DEATHLOOP Catch-All (Deathloop Catch-All ((deathloop Catch-All....

hubbinsd wrote:

I'm struggling a bit with this game. It has everything I usually love: a challenging and unique set of game mechanics, evocative world, Arkane DNA, great voice acting....and yet after about 3-4 hours I'm finding it really tough to want to play. I feel like I haven't really gotten a sense of flow or progression, even though it is all about accumulating clues and info. I'm curious if this is a common experience or maybe this just isn't the right game for me at the moment. I also tend to play for 20-30 minutes at a time, so maybe that's part of the problem?

Have you got out of the tutorialization section yet? Have you infused your first item? It gets better after it takes the chains of tutorial off.

staygold wrote:
hubbinsd wrote:

I'm struggling a bit with this game. It has everything I usually love: a challenging and unique set of game mechanics, evocative world, Arkane DNA, great voice acting....and yet after about 3-4 hours I'm finding it really tough to want to play. I feel like I haven't really gotten a sense of flow or progression, even though it is all about accumulating clues and info. I'm curious if this is a common experience or maybe this just isn't the right game for me at the moment. I also tend to play for 20-30 minutes at a time, so maybe that's part of the problem?

Have you got out of the tutorialization section yet? Have you infused your first item? It gets better after it takes the chains of tutorial off.

Yes, I did my first infusion, but haven't gotten a lot farther than that. Maybe I just need to push through for a bit and see if it clicks

IMO you don't need to push if you're not liking it, ha.

You said you play 20-30 minutes at a time. Does that mean you're finishing individual maps? Or like pausing the game in the middle of one. I could see that having a really choppy flow.

Once you can infuse stuff, the threat of losing progress (or maybe it's more the boon of retaining progress) changes the gameplay a bit, and makes experimenting with risk and rewards a lot more interesting.

Like if you're on your last life, but you've vacuumed up a lot of residuum and picked up a few trinkets, do you try and finish the map, potentially having to just restart another loop, or run back to the tunnels?

If you haven't gotten your first ability/slab yet, that also makes a huge difference. Combining different slabs and trinkets means you can approach problems in different ways. I was watching some of the IGN folks complain about how the party at night level has only one solution: going loud, and I thought "well that's completely wrong/isn't how I did it." There's even an achievement for NOT going loud on that map, once you know it well enough.

I often did entire loops/maps where I had one specific goal, like obtaining one specific ability or finding one specific clue. That was just easier for me to keep things straight in my head. But admittedly really inefficient. For folks that love to multitask/streamline, I bet they could do a more efficient run but I could also see it giving a person decision paralysis.

The order in which you discover things and approach problems is open, but the conclusions you ultimately come to remain somewhat on rails (although not as rigidly as the tutorial stuff), so it's an interesting balance. But I get why some folks might not dig it.

I feel like I've been playing this a lot like a rogue-lite. I've just been doing Updaam and Karl's Bay over and over again to explore all the side stuff I've found and farm Shift and Nexus upgrades. I'm about 30 hours in and I've only just gone to Fristad and the Complex for the first times since the tutorial in my last couple loops. Hell, I haven't even fully explored Updaam since I haven't gone to the castle yet. I do plan on focusing mostly on Fristad for my next couple of loops to progress some story stuff. I pretty much only get through one map per session while playing, though it's usually closer to an hour than 20 minutes since I'm very deliberate.

Found it funny that I got one of the achievements that I thought was going to be a pain in the ass tonight without even trying.

Spoiler:

When I looked at the achievement list, I was sure the "kill a Visionary without killing any Eternalists" achievement was going to be super annoying. Didn't realize that Egor was on a map completely by himself (well, Julianna showed up be she's not an Eternalist, so).

Finished it. It was fun. Story was kind of confusing. 25 hours.

Now that this has percolated for a while, can we talk about the ending? Spoiler for those who aren't done yet.

Spoiler:

Clearly the way Julianna sets up the ending, Colt is kind of the asshole who killed her the first time to "save" her. But I'm really unclear as to how Julianna ended up as the "Master Visionary". I picked the, kill Julianna, jump off the edge option. But want to go back to get the other two endings.

What do other people think of the ending?

staygold wrote:

Now that this has percolated for a while, can we talk about the ending? Spoiler for those who aren't done yet.

Spoiler:

Clearly the way Julianna sets up the ending, Colt is kind of the asshole who killed her the first time to "save" her. But I'm really unclear as to how Julianna ended up as the "Master Visionary". I picked the, kill Julianna, jump off the edge option. But want to go back to get the other two endings.

What do other people think of the ending?

I liked the ending because

Spoiler:

of the conflict between the ‘mission’ to end the loop and the personal stakes with her.

I also liked that the story moved the point of view from ‘obviously you should break the loop’ to ‘is breaking the loop the right thing to do?’ and the ending was the climax of that.

I ultimately chose not to kill Julianna and reconcile with Julianna.

staygold wrote:

Now that this has percolated for a while, can we talk about the ending? Spoiler for those who aren't done yet.

Spoiler:

Clearly the way Julianna sets up the ending, Colt is kind of the asshole who killed her the first time to "save" her. But I'm really unclear as to how Julianna ended up as the "Master Visionary". I picked the, kill Julianna, jump off the edge option. But want to go back to get the other two endings.

What do other people think of the ending?

In one of their back and forths:

Spoiler:

Julianna mentions that she passed all the tests to earn a spot on an island. So presumably they auditioned folks in some manner to join their super secret bizarre organization.

Whether she knew ahead of time who Colt was and that was her goal all along is less clear.

Something else that is kind of unclear is it seems like she can remember because she's his daughter, but there's also at least one other character that can remember loops.

I don't like the ending revelations because:

Spoiler:

Colt is basically an abusive father. Maybe the idea is he lost his memory so now he's a better/different person, but he's the one who turned her into the semi-psychotic person she is today.

I genuinely can't tell if that's the vibe they were going for or not. Him being a sh*t dad bothers me more than repeatedly murdering the eternalists and other visionaries.

His claim he was doing it to save her in that last scene isn't really rooted in anything real because he literally cannot remember.

I thought the implication was more he just lost it one day. They seemingly had enough of a dialogue for her to say he liked her and that he knew she was his daughter. So you'd think he would've tried having at least one conversation about his goals before jumping into the murdering. But she seems genuinely baffled at his motivations throughout the game.

Even if we accept that he knew how to break the loop when that cycle of violence started, which I don't think is a given, if it wasn't just a selfish drive or compulsion bordering on madness wouldn't he have done the "murder my daughter" step last to avoid torturing her?

Because since he knew she could remember, murdering her over and over is just sadistic. How many years/decades/centuries did it take before she learned to defend herself?

It's kind of remarkable that there's no ending in which she pulls the trigger, given what Colt has put her through.

Once you have all the pieces you can end the game in like 20 minutes so it can be fun to try all three, but:

Spoiler:

In one of them literally nothing happens, not even a new bit of dialogue or a new cutscene, the loop just restarts.

I just died for the first non-scripted time in 30+ hours. Dying in this game sucks. I had so much stuff. 40k residuum, three guns I wanted to save (and one of them was a random Julianna drop so I can't just go get it again), and two slab upgrades.

Spoiler:

I was just about to kill Fia when she somehow saw me through the door, activated Havoc so she was unkillable despite several headshots, and apparently summoned a billion people even though I'm pretty sure there were only four people left in her base. Annoying.

Played it to the finish in about 40 hours. Some exploration, but mostly "on task". It's a good, solid game. I have no interest in going back and playing it again or playing as Julianna, but it's a unique idea, good weapons and fun.