
I bet the gameplay is going to look a lot like Breath of the Wild.
I freaking loved the Wii U. Was an absolutely stellar system that deserved more success. I am just glad that most of the system exclusives have since received releases on the Switch so more people could enjoy them.
zeroKFE wrote:but with an extra screen for some reason!
To be fair, of all the control gimmicks that Nintendo has come out with the second screen on the WiiU controller was the one that took the least amount of flack when it was first previewed. The Wii's motion controls and the Switch's detachable controllers were mocked endlessly, but the reaction I saw to the touch screen was "huh, there's probably some interesting stuff they can do with that."
The WiiU's problem was the OS was sluggish and that made it feel awful to use. Some of that is surely on the hardware, but it's difficult to say how much. The actual games tended to be pretty darn good, but by the time you got into one you weren't happy.
The sluggish WiiU OS was about on par with my years late to the party experience with the XB360 OS. At least Nintendo's OS had some fun features (that I wish would have persisted in some way beyond Splatoon 2&3). I really miss Miiverse, and stamps, which could have been the best form of achievements.
The sluggish WiiU OS was about on par with my years late to the party experience with the XB360 OS.
The Xbox 360 platform managed to lay claim to one of the absolute best AND one of the absolute worst console UIs.
There are some amazing optimizations on Switch (including Alien Isolation, which actually looks better than on the other consoles, and stuff like Witcher 3 and Wolfenstein 2, which amazingly actually resemble their big-console counterparts on small screen). The most optimized game on Switch is probably Doom Eternal. I would expect new Zelda to have visual improvements, even if it's just actually getting it to run in full 1080p on the TV, instead of blurry upscaled 900p. If they fail at that, BOOOOO!
It feels to me as though BotW, through the durability system, turned weapons into consumables - which was a nightmare for those of us who get anxious when we feel forced to use a consumable. I actively avoided combat so that I wouldn't have to "use up" my weapons and could keep them until I might really need them.
I acknowledge that this is a "me" problem and not a BotW problem, per se.
I do this in real life too! I end up with a bunch of whiskey bottles that all have a quarter left. Also fancy wine bottles that never get opened.
Oh that was nice.
And that intro looks amazing, y'all quit complaining about graphics.
Oh that was nice.
And that intro looks amazing, y'all quit complaining about graphics.
Heh, I mean, my thing is always more of a "look at amazing things they can do with ancient hardware, can you imagine how spectacular Zelda/Xeno/Fire Emblem/Metroid/whatever else could be if Nintendo hadn't abdicated from any responsibility to provide their developers with modern hardware" kind of compliant. The graphics are great for their context, it's the context that's garbage.
But yes, very glad to have that amazing trailer because even more than (and especially in addition to) that recent developer chat about that game, this looks f*cking spectacular, and now my main concern is being able to play through the Forbidden West DLC before May 12th, because I'm sure as hell not playing anything but Zelda for a month or two after that.
I refuse to stop wanting both.
I mean, the "story" of BotW in the sense of characters arcs, cut scenes, dialogue, etc. are serviceable at best. The real story is the things that happen to you, the player, in the course of exploring the world of the game.
The real story is the things that happen to you, the player, in the course of exploring the world of the game.
Games are terrible narrative delivery devices. Even the so-called "best" ones rarely measure up against a cheap genre paperback book.
Games are fantastic narrative creation devices.
Y'all really should play Wildermyth since you've got a month to spare.
Wildermyth is genuinely fantastic.
That trailer was everything (and more) I wanted it to be. Really looking forward to multiple bosses that aren't just jumbles of malice and going into battles (probably only on story missions) with companions and so much more from that. I'm almost left wondering why they bothered with the gameplay demonstration last month after watching this. But then I remember, there have been no other previews, so it makes it ok in my book.
Looks like any moving object had building incorporated. I imaging building will be forced at least a few times.
My daughter was unsure of jumping onto the hype train for TotK, but after yesterday's trailer, she's all-in. I will be relinquishing my physical pre-order to her once it arrives and ended up opting to use a voucher for the version I will be playing - digital, in this case.
Since she's abroad with her mother and will not be coming over until Summer Vacation, there's a good chance I will hold off on starting until she and I can start the game together in parallel.
What would a shorter development cycle give us that we actually want? I don't want BotW-likes coming out on a biannual release schedule. I loved the first one, and I'm glad they're making a second one in the same vein, but like... that seems like enough? Go ahead and switch up the formula again after that. I'll wait if it takes you a while. You know what there's no shortage of? Dope games on my backlog to play while I wait.
"Kingomd"
I freaking loved the Wii U. Was an absolutely stellar system that deserved more success. I am just glad that most of the system exclusives have since received releases on the Switch so more people could enjoy them.
This is the way.
Eh. Every video game commercial featuring live action people playing video games was clearly made entirely by people who have never played a video game. It's, like, tradition at this point.
Papa Johns: we swear we're not racist anymore, we love the Gerudo!
Preordered so I can preload. I have to see this thing.
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