Death Loop

GWJ Conference Call 780

DeathLoop, Splitgate, Valheim: Hearth and Home, Skatebird, What makes Online Multiplayer Work, and more!

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Amanda and Glendon are joined by Chris Cobb from Pragma to talk about online services for multiplayer game studios and what they need for a successful multiplayer game to work.

To contact us, email [email protected]! Send us your thoughts on the show, pressing issues you want to talk about, or whatever else is on your mind.

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Comments

00:01:03 DeathLoop
00:15:32 Splitgate
00:22:58 Valheim
00:27:16 Skatebird
00:30:42 What Makes Online Multiplayer Work
00:46:45 GWJ Donation Drive

How long did it take before someone realized there needed to be a spoiler warning about Santa?

Chris kindly suggested it after recording

The Santa spoiler alert was the absolute best.

Also, the chat with Chris was a great listen.

I added my Splitgate friend code to the thread. As almost any MP game, it's better with friends. I'm very curious about how Splitgate will evolve now that they seem to have gotten a lot of funding and have claimed that they're just getting started with the development. For me, the issue with this type of game in the long run is that I'm not a serious competitive player so I tend to put them down and may want to pick them back up every now and then. One of the reasons I dropped out of Overwatch and Apex Legends is that the game changes so much so often that I have a lot to learn every time I pick it back up and that's really off putting. On the other hand, Halo, Rocket League (and Counter Strike!) are games that maintained a certain simplicity and consistency that allows me to pick them up anytime and enjoy playing. I really hope Splitgate chooses that path.

"I've probably gone too deep."

Me: "no please, keep going!" I love getting into the nitty gritty about how things work, this was such a delightful episode to listen to. Thanks a bunch.