@ Deckbuilder Games

I was looking at the @ Rougelike games thread and started wondering if there was one around for just deckbuilders. I wasn't able to find one, so I made one myself! I know there is usually a lot of overlap, but with the number of deckbuilders showing up in the 2021 Community Game of the Year thread, I figured there would be plenty of room for a more narrowed discussion.

List of Deckbuilders (will update as informed/released):
Slay the Spire (thread)
Monster Train (thread)
Hand of Fate 2
Griftlands (thread)
Roguebook
Inscryption (thread)
SteamWorld Quest: Hand of Gilgamech
DungeonTop
Banners of Ruin
Trials of Fire (thread)
Neoverse
Arcanium
Deep Sky Derelicts
The Amazing American Circus
Guild of Dungeoneering
Deck RX
Across the Obelisk
Neurodeck
Meteorfall: Krumit's Tale
Fights in Tight Spaces
Tainted Grail: Conquest
The Last Hex
Gordian Quest

Awesome! I love deckbuilders and agree I think the genre is distinct enough to deserve its own thread.

There's a couple on this list I haven't heard of before either, which is cool. Just downloaded the demo for Deck RX and played the first race. I like the idea of a deck builder racing game, it worked really well with Quest for El Dorado (board game) but I initially found Deck RX to overwhelm me with information it was trying to communicate. I ended up winning the first race although I didn't really feel like my choices made a significant difference, whereas in my favorite deck builders like Slay the Spire and Roguebook I always feel like my choices mattered, even in the early east battles.

Looking forwarding to keeping an eye on this thread though!

Also wanted to give a shout out to SteamWorld Quest. It's a fantastic game and feel like it's a bit overlooked. I don't think it has the replay value of other deckbuilders as it is heavily story driven but there's a lot of game and what's there is really fun.

I can vouch for both Trained Grail: Conquest and Fights in Tight Spaces too.

Fights in Tight Spaces is a lot of fun, have been enjoying it for awhile.

I initially enjoyed Tainted Grail: Conquest and probably got my money's worth from it, but it didn't really stick with me. I found the characters to not be uneven (not all were as fun to play) and many seemed to really only have one gimmick to them from what I recall. Some of the mechanics like blocking also took some of the excitement out of the game. One block will block all damage and I just found that a bit less interesting mechanically.

A coupe more to add to the list:

* The Last Hex: I bounced off of this one pretty quickly, found it a bit rough around the edges and mechanically not quite sure where it wanted to land (RPG or deck builder).

* Gordian Quest: Another that is more RPG than deckbuilder but it certainly has deck building elements to it. I have yet to finish it but have really enjoyed my time (Steam says 15 hours) with it so far. Build a party, equipped items impact your deck, cool skill tree on leveling up and the tactical combat + card play is fun.

+1 Gordian Quest. I am about 20 hours in and LOVE this game. Regarding the DB aspect, I enjoy the slow building of the deck. You are not constantly adding cards to the deck but rather add them through the addition or equipment or leveling. Great little light RPG.

Dreaded Gazebo wrote:

Just downloaded the demo for Deck RX and played the first race. I like the idea of a deck builder racing game, it worked really well with Quest for El Dorado (board game) but I initially found Deck RX to overwhelm me with information it was trying to communicate. I ended up winning the first race although I didn't really feel like my choices made a significant difference, whereas in my favorite deck builders like Slay the Spire and Roguebook I always feel like my choices mattered, even in the early east battles.

This one is a Kickstarter title that reached its funding goal just last month, so it has some work to do before the final release next fall. I wasn't sure I was going to back Deck RX, but after trying the second character, my opinion improved enough to chance it. I do feel like the very first race does need to be tweaked though. I think it is there to introduce the player to the deck to get a feel for it, and how it may interact with the other racers, before modifying it in future races. Which I think is good design, but I feel like it could be shorter, or possibly skipped altogether, on future runs with that same racer.

I love the look of Fights in Tight Spaces, I think I'll be sinking some of my time into that this weekend.

I'm intrigued by the idea of a multiplayer deckbuilder experience with Across the Obelisk. I'd love to learn it together with someone who enjoys the genre, but I'm torn about getting heavily invested in early access games.

Anyone play Black Book? Impressions?

I didn't finish it, but I quite enjoyed Underhand, the deck building occult cult simulator.