DEATHLOOP Catch-All (Deathloop Catch-All ((deathloop Catch-All....

Redherring wrote:

I did get a good laugh out of the door code achievement.

Since the tunnel code is randomly generated, I wonder if it's possible to randomly get 0451 and, if so, can you completely bypass the first section if you happen to get it.

Question related to when you get the infusion ability:

Spoiler:

What happens when you shoot the button if you still have Reprise charges? I had already died twice taking on Wenjie's before I got some turrets set up. So, when I shot the button, it killed me and the loop restarted but I had the infusion ability. If you still have charges, does it just kill you once and you keep going and can continue your loop or does if force you to restart the loop?

iaintgotnopants wrote:

Question related to when you get the infusion ability:

Spoiler:

What happens when you shoot the button if you still have Reprise charges? I had already died twice taking on Wenjie's before I got some turrets set up. So, when I shot the button, it killed me and the loop restarted but I had the infusion ability. If you still have charges, does it just kill you once and you keep going and can continue your loop or does if force you to restart the loop?

Spoiler:

You still hard reset even with Reprise charges. It was frustrating as heck because I was confused as to what gun I would keep and thought I could choose but it just kept the gun I had in my first slot.

I've found most of the Visionaries surprisingly easy. Until I ran into the kill boxes that Fia and Aleksis inhabit.

Didn't realize even in single player mode an AI Julianna can invade you (which to be honest is better than an ACTUAL Julianna because every human player I've ran into has max level guns and slabs which is just no fun). Having a Julianna hunting you through Aleksis' mansion is a literal suicide mission. Didn't have enough bullets to survive the onslaught she caused.

And Fia. I'm going to leave her alone for a while because hot damn is her bunker tough.

staygold wrote:

I've found most of the Visionaries surprisingly easy.

I'm kinda glad to hear that. I've just got the infusion ability and leads on a bunch of visionaries and I'm just kinda stuck on what I should do, thinking I need to go get a bunch of better equipment. Maybe I'll just dive in and go after one of them and see what happens.

staygold wrote:

Didn't realize even in single player mode an AI Julianna can invade you (which to be honest is better than an ACTUAL Julianna because every human player I've ran into has max level guns and slabs which is just no fun).

As soon as I realised human players could invade I turned that sh*t right off.

I have a lot of console envy right now. This game looks great! Can't wait for the xbone release.

I started to get a bit frustrated last night, really just in a big picture way, like, what should I be doing now? kinda thing. Trying to get a grip on the menus and all the info and direction they provide (this is not the best game to play after drinking) but then before you know it I have the Shift power, infused to keep, and a couple infused purple guns, and I'm feeling much better. I think for me anyway I just need to focus on accomplishing one step at a time - grab a power, collect residuum, guns, mods, instead of trying to figure out the big picture all at once. This is a really unique game and I'm still kinda wrapping my head around it.

AcidCat wrote:

I started to get a bit frustrated last night, really just in a big picture way, like, what should I be doing now? kinda thing. Trying to get a grip on the menus and all the info and direction they provide (this is not the best game to play after drinking) but then before you know it I have the Shift power, infused to keep, and a couple infused purple guns, and I'm feeling much better. I think for me anyway I just need to focus on accomplishing one step at a time - grab a power, collect residuum, guns, mods, instead of trying to figure out the big picture all at once. This is a really unique game and I'm still kinda wrapping my head around it.

I highly recommend following one line of events to it's conclusion across maps/timelines. For instance try figuring out how to sabotage Frank's fireworks show and explore every avenue possible. The Visionary Leads page is quite nice for tracking that or looking through your journal.

I'm about halfway through the game (I think!?!?!? it's almost impossible to tell) because I know how to get 3/8 Visionaries to the correct location and have about 30-40% of the information I need on the others. I get the sense the story is so wild and all over the place that it'll only really sync up at the end of the game. There's really a bananas level of entanglement and layers on layers here that is impressive.

Also HIGHLY recommend following the Arsenal leads. Rolling with a massive sniper rifle and a silenced SMG into each mission is a godsend.

I've only just finished the first 3-4 hours and I now finally have the infusion ability. I feel the guidance in the opening areas was really good. My only point of frustration was when the game locked up so I had to start an area again, but it was much faster the second time around, since I made way less mistakes.

I'm also happy that there are (at this point) no moral choices to be made. I bounced off Dishonored the first time since I was so worried abut getting through without killing anyone. Later I played through the game and finished it by deciding I would just embrace the evil play-through. I really enjoyed Pray, but I didn't take any alien abilities because a) it was telegraphed to be at least slightly evil and b ) you got a trophy for avoiding alien abilities.

Looking forward to playing more this weekend!

No PvP for me at this point.

Wasn't able to play the game for a day or so after the 'tutorial' ended. So go to a zone to take out one of the visionaries. About 10 minutes in to the level I get the notification that Juliana has arrived.

I'm taking it real slow. Like not getting anything done at all. I have my smg and a four pounder with no trinkets or anything. After about 20 minutes of taking things slow I see Juliana come through an open doorway. So I let loose with the four pounder. Next thing I know Juliana is standing over me and I'm dead.

I respawn and am trying to get my bearings. I realize I'm very close to where I died. I see Juliana jumping up and down on a truck nearby. I get one shot off and Juliana is standing over me and I'm dead.

I respawn again but thankfully further away and close to the exit. Which I take.

Total waste of my time. Turned on single player mode.

Yup. I find no benefit in allowing other players to waste my time. I am fine with AI Julianna.

I turned it off as well but not before killing my invader on my "last life". I must have whittled her life down enough by that point. She kept firing from a hole above and then would drop down and melee me. So I dumped a bunch of proximity mines at this jump down point on my last life and it worked. Satisfying as hell.

Last night, I spent two hours in the map to kill Charlie for the first time. Having Shift now should help speed things up. Otherwise I'm going to have to get shooty which I don't really want to have to do. Pretty annoyed that I somehow didn't get a Julianna in that two hours to potentially double up the slabs. I assumed it was pretty much guaranteed she would show up if you were on a map with a visionary.

This is not a relaxing game.

That Charlie fight took me quite a while as well. It was also aggravating to see how much easier the area would be once I had Shift. Incentive I guess. After I left, I realized I hadn't searched the area enough, and so I'm heading back in order to continue the plot line.

I had another annoying fight, but fortunately it was just me and him, and eventually I outwitted his (dumb) AI. The slab was real nice.

I just opened my first Horizon room. This game goes some really wild places.

So, I just learned that if you drop an infused weapon with an infused trinket on it to pick up a new weapon that you want, you lose the trinket even though it's infused. That sucks.

I had my first (AI) invasion today. I was killed once, but I got her after that. The event offered up a slab I had not acquired yet, which caused me to abandon my plans for the area so I could get it back and infuse it.

I think I had two Reprises after the fight, since I then wanted to try out the new slab, got killed, retired my body, and got back to the tunnels with one Reprise. Perhaps killing the invader refreshes a Reprise?

EDIT: I tried crashing the party. It did not go well.

I always think it’s a good sign when a game I haven’t played has people using impenetrable jargon within a few posts. It usually indicates really unusual and exciting gameplay loops (literally in this case) and mechanics. Looking forward to understanding what the hell you’re all talking about.

I never get tired of how ridiculously loud the stealth gun is.

ruhk wrote:

I never get tired of how ridiculously loud the stealth gun is.

In my opinion the SMG with a silencer is a better stealth gun than the nail gun. I can’t seem to dial in the range at which it’s a lethal headshot and always end up doinking dudes in the head

staygold wrote:
ruhk wrote:

I never get tired of how ridiculously loud the stealth gun is.

In my opinion the SMG with a silencer is a better stealth gun than the nail gun. I can’t seem to dial in the range at which it’s a lethal headshot and always end up doinking dudes in the head

You’re charging it up, right? On a full charge it’s range seems pretty comparable to the rapier rifle. It honestly feels a little overpowered.

ruhk wrote:
staygold wrote:
ruhk wrote:

I never get tired of how ridiculously loud the stealth gun is.

In my opinion the SMG with a silencer is a better stealth gun than the nail gun. I can’t seem to dial in the range at which it’s a lethal headshot and always end up doinking dudes in the head

You’re charging it up, right? On a full charge it’s range seems pretty comparable to the rapier rifle. It honestly feels a little overpowered.

LOL. 25 hours in and I didn't realize you could charge the shot.

ruhk wrote:
staygold wrote:
ruhk wrote:

I never get tired of how ridiculously loud the stealth gun is.

In my opinion the SMG with a silencer is a better stealth gun than the nail gun. I can’t seem to dial in the range at which it’s a lethal headshot and always end up doinking dudes in the head

You’re charging it up, right? On a full charge it’s range seems pretty comparable to the rapier rifle. It honestly feels a little overpowered.

I like using the nail gun just because the reload amination is cool

IUMogg wrote:
ruhk wrote:
staygold wrote:
ruhk wrote:

I never get tired of how ridiculously loud the stealth gun is.

In my opinion the SMG with a silencer is a better stealth gun than the nail gun. I can’t seem to dial in the range at which it’s a lethal headshot and always end up doinking dudes in the head

You’re charging it up, right? On a full charge it’s range seems pretty comparable to the rapier rifle. It honestly feels a little overpowered.

I like using the nail gun just because the reload amination is cool

I haven't tried this because I'm never not crouched on a roof, but apparently, if you reload while running, you lose ammo as the nails spill out.

I played this for 10 hours and I'm still confused. It's fun. But I feel like there are too much going on. Too much dialogue that are or are not important? The dialogue is funny but man, researchers talk like middle schoolers?

Finished last night, and can say I really enjoyed the journey. They did a good job of making me hate the Visionaries (especially Aleksis), and question the motivations of Colt and Julianna (while really appreciating how they interact and how it morphs). Not sure I have enough information to ascertain what those motivations are fully by the end, but I don't feel like I've been left hanging, more like I've been left to ruminate.

Still have some dangling threads for mysteries I want to uncover, so I'll likely be coming back, especially to confirm my suspicion that...

Spoiler:

this is a direct offshoot and consequence of the end of Death of the Outsider. It seems like the military installation that was here before was researching something to do with the Void and its powers, and that's how all this mess started.

Yeah I agree Balthezor, there's even times when I listen to a tape or read a letter & afterwards when the little summary at the side comes up I'm like 'oh that's what the actual information was on that tape'.

I'll get some more game time tonight with Deathloop, I've killed Charlie

Spoiler:

at his house of horrors, which is neatly designed in its multiple entry points & the varying videogame themes that make up each floor. He was using the shift ability, the very first ability that I got from killing Julianna but never got to infuse. He was using the ability a lot when I was up in the top floor, I was walking around when he shifted in front of me. I can't specifically remember if I shot him off the edge of the balcony or his misjudged his shift (if that's possible) but he fell to his death & I got the spoils once I made my way down to the ground floor. I've since infused shift, which I'm delighted about. I'll be back to get him multiple times as I want it upgraded to the max.

I've also killed Egor Sterling

Spoiler:

who was deadly with his sniper rifle, going invisible, taking pot shots at me a good 50+ meters away. He had my health right down, to the point that any other hit, even a melee strike would have done the job. I was in one of his little cabins, he rushed in & I panicked trying to hide behind a table or bit of furniture whilst I reloaded. Luckily he didn't hit me, I'm not sure if this was dumb A.I or pure luck but I eventually crept up on him & banged him with one of my purple rifles at close range. Invisibility is mine + it's infused too.

I ended up getting 30k+ residium from either the complex or updaam. I love how those

Spoiler:

rainbow coloured, glitching items can be sucked up as residium, to infuse weapons, abilities & trinkets. A great system that you feel rewarded once a high spec gun or ability is yours regardless of death.

Shout-out to the section with Dr Wenjie Evans

Spoiler:

the clones of herself where an inspired touch, plus the place was riddled with turrets. It was neat that you had to go through all her clones, searching her lab, which had lots of areas & a few floors to traverse. You eventually get to the actual Dr Wenjie Evans, which I'm not sure if it's a pre requirement or she's just at the hardest to get to part of her lab, therefore you get to her last anyway. Really enjoyable section though.

Balthezor wrote:

I played this for 10 hours and I'm still confused.

Hah, I'm sure I've played more than that and I'm right there with you. I keep reading about people finishing the game but I still have zero concept how to kill all these assholes in one go.

Haha, I completely agree with Spikeout and AcidCat. I think the issue is, you can go to any areas at any time you want. So some of the audio tapes, I absolutely have no concept of what the hell are they talking about. Which can get annoying. Since I usually have to look at that pop up that summarized why that giberrish was important to begin with.

The voice actors are excellent. But some of the writing is just so immature it gets annoying after a while and having no concept of what they are talking about doesn't help either.

I'll keep playing. Gameplay is fun.

Spikeout wrote:

Shout-out to the section with Dr Wenjie Evans

Spoiler:

the clones of herself where an inspired touch, plus the place was riddled with turrets. It was neat that you had to go through all her clones, searching her lab, which had lots of areas & a few floors to traverse. You eventually get to the actual Dr Wenjie Evans, which I'm not sure if it's a pre requirement or she's just at the hardest to get to part of her lab, therefore you get to her last anyway. Really enjoyable section though.

Spoiler:

I think the idea is that she has split herself so they are ALL Dr. Wenjie Evans. You need to kill them all in order to kill her completely.