Abandoned Any Games Lately?

I ran into the same with with D2 a while back. Played a bunch of campaigns and then boom, totally lost any desire to play it.

The controls and bugs in Pac Man Museum+ are pushing me towards the delete button.

Dropped Nioh. Seems well done, but over complicated and I was best served with fast weapons through the mission until the boss and had to switch weapons / style for the boss. Then I was greeted by a menu screen with tons of options all at once. I just noped out. Thankfully it was an Epic freebie so no loss, other than my time. From what I read, the game has some real balance/difficulty issues, so I'm not worried about missing that.

Think Nioh just had some uneven pacing.

Prologue not bad.
1st main area, boss is pretty tough.
2nd main area, boss is completely bullshit. So hard, makes a lot of people quit the same.

After that nothing is hard until the penultimate or final bosses.

If you get to 3rd area you can beat the whole thing but a lot of people don't make it that far.

Stele wrote:

Think Nioh just had some uneven pacing.

Prologue not bad.
1st main area, boss is pretty tough.
2nd main area, boss is completely bullshit. So hard, makes a lot of people quit the same.

After that nothing is hard until the penultimate or final bosses.

If you get to 3rd area you can beat the whole thing but a lot of people don't make it that far.

I'm already done with it. I have little patience for souls-likes with drab aesthetics (every time I look at Elden Ring after thinking I keep hearing how good it is, it takes about 30 seconds for me to remember I don't want to play it) and the way they throw all the extra stuff at you at the end of the first mission on the island on top of the already more complicated than normal game of that type, was more than enough for me to just not want to bother. Challenging bosses I can work through, but that wasn't the problem.

Think I'm done with Divinity: Original Sin 2. I put ~30 hours into it, made it part way through act 2, but just can't get excited about continuing to play. In the end, a bunch of little things pushed me away (writing, inventory management, economy, camera too close in for such large and confusing areas), but the primary issue was that the central story -- such as there is one -- completely failed to grab me.

Refunded Citizen Sleeper, sorry, I REALLY tried to like it. Not my type of game I guess. Live and learn.

I simply don't have much patience anymore. I've abandoned 3 games that I purchased on the Steam Sale and they are being refunded.

Shadows of Modor - The tight FOV camera gave me motion sickness. That is always a risk with me and it is rather unfortunate since I am such a Lord of the Rings Geek.

Cold Waters - I have great memories of GATO from the early 1980s and tend to enjoy sub-hunting sims. But the tutorial is in tiny print and exceptionally confusing. I couldn't figure out what the 2nd (Advanced Torpedoes) tutorial wanted me to do and the control scheme was very janky.

Project Hospital - A more realistic Two Point Hospital appealed to me and Project Hospital seemed to have a great presentation. During the 2nd tutorial I did what the game asked of me and it just didn't advance. It was still waiting for me to do something but there was no indication what that something might be and it appeared that I met every condition. After spending 20 minutes trying to figure it out I gave up and faced a choice - either return the game or risk running over the 2 hour mark trying to find the magic button.

Whats an interesting thread. I have 3 kids, wife and a business... so I TRY to buy games that I THINK will interest me, thus trying to reduce the ones I abandon... but let me think as of recent times...

1. Star Ocean Series - I simply cannot get into them. I dont know what it is. I will give this new game a try and if not.. i will be done with the series.

2. Sports games. All of a sudden, i am no longer interested n them. FIFA. MADDEN ETC.

Darkhaund wrote:

2. Sports games. All of a sudden, i am no longer interested n them. FIFA. MADDEN ETC.

Definitely. Haven't bought any since kids a few years ago. I did get FIFA for free on PS+ and played a little bit last month. But no time to dig deep into career or franchise mode so just playing exhibitions isn't going to do it for me.

Think I got Madden for free on origin too a few months ago, maybe from Prime Gaming. I installed it and played the opening exhibition game but haven't touched it since.

I used to spend forever playing NCAA Football and building up my school over 5+ seasons every year. Or NBA 2k My Player back in the early 10s, I would play every minute of 2-3 seasons with my created guy until he was an all star and champion. But then they monetized the hell out of that game so I started avoiding. And with kids and no time I just stay away.

If NCAA Football really comes back as rumored I might try it. Otherwise I'm probably never getting back into that genre.

I've decided to drop Golf Club Wasteland. I don't find the golfing particularly engaging, and the audio (which I think is the main point of the game) depresses the heck out of me (though it is quite well done).

I really enjoyed Subnautica, so I finally picked up the sequel Subnautica: Below Zero and put around 9-10 hours into it on the Switch, but there appears to be way more content that takes place out of the water that just isn't grabbing me at all, so I may be done for now. I'm sure there's still more stuff to discover down in the depths that I may end up returning to, but the aboveground stuff has sort of soured me on it.

bobbywatson wrote:

I've decided to drop Golf Club Wasteland. I don't find the golfing particularly engaging, and the audio (which I think is the main point of the game) depresses the heck out of me (though it is quite well done).

I ended up turning off the audio and finished the game except for the hardest difficulty where you cannot make any mistakes.

WellAdjusted wrote:

I really enjoyed Subnautica, so I finally picked up the sequel Subnautica: Below Zero and put around 9-10 hours into it on the Switch, but there appears to be way more content that takes place out of the water that just isn't grabbing me at all, so I may be done for now. I'm sure there's still more stuff to discover down in the depths that I may end up returning to, but the aboveground stuff has sort of soured me on it.

I disliked the out of water part so much I watched a walkthrough of how to get through it as fast as possible. I think it took about an hour and I was back into the deep. If you're truly not going to finish it I recommend watching a video of the last hour or so of the game. The final area and ending are worth seeing.

Uninstalled Pillars of Eternity

Didn't click with me the way Baldur's Gate did. The option to buy characters in your troop felt a bit off, couldn't connect to them like Imoen or Minsc. Moreover the whole screen turning grey with some ghosts when talking to npc's was tiresome and more irritating then adding something to the ooze of the game.

Peoj Snamreh wrote:

Uninstalled Pillars of Eternity

Didn't click with me the way Baldur's Gate did. The option to buy characters in your troop felt a bit off, couldn't connect to them like Imoen or Minsc. Moreover the whole screen turning grey with some ghosts when talking to npc's was tiresome and more irritating then adding something to the ooze of the game.

I’m not gonna try to convince you to reinstall or anything, but the buyable characters aren’t the normal party npcs. They’re just there in case you need to fill out a party early on. After a few hours you should have more than enough actual party members with their own stories.

And those ghost things were Kickstarter backer rewards. IIRC they denote which people have those interactions by the color of their name or something so that you know to avoid talking to them.

billt721 wrote:
Peoj Snamreh wrote:

Uninstalled Pillars of Eternity

Didn't click with me the way Baldur's Gate did. The option to buy characters in your troop felt a bit off, couldn't connect to them like Imoen or Minsc. Moreover the whole screen turning grey with some ghosts when talking to npc's was tiresome and more irritating then adding something to the ooze of the game.

And those ghost things were Kickstarter backer rewards. IIRC they denote which people have those interactions by the color of their name or something so that you know to avoid talking to them.

Dohh.. that might give me the strength to do a rerun...

Been stuck on Space Quest II / Kings Quest and all because you missed on spot (mind you, before internet existed) I am still kind of a 'click all' and 'research all' b*tch

Granath wrote:

Shadows of Modor - The tight FOV camera gave me motion sickness. That is always a risk with me and it is rather unfortunate since I am such a Lord of the Rings Geek.

Just discovering this thread so I know this comment is old, but for the record, don't worry that you're missing out on some amazing untold LotR story. It's well-produced edgelord fanfic, and there's some fun to be had with the story on that level, but the LotR prequel we never knew we wanted it is not. The real fun is in the emergent storytelling and the metric ton of personality they stuffed into the orcs, but if you don't enjoy the moment-to-moment gameplay, well, that's still what you spend 95% of your time doing.

I abandoned Signs of the Sojourner. I was very interested in the game because the conference call said lots of nice things about it. And I have to say I love a lot of what it’s doing. The mood is excellent, art direction awesome, good characters and well written dialogue. So what’s the problem?

I’d best describe this game as Social Anxiety Triggers - The Game. As somebody who already struggles with making social connections and having conversations with people I have little in common, I was expecting this game to be an empowering experience about building connections and learning to relate to people of all walks of life. Instead, it’s a constant struggle of trying to navigate conversations that really shouldn’t be that hard. I failed 6 conversations in a row on my last run. Each time I’d try my best to prep for it, learn each character, play the cards to the best of my ability, then get completely screwed by unlucky card draws at the last moment. It is *incredibly* disheartening and anxiety-inducing to invest so much into the conversations (especially when they become very high stakes because people back home are relying on you to get specific critical items!!) and fail at the last moment.

After my last attempt playing, I had to take the rest of the night off and just try to chill my anxiety. I was stressed as hell, bringing up haunting memories of social struggles I had similarly failed at.

It’s a shame because the game is doing so many cool things. I love the ideas it’s exploring and the unique card mechanics gameplay is creative and cool. But I just can’t handle failing so much.

I read a bit about the game after and apparently it requires specializing quite a bit for specific encounters and planning that out in advance. It can take 10 playthroughs to earn the various achievements (that I think are mostly showing all the unique encounters and endings of the game). It’s a relatively short game (4-5 hours for a play through?), but there’s no way I’m playing through that much.

I would vastly prefer an easy mode version of this game that would be more about strengthening your cards or building a repertoire of cards that you can build your active deck from as you arrive at any town. Yea, there are stronger cards as you progress, but I found the challenges of trying to relate to each type of person greatly surpassed the additional power you gained from new cards. The failure conditions are too tight (don’t get me started on the near-guaranteed double failure if you have to play a fatigue card or otherwise completely unmatching card) even on some encounters very early on.

I’d still recommend this game to many people. It’s got a lot of charm and polish. But maybe stay away if social anxiety is something you struggle with.

Lord of the Rings Online. I played it for months when it first came out, but the repetition just got to me over time. I reinstalled it again (I do so once a year randomly), but every time I think about travelling around Middle Earth, the game feels more and more and more dated every time (heck it was already out of date when it launched). Truly appreciate what they have done with the game and the sheer size and scale, and I definitely got my lifetime subscription's money's worth, but after all this time I think it's time to sail into the West.

Peoj Snamreh wrote:
billt721 wrote:
Peoj Snamreh wrote:

Uninstalled Pillars of Eternity

Didn't click with me the way Baldur's Gate did. The option to buy characters in your troop felt a bit off, couldn't connect to them like Imoen or Minsc. Moreover the whole screen turning grey with some ghosts when talking to npc's was tiresome and more irritating then adding something to the ooze of the game.

And those ghost things were Kickstarter backer rewards. IIRC they denote which people have those interactions by the color of their name or something so that you know to avoid talking to them.

Dohh.. that might give me the strength to do a rerun...

Been stuck on Space Quest II / Kings Quest and all because you missed on spot (mind you, before internet existed) I am still kind of a 'click all' and 'research all' b*tch

Pillars of Eternity was great but it had a long slow buildup before it fully caprtured my interest. The BG series is my all time favorite so I get where you're coming from. PoE takes time to grab you. It never really hits the heights of Baldur's Gate, but it's worth plowing through. Wherever you land with the game, though, please don't skip PoE 2. The sequel was just IMO far superior in every aspect of gameplay.

I think I may be done (not finished) with The Forgotten City. A bad freshman philosophy lecture turned into an overly didactic game sounded good when I bought it, but those dead eye monologues.

UpToIsomorphism wrote:

I think I may be done (not finished) with The Forgotten City. A bad freshman philosophy lecture turned into an overly didactic game sounded good when I bought it, but those dead eye monologues.

I played the original Skyrim mod and found the mod overstayed it’s welcome a bit.

Yeah, it was one I liked the idea of more than the game itself too.

Was enjoying Mass Effect Andromeda on gamepass when I did a mission to solve a murder. Pulled up to the 1st location and scanned for clues, then proceeded to the next several locations. Leaving behind the vehicle I was in. By the time I got to the end of the clues (near a cave.). I was in a situation where my life support was so low I could not make it back to my vehicle.

It had been a while since I saved and I just didn’t feel like doing it all over as it wasn’t particularly fun. Plus I just assumed this situation would probably happen again eventually. So I uninstalled it.

Did I mention I bounced hard (several times) on Crusader Kings II, and still bounce once a year.
Every review is raving, it should have all the ingredients I love - and I just can't get my head around it.

Did some research, turns out it's me: all these Paradox titles don't click with me (EU & Stellaris also gave me a headache)

Peoj Snamreh wrote:

Did I mention I bounced hard (several times) on Crusader Kings II, and still bounce once a year.
Every review is raving, it should have all the ingredients I love - and I just can't get my head around it.

Did some research, turns out it's me: all these Paradox titles don't click with me (EU & Stellaris also gave me a headache)

Stellaris the only one I can really get into because I don't feel like I need a history degree.

Just stopped playing Karate Master 2: Knock Down Below.

This is basically Karate Champ the JRPG. It's heart is in the right place, but between the wonky controls, the overly Japanese poor localization or absent translation, and me questioning whether I want to grind through a game like this, I thought it best just to walk away.

Ironically, I'm playing through Punch Club right now, and that game is extremely grindy, but somehow I don't mind it as much.

Procession to Calvary

A point-and-click adventure with a Terry Gilliam-inspired animation approach and surrealist sense of humor that practically beg you to describe the game as "Python-esque". There were some chucklesome moments (the way the Kickstarter backers are introduced was especially good), but I didn't find it as funny as it obviously considers itself to be, and although it's only a few hours to complete, I couldn't be bothered to wade through the puzzles.

It's rated "Overwhelmingly Positive" on Steam, and people seem to love it, so YMM(and probably will)V.

Played Cloudpunk for 30 minutes to realize that this was only A to B fares while being railroaded in a story that is build up of some Minecraft-polygons. Me not like.

Will try to see if I can 'brake' the game like it is possible in HayDay or Smurf City: being broke without being able to recover. Or in Football Manager to take Manchester United to the National League without being fired

I wonder why I keep bouncing off games and keep turning back to Civ III, HoMM III and Football, Tactics & Glory