Are you crunchy game curious, but sometimes feel overwhelmed? Are you ready to dive into that meaty RPG, but unsure what to play? Welcome to Build Block.
Share your builds below—we'd love to see how you are tackling the Demon threat. Also, feel free to suggest other games you'd like to see explored in the Build Block series!
For those who listened to the discussion and want some more specific numbers, here are the crew's builds.
Race - Hungerseed Tiefling
Class - Magus
Subclass - Sword Saint (Bastard Sword)
STR - 17 (Boosted every four levels)
DEX - 14
INT - 16
WIS - 16
CHA - 5
Feats: Dodge, Outflank, Eying Critical Hit enhancement feats for later.
Spells/Abilities: Enlarge Person, Mage Armor, any and all touch attacks (touch of fatigue is your go-to at first), Blur, Haste. Taking the mythic feat which adds spell slots is super useful for this build, as it allows you to spam your touch attack spells.
General plan/Other: I took a Monk dip at level 3 in “traditional monk,” taking Crane style and dodge for the AC Boost.
Race - Motherless (Qlippoth Spawn) Tiefling
Class - Shadow Shaman
Subclass - Rowdy Rogue
STR - 16
DEX - 14
INT - 10
WIS - 14
CHA - 13
Feats: Two Weapon Fighting, Longsword Focus, Two-Weapon Fighting (Mythic)
General Plan/Other: Started as Shadow Shaman, but took 4 Rogue levels with a plan to continue Shaman path after that, specifically to unlock more Shadow abilities.
Race -- Aasimar
Class -- Bard
Subclass -- Beast Tamer
Str - 14
Dex - 16
Con - 13
Int -- 9
Wis -- 12
Cha -- 20
Feat -- Lingering Performance, Extra Performance, Mythic - Close to Heaven & Ascendant Summons
General Plan -- Started with a straight up Bardy-bard. The most bardic bard that ever barded. More ranged and buff songs. I’ve shifted a bit now wanting to play with the summon mechanics more, and get a little more into the mix with melee damage and more debuffs now that I’ve got a traditional cleric in the party.
Class: Rogue Knife Master
STR - 10
DEX - 16
CON - 12
INT - 12
WIS - 10
CHA - 13
Feats: (basic) Armor Proficiency, Simple Weapon Proficiency, Weapon Finesse, Combat Reflexes, Shield Proficiency
Spell: Cause Fear, Cure Light Wounds
General plan: Rogues gotta rogue. Given the multi-character nature of the game, picked up bard for party buff/healing abilities since I will likely send my little dudes into danger consistently, and it doesn’t hurt to have some crowd control or stat mod abilities for fights where close-range melee isn’t ideal. The approach is fight first, ask questions later.