Inscryption- Deck builder + escape room + hidden delights + demo availble

Finished as well. Really enjoyed the whole thing. Act 1 was the high point for me, mainly for the atmosphere.

I think it's linked earlier in the thread, but I would recommend checking out the writeup on polygon. My thoughts:

Spoiler:

The stuff with the ARG seems wild, although I think they jumped the shark a little bit with the whole Hitler connection. Given how few people are going to read that stuff though I guess it's OK? I thought the final revelation (that P03 did succeed in releasing the game, which is what we're playing now) was well done, if fairly easy to see coming.
I'm also a little sad to have not done the stuff with the bone lord--I found the key from the mycologists in Act 2 so I could fight them at the secret temple thing in Act 3 (which ended up being the only fight where I had to use all 3 of the items), but I didn't figure out the bone lord stuff so I missed his (its?) dialogue in Act 3 at the temple. Looking at a video on youtube it looks like I didn't miss too much though.

Finished it today. I too tried it out thanks to the Waypoint crew. Aesthetically the first act was my favorite; I don't know if I would have even given it a chance if another act's graphical style was first. I'm not a deck builder fan so the aesthetic, puzzles, and story helped lower the barrier to entry.

Started doing another play-through over the weekend while I was waiting on some short intervals of time to kill, and I can confirm that while you'll never get the surprises back again, the mechanical core of the deck-building game is just rock freaking solid. So there is definitely some replay value in it.

Fellow lurkers, this qualifies for the 10$ Epic coupon! Definitely worth grabbing to be able to read the spoilers finally.

Kronen wrote:

Fellow lurkers, this qualifies for the 10$ Epic coupon! Definitely worth grabbing to be able to read the spoilers finally.

Not in Canada sadly

I just got into Act 2:

Spoiler:

I'm a little annoyed with the transition from 1 > 2. I was playing before work, so I got to the menu with all the video clips, and didn't have time to watch them, because I needed to sign into work. When I reloaded, it jumped me to picking up the new game icon, and I can't see a way to go watch the videos.

I'm also hitting a wall in Act 2. I took the death deck to start, did the puzzle with the tombstones, got past the prospector. Now I can either fight the death lady or the fisherman, and both are steamrolling me. So far, I've kept my deck all death cards, which is probably my problem. I've got a bunch of beast cards, but I'm assuming I can't sacrifice undead to play them, so I'd need to find or buy squirrels? I'm sure I'm missing something or doing something wrong.

Mechanical spoiler for @Chaz

Spoiler:

You can sacrifice anything that doesn't specifically say it can't be sacrificed. There's even a robot unit that gives you 3 blood when sacrificed.

For act 2 I was able to clear with just robot and bone cards

Wow, what a game! Watched the end credits roll earlier this week and listened to the GWJ spoiler cast.

Some random thoughts:

Spoiler:

I was only starting up Act 3 and still saw fit to include this in my 2021 community GOTY list. At that point I still had no idea how close I was to finishing.

Having said that, Act 1 was probably the strongest section for me. The mystery, suspense and sense of discovery was at its maximum.

Act 1: I enjoyed this version of the 5-line board and it reminded me a lot of SolForge. The 2-pile card draw & sacrifice mechanic was elegantly done. It was sometimes TOO elegant perhaps... particularly in the early runs. Some of the matches felt far too rigged or restrictive, like I was being set up to fail no matter what. It did not help that Leshy would sometimes bust out 3 or 4 blood-cost cards on his second turn. There were built-in advantages to play for me as well but I still perceived these shenanigans as unfair. Luckily I got over it!

In my winning run of Act 1 I ended up running the board with an OP death card (so creatively named "OP"): 1 Blood cost, 3/5 with Trifurcated Strike + Unkillable. Quite the literal game-ender whenever I top decked this card! Love how Daniel Mullins crafted this pay off for the player after all the struggle they're put through in this act.

I found the film roll and took a photo of Leshy. After that I was stuck in a dark room and could only look out a peep hole at a candle in another room. This was a really jarring way to end the act and wonder what the intent was to design in this way.

Act 2: I chose to take over P03 and absolutely face rolled most battles with a pure Robot deck. It only dawned on me later that this deck was modeled after Hearthstone's mechanics with its battery charge system. I unfortunately did not have a chance to engage with the conduit mechanic: it felt like it was too finnicky to do the set up for it when I was mostly concerned about smoothly ramping up to my bomb cards. I always prioritized value in my card picks and upgrades, which created a workmanlike deck that was nonetheless quite effective.

Act 3: I was beginning to feel ready for the game to wrap up. Taking my experience with using the Robot deck made this act a breeze with the exception of a few boss retries. There are a couple tile puzzles I never got around to solving in P03's domain. Truth be told I never really understood how those tile sliding puzzles worked and got by on dumb monkey luck.

Act 4/Epilogue: I don't believe there's a way to lose in this section. It was really cool with the game deleting itself and saying good-bye to each of the scribes. I did feel a bit let down with the FMV ending though.

So much more I didn't catch after listening to the GWJ spoiler-cast. The attention to detail and craft in this game is astounding. After a break I'd love to return to Acts 2-4 to find the remaining secrets. This is certainly a game I'd recommend to anyone with even a remote interest in card battlers, puzzle or adventure games.

I really suck at this game. After roguing out over 20 times I still don't fully understand the card game mechanics. I just can't make it past the first act. I always wind up running out of cards. I need a BFG.

Goonch wrote:

I really suck at this game. After roguing out over 20 times I still don't fully understand the card game mechanics. I just can't make it past the first act. I always wind up running out of cards. I need a BFG.

Mantis God is your BFG

Goonch wrote:

I really suck at this game. After roguing out over 20 times I still don't fully understand the card game mechanics. I just can't make it past the first act. I always wind up running out of cards. I need a BFG.

I'd like to say that, by design, you'll eventually draw your OP death card and you just go HAM with that.

I believe on my winning run, I not only got to add my bomb death card to the deck, I was also heavily indexing on the fireplace/hunters node to the point where most of my cards had gotten at least one power or health upgrade.

Its important to build a few of your cards up at the campfire and at the combiner stops. Also, some fights you just have to sacrifice cards until you are able to get good cards in your hand.

Thanks for the tips. Not giving up just yet.

Goonch wrote:

I really suck at this game. After roguing out over 20 times I still don't fully understand the card game mechanics. I just can't make it past the first act. I always wind up running out of cards. I need a BFG.

Have you done anything outside of the card game in the room? There are ways to unlock cards besides playing the card game

IUMogg wrote:
Goonch wrote:

I really suck at this game. After roguing out over 20 times I still don't fully understand the card game mechanics. I just can't make it past the first act. I always wind up running out of cards. I need a BFG.

Have you done anything outside of the card game in the room? There are ways to unlock cards besides playing the card game

Spoiler:

I opened the safe.

Maclintok wrote:

I'd like to say that, by design, you'll eventually draw your OP death card and you just go HAM with that.

Oddly, when I cleared it, I didn't have any death cards in my deck.

Spoiler:

Which I did to myself by not killing the pack mule when I took on the Prospector. I wanted to see what would happen.

Anyone play the mod/beta that is just the act 1 card game? If so, impressions?

Goonch wrote:
IUMogg wrote:
Goonch wrote:

I really suck at this game. After roguing out over 20 times I still don't fully understand the card game mechanics. I just can't make it past the first act. I always wind up running out of cards. I need a BFG.

Have you done anything outside of the card game in the room? There are ways to unlock cards besides playing the card game

Spoiler:

I opened the safe.

Spoiler:

There is more to do

I've joined in! I finished the first part. I thought I'd won the game, but I realize now that I've basically just unlocked a new game. A new game that I don't like very much at all. Anybody want to talk me into not quitting?

Although I largely enjoyed the first part, it started to get a little tedious and emotionally unrewarding. (I was reminded why I don't play roguelikes.)

I also discovered there is an ARG around this. I don't care for ARGs. I also don't care for collectible card games, so I'm probably missing a lot of references.

I hate sounding like a pooper when other people clearly got a lot out of this.

I felt the same and had to take a break at that point. Luckily it turned out I could clear the second act pretty quickly when I came back. The third will feel more like the first, although the first is still the best. I look forward to watching a summary of the ARG on Youtube some day.

beeporama wrote:

I've joined in! I finished the first part. I thought I'd won the game, but I realize now that I've basically just unlocked a new game. A new game that I don't like very much at all. Anybody want to talk me into not quitting?

Although I largely enjoyed the first part, it started to get a little tedious and emotionally unrewarding. (I was reminded why I don't play roguelikes.)

I also discovered there is an ARG around this. I don't care for ARGs. I also don't care for collectible card games, so I'm probably missing a lot of references.

I hate sounding like a pooper when other people clearly got a lot out of this.

I agree the game is at its strongest on Act 1. Next act can be a drag but it’s much easier imo so shouldn’t be too bad. My take is always stick it out if you can. If you’re really not having fun then I’d also say life is too short and don’t feel bad about moving on!

Update: Bleh. YouTube being finicky.

Discussing Inscryption’s Design with Daniel Mullins | Design Delve via The Escapist.

trueheart78, I don't think that link is working.

Updated. Thanks for the heads up!

beeporama wrote:

I've joined in! I finished the first part. I thought I'd won the game, but I realize now that I've basically just unlocked a new game. A new game that I don't like very much at all. Anybody want to talk me into not quitting?

Although I largely enjoyed the first part, it started to get a little tedious and emotionally unrewarding. (I was reminded why I don't play roguelikes.)

I also discovered there is an ARG around this. I don't care for ARGs. I also don't care for collectible card games, so I'm probably missing a lot of references.

I hate sounding like a pooper when other people clearly got a lot out of this.

Act 2 is definitely a lull, but my favorite was Act 3, so I would recommend sticking with it.

I _just_ made it to act 2, and I’m very excited about it. I’ve been playing on and off for a couple of months but just couldn’t seem to find a deck that was fast enough to not get overrun but had legs enough to win. I won entirely on the back of a death card with 0 cost and the return-to-hand-on-death sigil.

Onwards!

OK, glad I stuck with it. The second act ended up being more manageable than I expected. What I initially hated-- the mechanics totally changing-- is, I realize, a large part of the gameplay. You're intended, in each act, to figure out the rules... and how to exploit them. I think it's intentional that certain things feel broken or overpowered.

The game is always asymmetrical. You're playing by different rules than your opponent. In my opinion, you're not intended to win by careful strategy on a level playing field; you're intended to feel like you've "cheated" by finding every advantage you can and exploiting the lopsided rules. (Heck, some opponents actually talk about "OP" items and "RNG" beating good strategy.)