Marvel Snap - Catch-all

SpacePProtean wrote:

I think I encountered a possible cheat today--wish I'd taken some captures and recalled their name, but alas. Anyway, they played Devil Dino on a turn, and then the next turn a Jubilee who pulled out Mystique...who proceeded to copy the ability from DD. I know that's not how Mystique works, since I've Jubileed her out plenty fishing for Mr Negative.

This is not a function of Mystique exactly, but a consequence of how Jubilee herself works. Any card pulled by Jubilee reveals and fully resolves before Jubilee herself counts as fully played. In essence, the On Reveal of the card she grabbed from your deck is also counted as part of Jubilee’s On Reveal sequence.

So since Jubilee doesn’t count as played yet, Mystique’s ability follows it’s exact wording and reverts to the last card fully played. Which in this case was the Devil Dino from the previous turn.

This exact same sequence also works with Taskmaster. Tasky will always grab the card you played before Jubilee, not Jubilee herself.

This sequencing also counts if she pulls absorbing man.

Well, okay then, but that's still annoying.

Oh boy did I just do something that felt great. No, it wasn't sex.

I started the match with Juggernaut and Prof X in my hand. Turn 2's location was Bar With No Name, the lowest score wins the lane.

So anyway, I started snapping.

IMAGE(https://c.tenor.com/_pnfa6sUxikAAAAM/danny-devito-guns.gif)

I played Sunspot into lane 1 and passed on a few turns to see where they were going to load. They focused more onto lane 3. By turn 5 they had Morbious, Sif, and Moonknight in lane 3 and the only thing I had on the board was Sunspot. On Turn 5 I played Prof X into lane 3. Which was probably a big WTF is he thinking on their part because I essentially gave them the lane, but more importantly I can now direct whatever is played into lane 1 directly into Bar With No Name. Since they skipped turn 5, you know what they are playing. Turn 6 I drop Juggs onto lane 1 pushing Infinaut into the Bar. It was my best moment by far.

SpacePProtean wrote:

Well, okay then, but that's still annoying.

I dunno, I think it makes for some fun interesting play options with Jubilee. If you’re running Jubilee in your negative deck but don’t have Mystique in hand to copy Iron Man with you can do Iron Man -> Jubilee and sometimes get the hail mary pull from the deck and still get your Iron Man bonus in two lanes anyway.

Aaaargh emotes from the opponent likely.

Have also used it in the Negative Black Panther deck. If you’re really feeling your RNG luck, you can play Wong on 4, then Jubilee into Wong on 5 and if you’re very lucky Jubes will yank Mystique and then Black Panther or Ironheart or something similarly advantageous from your deck and win the game in the most nonsense of fashions.

I don’t recommend it if you’re trying to climb ranks, but if you’re already infinite or just want to giggle at the game, it’s good times rolling the dice.

Jubilee and Lockjaw are the most goofy fun to be had in the game as far as I’m concerned

More annoying that I never get that lucky when Jubes pulls out Mystique.

Friday, I got Knull. I don't have Galactus, and a few in the scene have been experimenting with Knull without Galactus, and I suppose I could put him in my destroy heavy deck, but I'm not sure who I'd swap out to do that, and if it would really be worth it--he'd in theory be a different turn 6 option when Arnim Zola isn't the best choice, but at least recently, Zola has nearly always been the best and most fun choice.

I've been destroy seeing decks today that Magik, Knull then Zola Knull.

IMAGE(https://pbs.twimg.com/media/FqAq8vWWcAEdkjH?format=jpg&name=large)

I made a control deck, that doesn't atucally have a win condition other than screwing over the plans of others. I think it reached it's zenith tonigh, very fun last turn play of Enchantress to shut down Luke Cage.

Had an encounter with someone who didn't think out their galaxy brain move as much as they should have: They played their Sunspot onto an unrevealed location that would turn out to be OsCorp Tower, meaning on turn 3 it would become my Sunspot. They decided to deal with this by also playing Ebony Maw there, preventing me from playing there...but with a free 8 power that I could continue to build on, why would I? The retreat came not long after.

onewild wrote:

I made a control deck, that doesn't atucally have a win condition other than screwing over the plans of others. I think it reached it's zenith tonigh, very fun last turn play of Enchantress to shut down Luke Cage.

Now that's what I call a Goblin Mode deck~

I've never had the greatest luck with my Cerebro 3 decks but with the new location, Quantum Realm, it's gotten me to 111.

TheMostRad wrote:
onewild wrote:

I made a control deck, that doesn't atucally have a win condition other than screwing over the plans of others. I think it reached it's zenith tonigh, very fun last turn play of Enchantress to shut down Luke Cage.

Now that's what I call a Goblin Mode deck~

Thank you, it loses more than it wins but it's so funny when it beats someone by basically not doing anything but winding them up.

TheMostRad wrote:
onewild wrote:

I made a control deck, that doesn't atucally have a win condition other than screwing over the plans of others. I think it reached it's zenith tonigh, very fun last turn play of Enchantress to shut down Luke Cage.

Now that's what I call a Goblin Mode deck~

My version of this is genuinely just titled "I hate your deck"

Both goblins. Enchantress. Shang Chi. Valkyrie. Cosmo. Viper, Hood, and Sentry. Red Skull (he ruins Cerebro). And the topper is actually Absorbing Man, so I can do Enchantress or Shang Chi or Valkyrie in multiple lanes if needed.

And Rhino is in there to ruin locations people like.

The game has decided to f*ck with me, hard. I've been trying to experiment with Sera in my Negative deck, but I can't say I've been able to do much actual experimenting. Matches that start with every zero power card already in hand. Matches where Negative is my final draw. A round where Worldship killed everything before I could play him. Three times an opponent played Yondu on turn 1, and three times, it was Negative who got killed. My final straw was the solitary time I had a decent opening hand, not even good, just decent, the first area revealed is Weirdworld. So, f*ckit, I'd love to not play the Shuri Zero everyone hates right now, but I got the message that I should.

I'm also in a bit of a weird spot where I have 1k tokens, but none of the pool 3 cards are exactly compelling. My last token purchase was Finally Doom, and I got Cerebro recently, leaving only fiddly bits of tech and characters I'm not exactly over the moon about--Giganto, Wasp, Typhoid Mary, lots of stuff I don't see radically changing anything for me, except for Luke Cage, maybe.

Edit: And then the game turns right around and gives out moments like this, where it turns out the efficacy of Wong and Hazmat is a bit over-exaggerated:
IMAGE(https://i.ibb.co/Wsr1VH5/Hazmat-Didn-t-Work-Out.png)

IMAGE(https://i.imgur.com/q35cACM.jpg)' alt='IMAGE(IMAGE(https://i.imgur.com/q35cACM.jpg))' />

My first attempt with Negative Sera.

That looks almost exactly like what I was trying to do. Who all is in yours? Mine has Blue Marvel, but after multiple matches where I started with all my 5 costs, I'm considering swapping him.

# (2) Angela
# (2) Psylocke
# (3) Ironheart
# (3) Bishop
# (3) Wolfsbane
# (4) Mister Negative
# (5) Iron Man
# (5) Taskmaster
# (5) Magik
# (5) Sera
# (5) Jane Foster Mighty Thor
# (6) Arnim Zola

I should probably swap Angela or Bishop for Sunspot? This was just a quick adjustment to the Negative deck I already had. Probably needs some optimization.

I feel like I don't have a lot of spare energy with Negative, but I am filling locations and playing a lot of cards, so Angela and Bishop are both in mine--they also benefit from being negatived. Mine, which is also a quick adjustment of what I was using before, is:

Angela
Psylocke
Ironheart
Mystique
Bishop
Rogue
Mister Negative
Iron Man
Blue Marvel
Magik
Sera
Mighty Thor

When Taskmaster gets negatived, does his 5 power get added to whoever he's copying?

SpacePProtean wrote:

When Taskmaster gets negatived, does his 5 power get added to whoever he's copying?

No. Whenever I am able to I play him, I play him after Jane. If I can't do that then he isn't a priority. I should probably swap him out too.

I feel like the interaction of the Apocalypse/Dracula/Modok combo might need some tweaking. Prior to Modok, Dracula was balanced by the difficulty of discarding your deck to ensure he targets a high power card, but Modok basically ensures that he gets a +12 Apocalypse at the minimum, and since his effect triggers after all other cards are played, he’s immune to Shang Chi or other interrupts. Maybe change it to trigger at the player’s final turn rather than the end of the game, or change it to a persistent On-Reveal ability (like Electro’s) so it’s vulnerable to Cosmo. Right now the only way to counter Dracula is hoping that a destruction card like Gambit randomly targets him.
Or just make Apocalypse not count towards discard counters like Dracula or Morbius, which would make sense as he isn’t actually being discarded.

Sentinel-heavy season coming up.

I do not like lands that play the game for me.

Same, I retreat as soon as Ego appears or on the few occasions where a random gifted card is Agatha.

I let it play out, but I wait to see what the opponent’s deck looks like before I snap. Ego (and Agatha) more or less just randomly place cards so if the opponent has a more technical deck than I do it’s an easy win.

This new location doesn’t take over until turn 5, though, and at that point most matches are already decided so it probably won’t be a big game changer. Let it play the same two cards I was going to play anyway.

I always snap on Ego. Gotta lean into that Yu-Gi-Oh energy and let the Heart of the Cards guide me.

I've seen Ego only two or three times ever, it's always a goofy thing. I agree, I feel like most times Turn 6 should be pretty well setup.

I'm more annoyed that the first X-Men themed season features Nimrod as the card. Nimrod's a dick!

It's really nice to know that I'm not the only one who makes dumb moves and gifts my opponent the win.

IMAGE(https://pbs.twimg.com/media/FqaI-9YWAAAqkOk?format=jpg&name=large)

My Bucky ended there before it was even revealed, yet for some reason they didn't take the easy win in that lane by playing any other card.
I also had a game where someone played Magneto on Quantum Realm on turn 6.

Can someone explain the use of Magneto to me?

Of the dozens of times he's been played against me it has been a game winner twice, has gifted me the win about 5 times, and done nothing useful the rest.

Primarily for clearing out lanes or interrupting combos. If your opponent has a lot of 3 or 4 energy cards in a specific lane you can yank them out to turn it in your favor, or if you have initiative and the opponent has an active Wong you can pull it to a different lane to interrupt whatever the opponent is planning for him. You can also pull cards out of shielded lanes to make them vulnerable to destruction, or pull them into a Fisk lane to be destroyed. Magneto is a powerful card but he’s very situational and you need to be aware of how he will affect the board. I think a lot of people just see the big “12” and don’t bother checking the board to see which cards he’s going to move.

Similar energy to Heimdall - When applied properly (between both setting up your lanes w/ intention & reading the situation), he can turn tides in your favor.

When applied poorly, it's a pulley brandished like a hammer.

Magneto loses his lane a lot but the hope is that you win the other two. Similar to a turn 6 Aero. You play to lose that lane hoping you win the others.