The GWJ CRPG Club - Game 17: Deus Ex: Mankind Divided (In Progress)

I have noticed that bodies stick around.

I’m a good chunk into Golem, so I’m just ahead of GreyWolf. Golem is very striking for how oppressive it all feels. The Welcome to Hell sign isn't just for show.

There definitely aren’t enough points to get every ability I want, but I’m mostly just working off of things that I found I needed that I didn’t have. Like, I upgraded my hacking after there were computers too high level for me; I upgraded jumping and punching through walls after those would have been useful. Still need the poison gas resistance. And there are quite a few vision related things that can probably wait until much later (especially since I’m willing to save scum a little), so getting most of the basic mobility and hacking things first made sense. And at this point, I’ve started accruing a few extra points when I don’t immediately need anything, so I’m taking a page out of the playbook from Disco Elysium and just sitting on the points until need them for something.

I’ve now long since given up the pactifist run, but I’m basically working with the framework that I try to play nonlethal, but when it comes to violent gangs or whatever, I’ll just open up on them. Not really worth the time to stealth around and knock them all out. But when dealing with civilians, or sneaking into banks or past the police, I try to keep it quiet. I have had to reload a number of times.

And idk about the rest of you, but I wish there was a slightly faster way to get around Prague than there has been.

As another side note, I love how goofy the physics are for throwing people. Total ragdoll stuff, totally out of place for the tone of the game. Especially when I’m throwing fully armored police around.

GreyWolf wrote:

Just picked up a Tobii Eye Tracker, excited to use this in the game!

How's it working? I was looking at one of these a little while ago.

Godzilla Blitz wrote:
GreyWolf wrote:

Just picked up a Tobii Eye Tracker, excited to use this in the game!

How's it working? I was looking at one of these a little while ago. :)

I guess it improves immersion slightly. I don't have to move my mouse as much to aim. I am somewhat underwhelmed.

So made a start and currently meandering around Prague getting a feel for the game and how it all works. It looks amazing, but I’m not fully engaged yet.

I did get the season pass with my game and I have access to a whole load of weaponry that feels a little OP this early on. I’m also not trying to be non lethal all the way through but some of the people you encounter are fairly horrible people so I’m inclined to just murder them - all in self defence you understand - and get on with it.

Edit: I think one of my peeves already is the inability to save wherever I like. I'm quite surprised just how much that turns me off - I have a similar problem with Control.

Sorbicol wrote:

Edit: I think one of my peeves already is the inability to save wherever I like. I'm quite surprised just how much that turns me off - I have a similar problem with Control.

There's a quicksave/load feature (F5 and F9, respectively), at least on the PC version.

Yeah, the only time I can't save is when I'm moving. Stand still for a second and I can quick/hard save everywhere I've tried it. Playing on PC.

I'm finished with Golem. Brief spoilers on how it went.

Spoiler:

I got through ARC without killing anyone (with quite a few reloads), and Rucker thanked me for restraining myself when I met with him.

I did the encounter with Rucker twice. First time he got angry at my dialogue choices, and at the end of the conversation hit the panic button before dying. The second time, I got him to agree to come peacefully by using a lot of the Omega personality choices but the Turn Tables at the end. He still died, though, so I guess that part always happens. At least I got the achievement for 'winning' the argument with him.

And I'm back in Prague, and it's gotten darker outside, and the atmosphere has changed as well. I dig it.

Where’s the best place to buy pistol ammo?

1. Check your storage tab on the inventory page (bottom left of the screen). You should have a bunch of free items there. It seems like those can only be exported once to a game, so if you use any of those items this playthrough, they won't be available in other playthroughs. But if you only plan to do one run, then that doesn't matter.

2. In the big apartment complexes, there's generally a guy standing outside a door. That room has a gun dealer, where you can sell stuff and buy weapons and ammo (and sometimes mods for your weapons). I think there's a dude in the Zelen apartments close to where you start the game, and another in the Hlavni 33 in the main Prague hub. The story and other sidequests will take you to that building several time, so if you haven't found it already, you will at some point.

I’ve found 2 blackmarket vendors in apartments, but sadly neither of them carried pistol ammo. As well, one of them got raided by the police while I was hiding in a vent so they’re all dead.

WizKid wrote:

I’ve found 2 blackmarket vendors in apartments, but sadly neither of them carried pistol ammo. As well, one of them got raided by the police while I was hiding in a vent so they’re all dead.

The best part! Now you can get everything for free. That apartment complex has a lot of places to break into if you can platform through all those windows.

KozmoOchez wrote:
WizKid wrote:

I’ve found 2 blackmarket vendors in apartments, but sadly neither of them carried pistol ammo. As well, one of them got raided by the police while I was hiding in a vent so they’re all dead.

The best part! Now you can get everything for free. That apartment complex has a lot of places to break into if you can platform through all those windows.

Kinda hard to sell them all my junk if they're dead though.

Don't need money if you steal everything

KozmoOchez wrote:

Don't need money if you steal everything

Found the Chaotic Neutral player.

Math wrote:
Sorbicol wrote:

Edit: I think one of my peeves already is the inability to save wherever I like. I'm quite surprised just how much that turns me off - I have a similar problem with Control.

There's a quicksave/load feature (F5 and F9, respectively), at least on the PC version.

Ah thanks for this tip, somehow I completely missed this at the start. It’s making thing much easier to be honest, although I’m still at that stage of ‘trying to be stealthy but end up murdering everyone’ when it all goes sideways. I think’ll settle on trying not to kill people unless they are particularly bad.

I’ve met the guy who fixed my augs, but now I can’t select any augs from the menu as they aren’t there. It’s not the end of the world but it is annoying. The game isn’t explaining itself too well at times.

Well I finished the game last night. It kinda took me off guard, to be honest.

Spoiler:

Since my last post I cleared the GARM facility and returned to a Prague under lockdown. I like how they change the central area (Prague) after each "away" mission. This time it meant I had to stealth my way across the map several times in order to wrap up all the side-missions I was working on.

After traveling to London I again took the opportunity to go lethal. Managed to take out every guard at the party without being detected, which was a fun challenge. When presented with the choice, I decided to stop the bombs and confront Marchenko (sp?) first.

Since I got the bomb-defuser from the bomb-maker lady, everyone was saved. I really cheesed the "bossfight" by hiding in a duct and headshotting him (about 7 times, with an upgraded sniper) from across the room. This took a long time.

I headed toward the VIP room expecting everyone to be dead because I'd taken care of the bombs/Marchenko first. (This section had one of my cooler moments when I used the slo-mo aug to silenced-pistol-headshot 4 mooks and hack a turret all before the alarm was raised.) Despite me taking my sweet time, the VIPs were all fine and I got the achievement for "preventing" both attacks. Unsure what I'd have had to do to fail the second one.

Then the game ended. I was really not expecting that, though at the same time I couldn't really say what I thought would happen next anyway.

Unskippable/exitable credits are a abomination, but I was rewarded (for not alt-f4-ing?) with a teaser scene for the next game. Too bad it was shelved.

Overall, I enjoyed my time with the game.
My top praise it that it really pulls off the appearance of letting you play your own way: with aug choices, routes through the environments, lethal/nonlethal options, stealth/noisy options, etc.
My top criticism is two-fold a) that the story and setting feel too small-potatoes and b) it has a bad case of middle-entry-of-a-trilogy-itis where it lacks all character development/worldbuilding (that was in Human Revolution) and also lacks a exciting climax (that was presumably in the next game). Also made worse by the fact that they're setting up the world for the events/characters of the original Deus Ex, which I certainly don't remember at all.

Sorbicol wrote:
Math wrote:
Sorbicol wrote:

Edit: I think one of my peeves already is the inability to save wherever I like. I'm quite surprised just how much that turns me off - I have a similar problem with Control.

There's a quicksave/load feature (F5 and F9, respectively), at least on the PC version.

Ah thanks for this tip, somehow I completely missed this at the start. It’s making thing much easier to be honest, although I’m still at that stage of ‘trying to be stealthy but end up murdering everyone’ when it all goes sideways. I think’ll settle on trying not to kill people unless they are particularly bad.

I’ve met the guy who fixed my augs, but now I can’t select any augs from the menu as they aren’t there. It’s not the end of the world but it is annoying. The game isn’t explaining itself too well at times.

It's a story thing - trying to be vague here - there's a story reason why you can't do anything with that yet.

KozmoOchez wrote:

It's a story thing - trying to be vague here - there's a story reason why you can't do anything with that yet.

That makes little sense considering quite a few of the options were working before I went to the guy who "fixes" the problem. Ah well, I shall have to carry on.

This game is making me motion sick. I shall be playing in small batches I guess.

Sorbicol wrote:
KozmoOchez wrote:

It's a story thing - trying to be vague here - there's a story reason why you can't do anything with that yet.

That makes little sense considering quite a few of the options were working before I went to the guy who "fixes" the problem. Ah well, I shall have to carry on.

This game is making me motion sick. I shall be playing in small batches I guess.

You got reset - you should have a bunch of points you can re-assign to any powers you want, not just the ones you had as default.

Had a rough start getting into this over the holiday break. It started crashing like crazy right as I got into the end of the prologue mission (rescuing Singh). First, I was struggling to even get through the mission (that's on me), then I started getting through, but the interminable string of cut- and on-rails scenes had the game crashing before I could emerge to get a save in. So I'd have to go back and redo it. Ended up switching off DX12 and the Steam menu (based on some posts in the Steam forums), which seems to have smoothed things out so that I'm only getting once-and-a-while desktop crashes. I can live with that.

Over the last few days, I was able to knock out all the initial sidequests (which took f-ing forever) and have gone on to Golem City, which I wrapped up last night. I'm liking the game more as I get into it. Those initial hours, crashes aside, were a royal pain, though. The dev's propensity for gating areas in multiple ways early on, before you start investing Praxis points really grated for a spell: like getting permission and a code to get into a basement room only to open the door and have a giant box in the way that I couldn't lift. It felt like a constant string of stuff that required specific multiple powers to get past that seemed to come too early and too often, but also possibly a nod toward not trying to undertake the sidequests first? But if so, maybe don't offer them out of the gate like that? I dunno. I just know it took freaking forever before I felt like I was making progress, but now that I am, the pace has picked up considerably. (Except for the bank. I spent forever in there, and I'm sure I still missed stuff.)

Anyway, once I'd built up sufficient Praxis points to unleash my hacking and navigate the world (legs for drops, arms for moving big crates, etc.), I started having much more fun. I took on both the Rail station where you have to steal evidence and the Golem City bits without having to incapacitate anyone. So far, I think the only place I've killed anyone was that initial prologue mission saving Singh. Will be interesting to see if I can maintain that.

One thing I like a lot so far is trying to figure out if I should trust Miller. The game has provided multiple prompts involving whether to trust him with acquired knowledge/information, and I keep doing it. I hope that doesn't come back to bite me. Feels like I'm going to end up like Charlie Brown on his back after Lucy yoinks the football away.

Alien Love Gardener wrote:

You got reset - you should have a bunch of points you can re-assign to any powers you want, not just the ones you had as default.

Yes - I got all that, and unlocked a load of abilities including ones I'm supposed to activate, but they aren't available to select from the [B] button wheel (I'm playing on PC using mouse and keyboard)

The internet seems confused on whether this is a bug or a feature.

Sounds like a lot of people making good progress, nice!

Math wrote:

Well I finished the game last night. It kinda took me off guard, to be honest.

Overall, I enjoyed my time with the game.
My top praise it that it really pulls off the appearance of letting you play your own way: with aug choices, routes through the environments, lethal/nonlethal options, stealth/noisy options, etc.
My top criticism is two-fold a) that the story and setting feel too small-potatoes and b) it has a bad case of middle-entry-of-a-trilogy-itis where it lacks all character development/worldbuilding (that was in Human Revolution) and also lacks a exciting climax (that was presumably in the next game). Also made worse by the fact that they're setting up the world for the events/characters of the original Deus Ex, which I certainly don't remember at all.

Congrats, super fast! Nice work.

I'm deep into the game now. I'm back in Prague again after finishing up my second road trip. I’m also swimming in resources at this point. Guns, hacking software, ammo (have regular, armor piercing, and EMP bullets for my heavily tricked out Combat Rifle), everything. Never need them, though. All I do is sneak around and punch guys in the head. Plus the occasional tranq rifle.

The thing that has really saved me in this game is the remote hacking ability. I knock out a camera, and while it's out I sneak up on a dude, knock him out, drag him to a corner somewhere and loot them, the rinse and repeat as needed until I can move on from an area. Very seldom get caught this way. My biggest problem is probably keeping the energy meter filled enough for all the takedowns in case there are multiple dudes in a small area, and I don't like using the biocells (even though, again, I'm awash in them).

I like the way Prague changes each time you go to it as well. This game is giving off some real good atmosphere. Spoilers now for my thoughts on the upcoming section.

Spoiler:

I really like that Prague is now under martial law, from a thematic and game standpoint. It was sort of threatened to happen after Rucker died, and now with the multitude of police out there with orders to shoot to kill, I'm probably going to have to use all my abilities in my bag to get around. Plus take advantage of my knowledge of the underground as well. It sort of feels like all the running around and exploring and going from place to place while doing sidequests has been building to this moment where your knowledge of the hub area gets tested.

I don’t know if anyone else is having a lot of glitches and strange events? I’ve had a couple of situations where - as far as I can tell - I’ve been spotted through walls, another where the police in the starting Prague area (sorry I forget the name, where Adam’s apartment is) just started shooting at me for no apparent reason - or at least no obvious trigger I could see - and also one where I could hear the dialog of someone I was looking for for a quest, but the person themselves was nowhere to be seen.

All of this is making much engagement a bit of a struggle. It looks nice yes, but it feels like a console to PC port for the PC and it’s not helping. I tried using a controller but I hate shooters using a controller and it didn’t work for me. One of abilities you can unlock appears to be an aimbot for controllers which I usually take as a bad sign. The motion sickness isn’t helping either.

That said when it’s working it is quite engaging. A little odd at times -

Spoiler:

When I went plant the Whisper chip in the T29 headquarters I ended up using a vent in pretty much full view of everyone and nobody said a word!

- but it’s not bad. I’m actually considering restarting now I’m a bit more familiar with the controls and just how the gameplay all works.

Sundown wrote:

The thing that has really saved me in this game is the remote hacking ability.

Amen to this. Best aug in the game if you're going stealthy, bar none.

Sorbicol wrote:

I don’t know if anyone else is having a lot of glitches and strange events? I’ve had a couple of situations where - as far as I can tell - I’ve been spotted through walls, another where the police in the starting Prague area (sorry I forget the name, where Adam’s apartment is) just started shooting at me for no apparent reason - or at least no obvious trigger I could see - and also one where I could hear the dialog of someone I was looking for for a quest, but the person themselves was nowhere to be seen.

I never experienced these issues. Are you crouching the whole time? Enemies can hear footsteps even if they have no direct line-of-sight.

I've done a restart before after getting a handle on things especially since certain things are open/blocked based on what you do early on.

I've definitely had spots of weirdness with the AI bots and what triggers them and when. It's not constant, but every once in a while, a dude flips out when I should be in a green space, having done nothing wrong. I think in almost all instances, I've either reloaded or run away and returned without an issue. The one that most comes to mind is one specific guard in the bank. I could be in the main lobby, and they'd all be chill. But this one guy who wanders between the lower and main floor would flip out every time he saw me. Weird/annoying, and maybe there was some kind of in-game trigger for it I didn't realize (some moment where he's previously spotted me where I shouldn't be), but that kind of thing has always been a temp nuisance so far.

Hey all, just joined in on the fun. Have two short-lived playthroughs on the PS4. Recently picked this up again on Steam because I'm a double-dippin' maestro and that's how I roll.

Just started working my way through the ho-hum prologue last night. Wow, the PC version still looks quite pretty. And so much better going with M/KB.

Plan to do my usual clumsy stealthy-until-I'm-not style of play, on Normal difficulty.

ubrakto wrote:

I've definitely had spots of weirdness with the AI bots and what triggers them and when. It's not constant, but every once in a while, a dude flips out when I should be in a green space, having done nothing wrong. I think in almost all instances, I've either reloaded or run away and returned without an issue. The one that most comes to mind is one specific guard in the bank. I could be in the main lobby, and they'd all be chill. But this one guy who wanders between the lower and main floor would flip out every time he saw me. Weird/annoying, and maybe there was some kind of in-game trigger for it I didn't realize (some moment where he's previously spotted me where I shouldn't be), but that kind of thing has always been a temp nuisance so far.

After some internal debate, I've tinkered with the controls and my setup to see if that improves things and decided to restart. I've altered the FoV which seems to be helping with the motion sickness, and spent some more time with the controls to set them up as I like. I've blitz through the prologue - again, it's a little perfunctory - and it felt better. I've decided I'll kill anyone I don't like basically, but try to spare anyone who's just a stodge or not paying attention. Hopefully some of the glitches will let up and I'll remember to save a little more often!

I would like to get through this!

Maclintok wrote:

Hey all, just joined in on the fun. Have two short-lived playthroughs on the PS4. Recently picked this up again on Steam because I'm a double-dippin' maestro and that's how I roll.

Just started working my way through the ho-hum prologue last night. Wow, the PC version still looks quite pretty. And so much better going with M/KB.

Plan to do my usual clumsy stealthy-until-I'm-not style of play, on Normal difficulty.

Welcome! I'm doing the same thing, normal difficulty and undecided between stealth and death-dealer. I think I'm going to try to switch to more stealth, as this seems like the way the game shines uniquely, perhaps?