just unbelievable.

The amount of different character classes - each a heir to the last - is stupidly impressive. Their class weapons all feel wholly unique. A Dragon Lancer has a Lance that drives you forward like a witch on a broomstick towards enemies. A Chef has a pan that not only smacks foes around the head but actively send their projectiles back in their direction.

My favourite class the Ronan has a Katana that attacks in four diagonal directions, the attacks can go through walls, once mastered it's devastating. Your jumping into the air & hitting enemies that would normally be out of reach, mastering the distance you need to be before your blade strikes.

This brings me onto critical hits, the higher damage attacks that have specific requirements. The katana you need to hit an enemy with the very end of your blade. The rangers bow see's you having to time the release of your arrow to correlate with a visual cue. The assassin's dual blades always critical at the end of a 3 hit combo. There are other weapons that require a dash attack, it's mostly very skill based & to see those yellow numbers pop up is very satisfying.

There are special 'fabled' weapons that can be found within the game, A Thor like hammer that can be thrown into walls, pulses out thunder to damage anyone nearby. It can then be recalled with a button press, if it hits any enemies on its path back towards you it deals even higher damage. The devs have went so into the details with the weapons.

There's even a surf board that essentially lets you surf across the ground/terrain driving into enemies, as long as you don't get hit you can keep surfing. It's such a neat way to traverse & if you do it long enough there's a cool little music track that starts playing. The other fabled weapons are just as insane & interesting to use.

The personality traits that accompany a lot of the characters are back from the first game. On the character selection before you begin a run a lot of the more negative traits (like no invincibility window or meat hurts you instead of healing) come with a higher percentage gold boost, which can can go from 10 gold per enemy defeated to multiple times that.

There are other traits like 'colorblind' (the world is colorless) or 'clumsy' (everything you touch breaks) one of the best to get is 'compulsive horder' (all relics are twin relics when possible).

Which brings me onto relics. These relics found throughout the world can buff your character in unexpected ways. 'Hermes Boots' let's you walk on static spikes without getting damaged, 'Nerdy Glasses' remove all visual impairments (like Colorblind), 'Serquets Stinger' adds poison damage over time to each attack. The full list of relics are so creative & getting certain combos can really turn a run on its head in a positive way.

The relics all stack but you can only acquire so many as each relic costs a percentage of resolve, it's a brilliant system because of the way it eventually negatively interacts with your health pool.

You start with around 240% resolve & each relic can take anything from 10%-100% from that pool, dependent on the rarity. Once your character's resolve gets below 100% it takes the equivalent percentage off your health. So if you start on 1000 health, your resolve gets to 50% you'll be down to 500. It really creates some tough choices when you're already below 100% resolve & you get to a room that has a really useful relic but your health will plummet if you take it.

The real hook alongside the majestic gameplay is the manor you build up with the gold acquired from each run. Each part of the manor can permanently buff different stats like strength, dexterity, increase your health, allow you to get a higher percentage of gold on each run, increase the number of heirs to select at the start of each run, you can unlock new characters etc

You feel yourself getting more powerful as you build the manor up, enemies start to go down quicker, you can take more hits, there are more ways to heal. It's compelling just to keep this going as you progress further into the 6 different biomes, all rated on a risk scale from 1 star (easiest) to 5 star (toughest).

The biomes themselves are visually stunning, the starting area Citadel Argartha is castle style area, you have the snowy compact Kerguelen Plains, the magic filled Stygian Study, they all have their unique traits & enemies. There are traps, puzzles, secrets that are hidden by subtle cracks in the walls/floors that only using your magic abilities can gain entry to.

The bosses are fantastic, very Souls like in their difficulty but once mastered & when you get enough stats upgraded they can be conquered no problem.

Did I mention Rogue Legacy 2 is also a Metroidvania, you can get 'Heirlooms' that assist you even further on your journey. Discovering these for yourself is always the best way.

Another thing I love is how interactive the environmental furniture is in the background you can destroy bookcases, barrels, lanterns & they all have a chance of containing gold. It's such a small thing but it really makes the levels feel more alive.

I feel like I've just described the game but I can't put across how compelling RL2 has been for me in 2023, 178 hours played, on new game +5, countless other games left by the wayside (Final Fantasy 16 & Armored Core 6 to name a couple) because I enjoy this gameplay loop & world so much. It excels in everything - platforming, combat, interesting choices, diversity of classes, awe inspiring bosses, feeling of progression - even the story when you look into all the pieces of lore is very cleverly put together.

The only ding against it is eventually the gold cost for upgrades to the manor start to become stupidly high where it really slows down how quick your building up your stats. Still this doesn't happen for a long enough time, at the start you'll be upgrading the manor left & right.

I know I didn't play Baldur's Gate 3 this year, didn't try Alan Wake 2 & bounced of Zelda Tears Of The Kingdom a bit, still I'd be amazed if any of them caught my attention like RL2. Elden Ring blew away the competition in 2022 & in 2023 RL2 has done the same. 

Quick list

Spoiler:

10. Super Mario Wonder
9. Blasphemous 2
8. Vampire Survivors
7. Cocoon
6. Marvels Spiderman 2
5. Sea Of Stars
4. Diablo 4
3. Grime Tinge Of Terror
2. Teslagrad 2
1. Rogue Legacy 2

Budo wrote:

GURL YOU'RE A TROOPER SLAY QUEEN

:') I APPRECIATE YOU SO MUCH <3

Lists have been tallied for EriktheRed, Mr Eko, Timespike, MEATER, Sasu, Alien Love Gardener, Sundown, Antichulius, beanman101283, and Spikeout.

If my math is right, you've got less than an hour left, folks!

Whoops, looks like I can just get this in under the wire. Here's my top 10; for me this was basically the year of the PSVR 2 launch, so these are very much going to be games that a minority have played, and many were actually released previously on other platforms.

1. Vampire: The Masquerade - Justice
Probably my favorite game series of all time is the Dishonored series, and this is an unabashed Dishonored-alike, but in VR! Clearly made by a small team, and I’m afraid it’s one of the buggier games I’ve played (with the caveat that Sony VR cert is notoriously - and frustratingly, for devs - strict, so a buggy PSVR 2 game is probably far less buggy than one on other platforms), but unlike the majority of VR games, this is a full-fledged game, with a decent story, good writing, good voice acting, levels that afford many different approaches, and a skill tree that provides a variety of gameplay choices. This was the VR game I didn’t realize I needed, and I loved the experience. I’m definitely first in line for a sequel (which is hinted at in the final scene), but I hope Fast Travel Games fixes the still-outstanding bugs in the PSVR 2 version first so other players can enjoy it even more than I did (which would be a lot).

2. The Invisible Hours
Prior to the launch of the PSVR 2, I swept through my backlog of PSVR 1 games that I’d either not played or played and then got distracted by the New Shiny®. This was in the latter category, and I’m so glad I went back to it. The Invisible Hours is essentially a murder-mystery play in VR, featuring Nikola Tesla, Thomas Edison, Sarah Bernhardt, and a number of other characters. You’re essentially a ghost who can watch but not interact, and you can rewind and fast-forward time, which allows you to follow individual characters as they talk, conspire, gossip, meet up and wander the island estate the game’s set in. The writing’s remarkably good, and the performances are up the the writing. I found the whole thing to be a really gripping experience, and cunningly designed in how they keep you from finding out the story of the inciting incident until the very end. I played this early in the year and immediately knew it would be one of my top games of 2023.

3. The Game Which Shall Not Be Named (but you can probably figure it out)
My memory is discussion of this game has been…discouraged…due to the author of the books it is based on’s jackassery. Totally get that, and I've certainly not posted about this in Games You've Just Finished because of that. For my own part, I debated whether it was worth playing for quite some time, but wound up picking up a used copy at a steep discount, figuring that kept any of my money from going to royalties. In an ideal world, we’d be able to pay the developers and not the original author, because wow the world-building in this game is incredible! The main area it’s set in is incredibly, magically alive, full of thousands of tiny captivating details. I don’t even like the books the games based on, or the movies the game cribs its visual style from, but I had a tremendous amount of fun spending many hours in this world.

4. Red Matter 2
This is a case study in how VR can really elevate a game. Both it and its prequel are good-but-not-great adventure games, but being able to really be in their worlds in VR is astonishing. And it’s an incredible technical showcase for the PSVR 2 - easily the most detailed, graphically gobsmacking thing I’ve seen on the platform, with great physical interactions made better by the controller and headset’s haptics, and good sound design. And the icing on the cake is the developers remastered the first game for PSVR 2, which looked great on the PSVR 1 but takes a huge leap up when played on its successor.

5. Moss Book 2
Moss was easily one of my favorite games on PSVR 1, a charming, delightful platform/combat/puzzler with animation that brilliantly conveys character. I’d held off on picking up the sequel for the PSVR 1, so that I could buy it on PSVR 2 along with the upgraded version of the original. Both look and run fantastically on PSVR 2, and the sequel basically doubles down and expands everything that made the first so good. I gather Polyarc is currently working on a multiplayer game, which I have no interest in at all, but if they come back to the series for a Moss 3 I’ll be delighted to hand over a fistful of cash.

6. Horizon: Call Of The Mountain
This is the headliner launch game for PSVR 2, and it’s a stunner, with vast draw distances that elicit gasps. Sadly, a lot of people were disappointed with it, because they expected Horizon-but-in-VR, and it’s not that: it’s a mountain climbing game, punctuated with puzzles and occasional combat arenas. Which as far as I was concerned was fantastic - I loved the first Horizon game, but hated the bloated, overstuffed sequel, so I was delighted to have a different type of game in the same universe. I had a ball with the climbing, the collectible hunting, the archery, the puzzles, the spectacular vistas, the stomach-dropping leaps across chasms, and I tolerated the occasional bits of forced combat so that I could get on with the rest of the game.

7. Kena: Bridge Of Spirits
A fun throwback to the era of character action platformers, but with visuals and animation (from a new studio whose previous work has been in commercial animation) that’s state of the art. There’s nothing terribly deep here, but it’s a fun and gorgeous ride. When it started getting positive reviews I’d earmarked it as something to pick up on sale, and in fact wound up playing it via PS+, which certainly justified the cost of the subscription that month (an increasing rarity, I’m afraid).

8. The Quarry
Supermassive games are I’m afraid a guilty pleasure of mine. None of them has really been as good as the first one, Until Dawn, but I still enjoy their story-driven choose-your-own adventure cheesefests. This one is clearly trying to recapture the vibes of Until Dawn, with a similar teens-at-camp vibe, but my suspicion is that some of the people who did that first one left and they’ve never been able to get similarly talented creatives to helm the subsequent games. I would put this one in the middle of the pack - better than Man of Medan and Little Hope, not as good as House of Ashes.

And, while I'm at it, some games that I think are notable, but honestly get struck from my list of "Top Games" because...well, in the end I didn't really enjoy them. They don't count, but I just had to get it off my chest.

Ghostwire Tokyo
Here we start getting into “I should learn to quit sooner” territory. When the initial trailers for this game came out, it looked gorgeous and strange, an urban surreal horror rooted in Japanese folklore. Once the game came out, though, reviews were pretty unanimous that it was frustratingly dull. But when it showed up on PS+, I wanted to give it a try for myself. Reviews were right - many of this game’s elements could make for a better game, but as it is it’s just a string of tedious grind fetch quests with some interesting visuals. According to my PS5’s stats I only spent 27 hours playing this, but honestly it feels like I wasted 80 hours of my life that could have been better spent almost anywhere else.

Cyberpunk 2077
Picked this up for $5 at the nadir of its reputation, and sat on it for two years. By the time I booted it up, it actually ran pretty well on the PS5, and the world of Night City is really impressive. As a game - it’s not really for me. I always prefer to play stealthily, with minimal violence, and that’s clearly not a place the designers have their heart in. I managed to cobble together a certain amount of stealth and remote-takeout tactics, and spent quite a bit of time wandering around the world of the game taking out gang hideouts, amassing credits via a vendor exploit (which seems like something someone in that world would do), until the Liberty City update removed all the upgrades and skills I’d acquired and seemed to nerf what little of the stealth techniques I’d figured out, at which point I quit and uninstalled the game. If CD Project Red were to make a Deus Ex game in this universe I’d be all over it, but in the end this game and I weren’t a great fit. Still…a bargain at $5!

Gran Turismo 7
This is one of the generally-acclaimed gems of the PSVR 2 library - the full Gran Turismo 7, with all races playable in VR! I’d never actually played a GT game, because I’m much more of an arcade racer fan, a la the original Burnouts. But I picked this up on sale and gave it a shot. Wow, am I not a fan of racing sims, and the particular snooze fest that Grand Turismo games are. I want to crash into cars, take property-destroying shortcuts and crazy jumps, not be forced to listen to the history of individual car companies’ product lines while enervated smooth jazz plays in the background. I didn’t even find the VR racing all that interesting, which puts me in a decided minority - there’s no shortage of footage of people trying it out for the first time, being astonished by what VR brings to a game they’ve already played a huge amount.

Resident Evil Village
Until RE 4 remake got patched with VR support, this was many people’s favorite PSVR 2 game. It’s the full Resident Evil 8, but with very well-done VR controls, and hoo boy does all that RE art design look fantastic in VR with PSVR 2’s OLED screens. Unfortunately, though…it’s still a Resident Evil game, and after playing a good 12 hours of this and the first few hours of RE 4 VR, I’m forced to come to the conclusion that I just don’t like RE games. The stories are just so dumb, and while I enjoyed the horror of RE 7 on PSVR 1, these later installments are much more action oriented, and my reaction to that ranges from disinterest to outright dislike.

A Plague Tale: Requiem
The first game in this series, A Plague Tale: Innocence, was my sleeper hit of its year. I loved the writing, the characters, the graphics, the performances and the stealth gameplay so very much it was very easy for me to overlook the occasional jank and what I found to be an incredibly frustrating final boss fight. It’s a game from a smaller team that’s punching way above its weight, so I was impressed and appreciative of what the team managed to accomplish. And all of that is even more impressive in the sequel - the graphics are astounding, the writing’s even more assured, I think the performances deliver the writing even better, there are new characters that are really well done…but still I wound up really disliking the game, and it left a real distaste in my mouth for the third iteration hinted at in the final moments. I found the stealth sections far more frustrating, with areas that were much harder to read re: pathways and ambushes, and enemies that were clearly being nudged by the game to look for you wherever you happened to be even though they hadn’t spotted you. Compared to the first game, I died over and over and over in the sequel, and didn’t enjoy it at all.

And the story…I’m sorry, it’s just misery porn. I’m more okay than the average person with tragedies, downers, and stories of lost causes worth fighting for, but the brutality and futility being heaped on these two children is way past my breaking point. I think Grave Of The Fireflies, an anime about two children trying* to survive in the aftermath of Hiroshima is a masterpiece, and a vital and important story that tells us about how difficult the world can be and how important it is for us to look out for the people around us. But Requiem is a fantasy about how the writers made the characters suffer so you would suffer watching them. Blech.

*and (spoilers) failing

Downloaded Shredder's Revenge because we finally got a pink controller for my daughter. It's definitely going to be near the top of my goty list for 2024 with all the fun we have had together on chill story mode.

2023 was one of the best years in gaming, and beanman101283 puts three all timers on his list: Death Stranding, Dragon's Dogma, and Prey. What a year.

Sounds like you hit a rich seam of Metroidvanias this year Spikeout. It’s going to be interesting to hear what you make of Cookie Cutter. Looking forward to more Diablo and whatever else we get to play in the coming year. Fantastic write up.

Spikeout wrote:

Teslagrad 2

This is easily the most overlooked game this year, I don't think I've seen a single person that has played it on any gaming podcast I've listened to or on this very forum. A superb 2D puzzle platformer with bags of creativity owing to it's environmental puzzles with magnets taking centre stage, as well as brilliant environmental storytelling.

I do love a simple premise, you play a young girl called Lumina who's airship crashes in a harsh, remote land to the north called Wyrmheim. You are then pursed by Vikings across this land, using your electromagnetic powers to solve puzzles, defeat bosses & get yourself home.

This is another Metroidvania but it feels wholly different because of the Scandinavian setting & the physics based gameplay. The creativity on show is so impressive across this journey & one of the abilities Lumina gets along the way is the most kickass, fun thing to use in recent memory. I don't want to spoil it because it completely changes how you play when you get it.

The criminal thing about Teslagrad 2 is that it's over in 4 or 5 hours, it's far too short & because it's so good, you feel like your accustomed to the abilities & want the journey to continue. Even saying that this game has stayed with me all year. I'd love for more people to play this, the visuals & sound design deserve a special mention too, outstanding.

Teslagrad 2 sounds goooooooood.

Evan E's list has been tallied, results compiled and handed over to Staygold! Stay tuned, folks.

THE LINE MUST BE DRAWN HERE!

Evan E wrote:

5. Moss Book 2
Moss was easily one of my favorite games on PSVR 1...............but if they come back to the series for a Moss 3 I’ll be delighted to hand over a fistful of cash.

Yeah...uh...bad news. According to the Cane and Rinse episode on the Moss series, Moss II was a financial disaster and barely sold any copies, so there's very little chance we'll ever see a third.
Moss 1 was my 2019 GOTY. I planned on getting to Moss II in 2023 (on PSVR 1 though), but just ran out of time.

Well, that's certainly a damn shame, because both Moss games are some of the best VR has to offer, and the sequel's even better than the first. Do yourself a favor and pick it up sometime; maybe there will be enough of a long tail for them to eventually get back to it.