Dungeon Encounters (Switch, PS4, PC) is a minimalistic RPG released by Square-Enix.
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“He weighs a ton! We have to leave him here.”
Maynasar adjusted her glasses. Lhaulagi was right, they had to leave Nanga in the middle of the dungeon. The party had thought the healing fountain offered some safety from the endless monsters, but a petrification spell from a Sculpture had taught them otherwise. If there were creatures like that so close to the surface, what other horrors lay in the floors below? Even worse, Nanga had been their leader, although honestly that was a choice made before they knew much about this place.
Maynasar checked her compendium she had picked up from the Academy. “It looks like there is an experienced adventurer a few floors up. Let’s see if we can find him before we explore further. There has to be a way of reversing the spell deeper in the dungeon.”
“Not likely” growled Elva. The beastman rarely talked, but when he did the discussion was over.
Maynasar examined the new ability they had found. “Valiant Strength” sounded good, but the devil was in the details. The strength only flowed when a person walked these halls alone, and who would be fool enough to do that?
“I think I found something” shouted Lhaulagi. Rodovich nodded by her side. The old man had been quite eager to help once he was rescued and honestly he had grown more powerful than poor old Nanga had ever been. Lhaulagi hardly noticed him. Her obsessive search for her brother drove her to examine every path in the labyrinth, but it occasionally resulted in useful information. “Looks like a statue.”
Maynasar examined it closely. It was some sort of altar, but at its base were three dials labelled “X, Y, Z” and at the top of the altar there was the head of a Gorgan.
Rodivutch offered “Gorgans turn people into stone. Fought one once. I’ll have to tell you that story some time.” Yes, thought Maynasar, we all know the tales. Perhaps though, this statute could be of use. She consulted her compendium and looked up the coordinates where they left Nanga. After dialing them in and pressing a button, the statute intoned:
Maynasar looked again at her compendium and true enough Nanga was no longer listed as petrified. She told the party and added “I think we should go back to rescue him.”
“No room,” snarled the beastman. Elva was right. For some reason, no party larger than four could traverse the maze. To rescue Nanga meant to leave someone behind.
“I am not willing to leave another soul to wander this place alone. We must do something.” Lhauliagi's argument startled Maynasar. Perhaps her obsession was not all consuming. Rodovich nodded. Well there was only one option - head back to the surface seven floors up and send a smaller team.
“I’m going alone.”
Elva’s insistence surprised them all. Until then, he had been content in the back lines, swinging his broadsword and occasionally grabbing a wandering Ghost and squishing it in his paws.
Maynasar armed him with the party’s best weapons and armor, including a recently acquired crossbow. It was an indulgence since the party’s other crossbow had been recently disintegrated by a Destroyer. She was curious to see how well the “Valiant Strength” ability would work, but this seemed like a foolhardy way to test it.
Once Elva had left, Lhaulagi asked “What if he’s knocked out? What happens then?”
“I suppose I will be able to read it in my compendium.”
“Two people to rescue,” said Rodovich. “It would make a fine story.”
A few hours later, Elva quietly carried Nanga into the Academy, and sat in the corner. The jubilance of the party was soon overshadowed by an obvious fact: Nanga was not the man he once was. Perhaps he could lead another party, following in their footsteps, but he no longer would be able to blaze the trail.
“Let’s go.” Elva stood up and walked out the door. Maynasar, Lhauliagi, and Rodovich followed. The dungeon awaited.