Abandoned Any Games Lately?

Jonman wrote:

Magicube.

A puzzle game in which I give up and look up the answers to four of the first five levels.

It's incredible puzzle design that sucks to play.

Sounds like me and my experience with Spacechem.

PaladinTom wrote:

Dead Cells.

I'll just never understand these types of games. Cool graphics. Great mechanics. But an endless repetitive nightmare.

I love 'em until I hate 'em. I mostly try to steer clear of any roguelike these days, but still end up giving some a chance. Most recently, it was Roboquest which is great when you get good guns/gear, but like most games of the type, ruined when you don't, which is most of the time when you get past the initial area. I think I made it to the final boss in Dead Cells once, and I was just on a miracle run and felt like I was doing well, but then BAM! the game smacked me down hard. A few more runs of misery barely getting anywhere saw me jumping ship.

Tried diving back into The Witcher 3 after a hiatus, and I swear Geralt must've forgotten how to swing a sword. Got my butt kicked by a pack of wolves.

I think I need to give up on Age of Darkness: Final Stand. It's essentially a dark fantasy version of They Are Billions. I love so much about it, the presentation and atmosphere is spectacular. The music, voice work, art design, all just top notch. But actually playing it is painful, it feels so prescriptive in the way it wants you to progress in each attempt.

They Are Billions is likewise very challenging, and will punish mistakes heavily, often handing you a game ending situation for letting even a single zombie through the safety net. But it allows some flexibility in how you approach it. A small amount, but there's some room for creative solutions.

Age of Darkness however, is much less flexible - ironically, considering you can choose from three different factions with a pair of leaders to choose from within each of those faction. Each attempt at a map feels exactly the same, and expects perfect execution, or you just lose.

I'm sure a lot of this is down to a lack of skill on my part, combined with a dislike of rote, "build order" styles of game, but it's just so punitive I don't think I have the energy to sort out the mismatch.

Retiring Wo Long Fallen Dynasty. I played a couple hours, defeated the first boss, and got halfway through the second battlefield. It was fine. The game looks nice, the voice acting (Chinese) seemed good (although I kinda regret doing it, because I didn’t realize how much important information would be spoken to me during a critical battle where I can’t take my eyes off the action even for a second to read subtitles), the gameplay felt tight and responsive. But… I’m just not super into heavily parry focused gameplay, with a million stats and armor, a ton of abilities/weapons that all seem kinda similar, and a nonexistent (as far as I can tell) story. If I was going to play something vaguely this style, I’d prioritize others above it, like Lies of P, which I’ve heard similar things about the gameplay, but a much more understandable and engaging story (which I also haven’t found time for, to be fair).

I’m wondering how much they nerfed that first boss though. I defeated him on my third try, and he was tough, but not like impossible ridiculous challenge tough, which is what I’d been expecting based on the online discourse. I seriously do not think I’m so gud to just plow through it haha.

SpellForce: Conquest of Eo I'm stopped midway for probable the 10th time. I want to like this game. They are trying something innovative in the 4x genre. It's almost an open world 4x game. Where a custom non-random map is filled with stuff to explore. With deep army builder and unique faction/classes with cool crafting.

And it just doesn't work for me. The big map is cool but getting anyone takes forever. Even when you start getting teleport spells. Which might be hours later depending on luck. Deep combat is great but when the whole world level balances like skyrim you are going to get stuck in grindy fights forever. It really lacks flow. The game just work well regardless of how unique it is. Which makes me sad cause it's like a design change here and there from being something really special to me. Hence why I keep retrying it. Hoping it'll click this time.

Got to act IV of Wolcen which I think was a bit of an add on in any case, but decided to move on from that game.
I did enjoy the first 3 acts to about 35 hours but the fourth is a change. you are basically building a city by doing quests which in the main are any one from only 5 or 6. So this gets very repetitive and although you get a little buff boost it seems that the main story is pretty basic for this act and is not accessible at present. So all I can do are these repetitive tasks and I've done enough.
This game has been different for loot in that the best stuff is bought and not found and the inventory is random so I haven't even got the best equipment.
So enjoyable but I've had enough.

This is the "STUCK" group in my Steam library:

The Bard's Tale IV: DC
Bastion
Breathedge
Cyberpunk 2077
Deadlink
Deep Rock Galactic
Dorfromantik
Else Heart.Break()
Evil Genius 2
E.Y.E: Divine Cybermancy
Far Cry 3 Blood Dragon
HITMAN 2
Inscryption
Necromunda: Hired Gun
Neo Cab
Outer Wilds
Poker Night 2
Quadrilateral Cowboy
VA-11 Hall-A: Cyberpunk Bartender Action
Vampire Survivors
Warhammer 40,000: Cahos Gate - Daemonhunters
Zeno Clash 2

In each I have between 2 and 20 hours. Neither has been played in the last 60 days... Many over a year...

Most of these can be dropped on any given day I need some room to install something I actually want to play. Ugly place to be...

I’m calling time on Divinity Original Sin 2. This is after almost 50 hours, and I think I’m about halfway through.

The first 30 hours or so - basically, all of Fort Joy and the opening island, plus the first part of act two - flew by. Then I started to get increasingly bogged down by how fiddly the game is. Inventory management is constant. This is a game in which you are forever looting barrels and chests. But, worse than that, all your characters have umpteen different armor pieces with their own stats, and you need to replace these almost every time you level up in order to remain competitive in the combat. I ended up spending more and more time in menus, comparing various items and then schlepping back to merchants to sell tons of excess stuff I didn’t need.

Similarly, the combat ramps up in complexity as you go along. There are all these debuffs and status effects, and elements increasingly play a part - to the point where battlefields are frequently covered in smoke or fire or both, and you can barely tell what’s going on. "Chaotic" is the word I would use to describe it.

I did get an extra few hours out of DOS2 by cutting my party down from four characters to two and giving them both the Lone Wolf trait. That reduced lot of the minutiae and micro-management, but I had already run out of steam by then.

All of this sounds like I’m very down on the game, and that’s not really the case, As I said, I had a great time with it initially, but I had to accept that it's really not for me. I enjoyed the lore of the world, and the companion characters, with their back stories and unique personalities. Ultimately, I just wanted less of the mechanics and more of the narrative, I guess.

I love Divinity Original Sin 2 but can agree with all of that. It really pays to play the game coop. Since that lowers the effort in half. Half as much looting and controlling characters. Stuff like stealth becomes easier. Even quests become faster since you can split up the party so easy without issue. That said I felt with three or four people the game becomes way too chaotic in the other direction.

As I assumed I would, I just abandoned Hades.

Beautiful graphics, tight controls, cool weapons and skills, but with ponderously repetitive and grindy gameplay. I played the Netflix iPad version which is “free” for Netflix subscribers. I’m glad I got a taste just to experience it, but I still haven’t tried a rouge-like that I don’t consider a waste of my time. Put this in a Diablo-esque package with proper level advancement and I’d be there in a heartbeat.

Eh it's one of the few roguelikes that does do advancement well, though. Weapon and item unlocks, and story unlocks, and a whole lot of cool things. Within the game the story understands that you are repeating. So bosses taunt you if the killed you the previous run. Tons of different dialogue based on where you are. It's really unique in the roguelike space.

I noped out of Hades pretty quickly. I love the art direction but it started off too sluggish to continue my interest.

Stele wrote:

Eh it's one of the few roguelikes that does do advancement well, though. Weapon and item unlocks, and story unlocks, and a whole lot of cool things. Within the game the story understands that you are repeating. So bosses taunt you if the killed you the previous run. Tons of different dialogue based on where you are. It's really unique in the roguelike space.

It might have been the frustration of having just died… again, but the story and characters didn’t grab me either. It was just people standing around saying things and a codex that I didn’t care to read. I also bounce off of greek god stuff for some reason.

I did like some of the inner dialog though such as “this key can buy a weapon” and “I haven’t been this far before.” That was clever.

fangblackbone wrote:

I noped out of Hades pretty quickly. I love the art direction but it started off too sluggish to continue my interest.

I'm the same. I love hack-and-slash games a lot, but it felt like I was spinning on a hamster wheel.

I love roguelike games but I totally get why others wouldn't. A core feature is basically starting over and grinding. Which people have a varying tolerance for. Oddly enough I don't like hack and slash/diablo likes for similar reasons.

And a good story can only take you so far. Otherwise I'd still be able to play jrpgs.

I think I have given up on Baldur's Gate 3. Act 3 is just... something else.

There is some great story, but the fights are annoying (even on normal) and it is impossible to get anywhere easily.

I mean, I have put over 100 hours in between the two playthroughs (one bad save killed one character early in Act 3 and another is about midway through Act 3), so I feel like I got everything I wanted from the game. But I don't want to play it any more. I want to watch some YouTube videos, read some wikis, and move on with my life.

Blasphemous - I got back into this game in a big way! I'm hopelessly stuck on the Isadora boss fight. This is the first really difficult boss in my opinion. I've heard she is an optional boss but I also seem to have nowhere else to explore on the map. This situation has killed a lot of the momentum I had playing this game

W40K: Boltgun - The game is way too long for what it is and the level design isn't particularly strong. Was battling through a lengthy arena fight and I just lost interest.

Hired Gun: Necromunda - Maybe I should have listened to more of the negative or lukewarm user reviews about this one. Should be a fantastic time, on paper at least, but the "game feel" of this FPS is all sorts of not good. Combined with some really sloppy encounter design and I'm already looking for the exit after completing the first mission.

Hired Gun I thoroughly enjoyed up to the point where it seemed crafting and better loot mattered. Crafting was confusing. But I thought the level design was exceptional.

Boltgun I was seriously disappointed in. There are reasons FPS games have advanced beyond Doom. Boltgun sadly, ignores all those advances.

master0 wrote:

SpellForce: Conquest of Eo I'm stopped midway for probable the 10th time. I want to like this game. They are trying something innovative in the 4x genre. It's almost an open world 4x game. Where a custom non-random map is filled with stuff to explore. With deep army builder and unique faction/classes with cool crafting.

And it just doesn't work for me. The big map is cool but getting anyone takes forever. Even when you start getting teleport spells. Which might be hours later depending on luck. Deep combat is great but when the whole world level balances like skyrim you are going to get stuck in grindy fights forever. It really lacks flow. The game just work well regardless of how unique it is. Which makes me sad cause it's like a design change here and there from being something really special to me. Hence why I keep retrying it. Hoping it'll click this time.

Oh thanks for the report on this. I've had my eye on it for a while...then I remember I still have hours and hours ahead of me with Age of Wonders 4, another game that is creeping ever closer to be mentioned in this thread.

Maclintok wrote:
master0 wrote:

SpellForce: Conquest of Eo I'm stopped midway for probable the 10th time. I want to like this game. They are trying something innovative in the 4x genre. It's almost an open world 4x game. Where a custom non-random map is filled with stuff to explore. With deep army builder and unique faction/classes with cool crafting.

And it just doesn't work for me. The big map is cool but getting anyone takes forever. Even when you start getting teleport spells. Which might be hours later depending on luck. Deep combat is great but when the whole world level balances like skyrim you are going to get stuck in grindy fights forever. It really lacks flow. The game just work well regardless of how unique it is. Which makes me sad cause it's like a design change here and there from being something really special to me. Hence why I keep retrying it. Hoping it'll click this time.

Oh thanks for the report on this. I've had my eye on it for a while...then I remember I still have hours and hours ahead of me with Age of Wonders 4, another game that is creeping ever closer to be mentioned in this thread.

I hate to say it but I kind of share your sentiment regarding Age of Wonders 4. it's a well designed game, but it just sits there in my installed list and stays unplayed. I don't have a real connection to it.

Yeah, I can't quite put my finger on it, Budo. I think putting so much focus on taking over territories around cities and cultivating farms, mines, etc. and the vassal state system really slowed down the expansion part of these games that I enjoy. Maybe. I fired it up again a couple weekends ago and just couldn't be arsed to play more than a few turns of a brand new scenario!

I'm putting Diablo IV aside until they get their sh*t together.

Grenn wrote:

I'm putting Diablo IV aside until they get their sh*t together.

Yeah, I feel that one.

I just started actually. Seems like a decent time waster but nothing too special. I'm only playing single player though.

I recently jumped into Gamepass and had to bail on a couple of games that I just didn't get.

Evil West - great premise, looks fun but too much emphasis on fist melee combat. I really wanted to like this one and may revisit at some point but it didn't do anything for me.

Hi-Fi Rush - another great premise, also looks fun but I think the overload of color was too distracting for me to get into a flow. I also wasn't understanding and having much success with the rythm based combat and struggled to get into it.

Dead Island 2 - Im a sucker for fun physics and dismemberment (in games) so this seemed like it would click but it's too campy and feels like nothing more than a HDR hack and flash. Really bummed about this one.

Up next are Soma, Ori and Prey.

After 4,700 ish hours I might be done with Rocket League.

Just hit a ceiling skill that I won’t be able to get past without putting time into it I don’t have in my life right now.

Wondered where you have been the last few weeks. Will miss playing with you if you're really done. Maybe you can join us spreading democracy in Helldivers 2 for a while.

Norfair wrote:

After 4,700 ish hours I might be done with Rocket League.

Just hit a ceiling skill that I won’t be able to get past without putting time into it I don’t have in my life right now.

At some point Rocket League becomes less about trying to get better and more just playing with people and having fun. For a while I was down to just playing on Friday nights with the group and other games during the rest of the week because I was burned out with the grind to get better. With that said, 4700 hours is a ton of time to put into 1 game so not surprising if you are feeling like it's time to be done. We'll hopefully still be playing Friday and Saturday nights so stop by if you get the itch to play one weekend.

I recently rage-uninstalled Elite Dangerous. I was really enjoying the space trucking, but I wanted to do some destination-based exploring. The grind to get my ship engineered was getting brutal, and then something super annoying happened.

I was going after some specific hard-to-find engineering materials, and after a lot of internet searching I found a promising location. I checked where Thargoid fights were happening so in could avoid them. Then I set out. I was having a lot of fun exploring, surveying systems and even doing some exobiology.

Then about halfway through my 500 light year journey, I was hyperdicted by a group of Thargoids. They obliterated my not-at-all-ready-for-combat ship, and I lost millions of credits of exploration data. That was enough for me.

I loved playing ED on PC years ago. I enjoyed it even more on console. Then they announced they were dropping console support, and I lost interest. I got interested again recently, back on PC, but it wasn’t the same. Many of the great online references were out of date or gone altogether, and the game is still thin on gameplay help.

I should have stuck to my guns after dropping the console version. Since the odyssey release it just seems like Frontier Dev. is just floundering.

Norfair wrote:

After 4,700 ish hours I might be done with Rocket League.

Just hit a ceiling skill that I won’t be able to get past without putting time into it I don’t have in my life right now.

I feel this a lot as well <3

Spoiler:

I've been playing this game for more than 8 years. That's ridiculous. That's longer than I played Call of Duty and at least CoD released a new game every year.

Much like Pizza I decided to just play with people I enjoy playing with and not worry about getting better anymore. I've been getting worse since 2020 (free to play season 1). Sometimes I still think "I should work on getting better again" but it rarely lasts. I work on fun mechanics sometimes but not because they help me win games or be a better player. Just because I find those mechanics fun.

There are people I like playing with whether we are winning or losing. We manage to have fun regardless. That's what keeps me coming back. Frequently I only launch the game when one of those people messages me. We jump into matches without any warmup or practice or anything.

Not caring about my rank has helped me enjoy the game more for sure. These days I play with SPACE and JustJosh a few nights a week. Their peak ranks are lower than mine so I don't feel like I'm struggling to keep up or that I'm dragging anyone down. I just focus on having fun and being a good teammate. No pressure to carry the team or play at my peak or anything. Just hanging out having fun with good people and joking about mistakes. Reminds me of when I used to play beer league hockey.