Praey for the Gods (PC, PS5), Project Zomboid (PC), Chicory: A Colorful Tale (PC,Switch), Death's Door (PS5), Ghost of Tsushima: Director's Cut (PS5).
Amanda, Shawn, and Rich are joined by our very own Ian Dorsch aka Podunk to discuss the creation and process of composing the score for Praey for the Gods.
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00:01:47 Praey for the Gods
00:19:25 Project Zomboid
00:27:00 Chicory: A Colorful Tale
00:33:38 Death's Door
00:37:27 Ghost of Tsushima
00:44:42 Interview with Ian Dorsch
Rarely have I found myself disagreeing with Shawn more than his comments on Ghosts of Tsushima. The narrative isn’t the traditional samurai code. It’s the CONFLICT the protagonist feels as he’s forced to abandon his uncle’s teachings and honor and tradition as he continues through the story, as he needs guile and stealth and dirty tactics to save his homeland, losing his place in it in the process. The gameplay perfectly captures this, as you are able to choose different approach’s through much of the game, but at times you’ll be forced into honorable duels and at times you’re forced into stealth and backstabbing. It’s about coming to grips with a world that isn’t what the protagonist was raised for.
The gameplay perfectly matches the story…it’s just that this story isn’t about samurai living by a code that leads to victory.
Very happy to hear nice things about Chicory. I absolutely loved that game!
Madre de Dios! Es el pollo diablo!
So happy for Ian and very pleasant interview.
I made a game once upon a time. http://www.card-dungeon.com