Pathfinder: Wrath of the Righteous

GWJCC Presents Build Block - Pathfinder: Wrath of the Righteous

Are you crunchy game curious, but sometimes feel overwhelmed? Are you ready to dive into that meaty RPG, but unsure what to play? Welcome to Build Block.

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For our inaugural edition of Build Block Rich, Amanda, Shawn, and Sean talk about the builds they've rolled with on their Pathfinder: Wrath of the Righteous crusaders.

Share your builds below—we'd love to see how you are tackling the Demon threat. Also, feel free to suggest other games you'd like to see explored in the Build Block series!

For those who listened to the discussion and want some more specific numbers, here are the crew's builds.


Race - Hungerseed Tiefling
Class - Magus
Subclass - Sword Saint (Bastard Sword)

STR - 17 (Boosted every four levels)
DEX - 14
CON -12
INT - 16
WIS - 16
CHA - 5

Feats: Dodge, Outflank, Eying Critical Hit enhancement feats for later.

Spells/Abilities: Enlarge Person, Mage Armor, any and all touch attacks (touch of fatigue is your go-to at first), Blur, Haste. Taking the mythic feat which adds spell slots is super useful for this build, as it allows you to spam your touch attack spells.

General plan/Other: I took a Monk dip at level 3 in “traditional monk,” taking Crane style and dodge for the AC Boost.


Race - Motherless (Qlippoth Spawn) Tiefling
Class - Shadow Shaman
Subclass - Rowdy Rogue

STR - 16
DEX - 14
CON -12
INT - 10
WIS - 14
CHA - 13

Feats: Two Weapon Fighting, Longsword Focus, Two-Weapon Fighting (Mythic)

General Plan/Other: Started as Shadow Shaman, but took 4 Rogue levels with a plan to continue Shaman path after that, specifically to unlock more Shadow abilities.


Race -- Aasimar
Class -- Bard
Subclass -- Beast Tamer

Str - 14
Dex - 16
Con - 13
Int -- 9
Wis -- 12
Cha -- 20

Feat -- Lingering Performance, Extra Performance, Mythic - Close to Heaven & Ascendant Summons

General Plan -- Started with a straight up Bardy-bard. The most bardic bard that ever barded. More ranged and buff songs. I’ve shifted a bit now wanting to play with the summon mechanics more, and get a little more into the mix with melee damage and more debuffs now that I’ve got a traditional cleric in the party.


Race: Gnome
Class: Rogue Knife Master
Subclass: Bard

STR - 10
DEX - 16
CON - 12
INT - 12
WIS - 10
CHA - 13

Feats: (basic) Armor Proficiency, Simple Weapon Proficiency, Weapon Finesse, Combat Reflexes, Shield Proficiency
Spell: Cause Fear, Cure Light Wounds
General plan: Rogues gotta rogue. Given the multi-character nature of the game, picked up bard for party buff/healing abilities since I will likely send my little dudes into danger consistently, and it doesn’t hurt to have some crowd control or stat mod abilities for fights where close-range melee isn’t ideal. The approach is fight first, ask questions later.

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Hello I'm Australian and my brain is fried so every time I hear the title I think of this.


Here's a second nonsense image spoilered for space.



I made a few adjustments to the spreadsheet last night. Had a couple of incorrect casting attribute entries and a missed instance of energy channeling in the Sorcerer entries.

The spreadsheet is updated with the prestige classes (second sheet as part of the same file; just click the tab at the bottom), but it's missing some info and/or some of what's in there is almost certainly wrong. I did this during a slow morning at work, so all I had to go off was the wiki, and it's incomplete.

In particular, I want to verify the HP and SP for all of these before I call it done.