Rollerdrome (PS5), Toodee and Topdee (Switch), Steam Deck (Handheld Console).
Amanda and Rich and Andrew get together to chat about games we would consider emotionally healing or bring us comfort when we're recovering.
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00:17:50 Toodee and Topdee
00:23:19 Steam Deck
00:31:00 Healing Games
00:48:50 GWJ Housekeeping
00:50:19 Your Emails
My two biggest ones are probably Slay the Spire and Burnout Paradise, though the Mass Effect trilogy could likely also go in there. Familiarity and low frustration are probably the biggest key elements.
Game Design Curriculum Suggestions:
These are probably already on the list, but: Pac-Man, Space Invaders, and Super Mario Brothers. Kid friendly, dirt cheap, and incredibly influential.
I'll second Amanda's pick of Tinyfolks. I think that's an inspired suggestion, especially because Darkest Dungeon would be one of my picks for older students, but not junior high, and a lot of Darkest Dungeon's design found its way into Tinyfolks.
A good walking simulator like Firewatch or Gone Home would also be nice, but both of those get really adult in their themes. A lot of relationship anguish, responsibility themes, sexuality, etc. Not necessarily inappropriate for junior high students, but I think very little would resonate; they both benefit from the perspective being at least 25-30 brings.
A solid traditional roguelike such as Dungeons of Dredmor.
Minecraft and/or Terraria.
A deckbuilder like Slay the Spire or Roguebook.
An arcade racer like Burnout Paradise.
A hack & slash RPG like Torchlight (chosen here for the less-gruesome aesthetics than Diablo or Path of Exile).