I've been thinking about making this thread for a long time, and the Best of Boomer Shooters Bundle at Humble has pushed me to do it now:
Previously, I had made a DOOM Classic Complete Mod-WAD-And-Kill-All thread, for explaining to people how to play classic DOOM games with modern source ports, as well as playing modern mods like Brutal Doom.
Lately, I have been on a sustained boomer shooter kick, both the classics and the modern throwbacks.
In the past few months, I played through the entirety of Duke Nukem 3D + expansions, Shadow Warrior + expansions, DUSK, Amid Evil, and the new Quake remaster. I'm currently playing through Blood + expansions, before I jump into Ion Fury.
I have a large backlog of other classic and modern shooters to play through, which I'll share in this thread. (Especially setup steps for running old ones on modern systems).
If there's enough interest, I've considered doing a Boomer Shooter Club, similar to the CRPG, JRPG, and Adventure game clubs we have around here.
If you like boomer shooters and you have never watched Civvie 11's YouTube Channel, you should probably rectify that.
Ooh, project warlock looks interesting. I loved Hexen back in the day.
I really enjoyed Project Warlock. Mostly great map design and fun weapon variety. They got the ammo scarcity balance perfect as well.
Started and finished DUSK this month mainly because this thread got me hankering for one of these types of shooters.
I almost bailed on it. Multiple times. Admittedly, the graphical style didn't appeal to me even before playing it, but playing DUSK, which seemed to be running on an engine halfway between id tech 1 and Duke 3d era Build (or maybe TekWar era?), with many of the weaknesses that implies, didn't help much. The early enemies didn't interest me, and the "took damage" sound is just awful. The gameplay was fast though, especially when I wasn't stuck on the environment, and the game was highly praised. In fact, it was decent enough to keep me playing.
And then, halfway through episode 2, you meet the Infernal Machine. It feels like this is the point when some top tier level designers came into the office, took the reigns and pumped out some top rate stages. Among those that left my jaw on the floor were The Escher Labs, Blood and Bone, Blasphemy, Homecoming, and As Above So Below. I loved the unique puzzles many of them introduced, and the new (and fun!) abilities and weapons really improved my opinion of things as well.
Especially in the third episode is when the story, which up until this point has been paper-thin, suddenly really gets fleshed out. I wouldn't call it great overall, but it does have a surprise or two up its sleeve.
I'm certainly glad that I stuck with DUSK, as it turned out to be a pretty good game overall. I just can't shake the feeling that it might be an even better game if most of the first half of the game had either been reworked or just outright cut.
I played a bunch of Fashion Police Squad tonight and had a great time. Not much of a boomer shooter guy but the theme caught my eye and I personally find it hilarious. On the "medium" difficulty it got pretty challenging by the end of the seventh mission. Not sure how long it's supposed to be but there are optional challenge missions, and you can replay missions to find secrets, enemies you missed, etc.
Not sure if this is the right thread, but I just watched the first three sections of this video on an incredible DooM II map/mod.
Probably the most impressive thing I've ever seen in that engine!
Warhammer 40k: Boltgun is out and I'm enjoying it so far.
https://store.steampowered.com/app/2...
The beginning is pretty easy and then the difficulty ramps up when you get into huge waves of enemies in arena set pieces. I'm less than 2 hours in and have died a few times during these cleansing waves.
The experience is similar to Project Warlock - old graphics but a polished feel overall. I'm looking forward to playing more.
I played some HROT a few months ago then shelved it to play other things. Recently I got back into it and finished it. Really good. Maybe not as good as Dusk but in the same ballpark.
Please tell me the end boss was supposed to be a Putin reference because it seemed like one
Some others on my Boomer Shooter backlog I have installed and will try next:
- Deadlink
- Nightmare Reaper
- Viscerafest
- Forgive Me Father
- The Citadel
- Impaler
- GRAVEN
- Ion Fury
I tend to play ones that work well on Steam Deck first.
I played a lot of Project Warlock on Steam Deck but haven't finished it. Not sure I'll go back. It overstayed it's welcome.
I've tried Hedon Bloodrite and couldn't get into it but I suspect it's worth another try when I'm in the right headspace.
Warhammer 40k: Boltgun is on my wishlist but I haven't jumped because my backlog is still so long.
Greetings!
Going down boomer shooter checklist in my Steam account is my only way lately to at least symbolically decrease my pile of shame. I've completed two in the last year: Dread Templar and POSTAL Brain Damaged.
I am currently slogging through Deadlink... I think like it...
It has fairly well worked out mechanic, but I just don't appreciate the luck-dependent random boost and trait system between the areas. I'm a creature of habit and I prefer predictable outcomes. But, such is life with rogue-lites...
I made it to what I think (hope?) is the final boss tonight for the first time, and failed of course. I am certain I'll beat it eventually, but it will take a bit more time.
I am getting a bit long in the tooth for this level of snap-aiming...
pandasuit wrote:I played a lot of Project Warlock on Steam Deck but haven't finished it. Not sure I'll go back. It overstayed it's welcome.
I had this problem with Nightmare Reaper.
I knocked out Project Warlock in 8 hours. I'm 21 hours into Nightmare Reaper and still have most of Act 3 to go through.
It's so bad, the game was updated with Redux mode, which cuts the game length to about a third, and ramps up the progression to compensate. It's meant for re-plays, but IMO that's probably the way the game should be played now. The game gets so tedious after a while. Especially since we're talking about procedurally generated levels.
Younger me liked long games. Older me hates them and wants every game to be no longer than 10 hours but good enough that I’d replay it. I’ve replayed many of my favorite games multiple times.
Maybe I’ll put off Nightmare Reaper for a bit and only do the redux mode. Thanks for the heads up.
Are there any good boomer shooters that are more than just run-real-fast-and-kill-everything-that-moves?
Something with a story and some light puzzles? Think Dark Forces instead of Doom.
Hedon maybe?
Legion beat me to it.
Has anyone played Severed Steel?
Has anyone played Severed Steel?
Yup, very chaotic and fun!
Thanks both. It does feel like my kinda thing.
Edit: I just realised this said doesn’t instead of does! Corrected.
Cool!
I despised QII's multiplayer back in the day but I thought the campaign had promise. Didn't actually play through it until more than a decade after its release and thought it was pretty decent.
I'll try to find time to check out the Q2 remaster. It was great fun playing DM and Q1ctf with actual people again for the few weeks that there were actual populated servers around thanks to that remaster.
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