Tunic

GWJ Conference Call 806

Video Games: Tunic (Xbox/PC), Not for Broadcast: Prologue (PC), Boardgames: Azul, 7 Wonders: Architects, The Expanse, Earth, Key to the Kingdom, Berried Treasure, Unmatched, New York Zoo, Isle of Cats.

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Amanda, Rich, and Glendon talk board games, and later Amanda sits down with Jenn from Restoration Games to talk about animal games and Restoration at GAMA.

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Comments

00:03:35 Not for Broadcast
00:17:18 Tunic
00:35:40 Azul (board game)
00:43:42 7 Wonders: Architects (board game)
00:48:01 The Expanse (board game)
00:55:05 Earth (board game)
01:02:32 Interview with Jenn from Restoration Games
01:21:03 Thread of the Week

I'm glad you said about not visiting the Elden Ring thread too often for fear of learning too much about up coming areas Staygold. I'm doing the same. I was feeling like the odd one out. Obviously you can't avoid learning bits and pieces but, so far, what's ahead remains a delightful/terrifying mystery.

This is the new look for my Confessor character. The arrows are optional. My other character, who is earlier in the game, is a Samurai mage. When I'm not reflexively going to raise my shield and casting an inappropriate spell instead, he's fun to play as well.

IMAGE(https://scontent.fman4-2.fna.fbcdn.net/v/t39.30808-6/277224013_5481533831860071_5699739072976084388_n.jpg?_nc_cat=108&ccb=1-5&_nc_sid=730e14&_nc_ohc=YyTWmmHxgOMAX_NwdiZ&_nc_ht=scontent.fman4-2.fna&oh=00_AT8IfvA2n06sdyea6-iKmhtLeEZ-BHnAwOH10xsi6iKgfQ&oe=623FBDA4)

I love how you got to the end of the podcast and couldn't help spending a few more minutes talking about Elden Ring.

I played a few hours of Tunic and it is a fantastic game but it's also a bit ruthless sometimes. Especially if you're not an experienced player. While the lack of hand holding can be a great thing sometimes, I'm not sure how well it works with players who do not know what an i-frame is. I wanted to mention that the game does have a couple of accessibility/difficulty options though. There's one that gives you infinite stamina, making combat significantly easier, and another one that makes you outright invincible.

Another odd thing I noticed is that when you find a page of the manual, the game seems to ask you if you are OK with grabbing it (or at least it presents you with a yes/no prompt in the runic language). I'm pretty puzzled by this. What would be the reason to ever say no?

And lastly, while I agree with Staygold and Rich that there is not much of a "Soulslike" in this game, the fact that Psycotoaster started streaming it today might make me reconsider that opinion.

Pink Stripes wrote:

I love how you got to the end of the podcast and couldn't help spending a few more minutes talking about Elden Ring.

In our defense, it is very hard to not play Elden Ring. It is also very hard to not talk about Elden Ring. It is a problem. When my cat walks into a room and meows, I see a large healthbar fill up and immediately start rolling into my own furniture.

Pink Stripes wrote:

I played a few hours of Tunic and it is a fantastic game but it's also a bit ruthless sometimes. Especially if you're not an experienced player. While the lack of hand holding can be a great thing sometimes, I'm not sure how well it works with players who do not know what an i-frame is. I wanted to mention that the game does have a couple of accessibility/difficulty options though. There's one that gives you infinite stamina, making combat significantly easier, and another one that makes you outright invincible.

My wife mentioned she was very interested in Tunic and playing it so hearing there's good accessibility options is great! We had already discussed doing a "pass the controller" play through where she is the primary driver and lets me help when there's combat encounters that are too difficult but I think the nice inbetween of infinite stamina may help her get into the game in a way that I hadn't considered before!

I enjoyed this episode immensely. The chat about board games was welcome, as it is not often discussed. I do know that 7 Wonders: Architects addresses a lot of the issues of the original game had, especially with regarding to the one-way card drafting mechanic that really prevents any way of defending yourself against malicious actions from neighbouring players.

I have been playing Ark Nova and Bonfire a lot recently, both quite different games, yet have similar mechanics to them.

The art style and game ethos description of Tunic gives me strong Fez vibes and reminded me that I need to finish that at some point. But, every time I load up my save and look at the map I get so overwhelmed and confused that I close the game and open a beer.