Humankind

GWJ Conference Call 776

Cats Organized Neatly (PC), Twelve Minutes (PC), Humankind (PC), your emails, and more!

Click Here to Download!

Amanda and Glendon chat about what kind of datable weapons they would be, discuss some listener questions, and read a shout-out!

To contact us, email [email protected]! Send us your thoughts on the show, pressing issues you want to talk about, or whatever else is on your mind.

Congrats to our three lucky winners of a Death Trash Game Key! We asked for the grossest things you've played in video games, and as a group we picked the ones that gave many of us the utmost yucks, but for different reasons. In no particular order, and spoilered for spoilers as well as grossness, here's out winners! You folks will receive an email or DM shortly with your key details.

Spoiler:

@barn_dweller on Twitter - The One Reborn in Bloodborne.

Moves like a disgusting insect made of cursed and rotting bodies? ew.


Jonman via Email:
the most visceral grotesque experience in a game, the one that made me squirm and look away, was playing as Lee in Telltale's The Walking Dead, and having to CUT MY OWN ARM OFF. I'd really bonded with the character by that point, and having to QTE my own arm off was almost too much. Also, props to the audio team at Telltale. Horrible, horrible props.
I could not finish watching this video - A

From @TropicVulture on Twitter
In middle school my science teacher made us do virtual surgeries to understand human anatomy better?? and nothing was grosser than slicing my way through knees and layers of skin and fat in those sims... especially when they made noise.

Disturbing because it's realistic and also subjected to children. The cuts were virtual but the scars were real, and forever.

  • Subscribe with iTunes
  • Subscribe with RSS
  • Subscribe with Yahoo!
Download the official apps
  • Download the GWJ Conference Call app for Android
  • Download the GWJ Conference Call app for Android

Comments

00:01:50 Cats Organized Neatly
00:09:14 Twelve Minutes
00:23:26 Humankind
00:37:30 Your Weapon Animus
00:52:57 Your Emails

After playing a bit more of Twelve Minutes, I am not going to spoil it, however the game crosses into deeply f*cked up territory beyond the content warnings initially given in the episode. I redact my statement; this is not a game for everyone. It hits on some rather sensitive taboos that will be extremely off-putting to many people. Not for the faint of heart.

Amoebic wrote:

After playing a bit more of Twelve Minutes, I am not going to spoil it, however the game crosses into deeply f*cked up territory beyond the content warnings initially given in the episode. I redact my statement; this is not a game for everyone. It hits on some rather sensitive taboos that will be extremely off-putting to many people. Not for the faint of heart.

I've only seen streams of Twelve Minutes and have no inclination to touch it myself now, but a thousand times this. Trust me, the vague content warnings given here and elsewhere doesn't begin to describe just how far this game goes.

Cats Organized Neatly is awesome! And thank you for the shoutout!! I wanted to note that CON also has a paid DLC that consists of a physical version of the game that you can cut out and play and also color the cats on your own. I might get it just so my kid can color the cats. Also, DU&I have a little free app called Virtual Cottage that plays background music or white noise and gives you a timer to get your work done. It's a nice companion for when you actually do need to pay attention to work or school.

I very much enjoyed Twelve Minutes but I share the need to warn about the content. It's hard to be specific without spoiling the game, but I imagine people who are sensitive to violent events occurring inside their home may want to be careful with this one. Otherwise, I really enjoyed the progression of how the game allows you to find something new to try in the next loop while also giving you a couple of easy ways to "reset" the loop at almost any moment so that you're not stuck waiting for a restart. The combination of the art style, the camera perspective, the voice acting, and the fact that you either don't have background music or just some faint tango music in the background works really well to create an intimate and immersive setting.

Oops, clicked quote instead of edit.

FTR, it was Napoleon and not his brother who was into the nunchuks.

Also, I love the thought and care that went into choosing each others’ weapon types. Very wholesome

I wandered over to this thread because I’m hotly anticipating this week’s podcast and still have to wait a few more hours. And I’m glad I did, if only to read Meebs’ addendum.

Listening to the podcast and knowing what I do about Twelve Minutes (because I spoiled myself to high heaven and read quite a few articles), the whole thing left a rather icky feeling in my stomach (yes, the highly scientific and descriptive term, “icky”).

I’m not going anywhere near that game, I’m not touching that game, not with a 10ft pole.
Insert “nope” octopus here.

"Long Bow" Brian here,
I think "games you can play while on a zoom call" should be an official genre designation of the conference call, and possibly its own segment.