Abandoned Any Games Lately?

BadKen wrote:

I recently rage-uninstalled Elite Dangerous. I was really enjoying the space trucking, but I wanted to do some destination-based exploring. The grind to get my ship engineered was getting brutal, and then something super annoying happened.

I was going after some specific hard-to-find engineering materials, and after a lot of internet searching I found a promising location. I checked where Thargoid fights were happening so in could avoid them. Then I set out. I was having a lot of fun exploring, surveying systems and even doing some exobiology.

Then about halfway through my 500 light year journey, I was hyperdicted by a group of Thargoids. They obliterated my not-at-all-ready-for-combat ship, and I lost millions of credits of exploration data. That was enough for me.

I loved playing ED on PC years ago. I enjoyed it even more on console. Then they announced they were dropping console support, and I lost interest. I got interested again recently, back on PC, but it wasn’t the same. Many of the great online references were out of date or gone altogether, and the game is still thin on gameplay help.

I should have stuck to my guns after dropping the console version. Since the odyssey release it just seems like Frontier Dev. is just floundering.

You've chosen wisely.

I gave up on Bastion, Necromunda: Hired Gun and Deadlink.

And just as I typed this, I realized they are all of the "clear the map and get incrementally better loot, rinse, repeat", but boring and/or nebulous... Hm.

Bastion I just don't understand, I never figured out what the heck is going on there and trying to play for an hour every couple years did not really help, plus I find it infuriatingly hard for some reason. Undeniably gorgeous to look at and enchanting to listen to, the gameplay still just never clicked for me.

Necromunda: Hired Gun, on the other hand, is one of the most acute cases of "awesome first hour and then fall of a cliff with a Wilhelm scream dull" I have ever encountered. The Wile E. Coyote cratering dust puff included.

Deadlink I actually really got into while it was in Early Access, but when it went 1.0 they reset the skills, and I did not manage to recreate my build in the one attempt the game gave me. Still tried to power through and struggled for a dozen times to kill the last boss, nah... Can't make myself grind for "correct" upgrades again. Fok it...

I had a hard time with Bastion too, as a lot of the combat felt clunky to me. Now, having played (and loved) Hades, I think Bastion is primarily interesting as a way to see where some of the team's combat-design ideas started, and how they've evolved. You can really see a lot of Hades in Bastion, though Hades is (IMO) much, much better and sharper.

Bastion is a great story, but a mediocre action game. I had a hard time getting through it as well.

I love all their games, expect pyre, but mostly for their story and not their gameplay. It's always been their weakest part. Hades it the first one that has good gameplay and story. Even though I still love transistor a bit more just cause of pure style. And Bastion is definitely the weakest of their games being the first one.

It is fun to see a studio evolve over time.

Edit to below: I've never tried pyre so no idea if good or bad. Something about it hasn't pulled me enough to give it a go.

Pyre is just that one game (Powerball?) from American Gladiators and it was my favorite part of that old SNES game too. Love it.

After installing and starting the newly patched Fallout 4, I remembered that I am not a fan of Bethesda RPGs. The things that put me off are the weird character design and the gameplay design that has you staring at the faces of weird looking NPCs for a lot of the game. In conversations, they just stand there really close to your character's face, like they don't understand personal boundaries.

Watching gameplay videos of Starfield was enough to keep me away from it. I guess I was seduced by the Fallout hype after the series (which I also abandoned after two episodes...).

Just not for me.

The only thing I enjoy about Bethesda RPGs is the "grab everything that isn't nailed down" mechanic.
They should have a hoarder class. I'd probably play them a lot longer if you could level up from pilfering ad nauseum

master0 wrote:

I love all their games, expect pyre, but mostly for their story and not their gameplay. It's always been their weakest part. Hades it the first one that has good gameplay and story. Even though I still love transistor a bit more just cause of pure style. And Bastion is definitely the weakest of their games being the first one.

It is fun to see a studio evolve over time.

Edit to below: I've never tried pyre so no idea if good or bad. Something about it hasn't pulled me enough to give it a go.

Transistor! <3 so much

BadKen wrote:

After installing and starting the newly patched Fallout 4, I remembered that I am not a fan of Bethesda RPGs. The things that put me off are the weird character design and the gameplay design that has you staring at the faces of weird looking NPCs for a lot of the game. In conversations, they just stand there really close to your character's face, like they don't understand personal boundaries.

Watching gameplay videos of Starfield was enough to keep me away from it. I guess I was seduced by the Fallout hype after the series (which I also abandoned after two episodes...).

Just not for me.

Yes, there’s just something about their style that doesn’t work for me either. I was kind of fascinated by Morrowind for a while when it came out but I think that was due to the time and place. Since then I tried many of their games and never stuck with them. Starfield might be the first one I did not even try briefly.

I gave up on Metro Exodus and it really pains me to say that. The game was a 9+/10 score for me until about the 3/4 mark where my weapons, nvgs, and all other gear were taken as part of the story and apparently they're never returned. I spent the playthrough scavenging endlessly, customizing and mastering my rifle and shotgun and carefully managing ammo supplies and creating materials just to have it all taken as a plot point. I enjoyed the game so much until this bullsh1t happened too so it's unfortunate. Everything about it was so all designed but I'm out with that nonsense.

BadKen wrote:

After installing and starting the newly patched Fallout 4...

...Just not for me.

I actually don't know if I like them or not, yet.

I downloaded and started Fallout 3 probably on at least three to four occasions in the last decade. Never made it out of the starter vault, not once. I don't know... Being a weird semi-OCD, I am having a hard time skipping things (games, movies, episodes, show seasons...) which contributes to my growing backlog of, well, EVERYTHING.

I always kinda wanted to play New Vegas, but my feeble mind won't let me before I "complete" Fallout 3 first. So I didn't. Stupid thing is, I have all of them... Fallout 3, New Vegas, 4, 76... All of them, with all DLC. When?

Same reason I put almost 200 hours in Divinity: Original Sin EE after I realized I want to play Baldur's Gate 3. However, now I have to finish Divinity: Original Sin 2 first... BUT, I can't just power through the main story, naaaaw, I have to unlock every door, smash every crate, break every pot, look under every rock, loot every corpse, and complete every side-quest, while never using any of the throwables even though they literally overflow the inventory of every character in my party, because "I'll need them later, for sure". Kill me.

Right there with you dino. At least I started with Original Sin 2. But I have to get through it before BG3

And I tried Fallout 3 years ago. So even though I have Vegas and 76 maybe I can't until I go try 3 again

F3 is an incredible game and worth revisiting. Why didn't you make it out if the vault? If you can power through that first 30 minutes, which is really just character creation, the full world is completely available to you once the door opens.

FO3 is superb, haven't had a playthrough for years so it is my first game on the steam deck and it is great.

I can relate to the gaming OCD all too well. For example, I forced myself to go through the very dated Resident Evil 1 and even RE:Zero before I would allow myself to play the highly regarded remake of RE2. At least those games were short...

Because the OCD also affects me within the games as well. I feel compelled to finish every location and do every quest that's available. This is terrible for games like FO3 and Oblivion where there are a ton of locations, but you really just need to get a sampling of them. If you try to see everything, places will start to feel painfully familiar and generic. And loot is no longer an incentive because your character maxed out long ago. Then throw in the autoleveling enemies that Bethesda likes, so you can't just breeze through battles. It's a recipe for tedium. Whatever fondness I had for those games at the beginning faded away by the time I finished. I acknowledge much of this is on me and my playstyle.

I didn't have the same problem with New Vegas. Every location in that game felt like it had some unique purpose or backstory that kept me invested. It helped that I no longer had to shoot raiders in the head multiple times before they went down.

For what it's worth, I think of New Vegas as more of a direct sequel to Fallout 1 and 2 since it's set in the same region whereas Fallout 3 and 4 are on the East Coast- almost spinoffs you could say. Personally, I think you could use this as justification to go right to New Vegas.

Incidentally, I have never gotten past the intro section of Skyrim. I often wonder how much Bethesda's formula improved and whether I should stick with it.

El_dino, wouldn’t that imply you needed to play the earlier Divinity games as well? If not, skip to BG3. It’s not even in the same fictional universe as Divinity.

gewy wrote:

Incidentally, I have never gotten past the intro section of Skyrim.

IMAGE(https://64.media.tumblr.com/c9f6a8592de27a81a04b0e2068cee695/4d9a00e425a4c5ea-9d/s540x810/9d83aa0bf83f2c38640b0fb633a0fa596b3c5c2f.gifv)

I abandoned Okami in February in order to dabble with Dragon's Dogma 1 (ahead of the launch of the sequel).

Okami is a lovely thing and must have been an extraordinary achievement when it was released for PS2. However, four hours in, I didn't feel like there was enough to keep me playing it.

Then I ditched Dragon's Dogma 1 in mid-March in anticipation of Dragon's Dogma 2.

I'm in danger of painting myself as a gaming dilettante, but I tried and ditched Man of Medan this weekend after about 20 minutes play.

I quite enjoyed Until Dawn when it popped up on PS+ a few years ago, so I was happy to add Man of Medan to my library when it was offered. I'm afraid I couldn't get on with the controls and the 'handling' of the player character. It was like trying to shepherd a drunk person home! Perhaps it was the location of the early scenes, which were on a boat, but it just felt horrible.

Also, it just wasn't particularly gripping.

beanman101283 wrote:

El_dino, wouldn’t that imply you needed to play the earlier Divinity games as well? If not, skip to BG3. It’s not even in the same fictional universe as Divinity.

Oh, I know, but in my head they are the sequels in the sense of the evolution of the game mechanics that Larian seems to have perfected (for now) in BG3. What I'm saying, I think, is that I fear it may be difficult to "downgrade" to DOS2 after blowing my mind with BG3.

That is why after finishing DOS:EE, I went to Wasteland 2 rather than Wasteland 3 - I wanted more of the DOS-like gameplay and WL2 turned out to be absolutely perfect follow-up as it is almost the same game as DOS, just with no magic involved.

I guess all that also means I am kind of giving up on older Divinity games. Until maybe.

I'm weird/wired like that.

I definitely get that feeling. I like seeing the development too. I’ve done that with music (albums in order), movies, etc. over the years. I’ve only done that a little bit in gaming, though, due to the greater time commitment. If I had more time, etc…

I think I'm officially dropping Coromon, a monster collector with obvious inspirations. It seems like a capable Pokemon clone, but at the end of the day I'm finding I don't really want to play it since playing it is kind of a grind. It's a grind to get and keep everyone leveled, and there's not really enough of a diversity of creatures or movepools to have varied or interesting teams. The other thing that kind of drags is down is the puzzles - there have been dungeons or segments filled with door puzzles, stealth sections, pixel hunts, floor puzzles, and so on. There's a lot of them before you get to each of the big fights to keep things varied, and they are frequently frustrating and never have been fun.

I hate to say it but Age of Wonders 4.

It's such a well-made game, and I want to like it, but it's just missing that...that something to grab me. It doesn't help that there are so many other games both installed and in the pile that I can't wait to play, and Age of Wonders I feel an obligation to play. I don't get it, but I just looked at it on my Steam list and I said "look it's not you it's me, but we both know this isn't working out for us. Maybe in the future we can try again, but right now I'm in this relationship with HELLDIVERS 2 and Baldur's Gate 3 and my new Rogue Trader fling. It's not fair to you to keep you hanging here."

Well I didn't actually say that, but my thoughts kind of went along unformed in that general direction.

Thanks for reminding me I need to get back to Age of Wonders 4!

I am sad to say that I am not enjoying Tears of the Kingdom at all. I'm finding the controls are too frustrating, the exploration is too slow and boring and feels too repetitive from the last game, and the building mechanic is just not fun at all.

This really bums me out because I really loved Breath of the Wild.

Old, but I gave up on Valkyria Chronicles 4 earlier this year.

I'm sure it's a good game to many people, but for me, there are just elements of JRPG design, along with various anime character tropes that I just don't have patience for anymore.

I gave it an honest shot, I put in at least 10-15 hours or so, yeah, it's just not my bag.

I bailed on Death Mark on the PS Vita at the start of the week. It's been on my 'to do' list of Vita visual novels for months.

It's a detective story (of sorts) with the player character prevent their own death by solving supernatural mysteries. The wrinkle is that - at key points - the player needs to answers story-related quiz questions or combine/use items in order to survive and progress.

I realised that I hated the 'life or death' quiz questions, which felt just vague enough to guarantee a few player fails.

So I put the cart back in box, and started playing The Wolf Among Us instead. The load times are unacceptable, and there seem to be a lot of bugs, but the story is engaging and the occasional QTE-based combat isn't too obnoxious. I'll probably finish it in the next week or so.

In the last month I've abandoned Gamedec (so much reading), Tales of Symphonia (found a bug the produced the same dialogue every second and rage quit), Werewolf (a bit hack and slash but overly complicated for me) and Callisto Protocol (just got bored of the repetition).

Starting to think I just cannot focus enough to get through the first 8 to 10 hours of new games and get bored.

I might have to bail on Disgaea 4 on my phone. I have gotten to a point in the storyline where the missions are very puzzly maps that take a while to finish, even if you have power leveled and I just don't have big blocks of time for that. It's a shame, because I really like the game.