
I've abandoned two games recently.
The first is Sable. I didn't get more than 15 minutes in and the artstyle in motion hurts my eyes. It's the second time I've tried playing it, and got about the same results both times. I think I'm going to have to call this one.
The second is Black Mesa. I played through it all the way up to when you get to Xen, and loved it. Surface Tension is as good as I remembered in the original Half Life. But once in Xen, it just felt like I was getting bored with how much it was dragging out. So I google about it dragging, and everyone says the first chapter on Xen (where I was) is fine, it's a later chapter which really drags. I'm wasn't looking forward to that, and I haven't touched it in over a month, so I think I'm calling this one too.
Avadon The Black Fortress - around 50 hours in and all of the running around trying to work out where to go and working out where my team had gone got a bit tedious. I really enjoyed the game though until the last few hours
Tried The Stanley Parable Ultra Whatever to see what all the fuss was about. First time I've ever refunded a game on Steam. I guess I just don't have the right model of brain to appreciate ... whatever this is.
I unfortunately had to bail on Lego Cities: Undercover a few months back.
I started feeling a vague, dull nausea while playing handheld on Switch.
I saw reports of low framerate while traversing the overworld but I've never experienced any sort of framerate sensitivity before.
I put it down for a day, came back, and the same thing happened again.
I put it down for good, played other games, and haven't had a problem.
Bummer, because otherwise I was enjoying it.
Undertale on the Switch. I don't know why I keep buying these retro RPGs. I just can't get into them.
Maybe I'll give it another shot sometime, for now... back to Mad Max.
Guild Wars 2.
It's a good MMO. No, a GREAT MMO.
But I reinstalled it again. Played for about 10 minutes, and asked myself "Honestly, are you really going to dive into this for hours and hours, relearn all the mechanics and what all those things in your inventory do?"
I uninstalled it right there.
Guild Wars 2 suffers from what a lot of MMOs expand into, which is just mechanics bloat. Even with the streamlined combat based on the weapons you're wielding, there's just too many systems, mechanics, crafting, mini-goals and tasks to track if you're not 100% invested. Same issue with LOTRO.
I find WoW, despite all its issues, more forgiving if you've been away for a while.
I'll probably try GW2 out again at some point, but I just find that massive "getting reacquainted hurdle" too daunting to overcome.
Until I try it again.
Guild Wars 2.
It's a good MMO. No, a GREAT MMO.
But I reinstalled it again. Played for about 10 minutes, and asked myself "Honestly, are you really going to dive into this for hours and hours, relearn all the mechanics and dive into this?"
I uninstalled it right there.
Guild Wars 2 suffers from what a lot of MMOs expand into, which is just mechanics bloat. Even with the streamlined combat based on the weapons you're wielding, there's just too many systems, mechanics, crafting, mini-goals and tasks to track if you're not 100% invested. Same issue with LOTRO.
I find WoW, despite all its issues, more forgiving if you've been away for a while.
I'll probably try GW2 out again at some point, but I just find that massive "getting reacquainted hurdle" too daunting to overcome.
Until I try it again.
OMG same. Installed it on Steam figuring I'd give it a try again. Played for an hour or two....and then went back to LOTRO.
I come across the stretch that if a tutorial takes more than 10 mins to explain WASD camera movement and all - I quit the game already, not wanting to waddle through 90 mins of information for a game that throws curve balls or leave me alone in a humongous sandbox
Somehow I miss the games that had a campaign that slowly extended your abilities, were the last three levels or so were full frontal assault with everything at your disposal.
Finally playing Demon's Souls PS5, it's my first souls game. I still haven't beaten the first level, and not sure I can stick with this. I know I need to power through, but many other games I could be playing.
It looks awesome.
Finally playing Demon's Souls PS5, it's my first souls game. I still haven't beaten the first level, and not sure I can stick with this. I know I need to power through, but many other games I could be playing.
It looks awesome.
Whoa you jumped in the deep end for your first souls game! I might be weird, but in my experience Demon's Souls had the hardest levels of any of their games (although possibly the easiest bosses). You might have a better time getting through the levels if you start with Dark Souls 3, or Elden Ring if open world is more your style.
El-Producto wrote:Finally playing Demon's Souls PS5, it's my first souls game. I still haven't beaten the first level, and not sure I can stick with this. I know I need to power through, but many other games I could be playing.
It looks awesome.
Whoa you jumped in the deep end for your first souls game! I might be weird, but in my experience Demon's Souls had the hardest levels of any of their games (although possibly the easiest bosses). You might have a better time getting through the levels if you start with Dark Souls 3, or Elden Ring if open world is more your style.
They were still trying to figure it out when Demon's Souls hit as a sleeper import hit on the PS3. Even though the PS5 is a remake, it still keeps the level design (and enemies) largely intact. I love that game quite a bit, but yes... it's rough. Some say not on purpose.
I say that because they didn't know what the heck they were doing yet, and King's Field had not done them any favors in teaching them that maybe "inscrutable" isn't an enduring design philosophy.
Playing a purely magic build trivialized Demon's Souls' difficulty, but some of the levels are extremely long, and there are far fewer of the satisfying shortcuts that later games from them have. I can imagine playing a less optimized build would be a more harrowing and stressful experience. I enjoyed my time with it, but I don't think I'll be revisiting it anytime soon.
Just uninstalled Shovel Knight Dig. Beautiful graphics. Tight controls. Played ~45 minutes. Saw everything the games offers. Moved on.
TROUBLESHOOTER: Abandoned Children there's a thread that game me the urge to try this. I enjoyed it for a bit but it's flawed and grindy to me. First the comparisons to xcom is not really warranted besides the fact that it's turn based. Disgaea is much closer really. Nothing wrong with that.
The real problem is a bunch of unnecessary systems and complexity. And the grind/pacing. You could probable take out the item crafting, motivation/food system, half the perks, research system and have a better game. Plus there's probable even more systems. Since it was still drip feeding me stuff. The start is very slow. I played for two days and still didn't have a full team.
Story is actually solid. It does a small scale character based story and it works. It's nothing great but good characters can make an average plot interesting. With a better design, less fluff, and better pacing it could be really good.
Guild Wars 2 tried it for a bit. Thought is this it? Got really boring fast.
Uncharted: Legacy of Thieves. I just picked up the Uncharted Bundle since it came to the PC. Put 28 hours into Uncharted 4 which was in my opinion, the best of the series. I load up Legacy of Thieves and find out you don't play Nathan Drake! Yes, the gameplay is there and it still feels like an Uncharted game, but I just don't know. I don't care about Chloe at all. Without Nathan and his banter to himself and others, I don't think I'll be able to finish LoT.
Uncharted: Legacy of Thieves. I just picked up the Uncharted Bundle since it came to the PC. Put 28 hours into Uncharted 4 which was in my opinion, the best of the series. I load up Legacy of Thieves and find out you don't play Nathan Drake! Yes, the gameplay is there and it still feels like an Uncharted game, but I just don't know. I don't care about Chloe at all. Without Nathan and his banter to himself and others, I don't think I'll be able to finish LoT.
I really enjoyed it overall, but it definitely felt like an Uncharted 4 expansion. I don’t recall it being that long either (in fact, story-wise I find it quite forgettable) but I can see why you’d need a break after UC4. I can’t play a long game and then jump right into to its sequel. I usually need a break - sometime >year with the AssCreed games.
I am about a session from giving up on Tunic. I just can't get over the feeling of I found a cool thing... now what. And I
just got the Lantern. I know I need to go back to the creepy dark tomb thing, but I really don't want to find my way back there.
If I don't turn a corner by the time God of War comes out, I don't think I will play this again.
Oh man, I absolutely adored Tunic. I totally understand the frustration and lack of explicit direction, but the payoff is well worth it. Don't forget to look at the map(s) in the instruction manual - that might help jog some memories and give some ideas for where to go next.
I wish I remembered the exact point you're at so I could give some more specific tips, but I'm afraid it's been too long since I played through it. Sorry!
There’s something else I know exists and can’t find…
I keep trying to abandon Neon Abyss, but they recently added an update. This game is a slog and a half.
There’s something else I know exists and can’t find… :(
All of Tunic is built on and only enjoyed if you like the idea of using the manual to figure out what to do. If you are not enjoying that, dump the game as it will only get crazier both in figuring things out and sense of accomplishment.
So apparently I got into the final dungeon for Immortals Fenix and then lost all interest. I went from playing every day to just... Not.
Instead I'm back into modded Minecraft and some MP Satisfactory with the spouse.
So apparently I got into the final dungeon for Immortals Fenix and then lost all interest. I went from playing every day to just... Not.
Instead I'm back into modded Minecraft and some MP Satisfactory with the spouse.
The final dungeon is the weakest one. I had to power through it. Wasn't too long but still. Just watch the ending online if you are still curious.
Superhot: Mind Control Delete
This is just really frustrating - every level in the first game was a finely crafted puzzle, this one is just randomly cycling levels and abilities and weapons and enemies. Each “level?” Is a random set of areas and if you fail at any point, you get kicked back to the start of the set to randomly cycle through again.
Nah.
I’m this close to ditching Death’s Door - a completely brilliant game right up until the final boss fight, which is a dreary repetitive frustrating slog through several uninteresting stages that you have to repeat all over when you fail. None of it is particularly difficult, but it’s just random enough to make any mistake painful, a couple of mistakes and you’re back at the start. And unlike the rest of the game, you don’t even gain any whatever-it-is that lets you level up your abilities while you are trying, it’s just annoying all round.
Edit: did it - finally. Nothing to see here…
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