The GWJ JRPG Club / CRPG Club / Strategy Gaming Group Cross-Play Extravaganza - Fell Seal: Arbiter's Mark (Q3 2022)

Just got this free with Prime Gaming. I'm in.

It does seem like all the story classes are pretty good. Some better as secondary but still all the story characters get some useful stuff.

And last night I got the temporary party member unlocked as a permanent party member. I didn't even know that was possible. Just saw a side story mission and did it. In more detailed reading, you apparently have a couple chapters to unlock or you could miss him. So make sure and do your side missions sooner rather than later.

I am right around the same spot as you Stele. Now I am torn on doing a bit of grinding to unlock more "classes" for them or continuing the story. I am really bad at coming up with team combinations, anyone have any favorite class combos yet?

Highlights from the old thread:

Useful passives list Gives you some ideas of classes you might want to try or at least partially level.

Example end game class combos This is what you're looking for Arkon.

I've also poked around reddit. It seems like there's a very broken combo with dual wielding guns and warmage secondary, where you get like 3 ranged attacks a turn. So gunner/warmage, vampire/warmage, etc. are just nuts. There's also that Knight ability one-for-all where you attack any enemy your teammate does until your next turn. So for a melee knight that's 1 or 2 enemies in range probably. Maybe 3 or 4 with a spear. But if you use knight secondary with a gun/bow primary class, you can park in the middle of the enemy and get a ton of free attacks. There's also like a dual cast for sorceror or druid? And you can cast a spell twice. In sorceror you get these "attack all map" spells. And there's some other passive that cuts spell cost. And another that lets you have an extra turn after killing an enemy. So some possibilities for strong mage characters with some mix of that.

So things like that seem pretty cool. I haven't quite got to try any yet. Warmage takes a while to unlock, with fellblade prereq. Classes list from wiki

Ok I finally was able to pull off the 1st step for Reiner special class. I remember trying that months ago and failing miserably but I've gained a couple levels on my main team this week and took another shot.

Spoiler:

Almost blew it. The zombie that Reiner has to kill attacked Kyrie and she counter attacked it down to 3 health. Whew.

Guess there's another mission to complete it so I'll try that next.

Then maybe see if I can finally finish chapter 3.

With a chance to double level up, I'm now in! I hope to start tomorrow.

I just updated our thread's title, and the first post, to reflect that the CRPG Club has voted for Fell Seal -- and it looks like the Strategy Gaming Group may as well. All are welcome to discuss here! Definitely excited for some cross-play.

Also, I'm not interested in being super particular about who belongs to which club, so anyone who finishes the game will get a JRPG Club level (as Zilla just suggested).

I'm in for cross-club goodness. Thanks!

Playing on veteran. Need to recruit more b squad. Injuries definitely make you focus on tactics.

Hi all. Current custodian of the cRPG Club here.

Thanks very much for letting us invade your thread, I’ve not started playing yet but looking forward to it. I’ve not played a jRPG style game since Final Fantasy 7 on the original PlayStation, so it’ll be a new experience. Looking forward to it!

Finished up chapter 3 last night. Still trying to unlock warmage and duelist, final two normal classes.

Got items to craft badge for vessel but not sure who I want to change to that yet or make a new one. I've been sitting on 2 vampire badges for a bit and not sure who to switch to that class either. No one has it fully met prereqs yet so I need to farm a little bit of AP still.

I was reading a guide about class combinations and it mentioned getting AP but not XP and something finally clicked for me about AP. I guess the idea of the vicarious AP was confusing because if no one has that class in the battle you don't get any. But you still get some bench AP for your primary class even if no one else is using it. I had put someone in Gadgeteer but she was a few levels behind and I hadn't had her in a fight for a while but she was maxed in all the skills. So her sitting on my bench was just throwing away AP since her primary was max.

So I probably should have shuffled some backup characters like her around and got some other free class AP while fighting. I might have had those prerequisites finished already for the other classes. Just something I wasn't paying attention to the last couple of days as I started playing again.

Great tip on the vicarious AP. I had some backup characters sitting in a maxed class as I was sending them on missions and wanted them to have stat growth from that mastered class, but I never thought about the fact that I was loosing AP.

I just finished up the third temple and of the classes I have unlocked so far I am really enjoying the fellblade. Sleep is super powerful when an enemy isn't immune to it.

Arkon wrote:

I just finished up the third temple and of the classes I have unlocked so far I am really enjoying the fellblade. Sleep is super powerful when an enemy isn't immune to it.

Yeah I took Kyrie into assassin for dual wield but the sleep was surprisingly useful. I went back to her story class and attacking with two swords is nuts. I probably should switch to spear but I got that Soul Eater sword and I need to keep killing with it so it levels up heh.

I did recently switch someone to fellblade primary so I need to use it more.

There are a ton of interesting classes and skills honestly. I wish I could field a party bigger than 6 most battles. Always feels like I'm leaving someone out. And the 4 human story characters so far feel really solid. So if I take them all that's not a lot of options left. 5th non human story character is quite different but seems good with a little effort. But that leaves me no spots for all these custom characters I've made and named.

Maybe I'll just force myself to use A team and B team alternating battles even if no one is injured, hah.

Stele wrote:

I wish I could field a party bigger than 6 most battles.

Ooh, I disagree. I'm finding that six is pushing right up against "too many" for my tastes; not quite over the line, but close. Especially with how damage-spongey certain enemies can be, some of the longer battles can start to feel like a slog. A seven or eight character party would exacerbate that.

Got the 5th story character today in Ch 4. And with that optional story one I could field a full team of just story characters now.

Finally decided on someone for vampire. Still trying to unlock classes. Think I'm spending a lot of time on the game between battles trying to tweak builds a bit too much. But I am still almost always having 1 teammate go down during fights. So I could definitely be doing something better.

I finally got my starting mage to maxed out sorcerer last night, where he gets the skill that cuts mana cost by 1/3. So on turn 2 I get to cast lay waste AoE that hits every enemy. And sometimes on his next turn too since I'm using that gain 1 mana per step passive. He's feeling pretty strong at this point. Just want to get a couple more teammates on his level.

Hit a bit of a wall going into the second temple, so I decided to back up and do some grinding.

Things I like about this game:

No stupid walking back and forth between two maps until a random encounter happens; you just go where you want to fight stuff and do it. Which means also no getting into an annoying encounter that you didn't want on your way to town.

I wasn't sure about it at first, but I'm liking the "start at zero MP and build up" thing. Means you can't just blow all your biggest spells up front and then mop up, you have to build up to those big flashy attacks.

Protag-kun and Best-Friend-Kohai's unique classes. I'm not usually a fan of "take damage to deal damage" effects, but I'd given them both the "regain life on movement" passive anyway so there's a fun push-pull to it. "Well, she's going to heal 30 HP when she repositions anyway...."

It's official - the strategy club is also playing Fell Seal! If any of you want to get cross credit, here's the link.

Looking forward to sharing tips and tricks with y'all since I'm pretty new to JPRGs.

More the merrier.

Hey so that 5th story character is awesome. Wow. Went back and did the tournament at Centina even though I'm a bit overleveled for it and just wrecked things. Finally got warmage unlocked, so flipped one character to that. We'll see how it goes.

Also if anybody else is playing on Steam, feel free to friend me. I do love how Steam highlights as friends get achievements and posts screenshots in the game feed. So it's nice to see others playing along even though it's not a co-op game.

Stele wrote:

There are a ton of interesting classes and skills honestly. I wish I could field a party bigger than 6 most battles. Always feels like I'm leaving someone out. And the 4 human story characters so far feel really solid. So if I take them all that's not a lot of options left. 5th non human story character is quite different but seems good with a little effort. But that leaves me no spots for all these custom characters I've made and named.

Maybe I'll just force myself to use A team and B team alternating battles even if no one is injured, hah.

It may be part of the DLC which includes missions, but there are battles you can unlock that allow you take more than 6 characters into them. I have unlocked two of them but haven't tried them yet. When you unlock them the game mentions it is a great way to bring in some backup characters and get them some levels.

I just unlocked the 5 human story character this morning and I am working through unlocking classes. I also need to go back through maps and find ways to get some of the chests I missed. I assume I am going to need some items to help me get some of them (for example there is at least one I have found that would require me to be able to hover over top of water rather than swim in it.)

While I have unlocked both the Wrangler and Beastmaster classes I have not tinkered with them yet. That is on the agenda to go back and patrol some older maps and try them out, give my A Team a rest...I love it when a plan comes together. Oh man now I need to hire some recruits and name them as the A Team lol.

Stele wrote:

Also if anybody else is playing on Steam, feel free to friend me. I do love how Steam highlights as friends get achievements and posts screenshots in the game feed. So it's nice to see others playing along even though it's not a co-op game.

Friend request sent! I believe my tag in Steam is just Arkon.

Arkon wrote:
Stele wrote:

Also if anybody else is playing on Steam, feel free to friend me. I do love how Steam highlights as friends get achievements and posts screenshots in the game feed. So it's nice to see others playing along even though it's not a co-op game.

Friend request sent! I believe my tag in Steam is just Arkon.

Same. Steam account link in my sig for anyone that wants to pad their GWJ contacts.

I scratched the surface with the game for an hour yesterday. Did the first couple of battles and got the first big story hook, but no new classes unlocked aside from that base set. Wish the interface were a bit more snappy for m+k, but I like its vibe so far with fights very much in that Wildermyth vein. Very interested to get in some more time with it this week!

Arkon wrote:

I just unlocked the 5 human story character this morning and I am working through unlocking classes. I also need to go back through maps and find ways to get some of the chests I missed. I assume I am going to need some items to help me get some of them (for example there is at least one I have found that would require me to be able to hover over top of water rather than swim in it.)

I've been referencing the story page on the wiki. I guess it has mild spoilers. But I try not to scroll down below where I am. And clicking on any map there then has a treasure chest section which tells you what you need to get it. Sometimes it's just jump 8 or jump 12. Sometimes it's float condition like for the one you mentioned. Other times it's just swim to an island. But it's helpful so you don't waste your time trying to get one you can't yet.

And I think beating that first tournament gave me a pair of shoes that grant float status, so I'm going to go get a couple of those chests I missed tonight.

Just updated the title and first post to reflect what jdzappa posted above: that the Strategy Gaming is joining us for a big cross-play event! Excited to talk about this game with everyone.

Yesterday, I finished a couple of early story-game maps, both of which featured a unique setup vs. what I had seen before. I'll spoiler tag them in case anyone wants to go in surprised. They were at, and immediately after, the first temple:

Spoiler:

The boss battle vs. Alphonso was pretty cool. It was interesting how the game changed from a map with the same number of units, or a couple more---where the goal is to whittle down the enemy and gain numerical superiority before they can do the same to you---to a fight against a boss that can hit hard and soak a lot of damage. Despite that only one foe was present, this did not feel easier.

I also appreciated how various skills worked, or didn't. After I was excited to level up Kyrie's Marked class, its skills were basically ineffective against this boss. He wholly resisted dark magic and was immune to slow. Makes sense for story reasons, too, because they're both feeding off of and using the same dark energy. On the other hand, spears were really effective here, as I could attack from outside Alphonso's counterattack range.

Man, I really want to recruit Bzaro. And I was disappointed to see that Anadine will be out of the party for a couple of battles, I had really grown attached to her. But it does give me the opportunity to bring in some of my 2nd string.

The fight at Yates' house -- basically survive a zombie attack -- also really worked for me. From a narrative perspective, I think it's a fun twist that the world's best healer is a necromancer that the party doesn't trust. And, the fight was hard. I had two of my characters go down, plus Kyrie almost died, and Reiner almost died. These kinds of monsters, if I fight them again, will demand a different strategy. I also noticed that the battle presented new dialogue on each of Reiner's turns, so the "Survive for ? turns" mechanic seemed to be keyed to how often Reiner activated. This makes me think that if I had cast haste on him, the battle could have ended faster. May be good to keep in mind for the future!

I have good news about one of your spoilers but it's a spoiler...

LastSurprise wrote:

Third, we will be joined by the CRPG Club and the Strategy Gaming Group. Both have voted Fell Seal in for their third-quarter game. To maximize participation and encourage the most discussion, all are welcome to discuss the game here.

IMAGE(https://i.imgur.com/qmdeieh.gif)

Still early in the game. Have been leveling up and training units (those that were already given by default and a couple I recruited as the game wouldn't let me move forward earlier without getting at least one more unit at the Guild). Making my way slowly, but surely, to the next story mission.

Stele wrote:

I have good news about one of your spoilers but it's a spoiler... :D

Bzaro, probably? I figure it's just a matter of time. (That was also the least spoiler-y part of my post, it just felt weird to extract certain parts given that anyone who's made it a few chapters in can read it.)

LastSurprise wrote:
Stele wrote:

I have good news about one of your spoilers but it's a spoiler...

Bzaro, probably? I figure it's just a matter of time. (That was also the least spoiler-y part of my post, it just felt weird to extract certain parts given that anyone who's made it a few chapters in can read it.)

Yeah a couple days ago I said I got the 4th story member and 1 optional story member, so yeah... Just trying to be vague about when and where.

Got it! Very excited, though I guess it will be a little while yet.

Well, made my way to get...

Spoiler:

some serious comeuppance on Alphonse. Much faster than expected, story-wise, but satisfactory nevertheless. The battle was challenging and I did have a couple of casualties, but once I figured out the pace, it was manageable.

I thought the main character would eventually be one of the Marked, but that, too, came rather early, which was actually a welcome thing.

So far, my Plague Doctor class is doing a lot of useful work. General AP earning mechanisms are pretty generous so far, so it doesn't feel like I need to grind much to unlock key abilities.

So far, so good.