2021 Community Game of the Year

Sorbicol wrote:
Vector wrote:

Your list didn't say if you played the expansion. It's about the same length of the main game (maybe a few hours shorter). .

It's that long? Really? I really need to go back to that then!

I finished Year Zero at 22 hours and then almost 16 hours into Seed of Evil, according to Steam.

Oh... I may need to play the Gwent game. I liked the free to play version playing against the computer.

pyxistyx wrote:

Cloudpunk

Spoiler:

Playing as a gig economy courier delivering parcels in a strange city : Boring. Playing as a gig economy courier delivering parcels in her HOVER CAR in a CYBERPUNK city with her AI DOG COMPANION : Absolute NOT boring! The voxel-art city is a gloomy delight to explore, the vehicle controls are smooth as heck, and the various stories and people you encounter are always interesting. I’ve not played the DLC for this yet but i had a blast with the base game so will definitely be checking it out at some point.

Favourite thing: Zooming around the neon soaked city.

Honorable Mentions:

In Other Waters -- A very different type of underwater alien planet exploration game, focusing more on story and written descriptions with some very cool "radar" style visuals and ending on a cool Body horror related note . Didn't make it on to the list because I'd picked it up from the year before to finish.

Really fun to see Cloudpunk and In Other Waters make an appearance on your list.

Both titles were absolute 2020 highlights that reflected fresh optimism in such a dour timeline.

I'll have to check in on True Colors. OG LiS absolutely blew me away and I have this strange deal with affecting narrative titles of this nature where I hold the source material a bit precious, opting for an "one & done" mental takeaway. Much like how in film I'd never consider seeing a theoretical Amélie 2.

Oh boy, I haven't been posting anything much lately. This is always one of my favorite threads so I need to read the lists and get one of my own going.

I need to come back to this thread when I've collected my thoughts.

All I know is Metroid Dread will be on it because it's the best Metroid game. I will be more robust and eloquent when it's no longer AM hours.

List for sake of ease.
1. Forgotten City
2. Dishonoured 2
3. Hades
4. Dragon Age Inquisition
5. Hellbade Senua's Sacrifice
6. Dicey Dungeons
7. Back4Blood
8. Super Mario Party
9. Last Stop
10. Monster Train

Now for thoughts on the games,
1. Forgotten City is easily the best new game I've played this year, Ancient Rome, interesting characters, a mystery to solve and a fun time loop game play erm loop all in about 10 hours of game play. Never outstays its welcome, would highly recommend.

2. Dishonoured 2 - Takes the first and makes it better. Once I learned I didn't have to restart everytime I was spotted it become more fun. Think I might go back and do a full on high chaos run at some point and it will feel like a totally different game.

3. Hades - Colourful, full of intertesting characters and great game play.

4. Dragon Age Inquisition - game I'm playing at the moment, so not finished but finding it really good to drive deep into this type of game in a way I havnt done in a while (maybe Witcher 3 a few years ago). Playing as a Elf Mage, so everyone hates me, which I feel is adding to the tale. It's great just spending hours doing that Bioware thing of chatting to all the characters and learning their history and back stories. Even though I'm not doing the pausing combat, just controlling my mage and zipping things with lighening, the combat is still fun, unlike Greedfall, which while I enjoyed for a small while but bouced off eventually because the combat was dull.

5. Hellbade Senua's Sacrifice - First thing, at times I hated the combat due to the camera issues, espiecally the one of the final fights across a bridge. However the sound design (played it with headphones) and atmosphere totally push those annoying parts to the side.

6. Dicey Dungeons - Cute , fun dice based game.

7. Back4Blood - Hey it's the closet thing we have had to Left4Dead for a long while, wouldn't play it solo but with friends it is fun. There are some random difficulty spikes that are frustating but equally some really fun set pieces.

8. Super Mario Party Switch (not allstars) - Was between this and golf for the game I play with my partner but this pips it just because we have more fun equally despite it been very RNG. Where as golf was a bit more uneven between us.

9. Last Stop - Played becaue it was on game pass and enjoyed my time with it, although it doesn't stick the landing. Decent enough interactive telltale style game, doesn't pull up any trees nor has the emotional punch of something like Life is Strange or Walking Dead but also doesn't offend. Just straight up solid.

10. Monster Train - It's no Slay the Spire but made a welcome change. Always feels like your deck is going to wipe the floor with everything or be destoried easily. Liked the art style.

Ah, one of my annual favourites! Like many of you I'm going to need some time to collect my thoughts let alone write them all down to share with you good folk. Maybe that is what the weekend is for eh?

1. Hades - Xbox One
What hasn't already been said about practically everyone else's GOTY from 2020? Oh, the addition of the accessibility-friendly "Godmode" which makes the game a little bit easier every time you play making it a lot easier for us old people to get into, but still enjoy a thoroughly amazing and beautiful game. Supergiant knocked it out of the park. I might actually beat this at least once before putting it down, and that really is a testament to how good it is.

2. Loop Hero - PC (Steam)
Another incredible rogue-esque, run-based game with a mix of temporary and permanent character improvements, and wonderful story-telling told over time. Hold on, I'll be right back after a few more loops.

3. Solitarica - Android
A golf solitaire card game where you gain magic points by playing and buy new abilities and items as you run. Wonderful gameplay and class structure mix random and fixed elements well.

4. Underhand - Android
A wonderful deck builder, where you play the leader of a cult trying to resurrect ancient gods and unlock more card options. The card mechanics reflect the theme well, and it's super creepy.

5. Genshin Impact - Android
I downloaded this mostly as a graphics test for my new phone. Certainly beautiful, polished, and well-voiced. Not interesting enough to keep my attention, and I find action games on a phone to be frustrating.

6. Infinity Island - Android
A cute and colorful idle game about collecting pets and firing a harpoon into the ocean to collect treasure and make numbers go up. Fine, but shallow.

7. CyberCode Online - Android
A multi-player turn-based rpg with a cyberpunk theme and shared dungeon instances that look like ascii maps. Neat concept, polished, but very grindy without a lot of variety.

8. Rocket League Sideswipe - Android
A mobile version of Rocket League, but 2D from the side like a platformer. Well implemented, and looks cool, but I hate touch screen controls for action games and find it very frustrating. Could be great with friends, though.

9. Puzzle Quest 3 - Android
The original Puzzle Quest is one of my favorite games of all time. I still regularly pull it out on the DS while on an airplane or other long ride without internet. I also still play Gems of War every day, which is pretty similar. PQ3, on the other hand was not great for me. The original really nailed the gameplay loop and got you in and out of the fights quickly so you could spend most of your time doing the fun part. 3 has slow character animations, slow crafting, boring abilities, and slow reward screens. Really killed the fun for me, and quite unnecessary in my opinion. I also really didn't gel with the timer-based matching mechanic, but I could have come around on that if not for the other stuff.

These are my ten favorite games I played on the PS4 this year. Livelock and Infamous: Second Son would have made it into the list had I not started them way before 2021, but they were not eligible even though I had an absurdly good time finishing both of them (and playing through most of them) this year. I will happily give them honorable mentions and choose from the games I actually started and finished in 2021:

Just the list:

1. Persona 5 Royal
2. The Last of Us 2
3. Guardians of the Galaxy
4. Shadow of the Tomb Raider
5. Transformers: Devastation
6. Transformers: Battlegrounds
7. Ratchet & Clank
8. The Last Campfire
9. Days Gone
10. Scarlet Nexus

Some musings:

1. Persona 5 Royal

Spoiler:

I spent 109 hours completing this game, and I loved every single second of it —the characters, the music, the environments, the style… Everything spoke to me. I had never played a Persona or Shin Megami Tensei game before this one, and I was a little afraid it was going to be such a long game that I would not be able to finish it, but seeing the trailers for the original Persona 5 release a few years ago was one of the reasons I wanted to get a PS4 to begin with, so I was determined to at least give the game a try. However, it took me so long to get to it that by the time I was ready the Royal version had been released, which meant that an already long game was now going to be even longer! As it turned out, I did not have to worry because had it been even longer, I would have still played it all the way through. I loved spending time with the Phantom Thieves, exploring Tokyo, and engaging in all kinds of after-school activities to strengthen the social links and develop my skills. I played the game almost exclusively for three months (it would have taken me even longer if I hadn’t been on summer break that last month!), and by the time I was halfway through I realized this was going to be my Game of the Year no matter what other games I played in the remaining six months of 2021. I didn’t think anything could come even close to the amazing experience Persona 5 Royal was… and I was right. One of my favorite games of all time for sure!

2. The Last of Us, Part II

Spoiler:

I played The Last of Us Part II early in the year and I thought it was an absolute masterpiece. I thought it was going to be my Game of the Year no matter what other games I played because it was just impossible I could enjoy a game more… but then the Phantom Thieves stole my heart. In any case, the remastered version of the original The Last of Us was the second game I played on my PS4 back when I got it, and it remains one of my favorite games of all time. I was excited for the sequel, but after reading the very polarized reactions to the game I was not sure I was going to like it. Still, I had to get it and see for myself, and I am very glad I did because I am firmly in the camp of those who think it is one of the best games ever made. Everything worked for me: the emotionally-charged story, the deep and complex characters, the incredible voice acting, the perfectly-crafted environments, the sound design… Everything (except for having to shoot dogs) was fantastic from beginning to end, and I will remember this game, just like I did the first one, for years to come. An absolute triumph.

3. Guardians of the Galaxy

Spoiler:

Where did this game come from? In the span of just a few months, Guardians of the Galaxy was announced and released, and the positive buzz started to build immediately. Despite being an avid comic book reader, I only knew the characters from the movies (which I love), and I almost never buy games at full price on release, but both the good word-of-mouth and the funny banter I had heard in a couple of gameplay videos made me want to get it as soon as possible, even though I knew it was probably going to be deeply discounted on Black Friday just a few weeks later (spoiler: it was). But never mind all that.
The laughs came from the moment I started playing, and they never stopped until the end. Friends, this game is funny. It felt like I was hanging out with real people who got along some of the time and hated each other some of the time, but were hilarious all the time. I wanted to keep advancing through the game not just because the story was very interesting and compelling, and not just to see what crazy wild, exotic planet I would visit next, but because I wanted to keep listening to these five friends and their consistently-entertaining back and forth. And then I got to experience the “narration” of a particular character through Chapter 10, and I was laughing so hard I just had to give in an accept it —this game is pure genius! So much so that I almost did the unthinkable and ranked it ahead of The Last of Us 2, but in the end I did not, probably due to the bullet-sponginess of the enemies in this game. I mean, I enjoyed the combat, the chaos, and the tactics, but even though I played on easy, the enemies simply took way too many shots to go down. But that’s a minor quibble in an otherwise phenomenal experience I can’t recommend enough. If you haven’t played Guardians of the Galaxy but you like action and humor, do yourself a favor and check it out. Such a fun, funny game!

4. Shadow of the Tomb Raider

Spoiler:

I played the first three Tomb Raider games back in the day and loved them. Then my computer wasn’t able to run the newer games, so I abandoned the series but still remembered Lara’s adventures fondly. Then the 2013 remake happened, I got it for my 360, and I thought it was a masterpiece, so I “quickly” got Rise of the Tomb Raider when it was released for the PS4… and I thought it was okay. I started liking it a lot, but I thought it went on for way too long and by the time I got to the end credits I was ready for the game to be over. So when Shadow of the Tomb Raider came out, I thought “Bah, more of the same,” and didn’t even give it the time of day. But then it was free on PS Plus earlier this year and I thought I’d check it out and delete it if it didn’t grab me. But boy did it grab me! From the very beginning, the story captivated me and the incredible graphics left me with my mouth open and dying to see where I was going to go next and what new vistas I was going to uncover, a feeling that did not fade during the fifteen or so hours I spent keeping Lara company as she solved puzzles, explored beautiful locales, and gunned down the occasional miscreant. (It was very nice, by the way, to have different difficulty settings for puzzles and combat.) I loved the game from beginning to end, and it was such a pleasant surprise to feel that way. A terrific experience!

5. Transformers: Devastation

Spoiler:

I love Transformers, especially the G1 versions of the characters, which is what this game provides. Transformers: Devastation is a short, simple, repetitive game, but I found it extremely satisfying thanks to the fast-paced combat (it’s PlatinumGames, baby!), the special moves, and the fact that you can choose who you want to play as: Optimus, Bumblebee… and three of my favorite Autobots of all time: Sideswipe, Wheeljack, and Grimlock. Sideswipe, Wheeljack, and Grimlock! How could I not love this game?
The story was super simple (“Stop Megatron and the Decepticons,” of course), but the gameplay was fast and furious. Plus, you got to fight a bunch of cool and surprising Decepticons: Soundwave, the Insecticons, Astrotrain, and combiners like Menasor and Devastator! I don’t know how this game will land if you’re not a mark for Transformers (you might think it’s just okay), but I absolutely adored it —ideal to spend a few hours mashing buttons and having fun!

6. Transformers: Battlegrounds

Spoiler:

Did I mention that I am a mark for Transformers? Well, I am, even if the visuals of the game are based on the Cyberverse cartoon, a show I’ve never seen because I don’t find its visual style particularly appealing. The game looked good, though, and the general agreement that it was fun but rather easy made it look even better. Why? Because I like strategy games in concept, but it turns out tactics are not my strong suit and I don’t exactly excel in those types of games. But they said this one was easy! And you controlled Transformers! So I bought it, and I had a great time. Yes, it is easy and clearly geared towards a younger audience (maybe “My Toddler’s First Strategy Game?”). Yes, the graphics are not spectacular and the missions are not very varied, but I had a very good time with the game. Plus, you get to control several cool characters: Optimus and Bumblebee (of course), Wheeljack and Grimlock (two of my favorites, as stated above), and Arcee and Windblade, which I only knew in passing and this game made me love. They all have special abilities, they carry different weapons, and they make this simple turn-based strategy game very fun to play. Very entertaining!

7. Ratchet & Clank

Spoiler:

I had never played a Ratchet & Clank game, but the 2016 game was free earlier in the year, and I snagged it. I had heard many people say these games are just pure, unadulterated fun, and I absolutely agree with that. The whole time I was playing I had a smile on my face, and I had a great time from beginning to end. The funny dialogue, the crazy weapons, the frantic action, the cool creature design, those brains you have to hunt in the desert… Everything was fun, and it made me want to play Rift Apart. Maybe when I have a PS5… in like 2023.

8. The Last Campfire

Spoiler:

The Last Campfire is a short puzzle game (about 6 hours) by Hello Games, the studio that made No Man’s Sky. There is no dialogue in the game, so the melancholy-tinged story is conveyed through body language and environmental clues, but basically you are lost and looking for a way back home. To do this, you have to explore and solve puzzles to allow you to keep moving forward and to rescue other travelers that got lost as well. The world is beautiful, the music is very relaxing and matches the slow pace of the game perfectly, and the puzzles are the right level of difficulty for me: not super obvious, but nothing overly complex. I think I only had to look up a couple of things, and I am not a genius when it comes to figuring out puzzles in games.
I haven’t really heard a lot of people talk about this game, which is a shame because I think it’s wonderful. You should try it!

9. Days Gone

Spoiler:

I really liked Days Gone. I had been anticipating it ever since it was announced, several years before it was actually released. It got a lukewarm reception, so despite having been looking forward to it I decided to wait for a while and see if it didn’t end up being free on PS Plus. And what do you know, that happened earlier this year, so I downloaded it and hopped on Deacon’s bike.
This is the kind of game I love: a third person, action-adventure, story-based game that may or may not be a Sony exclusive (in this case, it is). Days Gone checks all those boxes, and I really enjoyed every aspect of the game, but the stand out for me was the main character, Deacon St. John. I thought he was superbly realized: from the voice acting to the facial expressions, body language, clothes and tattoos… Regardless of whether you like him or not, I thought he was a great achievement and held the whole game together. And the game itself worked for me too. I thought the story was interesting and compelling (I understand this is a trope, but I’m a sucker for a missing espouse that has to be found, what can I say), and the different kinds of missions combined in such a way that I never got tired of any of them. There were stealth missions, horde-clearing missions, motorcycle battles, miscreant camp clearings, hostage rescuing missions, zombie nest burnings… While some of those were kind of similar and maybe overlapped a little, I was into the story and enjoyed the moment-to-moment gameplay immensely. It was all great fun!
So why is this game not number 5 on my list? Because I thought it went on for too long, and I mean waaaaay too long. Without spoiling anything, I thought I was almost done right before heading south because I had just dispatched the main bad guy up to that point, and then it turns out you go south and you still have about a third of the game left to complete! I know it’s funny to say a 30-hour game was too long after I devoted 109 hours to Persona 5 Royal, but despite having a great time with it, I wish Days Gone had been half the length it was. As a 10-15 hour-long game, it would have been one of my top five games, but I guess number nine is pretty good too!

10. Scarlet Nexus

Spoiler:

Scarlet Nexus is a sci-fi JRPG that has you fight an alien invasion using an array of superpowers that make combat very fun. While you control only one of two main characters (you choose at the beginning of the game as each one has their own campaign) and both have what’s basically telekinesis, you are at all times accompanied by several party members whose powers you can borrow, so you can use fire, invisibility, teleportation, electricity, and several more abilities that add a lot of variety to the combat. The story gets crazier and crazier as it goes along, and takes several surprising turns I found delightful, but just like Days Gone I felt like it went on for too long… and I only played it through once with one of the two main characters! That took me about 30 hours, and I simply did not have it in me to play for another 30 to see the story from the other character’s perspective, especially because the campaigns reuse the same environments many times and actually connect with one another on multiple occasions, so you really have a good idea of what’s happening with the character you are not playing thanks to the endless dialogue and frequent encounters between the two. My favorite part besides the combat was the wild creature design, which combines regular everyday objects in unexpected ways, like those flower pots with legs. If you like the genre, though, you could do worse than checking it out!

And that’s it for 2021. I wanted to get to Persona 5 Strikers, Ruined King, and the Final Fantasy VII remake by the end of the year, but it wasn’t in the cards. Hopefully, I’ll play all three in the next few months, and they will be so incredible that I will talk about them next December, which will be here before we know it. Time flies when you’re having fun!

Mario_Alba wrote:

8. The Last Campfire

Thank you for highlighting this. I played it on release in 2020 after falling in love with the trailer. It's a wonderful, cozy experience, like being inside a picture book, and it's a real shame more people don't know about it.

Tasty Pudding wrote:
Mario_Alba wrote:

8. The Last Campfire

Thank you for highlighting this. I played it on release in 2020 after falling in love with the trailer. It's a wonderful, cozy experience, like being inside a picture book, and it's a real shame more people don't know about it.

Agreed!

Here's a trailer to entice people:

Also, in watching the trailer I realized my memory of the game is not accurate in that there is dialogue, haha. I don't know what I was thinking!

Looking back at my gaming habits this year the theme seems to be starting games and playing them for a little while and thinking "wow this game is good I want to play more of it" and then never playing more of it in favor of playing something old instead. I kept going back to games like Minecraft and Skyrim and even Fallout: New Vegas this year. Plus it was a good year for remasters.

Honorable Mentions

The game that I want to rate as my number one but can't because of the spirit of this thread is no surprise Mass Effect Legendary Edition. That is my personal game of the year with no doubt at all. I will probably start another run (Insanity this time) soon.

Along the same lines is a game that probably wouldn't have gotten a spot on the list this year (but it would have in 2001) is the Grand Theft Auto III Definitive Edition. Yes it has some bugs and other issues, but it has been fun returning to that world and just seeing how far games like that have come since then. It is actually kind of nice to play an open world game that doesn't have 5000 different collectibles/quest icons spread all over a giant map.

I also want to call out Final Fantasy: Mystic Quest and Lufia and the Fortress of Doom on SNES. These are both games I have owned for like 20 years and had never completed and so I completed both of them this year and while neither of them are top tier JRPGs they are both decent and helped take me back to simpler times.

The List

Number 10: Starlink: Battle for Atlas (Xbox Series X)
I didn't play a whole lot of this but it has a tiny bit of the magic of games like Star Fox or Crimson Skies mixed with a lot of the Ubisoft drop a billion icons on the map and call it a game design philosophy. I paid $12 for it and I think I got my money's worth out of it.

Number 9: The Riftbreaker (Xbox Series X Game Pass)
Don't need to say a lot about this one. Reminded me a lot of the same studios previous game X-Morph: Defense which was my number 8 in 2017. Tower defense meets twin stick shooter, but with more resource collecting and crafting type mechanics than X-Morph had.

Number 8: Star Ocean (SNES)
This one surprised me with just how beautiful a game it was. It was never released in North America (at least not this version) and I decided to pick it up with a couple of other reproduction games that were never released in this region. Screenshots don't do this game justice. There is so much animation everywhere it really makes it feel more alive than other games of this style and time period. I haven't gotten very far in it but I want to devote more time to it.

Number 7: Super Mario 3D Land (3DS)
After not buying a Nintendo system since the N64 I purchased a New 3DS earlier this year and this is one of the games I got with it. It is just so good. I have missed Mario games more than I realized.

Number 6: NieR Replicant ver 1.22474487139 (Xbox Series X)
NieR Automata was my game of the year back in 2018 so it is no surprise that this is on my list this year. It is nowhere nier as good of a game as Automata was, but it has a lot of what was fun about that game in it. It came out shortly before Mass Effect Legendary Edition did so I didn't get around to finishing it so I need to do that at some point.

Number 5: Mario Kart 7 (3DS)
Same story as Super Mario 3D Land with this one. The Mario Kart games are all excellent and this one is no different. It does require you to make use of the shoulder buttons quite a bit though and they are not in a very comfortable to reach position for me. I am going to have to get a Switch at some point so I can play more Nintendo mainstays like this with a decent controller.

Number 4: Control Ultimate Edition (Xbox Series X)
I was late to the party on this one and I got pulled away from it when NieR came out so it is another half finished game I would really like to get back into. Everything everybody else has said about it is correct though. It is so much fun to use the various powers and there are some great puzzles to solve.

Number 3: The Legend of Zelda: A Link Between Worlds (3DS)
This game is basically the reason I bought the New 3DS. A Link to the Past is one of my top five favorite games of all time and this is a direct sequel to it. The mechanics where you turn into a painting on the wall are neat. Breath of the Wild looks amazing and all but there is something about the smaller old school style Zelda games that call to me much more than it does.

Number 2: Halo Infinite (Xbox Series X Game Pass)
The best thing I think I can say about this game is that it is the first Halo game made by 343 that feels like it could have been made by Bungie. I was pretty meh on both Halo 4 and 5, but this one is so much better. I don't care about multiplayer, but the campaign has been a lot of fun so far. I was worried that it would be too much like Far Cry, but they really showed way more restraint than Ubisoft does when it came to placing quests/events/outposts/collectibles on the map and that is a good thing. Also a grappleshot/hookshot/Abyssal Chain/whatever you want to call it makes every game better.

Number 1: Hades (Xbox Series X Game Pass)
They finally released this masterpiece on Xbox (and on Game Pass no less) and it was worth the wait. I am so glad they didn't skip over the Xbox with this one like they did with Transistor and Pyre. As with most rogue-likes it can be frustrating at times and then every now and then you get the right drop early in a run that just turns you into an unstoppable killing machine and all the frustration is forgotten.

Just the list:
1. Hades
2. Halo Infinite
3. The Legend of Zelda: A Link Between Worlds
4. Control Ultimate Edition
5. Mario Kart 7
6. NieR Replicant
7. Super Mario 3D Land
8. Star Ocean
9. The Riftbreaker
10. Starlink: Battle for Atlas

Mario_Alba wrote:

2. The Last of Us 2

Yes! For me this game was such an experience. I hesitate to call it “good” because of just how devastating and awful so much of the story is. The game really gets across how terrible it would be to live though the things Ellie has.

Looking back at my gaming habits this year the theme seems to be starting games and playing them for a little while and thinking "wow this game is good I want to play more of it" and then never playing more of it in favor of playing something old instead.

This has been my gaming life the last few years for sure.

Mario_Alba wrote:

And that’s it for 2021. I wanted to get to Persona 5 Strikers, Ruined King, and the Final Fantasy VII remake by the end of the year, but it wasn’t in the cards. Hopefully, I’ll play all three in the next few months, and they will be so incredible that I will talk about them next December, which will be here before we know it. Time flies when you’re having fun!

I've had a similar PS4 focus the last few months. Currently working through Final Fantasy VII Remake and excited to play Persona 5 Strikers soon.

Excited to see what we think in a year.

I continue to have more time for games as my kids grow up. Neither of them has shown a ton of interest in the hobby yet, but I keep trying. Each of them has a specific game or type of game that they like, but neither is asking to play on a daily basis. The fact that they’re not growing up experiencing the cold, wet, and dark winters that I did means that there’s just a lot more for them to be doing outside year-round, which is almost certainly a big part of it. I keep trying, though, and even if they don’t get into it, there’s plenty for me to enjoy on my own.

Top 10:

Just the list:

1. Old World
2. Dyson Sphere Program
3. Satisfactory
4. Hitman 3
5. Tyranny
6. Armoured Commander 2
7. State of Decay 2
8. American Truck Simulator
9. Dragon’s Dogma: Dark Arisen
10. Wreckfest

More detailed descriptions:

Spoiler:

1. Old World (PC): I thought I was done with 4x games. After playing a ton of Civ V (and considering it the best of the series) I had purchased Civ VI at launch and followed with all the expansions and finished a grand total of 1 game. But then Old World and Humankind (more about this one much further down the list) came along and completely reinvigorated my love of the genre.

The feature that really makes Old World stand out is in the Crusader Kings lite character and event system. Like CK, your civ/nation/whatever is made up of a collection of characters who have stats and traits that change throughout the course of the game thanks to the fairly expansive events system. Characters interact, form friendships and rivalries, and generally make the gameworld feel more alive. Each character’s ‘class’ will be one of a handful of archetypes (orator, hero, judge, etc), and which archetype they are will impart specific bonuses and archetype-specific actions depending on whether they’re the civ leader, the governor of a city, or a general attached to a unit. Various events and event chains also have resolutions that require specific archetypes. It’s all very slickly designed and makes me feel a sense of attachment -- whether positive or negative -- towards both the characters in my civ but also the people leading the other civs in a way that no other 4x has managed to do.

The ‘orders’ system also deserves some mention. Every action you take on the map (build a mine, move a unit, attack, etc) or via character missions (tutor child, trade mission, improve relations, etc) costs a set number of orders. The number of orders you get per turn depends on a handful of factors -- your current ruler and how long they’ve been in the position, city buildings and projects, current trade deals, etc -- and on the higher difficulties, you’ll never have enough to do everything you want to do. Let’s say I have a builder standing next to a forest hill that I want to build a mine on. In order to do so I have to spend 1 order to move, 2 orders to remove the trees, and then 1 order per turn for X turns to build the mine. So I’m using 4 orders this turn to build one mine. If I’ve got 5-10 cities, each of which having 1-2 workers, you can imagine how quickly that adds up. Now what if I’m in a war and need to move units and attack with them -- and I have to attack as defending units do no damage to the attackers. Suddenly I’m in a situation where there’s actual meaningful choice when it comes to how to manage your empire on a turn-by-turn basis.

And there’s so much more I could go on about -- the fact that there are 3 production currencies in the game means city specialization is something that matters and you’ll want to really pay attention to what you’re building in each one; the lack of a traditional diplomacy screen -- everything is handled through the character and events systems; the limited victory conditions resulting in fewer games finishing by pressing end-turn until your victory condition triggers; the soundtrack; the built-in Game of the Week; the included scenarios; the ‘RPG mode’ where you don’t get shown the results of your choices prior to making them; how moddable it is -- it’s all just so damn good.

The most amazing thing here is that the designer of Civs III and IV managed to change up the Civ formula far more than the team who made Endless Legend. Having listened to Soren Johnson talk about design on various podcasts over the years, I guess I shouldn’t be surprised, but I can’t help it. Anyway, if you’ve avoided this one because you’re a Steam diehard (coming to Steam and GOG in Spring 2022) or think that you’re done with 4x games, I’d encourage you to give it a serious look. It’s a brilliant game and it deserves to have more people playing it.

2. Dyson Sphere Program (PC): I dabbled in Factorio in late 2020 and early 2021 and then I stumbled onto this game, which seemed like better-looking Factorio without the combat (though that’s coming next year) and I immediately picked it up. After ~40 hours, I think that initial impression pretty much holds up. I stopped right around the time I had to up my production to get the second to last science tier, and am planning to go back once the game reaches 1.0. Not much separates this and the next game, but what bumps this one slightly ahead has been the combination of looks, openness (seriously – flying between planets is great even if it’s a bit time consuming until you get some suit upgrades), and the way you actually lay everything out. Plus, I’m more of a single-player gamer and that’s how I played this one.

3. Satisfactory (PC): In contrast to Dyson Sphere Program, I played this game almost entirely in multiplayer with my brother. It was a fun experience, but it’s generally not how I prefer to play games, especially given how I only randomly even have time to play. Anyway, prior to Old World releasing, I was sure this was going to be the year of Factorio-likes for me, and the main question was which of them was going to be #1 and which was going to be #2. The one thing that bothered me nearly the entire time I was playing this one was the first-person perspective. While it’s great for traversing the world, trying to place buildings from that viewpoint sucks. There are some hotkeys that help line things up, but I’d still prefer an overhead view for placing stuff.

4. Hitman 3 (PC): I don’t think this is the best of the new Hitmans, but it’s still a good package of levels overall and the murder mystery mansion is definitely one of my favorite locations in the entire series. Actually, the more I think of my time with it, the higher up my list it’s climbing. Dubai and the winery are fun levels, and Berlin was different from anything else in the series. Really, the only level I dislike here is the final one. Anyway, it’s more puzzle-box muder fun and the fact that you can play the content from all 3 games in this engine is just icing on the cake.

5. Tyranny (PC): Played as part of the CRPG game club early in the year. One of my goals for the year was to join in on a few of the game clubs and this seemed like a good place to start given that it appeared to be pretty short compared to other CRPGs. The start of the game was tough, though. As someone who always ends up playing a ‘good’ character, the intro and early part of the game sure makes it seem like you’re going to have to play the part of occupying-force-leader. Luckily, the game opens up and allows you to develop your character far more than seemed possible at first, and I ended up really enjoying my time with it. Enough so that I may go back at some point and explore some of the other paths through the game, and that’s definitely not something I’m likely to say about a game that takes 80 hours for a single character.

6. Armoured Commander 2 (PC): It’s a combination of the two genres that I think I should like but almost never love: wargames and roguelikes. I think that combination, though, makes the overall package more interesting than it would be as just a wargame or just a roguelike. The game feels like it could be a solo board game, but instead is presented as an 80’s-era DOS game with a fairly intuitive keyboard interface. The game is definitely not for everyone, but if you’re looking for either a wargame or a roguelike with a ton of different scenarios, you could make a worse buying decision than picking this little gem up.

7. State of Decay 2 (PC GamePass): Never played the original, but watching the Nextlander streams of this game made me give it a shot and I ended up having a pretty good time despite the game having some obvious issues. Like, it wants to be a co-op game, but the co-op is a confusing mess and doesn’t work remotely like you think it would. On the other hand, the single-player experience leaves a bit to be desired as well. The difficulty encourages you to take someone along on trips away from the base, but the AI co-op partners are almost completely worthless. If they didn’t provide a place to store stuff and draw at least some enemies towards themselves there’d be no reason to take them along at all. And yet, despite those complaints, there’s just enough here to be an enjoyable experience. The combination of base management and away missions makes it real easy to sit down for an hour and feel like you really accomplished something. Not all games are able to pull that off.

8. American Truck Simulator (PC): I didn’t realize that I was missing driving places, but as we approached a year of COVID stay-at-home status and I picked up ATS, that’s exactly what I discovered. There were a couple of months there at the beginning of the year where I’d come down to my office after getting the kids to bed, throw on a podcast, and drive around the western US. It was surprisingly cathartic. I had high hopes for this one with my 4yo, but this year was all about smashing lawnmowers together for him and driving big trucks just made him bored after a few minutes.

9. Dragon’s Dogma: Dark Arisen (Switch): I picked this one up last holiday season and was initially pretty disappointed. I was aware of its cult hit status but bounced off pretty quickly thanks to a combat system that I found pretty impenetrable. For some reason I didn’t give up, though, and after reading up on it some more I was able to have a pretty good time with the game. The combat is fun, the different classes are really quite different, and mixing and matching abilities and buffs from them is great. What eventually made me stop was how empty the world was. Which, thinking about it now, is interesting in light of Breath of the Wild being my #1 game of 2018. Maybe the focus on exploration in that game pulled me along in a way that the combat focus of this one did not? I dunno.

10. Wreckfest (PC GamePass): My 4yo still loves cars, and he really loved wrecking lawnmowers. Racing games generally aren’t my favorite, but there is some fun to be had here and I’m always happy to play any game that gets my kids interested in the hobby.

Honorable Mention:

Spoiler:
  • Civilization VI (PC & Switch, #4 2016): I think there might be a pattern where I buy Civ games and all their expansions at launch, and then don’t actually get into them until several years later when all the content has been released. I played a ton of Civ IV leading into Civ V and then didn’t really like Civ V at launch. I eventually came around after the second expansion and played an absolute ton of it right up until Civ VI was released. At which point I felt like I was burned out and barely touched it until Humankind came out and made me take a fresh look at Civ VI. What I found was that 1) I really like it and have put way more hours into the game in the last three months than I have up until now and 2) the amount of micromanagement required to play optimally on higher levels is way beyond me. But that’s ok. I can continue to play games here and there on moderate difficulties and have a good time.
  • Good Sudoku (iOS): I can’t believe I found a game that was able to make me understand the y-wing technique.
  • New York Times Crossword (iOS): I’ve gone down a crossword hole in the latter half of this year. My solve streak is currently at ~100 days as I write this (12/12), and while I do occasionally have to look stuff up, I’ve gotten significantly better.
  • Captain Toad: Treasure Tracker (Switch): I didn’t have a WiiU, so this was my first exposure to this game. It’s pretty enjoyable as a hop-in/hop-out quick puzzle game while I’m cooking dinner or otherwise doing things other than concentrating on a video game. Kids like watching it, too, so that always helps.
  • Assassin’s Creed 2 (PC): Like with Assassin’s Creed 4 a few years ago, I played this one right up until there was a mission that I failed a handful of times for stupid reasons. This time it wasn’t a stealth mission, but poor-parkour-controls-in-too-small-of-an-area isn’t much better. I was enjoying it up through that point, though, and it was the only third-person action game I actually spent significant time with this year, so it must’ve been doing something right.

Enjoyed, But Need to Play More:

Spoiler:
  • Horizon: Zero Dawn (PC)]: Looked nice and seemed fun for the few hours that I played it, but I had a real hard time getting into any third-person action/adventure games this year. Probably because I have so few hours each week to actually sink into a game that I gravitate towards games that I can play an hour at a time and not forget everything if I come back to it two weeks later.
  • Slipways (PC): Neat little optimization puzzle advertised as a “2x”. This feels like the sort of game that, much like the factory-builders, I’d get sucked into for hours upon hours if I gave it a chance.
  • Forza Horizon 5 (PC GamePass): Like Forza Horizon 4 last year and Wreckfest this year, this is a game I only play with my 4yo son. He loves it, so we keep playing. Looks and runs surprisingly well at 4k on my aging AMD R5 2600/1080Ti.
  • Approaching Infinity (PC): Roguelike #1 for me this year. I was deep into Star Trek: TNG when I picked this up as the theme seemed to fit pretty well. Unfortunately, I picked up Dyson Sphere Program a week or so after buying this game and that was the end of that. The developer keeps updating it, though, so I’ll definitely get back to it at some point.
  • Conquest of Elysium 5 (PC): Roguelike #2. An episode of Three Moves Ahead sold this one to me. Picked it up over this month and almost put it pretty high up on my list despite very little playtime. I’ve spent the last several days thinking about it constantly, which is generally the sign that a game is going to stick with me long-term.

The Rest:

Spoiler:
  • Humankind (PC GamePass): I don’t think this is a bad game, but I was looking for something more adventurous than ‘solid Civ clone’, especially coming from the Endless Legend studio. I feel like they mostly played it too safe, which is why this game is here and Old World is the best game I played this year. Even their most adventurous feature -- switching cultures each era -- mostly didn’t work for me. I liked it for my own culture, where it’s basically used to apply various bonuses to my civ at each era change, but it made the AI civs feel like they completely lacked personality. Old World nails this by having the player interact with leader characters who change every so many turns, and even in Civ VI I can trick myself (assign motivations to, hold grudges against, etc) into believing there’s a personality there when there really isn’t. But here it’s just ‘Wait -- where the hell did the English come from? Oh… they used to be the Chinese.’ And then I end up just referring to the factions by what color they are, because that doesn’t change.
  • Gears of War Tactics and Empire of Sin (PC GamePass): I love the modern XCOM games. I have 100-200 hours into each of them. But no other tactics game has really hit for me. I tried Phoenix Point in the last few years and found the combat unsatisfyingly slow. This year it was Gears of War and Empire of Sin, neither of which stuck with me. I think EoS would have stuck if the combat felt better. The management stuff surrounding the combat seems cool, but I find the combat boring, and like PP, far too slow. The combat in GoW was better, but there’s literally nothing but combat in that game and I need more than that for it to stick – though in that game’s case, it might not have mattered because I could not care less about anything GoW.
  • Into the Breach (PC, #8 in 2018): Played as part of the Strategy Gaming Club over the summer. I played a lot of it while watching the Olympics and was reminded how good the game is.
  • Morrowind (PC): For the second time in two years, I’ve attempted to play Morrowind. Thanks to OpenMW, I made it further this time and didn’t have to spend hours beforehand just modding the game, but I’m skeptical that I’ll stick with it long-term -- the world might be more interesting than the generic fantasy landscape of Oblivion or cold, nordicness of Skyrim, but playing the later games is so much of a better experience that it’s hard to go back.
  • Mass Effect: Legendary Edition (PC): I’m a sucker. I only really love Mass Effect 1, and I’d played it recently enough that it was still plenty fresh in my mind. But I bought it anyway and, predictably, only played the first game. Prior to this, you could make the original game look pretty decent if you were willing to spend a few hours installing mods. Not having to do that anymore is nice, and honestly, EA did a pretty good job with the graphical improvements to the first game. Anyway, I’m not upset that I spent the money, but it really was a stupid purchase.
  • Super Mega Baseball 3 (Switch, #3 2020): The Mariners were inexplicably in the playoff race until the last day of the season, and that got me back into playing this game. Still the best game of baseball you can play.

Previous Lists:

Usually, I have some idea at this point who are the top games. This year, I really don't.

billt721 wrote:

Approaching Infinity (PC): Roguelike #1 for me this year. I was deep into Star Trek: TNG when I picked this up as the theme seemed to fit pretty well. Unfortunately, I picked up Dyson Sphere Program a week or so after buying this game and that was the end of that. The developer keeps updating it, though, so I’ll definitely get back to it at some point.

Oh, this looks interesting.

Would you recommend it?

After a couple of years of bouncing off a lot of stuff, 2021 was a productive 12 months for me – especially during the latter part of the year. Why? Because I made a conscious decision only to play games that I really wanted to play.

“Well, dur, Tasty,” I hear you say. “Why would you approach gaming any differently?” Because I, like many of us, often find my head turned by games that other people keep saying are wonderful, even if those games don’t much appeal to me directly. So I play them. And it’s usually disappointing.

Putting this list together, I can see that I have a “type”: short indy games that are very intentional about the sort of experience they want you to have. At this stage in my life, I have no interest in difficulty or “challenge”, nor in learning complicated systems and mechanics. Real life is tough and complex enough; I’m playing games to escape!

10) Frog Detective 2: The Invisible Wizard
Nominally point-and-click adventures, the Frog Detective games are not going to challenge anyone. But that’s the point. The mechanics are just the vehicle for the weird and wonderful characters and the off-kilter comedy that make their short runtime a delight. The sequel is better than the first, because Lobster Cop is in it.

9) Halo 2
Shooty-shooty games are not my thing, but I really enjoyed playing through this in co-op with my son. We play a ton of stuff, but it’s usually old favorites (Fortnite, Deep Rock, Roblox) or silly physics games that I don’t like (Gang Beasts, Stick Fight, TABS). Playing something with an actual narrative was a nice change of place, even if I remember little about it now!

8) Sable
Playing like a non-violent Breath of the Wild, Sable is a coming-of-age journey across a strange planet of scattered communities and mystical technologies. Although performance issues and graphical glitches slightly dampened the experience for me, I loved exploring the landscape and digging out its secrets.

7) Lost Words: Beyond the Page
A beautiful, 2D walking sim alternating between a young girl’s journal pages and the fantasy story she is writing. Themes of grief and the power of words are tackled. A thoughtful title and a pleasure to play, even if it’s a bit heavy-handed at times and not quite as moving as it wants to be.

6) Rusty Lake Hotel
Bizarre and disturbing, Rusty Lake Hotel presents as a series of escape room-type puzzles, as you... erm... murder the anthropomorphic animal guests of the titular hotel and serve their corpses as food to the other guests. Maybe this is a commentary on capitalism? Whatever, I enjoyed the puzzles and relished the pitch-black sense of humor.

5) Golf With Your Friends
This was the year when I overcame introversion and jumped, for the first time, into the world of Discord and voicechat. Found myself a nice little community of other old farts, and we play games once or twice a week. Of all of them, Golf With Your Friends has been the best for a casual good time.

4) Boyfriend Dungeon
Without doubt the most shallow game on my list. Combat is shallow, the dating mechanics are shallow... nothing here is deeper than a puddle. And I loved it. What can I say? I was in the mood for something fun and frothy, and Boyfriend Dungeon delivered in spades.

3) AI: The Somnium Files
A gaming resolution for 2022 is to play more visual novels, and AI is the reason why. I wasn’t expecting much out of a game from a genre I’d previously ignored, yet I found myself enthralled by the twisty-turny plot, the dream-sequence puzzles and – yes – the dorky and puerile humor.

2) The Artful Escape
A psychedelic journey across time and space, as a young folk musician goes on a literal voyage of discovery. Listen, you can take your 4k rayracing with particle effects and shove it; this 2D pseudo-platformer with weird marionette animations was the most spectacular-looking game I played in 2021. And the music and the narrative aren’t half bad, either. Wonderful stuff.

1) The Forgotten City
The thinking person’s GOTY (and I would say that, since I just named it my GOTY. Conceited much?). Time-loop mystery that grew from the humble beginnings of a Skyrim mod and takes us on a trip to Roman times to save a settlement of varied characters from being turned into golden statues. Some great writing here, touching on morality, religion and philosophy while telling an engaging story with multiple possible endings. Yes. Just yes.

Is there any clear front runner so far? Seems like the top game could be decided by a few votes.

oh! I forgot a couple of honourable mentions that i didn't add to my list (because they were unfinished at the time and wont be eligible for my list next year). These wont affect my list at all but i wanted to make sure they got a mention!

TEARDOWN -- Fantastic heist game where in order to complete your objectives you need to, literally, tear down and break the level and plan your route before executing the plan. It is SO MUCH fun to just break down the levels and play with the physics. It was only half a game when i played it, but the second half of the campaign was just released recently so i'm eager to jump back into it.

KENA - BRIDGE OF SPIRITS -- KInd of a zelda-esque action adventure made by an animation studio and it shows! the animation in this game is *chefs kiss* I've not played too much of it but the premise is great, the gameplay stacks up, and there seems to be plenty to do.

jdzappa wrote:

Is there any clear front runner so far? Seems like the top game could be decided by a few votes.

Probably Hades again. Has a game won GOTY twice in a row before?

I mean, I could look it up myself, but that would take effort.

This is not a year where there were a lot big, standout games that hit for me, and so this feels like an even weirder, more self-indulgent list than usual. A couple of newer games. Lots of older ones that I’d been saving for the right time. An abundance of queerness. And a lot of flawed games that still resonated with me.

Just the list:

Spoiler:

1. Inscryption
2. Valheim
3. Heat From Fire
4. Wide Ocean Big Jacket
5. Quadrilateral Cowboy
6. A Short Hike
7. Psychonauts 2
8. Get in the Car, Loser!
9. Tangle Tower
10. Dominique Pamplemousse & Dominique Pamplemousse in "Combinatorial Explosion!"

1. Inscryption - I’m a sucker for games that transform and unfold and reveal themselves as you play them. Inscryption is teeming with tricks and twists but it wouldn't work if the core card game wasn't pretty dang solid too. It nails its presentation and atmosphere, and it all works together to make something special.

2. Valheim - I love being in this world, exploring, slowly learning its intricacies, and ultimately making a home in it. I haven't gotten into one of these survival/crafting games before but this one hit by being well-paced and approachable and just pretty. Favourite moments: running into a troll for the first time and doing a lot of panicked kiting, and coming back at night after a long exploration loop and seeing my camp fire burning in the distance and knowing I was almost home.

3. Heat From Fire - This is an IF game about sexting with a demon because it’s pandemic times and you’re isolated and lonely and horny. It’s generous and thoughtful and touching and also really hot. A story of daring to find comfort and intimacy and belonging in troubled times, in ways that make sense and feel right even if they're outside the norm.

4. Wide Ocean Big Jacket - This is about a much more mundane experience - two adults and two 13-year olds on an overnight camping trip. That it writes the kids convincingly and endearingly is a small miracle on its own. But beyond that it's paced really well, it's quiet when it needs to be, it moves its focus and perspective around so that all four of the characters feel real and specific and relatable in different ways. It gets the awkwardness of being in close quarters with people you don't know well, of being 13 and still a kid but feeling ready to take on the whole world, of being adults temporarily in charge of kids who don't quite know what to do with them but are making an effort. There's such an enthusiasm about small moments here.

5. Quadrilateral Cowboy - I love when a game makes you feel clever. When you nail the timing right on a multistage set of commands so that a sequence of doors open each right when you need it to and you make your escape unhindered it is sublime. These are not easy mechanics to implement but it blends them with style and story-telling panache.

6. A Short Hike - A cozy, comforting game of wandering around an island exploring and making friends. It was just what I needed on a particularly low winter afternoon.

7. Psychonauts 2 - I’m so glad Doublefine got to make another big game. The mental levels are bright and weird and inventive, it’s packed with fun characters, and the story it chooses to tell ends up being surprisingly thoughtful about living with regret and failure and the damage of accumulated intergenerational trauma.

8. Get in the Car, Loser! - A bright, boisterous, queer JRPG-style roadtrip. The writing is blunt and on the nose, but it can be comforting to imagine a world where you can triumph over bigots and fascists with determination, friendship and a big sword.

9. Tangle Tower - A murder mystery adventure game with snappy writing, quirky characters, and satisfying puzzles. A solid, well-rounded package.

10. Dominique Pamplemousse & Dominique Pamplemousse in "Combinatorial Explosion!" - This is sort of the opposite of Get in the Car, Loser! Instead of being bright and loud and celebratory in its queerness, this is a drab, monochrome musical of a game about struggling to be in a liminal space that society often won’t even acknowledge exists. It’s a game to sit with you in your uncertainty and alienation and ambivalence, giving you space without forcing an answer.

Honourable mentions:
Tux and Fanny - A surprisingly big, strange, low-fi adventure game about two good friends hanging out and exploring the world around their house. It’s warm and generous and super-weird and funny around the edges. Would have made my list but I’ve only watched it on a stream and haven't actually gotten to playing it myself yet.

FANTASIAN - Gorgeous diorama environments and some clever mechanical ideas to tailor a JRPG to mobile.

What the Golf - It sort of just has one joke that it tells over and over again, but it’s a good joke and it tells it well.

Hades deserves to win it twice in a row. If I were allowed to post it again, it would be my Number 1 game... again.

In terms of what's looking like it might win, I'm shocked that I do not see a single vote yet for my personal GotY, Metroid Dread. I think 1 or 2 others have indicated it ranking for them, but I do not see it on a list yet.

Then again I'm in the same boat as CCesarano from page 1:

ccesarano wrote:

This is going to be the hardest tally I've ever had to do. I'm realizing that I have games I assumed were must haves for the top ten, only to realize they may not be good enough to fit. This could be the longest runners-up I've had. 2021 was just that good for me in terms of gaming.

And there's still the Halo Infinite campaign and The Gunk hitting Game Pass in the next two weeks.

So, uh, I've got a lot of last-minute gaming to do while preparing my list. There's... a lot to cover.

At least spots one and two are a lock.

I'd say my top 5 is now locked in, but I may end up pushing one more game into contention for my top 10. I've got 20 now that in any just about other year since I've been doing this here, would have been on the list, without question. Yet there's one thing that's got me about this year. No one game has just blown me away like Breath of the Wild, Dark Souls, or Super Mario Galaxy 2, but they have all been great fun, which is a nice change since from 2018 until this year it was a struggle to find even 10 games I would consider for my list.

mrtomaytohead wrote:

In terms of what's looking like it might win, I'm shocked that I do not see a single vote yet for my personal GotY, Metroid Dread.

It's very peculiar. It's my new-release GOTY, but it's edged out on my list by the most unlikely of candidates.

...

...Oh, right, the list!

Just the ranking:

Spoiler:

1. Sekiro: Shadows Die Twice
2. Metroid Dread
3. 13 Sentinels: Aegis Rim
4. Psychonauts 2
5. Marvel's Spider-Man: Miles Morales
6. Ghostrunner
7. Inscryption
8. A Plague Tale: Innocence
9. Black Book
10. Ratchet & Clank: Rift Apart

In which I explain:

Spoiler:

1. Sekiro: Shadows Die Twice
Clang! You did it, FromSoft, you finally got me. How did this one stick? Isn't this your hardest game yet? Well, it's the only one I've beaten, so empirically speaking it must be the easiest. Clang! In some ways it really is the most casual-friendly. Builds? Stats? You're a sword guy, here's a skill tree that you'll mostly fill out by the end. Here's another sword guy who's always ready to be your training dummy. Clang! Here are some NPCs telling you what to do in fairly clear terms (by FromSoft standards). Maybe that's what sold me?

Clang clang clangity clang-clang-clang! Oh, right. It was the sword dueling rhythm game that convinced me to give this a shot, and I'm glad I did. After I played and enjoyed Ghost of Tsushima last year, this was the graduate-level seminar. Getting stomped by most bosses and gradually picking their movesets apart... You've heard FromSoft fans go on about their victories. They're insufferable, aren't they?

Now I need to decide if I'm feeling the hype for Elden Ring or not...

2. Metroid Dread
This was a big year for sequels to the forgotten hits of 2002-2007. It felt like a risk for Nintendo to come back to the old formula, now that there are approximately one billion indies designed around the same gameplay loop. Somehow, this is much more than Just Another Metroid.

I'm a Fusion hater for the awkward way Adam constrains Samus' free wandering. I liked Samus Returns even if I had issues with the new melee counter. This game feels like it's finally grabbing what those two were reaching for. The counters are tweaked, and movement in general is so polished that it always feels good to dash ahead and try for one more save point. And for the first time as a Metroid fan, the twists have me invested in finding out what happens next. Hopefully it doesn't take 19 years this time.

3. 13 Sentinels: Aegis Rim
I remarked early on that this game's rather simple real-time-with-pauses combat system looks like something from the 3DS, scaled up to HD. And it takes a long time to ramp up the challenge, even after the tutorials finished. In short, all story, no gameplay? Not something that usually grabs me.

And yet. Between the bewildering list of sci-fi tropes (maybe one or two twists too many, if I'm really being picky), the characters who all surprise and delight me, the music that I've been listening to on loop all year, the stunning animations and backgrounds, and the actually-this-is-a-lot-of-fun gameplay, I couldn't tear myself away. And for the record, its whirlwind of parallel stories couldn't have been told in any other medium.

4. Psychonauts 2
This was a big year for sequels to the forgotten hits of 2002-2007. For a while, I wondered if this quite captured the brilliance of the first game. Then I watched a few let's plays of the old game and decided, yes actually, this series has come a long way. Seriously, time has helped us forget how janky the first one was, even if a little bit of the jank lives on in the platforming.

If there's a flaw it's that it shows its best stuff pretty early on. As cool as some of the later levels are, nothing tops Feast of the Senses. 17 years from now we may be talking about that the way we talk about The Milkman Conspiracy.

5. Marvel’s Spider-Man: Miles Morales
In so many ways a better Spider-Man than 2018's Sony's Playstation’s Disney's Marvel's Spider-Man. The new abilities are good (Invisibility! Zap!), the story is a little more focused, it doesn't have those elements that proved so disturbingly prophetic in 2020, and it looks amazing on a PS5, if you can find one.

Everything I liked about the first one still counts. New York has never looked better; brawling is addictive; swinging is a joy. And yet it didn't quite grab me the way the first one did, maybe because I have, for the most part, seen this before. So this time, it lands in the middle of the pack.

6. Ghostrunner
Of the painfully difficult sword-ninja games starring a guy who loses his left arm in the prologue but comes back to defeat what is actually a well-disguised rhythm game that I've played this year, this was my second favorite. The driving cybertechno music suits it perfectly, and it's the best wall-running since Titanfall 2.

That wall-running leads into a lot more platforming than I expected. The designers may have gotten a little carried away with that; some moments are almost Celeste-like, if Celeste was a hyperviolent first-person game with ray-traced graphics. So, not Celeste at all.

7. Inscryption
I have an allergy to roguelike deckbuilders, so listen when I say this is worth putting up with. Unless we’re not tallying Inscryption as a roguelike deckbuilder? Then what do I even write here? This is a conundrum.

8. A Plague Tale: Innocence
Or: the Rat Game.

I love Amicia and Hugo and the friends they make along the way. I feel terrible when any of them are in danger, which, um, is pretty often. I don't so much love some of the stealth sections where it feels like I'm just guessing at the One Good Path. It opens up a lot more when Amicia has a deeper bag of tricks. It will be interesting to see how the sequel manages the escalating power level.

I played this on PS5 and it was a great demonstrator for HD rumble and adaptive triggers. The sling felt great, and the sensation of a million swarming rats felt... differently great.

9. Black Book
In late 1800s Russia, Vasilisa, a newly minted koldun (very roughly, witch) sets to work helping the people of her village, all the while suspecting that the loss that set her on this path was not natural.

The art style attracted my attention, but what really drew me in was the folklore, only bits of which I had heard of. Vasilisa's culture combines elements of Christianity with the Permian religion that preceded it. The various household and nature spirits of Perm are recast as chorts or demons that have to be variously placated or confronted if humans are to have any peace or prosperity. Hence their dependence on the local koldun. The developers clearly want to share this culture with the player, and I’m here for it.

There is a card-based combat system, but this is no roguelike, unusually for card games these days. So when you discover a broken combo, feel free to keep it, build your deck around it, and generally abuse the heck out of it. Some might find that unsatisfying, but I find it suits the theme as Vasilisa's skills grow.

10. Ratchet & Clank: Rift Apart
In a word, frictionless. It's not hard (I played on the default difficulty), it moves quickly, the banter is fun, the environments are pretty, and it's always easy to say, "one more task," instead of putting the game down. An effect of eliminating loading screens, perhaps? In a way it feels like an expanded version of Astro's Playroom. Except that game features motion-sensitive aiming and this does not.

And this after I bounced off of the 2016 remake.

Honorable mentions:

Spoiler:

Aeon Drive
Designed to turn good honest people into speedrunners. Playing it on release day at least allowed me to grab some top-ten times on a few levels; I have surely fallen off since then. This is a rapid-fire puzzle platformer where on each stage the puzzle is, "How quickly can you get to the goal?" It's smooth and addictive. I’m pretty sure it’s also the first game on which I've 100%ed the achievements, so that's something.

Forza Horizon 5
You’re here! You’re awesome! Here, have a car for being so wonderful! This game is so relentlessly happy to see you, I’d call it this year’s Animal Crossing. I especially had fun trying to beat GWJ rivals' times in the off-road categories, usually in my customized Porsche Cayenne. The leather seats make it go faster.

NieR Replicant ver.1.22474487139…
Ah, so this is where NieR Automata came from. It’s haunting and sad, and tragic sometimes to the point of cruelty. It’s also a slog. I thought Automata got a bad rap for repetitiveness, but in this case it may be deserved. There’s some new content which actually feels a lot like Automata, and surprise, I liked that the best.

Humankind and Old World
Hey, let’s reinvent Civilization! Of the two, I’ve played a lot more Humankind, perhaps because I knew the meter was running on my Game Pass subscription. Maybe I should play Civ 6 one of these days so I have a basis for comparison.

NEO: The World Ends With You
This was a big year for sequels to the forgotten hits of 2002-2007. The new combat system is pretty neat, even if some pins are clearly easier to manage than others. It’s always fun to try new ones and watch the numbers go up. So far I’d have to say the new characters are a little bland compared to the ones from the original. Perhaps they will grow on me. For now, my favorite moments are when those originals step onto the screen.

Freespace 2
Old school space sim. I dove deep into Star Wars Squadrons earlier this year, and I had fun playing online with a few other GWJers (it was an honorable mention last year). When I mused out loud that Freespace 2 had been in my pile for years and I should give it a shot, someone helpfully reminded me that the open-sourced engine has been tweaked and upgraded by the fan community. So I downloaded Knossos, copied the files over from my GoG install, and have been picking at it since. Next step might be to figure out something with UCR or Joystick Gremlin so I can go full HOTAS (the retooled game still only supports one controller).

Chorus
New school space sim. I’m still just getting into it. Adding psionic abilities to the standard space sim is a fun idea. “I just push this button, and I warp to where I’m sitting on some sucker’s tail?” The writing is earnest in its intensity: Nara is deeply troubled by her history of fighting for the evil Circle. Sometimes that’s powerful, and sometimes the delivery feels a little silly. There’s some classic Western energy in the opening act: think Shane, or the “Zuko Alone” episode from The Last Airbender.

Finally someone else that played Plague Tale on PS5!

I posted my thoughts in the PS4 thread at the time, not realizing it had a PS5 patch at the start. Very fun.

1. Umineko no Naku Koro ni / Umineko no Naku Koro ni Chiru
Some of the most intense gameplay I've ever experienced. Granted, you probably won't get my full experience unless you have a collection of media-studies-versed grad students who have professional careers as logic programmers to watch over your shoulder and kibitz as you play, so it may be unique to my particular social situation. But it managed to reconfigure both how I view the mystery genre and how I view videogames, which is no small feat.

If you play it, do try to actively solve the mystery as you play: it'll be much more rewarding. Particularly if you have someone to debate it with, or I guess you could journal it in a pinch.

2. Final Fantasy XIV
Have you heard of the critically acclaimed MMORPG Final Fantasy XIV? With an expanded free trial which you can play through the entirety of A Realm Reborn and the award winning Heavensward expansion up to level 60 for free with no restrictions on playtime.

You have? Well, stop playing it, because I can't log in anymore.

3. Nier: Automata
I can't believe I didn't play this earlier, but I guess 2021 was the year when I actually got around to playing it. One of the masterpiece games, and I don't say that lightly.

4. Wildermyth
There's a lot of games that are doing interesting things with dynamic stories and player choices, but Wildermyth makes it the focus and it pays off with the way the stories build on each other.

5. Dishonored 2
I'm still in the middle of Dishonored 2, but it reminds me why I'm glad that Arkane is continuing (one strand of) the Looking Glass Studio legacy.

6. City of Gangsters
For the first few hours, City of Gangsters seems like a standard strategy game (albeit a really solid one). But as you dig deeper into it, you start to get a feel for how the core of the game is really the relationships. It's Prohibition, and so of course trust and relationships are key to getting people to work with you as you build your less-than-legal empire. But the way the city gradually opens up to you and the people (while still a bit sketched-in) reveal a web of relationships that overlays the city makes it a bit special as a strategy game.

7. Zero Escape: Nine Hours, Nine Persons, Nine Doors
Escape rooms are fun. Ironically, in this Age of the Wolf At The Door, Zero Escape tells the story of an escape room that is technically less lethal than going to an actual escape room. (Well, video game characters die, but I, the player, was unharmed.) I've played a lot of puzzle games, and this one is at a pretty good intersection between story, visual novel, and puzzle solving.

(I played it after Umineko, which admittedly made Zero Escape feel a bit on the easy side, though I'm told that Virtue's Last Reward is more challenging.)

8. Loop Hero
This hit a sweet spot for a deckbuilder, for me. I've fallen off the Slay the Spire wagon because I ended up feeling like there was only one optimum strategy for each run and a lot of the games ended up being tedious (if I didn't make the deck click) or monotonous (if I managed to prune the deck correctly). Loop Hero is a deckbuilder+idle game, with enough moving parts that I felt like I was surfing the wave of the optimum strategy that I'd discovered rather than being forced into it.

9. Atelier Ryza: Ever Darkness & the Secret Hideout
With less time pressure than some of the earlier Atelier games and a crafting system that works for both casual crafting and really advanced crafting, its a very approachable introduction to the series. I did a little bit of grinding towards the end, but that was just because I wanted to play around with the crafting system some more.

10. Dyson Sphere Program
At this point I'm going to wait for it to settle down a bit more, because having an update that changes things significantly after I've built a multi-star-system conglomerate of interlocking factories is a bit much, but it's displaced Factorio as my default massive-automated-factory game. Mind you, that's I decided to wait a bit after sinking 80 hours into it.

Honorable Mentions:
Pathfinder: Kingmaker
Babble Royale

Aaron D. wrote:
billt721 wrote:

Approaching Infinity (PC): Roguelike #1 for me this year. I was deep into Star Trek: TNG when I picked this up as the theme seemed to fit pretty well. Unfortunately, I picked up Dyson Sphere Program a week or so after buying this game and that was the end of that. The developer keeps updating it, though, so I’ll definitely get back to it at some point.

Oh, this looks interesting.

Would you recommend it?

Interesting question given how little time I've actually put into it. Though maybe this is the impetus I need to hop back in. Anyway, I think I would recommend it if you are interested in a reasonably priced standard roguelike with sci-fi theming. The dev also keeps adding new features, so that's also a plus.

billt721 wrote:
Aaron D. wrote:
billt721 wrote:

Approaching Infinity (PC): Roguelike #1 for me this year. I was deep into Star Trek: TNG when I picked this up as the theme seemed to fit pretty well. Unfortunately, I picked up Dyson Sphere Program a week or so after buying this game and that was the end of that. The developer keeps updating it, though, so I’ll definitely get back to it at some point.

Oh, this looks interesting.

Would you recommend it?

Interesting question given how little time I've actually put into it. Though maybe this is the impetus I need to hop back in. Anyway, I think I would recommend it if you are interested in a reasonably priced standard roguelike with sci-fi theming. The dev also keeps adding new features, so that's also a plus.

It's a bit on the easier side for a roguelike where you're mostly focused on exploring around, leveling up and whatnot. It's Starflight redone as a roguelike.

Bob, the dev, is a nice dude. So glad he got this game back from Shrapnel's evil clutches.

Very indie, graphically.