The GWJ CRPG Club - Game 16: Torment: Tides of Numenera (In Progress)

For more information on the GWJ CRPG Club, go here.

Torment: Tides of Numenera is the GWJ CRPG's Club's 15th runner-up, barely losing to The Outer Worlds. In the (hopefully temporary) absence of GodzillaBlitz, we'll be taking this game up for the 16th episode (Q4 2021) of the GWJ CRPG Club. I'm leveraging GB's previous OP liberally to facilitate this; all kudos go to him.

We'll be playing this game until March 30, 2022. This thread is for friendly discussion as we play through the game. Share your reflections, successes, defeats, tactics, wishes, impressions, and whatever here! The more conversation the better, so post away.

For BIG spoilers, please use the spoiler tag. (No! I am your father!) Tactics, strategies, general story progression likely won't need them.

Anyone and everyone is welcome to participate, and can start at any time, so join the fun! One quick favor: If you decide to play, make a post here along the lines of "I'm in!" to let us know. If you start and finish the game before the end, you'll level up your GWJ CRPG Membership.

Helpful Links
Is There Any Deal: Torment: Tides of Numenera
How Long to Beat (~27 hours)

Members Completed
Alien Love Gardener

Members Playing
Alien Love Gardener

Oddly, this happened when I wasn't paying attention. I think I am down for this one full on.

I’m in. Surprisingly this is not on my Steam list though, so I might be waiting for fall sale.

Is anyone else playing this? I've only just found this thread to check that it was created! Sorry!

I'll be sitting this one out I'm afraid - I might come back to it in the retirement home I think.

I’ll most likely pick it up during Fall Steam sale and play it then.

Numenara has been sitting in my backlog, so I'm hoping to take a stab at it in the next month or so.

Thinking about it, I have 3 months of PC Gamepass which should be long enough…

Oh cool, y'all are doing this one finally! I will have to join in at some point soon.

Yeah, I'm in. I'll just put my replay of Wasteland 3 + DLC to bed first.

Right, so I started my playthrough, and I've made good progress. In fact, I'm pretty sure I'll finish it tonight, or tomorrow, depending on what I do with the rest of the day. I'm in what's the final big area, as far as I remember. I haven't played it four years, so while I know the broad strokes, I've forgotten a lot of the details.

It's fine, but it feels like an imitation - or a castoff, if you will - of Planescape: Torment. It has a lot of the same plot elements, but it doesn't feel like it has the same drive behind it. I guess that's kind of inevitable in some ways, and comes with the choice you make when doing a sequel: you can go bigger, you can zag in an unexpected direction, or you can do more of the same. And since this has no connection in terms of setting or character, they felt like they needed to more of the same in a new setting. But more of the same will never be as good as the first hit.

It's also not helped by Disco Elysium having been released and outclassing it on every level as a non-combat rpg.

Still, I'm having a good enough time, there's some entertaining weirdness and ideas touched on here, and even if I don't think the balance is quite right here - it's a bit too easy, so the economy feels pretty irrelevant - I vastly prefer the minimal approach to combat here to the trash fights in Planescape. Also I recall some people being pissed about the combat becoming turn based, and I don't understand those people at all.

I finished yesterday - the final area was longer than I remembered. I went with


re-uniting all castoffs into Matkina, just for the achievements.

Ultimately, I feel the main issue with the game is that you don't have any real pressure on your resources - resting is too cheap, combat is too sparse. Much as people might want to tar and feather me for this opinion, I think the game could've done with some more time sensitive quests. They do it once in Sagus Cliffs with


the murderer in the Underbelly, where one you start the quest, every rest leads to a new death. Which I'd forgotten about, and led to a prompt reload and I actually thought about my resources for for one. I wasn't going to let that happened to poor little Qeek.

Congratulations! Management will have to figure out how to get you leveled up properly, but in the meantime I've recorded your victory.

Steam sale is here, and I have purchased. I'll start tonight or tomorrow.

Started last night. Didn't get to play long. I'm not even sure I'm out of the tutorial section yet, but so far it seems intriguing.

I seem to have amnesia. Honestly, it'd be shocking if I didn't. Ran into what I assume are some memory snippets of problems I experienced in the past. These small scenarios served as the kind of character creation quiz that I think we first saw in Ultima 6. My choices complete, it spat out that I was a "Graceful Nano." Some kind of wizard type I guess? It gave me the choice to manually reassign attributes and skills, but it sounds cool enough, so I'll stick with it.

Oh, this is great that you've kept this going! Awesome! I was feeling super guilty.

Godzilla Blitz wrote:

Oh, this is great that you've kept this going! Awesome! I was feeling super guilty.

Nothing at all to feel guilty about, GBlitz. Welcome back (I hope)!

merphle wrote:
Godzilla Blitz wrote:

Oh, this is great that you've kept this going! Awesome! I was feeling super guilty.

Nothing at all to feel guilty about, GBlitz. Welcome back (I hope)! :)

Thanks! Yes, I've been focused on tabletop wargaming and making YouTube videos, but have missed the community here. I'm planning to not vanish again.