Inscryption

Inscryption Spoiler Section

Inscryption spoiler section with Allen, Sean, Glendon, and Amanda.

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Join Allen, Sean, Glendon, and Amanda as they explore their experience with the brilliant and unusual Inscryption by Daniel Mullins.

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Production by:
Amanda Knowlton

Comments

S E C R E T S

The plant pot is the clover that lets you draw an extra three cards in act 1 whenever you are offered three cards to pick from, same as if you pick up the clover in act 2, where it lets you redraw your initial hand.

(you can also get a third candle for an extra "life" , and a bug that turns your squirrels into bees from the painting too)

pyxistyx wrote:

The plant pot is the clover that lets you draw an extra three cards in act 1 whenever you are offered three cards to pick from, same as if you pick up the clover in act 2, where it lets you redraw your initial hand.

Ohhhh. Do I have to put it on the table to get the clover? I could never figure out where to put it so always ended up sitting it next to the door

I got the clover, and didn't realize I'd also gotten the pot while recording, so I must have also put it on the table.

yeah you place it on the game table when you return to your seat, same as with that original second candle. Once you do that once it's there permanently and then I think that unlocks the second painting puzzle for the next item.

Inscryption marks one of the few games I have gotten all the achievements for. It is also, unquestioningly, my GOTY. There are very few games that I play and beat and immediately start playing again- not came back to it later; I mean I immediately loaded it up again after beating it because I wanted to see if I could change things (I could not).

Things I have found while playing the game

Act 1:
If you sacrifice the ring worm or adder at the campfire, you can kill all the travelers and from then on, you can powerup the maximum number of times from then on.

Snuffing out candles causes smoke to rise

Solving the picture puzzles can give you multiple items

Knowing the right time can ring true later in the game

Undying squirrels might overwhelm your opponents

The amalgam creature counts as every type

Act 2:
A dark lord requires a dark offering. Combining two halves of a broken item yields an item that might just be suitable

Don't overlook a four leaf clover

Two heads are better than one; two cards combined into one are just as good.

The wizards tower is a great place to farm money to complete your collection because of a repeatable, easy battle. Also, if you have a lot of time and right combination of cards, you can do an unholy (666) amount of damage in a single turn.

Follow the magical footprints to find some old data

Sometimes when you're in the woods, its a good idea to pull off the beaten path, maybe spend some meditative time whittling.

Act 3:
This act contains nods to the puzzles from Act 1 and 2. Some might have the same solutions.

If you want to make a card, take a look at the last card made for Inspyration.

It may seem cruel but delivering digital pelts to a digital trader gives you cryptic clues

If the you collected the right keys there myght be room for you to mush some creatures together

Did you guys figure out the undocumented feature on the ouroboros card?

Not only does it return to your hand when it dies, but its attack and defense go up 1 each time.

Not only that but it carries those values game to game.

Not only that but it carries those values act to act! (Ourobot is the same card, etc)

And not only that, but you can basically level this card's attack + defense forever by fighting the practice dummy in act 2 over and over. Combine with a cat or two and the necromancer card... whoa.