Wildermyth - Catch The Gorgon All

Right, but sharpshooter is a general ability, so my battle mystic gets that, +1 range, +1 damage. And I had nice tier 3 water bow, so sometimes she gets extra turns on stunt and can kill 2 enemies. Not quite as good as piercing/through shot hunter that can hit multiple enemies every time. But single target, she's badass.

If there was a general armor piercing/shredding attack or something...

That matters more on harder campaigns because to survive you really need to be able to hit multiple targets per character every turn, whether that's via multiple attacks or hitting multiple enemies at once.

Yeah I'm noticing that my battle dance & broadswipe warrior, and my thornfang hunter are the strongest the last campaign or two, on Tragic Hero difficulty. Have seen both get triple kills many times. Warrior has got a quad. And of course that splinter-salvo was really impressive for a level 1 mystic. But needs to be set up just right. I think if she had arches+ to use that as a single action, and could get the salvo off in 1 turn instead of 2, that would be something really nasty. Maybe next campaign...

Stele wrote:

Yeah I'm noticing that my battle dance & broadswipe warrior, and my thornfang hunter are the strongest the last campaign or two, on Tragic Hero difficulty. Have seen both get triple kills many times. Warrior has got a quad. And of course that splinter-salvo was really impressive for a level 1 mystic. But needs to be set up just right. I think if she had arches+ to use that as a single action, and could get the salvo off in 1 turn instead of 2, that would be something really nasty. Maybe next campaign...

I really like Arches+ for shredding the armor of a group of enemies. Really nice opening move.

Also, being able to drop two trees every turn realllllly helps you avoid taking ranged damage.

I was getting reamed on a Legacy campaign and I totally turtled my heroes between as many trees as possible and they just barely scraped by a victory with very low amounts of health, haha.

Stele wrote:

Sending strongest 5 into final battle. New warrior with new left arm gets the last spot. Hope she doesn't die heh. Victory tonight, I hope.

Well that final battle was easy. The first part slew of enemies kind of tough.

Spoiler:

Took hunter and leap warrior down a side door and cleared out enemies that were sniping at me. Then had the main group rush up. There was an insane fight at the door where about 6 enemies bottlenecked. Hunter took out 4 or 5 on one turn? Throwing knives, water dagger, and thornfang. She also has long range by then too. So good.

But the boss at the end? One turn. Some mage shrapnel from behind, then front flank assassinate from the hunter. Boom, done.

Battle and story thoughts:

Spoiler:

Hunter killed king with one shot then queen with another. Brutal.

That was a heck of a story twist too. And I wonder if the faces are random for them and the flashback heroes?

So Monarchs campaign done. 3 down 3 to go

Eluna and the Moth started fun. I ended up with 2 sisters for the story characters. One of my legacy warriors has a spear with bonus Thrixl damage so he took one legacy spot. Then my ember hunter with her own pet fire chicken took the other spot. Decided not to abuse one of my thornfang girls from the start.

My original best hunter is locked in to her first romance anyway and I hate to bring her out alone without husband and daughter. Sure maybe could recruit them all if lucky but I'd rather try a campaign with them all together again. Thought I saw a mod about bringing in existing children so might have to look for that again if the game doesn't do it yet. Kind of want to keep that family together if I can sometime.

Anyway I played Ch 1 up until after the 2nd legacy character joined and did one more fight after that. Wanted to finish chapter but it's getting late. Really enjoyed the opening bit to this campaign though. Lots of background lore, some mysterious family legacy, and just a very interesting main story to begin. And with just 3 characters I got a rival, love, and friendship all started already hah. Feels like a good start finally.

I love the story for Eluna and the Moth! But oh this campaign has been rough. As I mentioned I brought in a good warrior with artifact weapon. But brought in ranged hunter instead of thornfang. And it's been tough with 2 mages the story gives you.

Ch 1 was ok fight wise. But it's short and there's a short interval between chapters, months instead of years. And you don't get the usual big stash of materials or items to craft. I was able to upgrade one mage armor and that's it.

Ch 2 is timed! Holy crap. I didn't understand how the timer worked so part of me wants to redo the whole thing but I won't. When you scout and clear a Thrixl zone, it pauses the counter for 30 days. So if I'd done that first, then did new recruit, probably would have been better. But I was thinking recruit first for team of 5 and so newbie gets XP.

Then one zone was Deepists so didn't give me any time. Then there were 2 empty areas to build craft resources. Well all my gear is still bad so I needed that but it cost time. Then there was a 2nd recruit at the other village. So more time but that let me split into 2 parties of 3.

But then with crap equipment and a level 1 in each party those fights were brutal. I had to restart battles twice so the story characters didn't die. So the whole chapter was rushed, underpowered, difficult, and still I took too much time and only got 2 of the 4 rewards for how fast you finish. Ugh.

But the hunter I recruited... thought maybe I'll try to get a scorpion tail.

Transform spoilers

Spoiler:

So I was looking at the critter path and thinking she was eligible. But I also had my Crow wing warrior in this campaign. And the very next zone after I recruit the hunter he gets Shiny. And I didn't realize that you could put it on anyone. So that makes it easier, and I gave the shiny coin to the hunter. And then 2 events later, the Merchant shows up! Not even level 2 yet and got her scorpion tail.

So that's part of why I reloaded battles to not let people die, because everything went perfect for my hunter. Whew.

And then the final battle of chapter 2. It split my party into 3/2 on the map. And there were a ton of enemies. After 2 turns 2 were dead and I finally saw the game over screen for the first time. But I can't lose that hunter, so I had to reload and adjust strategy. Got 3 of 5 hidden and rushed towards each other. Put warrior on sentinel, with vigilance. Got a good splinter-salvo and a couple of bone lances. Ember shot archer started some fires. Scorpion hunter did some backstabs. Survived the opening assault.

But eventually one sister went down. -2 health for injury. And then hunter went down and lost 30 charisma for campaign. But got it down to like 2 enemies left. Then a stupid miss and warrior got killed. His artifact weapon did a special thing and it broke to keep him from any permanent injury. That was cool but I really needed that +1 Thrixl damage...

So won the battle but 3 casualties. Tough. Not sure if I should reload, or where I even made a mid battle save, and try to keep from getting hurt? It won't change the speed result so no new rewards. But I really want that spear back. Blah.

Probably will just move on to chapter 3 today. But that was tough and I'm concerned about my chances. If I can't craft some updated gear in the interval, then next chapter may not go any better.

The Thrixl campaign definitely felt like a jump in difficulty to me.

Something I abused the heck out of to get through it, once you level up your Mystics a bit, is Naturalist+.

With Roots you can block enemies that can't destroy objects, and if you really spam them you can also set them on fire, which gives your Mystics lots of stuff to infuse with and damages enemies (the Thrixl will just walk through fire sometimes and keep taking damage).

In that campaign I really had to start focusing on flanking so that the first shot was a giveaway (I just started assuming anything that wasn't 100% would always miss, ha), but then when you flank your next shot can be 100%. That's also the first campaign that I realized if an enemy is flanked a little icon appears over their head, so you can move the mouse cursor around to check which angle to hit them from.

Similarly, I started using cover a LOT more. If your Mystics get Arches throw up some trees and hide behind them.

A lot of Thrixl attack with... whatever magic is called? Is it still infusion when enemies do it? So Warding is a lot more important than the previous campaigns as well.

Roots also lets your Mystics attack with... two different vine attacks. I forget the exact names. And those attacks pin or let you move enemies around the map.

In terms of upgrades, I'd probably focus on weapons before armor. You're so squishy that the best strategy is to focus a lot more on avoiding damage than soaking it up with defense. Like sometimes it's better to try and pull out of range than go for an attack or even a kill. Plus, especially on that timed chapter, time you need to heal is time you lose for other stuff :-(.

Something worth considering is also maybe doing the other campaigns again first to level up your Legacy hero, so that they'll have more skills right out of the gate. That first chapter can be brutal, everyone is so weak they can die in one hit on a critical. Thornfang+ with a hatchet you can throw (I forget the exact name) can really help you even the odds in some of those fights.

The timed chapters are tough. For those sometimes I'll give up on trying to get items or side missions and try to stack up some breathing room by retaking those Thrixl tiles. And some map layouts are going to be more difficult than others, like if everything is broken into three islands basically and you have to build multiple bridges or passes.

If you accept the side mission, assign people to it, advance time a SMIDGE, but then put your characters back on the task they were working on, you can save them for later. I think they might even persist to the next chapter as long as that pin is on the map.

I liked the story for that campaign, but it was definitely a challenge.

Hm yeah I know about flanking after dominating second campaign with my thornfang hunter. And since it gave me two mages I have naturalist on one and arches on the other. So yeah was throwing down plants and trees to block. Just got overwhelmed with the split party stuff mostly.

I went ahead and played at lunch, continuing with my lost artifact spear. Picked up 2 recruits and things seemed ok. Ran into an event with some magic. And there was my wolf thornfang hunter from campaign 2. And after the battle I was given the chance to recruit her for only 2 LP instead of the usual 5 or so!

I went ahead and did it even though her husband and kid aren't here. But she was disoriented and talking about being in a different place. It almost feels like we plucked her out of her time and maybe she'll return there when we're done. Much more interesting than the usual recruiting.

So now I have the scorpion hunter I was building up and an experienced hunter. Should be able to split teams and kick some ass. Other warrior recruit is weak but probably can make it work. Nobody died so things are still good overall.

I decided to play with "Carved in Stone" turned on since I never reload. Still playing on normal difficulty, but it took two tries to get through the Morthagi campaign. On my second playthrough I had a lot of churn through characters by the end. Pulled in a legacy character from the first run and she became

Spoiler:

a ward of the forest lord. Right afterwards she also had a fire transform. I kept it up not knowing that she'd lose access to her weapons when both her arms were flame. On the other hand, fire punch or whatever it's called is pretty rad. She went from heavy hitter warrior to an ageless fire spirit working for the forest. Another fighter retired as almost a complete crow.

That was a fun campaign.

Yeah, how transformations work can take you by surprise at first!

A lot of them scale their damage or abilities off the "bonus damage" and "potency" stats, so until you boost those their attack power can be a bit underwhelming. But once you give them a few items they can be really useful.

Stele wrote:

Ran into an event with some magic. And there was my wolf thornfang hunter from campaign 2. And after the battle I was given the chance to recruit her for only 2 LP instead of the usual 5 or so!

I went ahead and did it even though her husband and kid aren't here. But she was disoriented and talking about being in a different place. It almost feels like we plucked her out of her time and maybe she'll return there when we're done. Much more interesting than the usual recruiting.

To follow up... in the next chapter her husband was waiting at a town to join in, so I recruited him too.

Then there was a new recruit in ch 4. And then at the end of the chapter I was scouting a zone and got this story of a woman on a mission, I won't spoil. But she joined us for the fight and then afterward joined the party for only 2LP instead of the usual 3, already a level 1 hunter. That pushed me to 11 members, more than 2 split teams. So I just used her as a scout/builder off to the side, for the last few areas.

Then in the final battle, the hunter's mage husband took a fatal blow. It had 3 choices when he fell, and one of them was to imbue his wife with extra warding, and something about going to the spirit world. I decided to let it happen, like he popped into this story just to keep her alive. Another 2 characters fell but I sent them back with minor stat loss. And eventually the main sibling mystic and the hunter I brought in cleared the map themselves. Haha.

I'm feeling a little regret about the deaths though, especially the other late 2. Even though they're not dead, they took some stat reduction for the rest of the campaign. The Thrixl were doing this thing where one enemy kept spawning 4 eggs on a turn and then 2 turns later, more enemies hatched. It was nuts, almost getting overwhelmed. And I realized right after I saved at the chapter interlude that I forgot about that mage's fireball power! I could have probably used that once and wiped out a ton of enemies before my other heroes fell. Not sure I made a mid battle save though. Ah well. I guess I'll live with my decisions.

This 4th campaign has been a lot tougher. Seem to be a ton more enemies than before. I took the default amount of calamities for the legacy characters I started with, so not sure why it's feeling so much tougher. Maybe Thrixl are just a big harder? I don't know.

But really awesome story in this campaign though. 1 more chapter to go but so far enjoyable. Got another story related recruit to start Ch 4 as well.

Another short break between ch 4 and 5. Eluna and the Moth seems to be the one 5 chapter campaign where you don't have to retire a warrior.

Pretty handy since my starting legacy warrior hit 7 in the first battle of ch 5. I'm not sure I've maxed anybody yet but he is carrying the day with sentinel, vigilance+, broad swipes build. If he doesn't kill an enemy the first time, when their friend moves in range the broad swipes finish them. It's kind of neat getting 3 kills or more during the enemy turn almost every time. Hehe

Still I grabbed the new village recruit even though he might not make it to level 2 before the end. Party of 11 split into 2 and using the old hunter than joined in ch4 to run around and scout empty areas, build stuff, etc. We'll see if I can finish it today.

Stayed up late to finish Eluna and the Moth. Really great campaign.

Last battle was insane. I took a screenshot but forgot to post on Steam. About 30 tiles were on fire, smoke everywhere. Wild stuff. Took one casualty, and it was the legacy hunter I brought in. She had the same event as her first campaign, with a turtle, and so letting her have the epilogue in the final battle instead of after was fun. Although 10 rounds later when I finally won I realized I couldn't promote her. Oh well. Not replaying that fight. It was grueling and took me nearly an hour.

Got the bonus achievement for recruiting everybody and them surviving specific to that campaign. I think I only had one of the mage sisters in that final battle though.

My ember shot, through shot, fire chicken hunter ended up getting another promotion at the end. She's turning out pretty strong for a ranged hunter. I still mostly get more kills with the thornfang build but she kills from range in relative safety and still can do 3+ per turn if water bow stunts.

On to the final main campaign at some point today. I did unlock the hidden one a couple campaigns ago, so after that I'll call the game "complete" for pile purposes, maybe by the end of the week. But I think I can keep coming back to this one for a while.

All the Bones of Summer starts off really strong. Great legacy parent and new child setup, plus best friends will they won't they? (Narrator: They didn't). And you get glimpses into the Drauven camp, seeing the other side of the story. And then Ch 2 starts off with a choice of Drauven battle strategy? Excellent!

Incidentally I think I chose the wrong thing, haha. But I also had a 50/50 path in Ch 1. And since I took one, I didn't have time to double back to the other. Actually tried it and ran out of time, game over. So had to just leave one zone un-scouted and that left a swarm starting Ch 2. And then if I had that zone cleared I would have probably had better defenses ready for the Drauven incursion. But alas...

Also there was an opportunity that popped up and split my team 3-2, so the scout was slow. But you really can't pass up an opportunity. So the scouting was too slow. Oh well.

One warrior gets a unique knockback staff, so trying to build accordingly. And I brought in a legacy mystic that is fully transformed and using lightning bolts. So anyway, those 2 things have saved me some crafting materials. And as it turns out they were in short supply the first chapter. Just luck really. I wanted to grab a legacy character to start ch 2 but the couple I was offered were not strong ones. They were ones added in the late chapters of previous campaigns with only 1-2 levels. So didn't seem worth burning the legacy points, since they didn't even have elemental weapons or anything. Hopefully these greenhorns will survive this incursion later tonight...

Well... I was going to build another ranged rogue. But opportunity quest popped up and now she's going to turn into a skeleton. Had to try it, thornfang skeleton hunter is supposed to be pretty great. Wasted one skill on through shot, but whatever, I'll build her for the long haul legacy now. My other rogue is already in thornfang+ too, so it's just going to be daggers all around this campaign.

Ch4 and 3 characters retired in the break. Yikes! 2 of my best warriors gone. Just never could hit a hook quest for either one of them in the first 3 chapters. One of their kids joined, so hopefully they can replace dad.

Mystic also retired, but she was the legacy start of this 4th campaign (All the Bones of Summer) and older. First mystic I've ever seen retire. So the random town person that joined during chapter interim got slotted to replace her. Hopefully he doesn't suck. Other character's kid joined as a hunter, no choice in the matter. So I'll try to go ranged with her, finally. 4 hunters, a little crazy this campaign.

ccoates spoiled an awesome rogue weapon that's coming up in this campaign over on discord, haha. But now I have something to look forward to for my starting hunter, assuming she makes it that far to get her family weapon.

Really loving this campaign. I think I see why folks are making a Drauven mod. Pretty sure I might even play this one again, assuming the last chapters hold up. It's been great.

Chapter 4 was excellent. Final battle and scenes were so fun. That new mystic saved the day during an escape mission. My two hunters were fine and one warrior ran away because he had already fallen once that chapter. But the other warrior was just slow and she needed help. Mystic with arches and naturalist. So he kept planting trees, pinning enemies, and staying in grayplane. Sneaky little guy. And the whole time the enemies chased the warrior. She was 1 step short of the zone one turn and I thought they would catch her but no, just out of range. And then finally they all started doing search for my hidden mystic. Luckily the very last enemy hit him and then next turn he escaped anyway. Whew.

Took me a bit to finish since I was out of town. I tried a few battles on my phone with Steam Link and a controller. It went ok but things were very slow. And there were some times the auto selection was broken. I'll have to post on their discord later. Couldn't take screenshots either that I could see? Maybe I missed it on Steam Link menu? But anyway it wasn't nearly as fun like that so I only tried it for short bursts. Controller itself isn't awful but combo with small screen and I struggled. Not sure this is a good Deck game after that experience.

And finished All the Bones of Summer. Wow! Stellar campaign, probably the best story yet.

Things went really sideways near the end but I just wanted to finish. Had 2 incursions spawn when I just had 2-3 areas left to scout. They both went through one zone. I had tier 2 defenses there, and probably should have just let the other zone die and fought there. But instead I took my party of 5 that was partially injured and charged into the next zone. That fight was rough, with 1 maimed and 2 killed. One I could have let get maimed but he had an event that gives alternate choice there, so I went with it. But I was so close to the end I didn't want to replay the battle or wait out the incursion.

At that point the game even popped up a new recruit for me in town. But then summer hit, the game launched those 3 fires events again, and I only had 100 days. Decided to scout and finish the last 2 zones instead of splitting team for fires. Worked, but just barely, with like 14 days to spare.

Fenspear hunter I made that started the campaign finished with 200 kills. She's a beast. And the family weapon from ch 5, oh that was so good. Feels like I need all my thornfang hunters to have that.

Anyway one more story campaign to go. Then I probably need a break. But I want to improve the legacy of some of these heroes too. Still a ton of fun, just so much to do, I could spend another 100 hours on this thing easily.

Stele wrote:

ccoates spoiled an awesome rogue weapon that's coming up in this campaign over on discord, haha. But now I have something to look forward to for my starting hunter, assuming she makes it that far to get her family weapon.

I don't even remember what specifically this would be, lol.

I've been plugging away at the achievements. Got about 5 left. Trying to get some of the events to trigger for transformations is like watching a kettle boil. It feels like they only pop when you aren't looking for them, ha.

All the Bones of Summer starts you with Fenspear family. So chapter 5...

Spoiler:

Thorn of the Fens

ccoates wrote:

I've been plugging away at the achievements. Got about 5 left. Trying to get some of the events to trigger for transformations is like watching a kettle boil. It feels like they only pop when you aren't looking for them, ha.

Yeah I bet. I got my first celestial during this campaign. The star dance event happened to me once before I knew you could save and re-roll an event so after I failed the dance I didn't try it again. Second time it happened and I did know, it was in Ch 5 of a campaign, and I missed the follow-up event. Finally it just happened yesterday and I saw the event in town and got one of my mystics. So I guess I blew it that second time, but oh well. Got it on one of my sisters from Eluna campaign, which is nice.

I haven't got Child of the Hills or Shadow yet (but I do have 3 inhibited characters). And I'm missing a few of the wing/tail options. But otherwise I have all the full body transformations unlocked at least. Most of them I have not taken all the way though.

Edit: on last chapter of last story campaign and it's been tough. You start with 3 legacy characters. But it's only a 3 chapter campaign which I haven't done since the into. There's not enough time or materials to upgrade everyone's gear. And even the ch3 drops are still giving me rank 1 weapons and armor. Very frustrating my legacy heroes feel so weak. But almost done.

And finished all story campaigns! Will call the game done for the pile, but still so much to do.

Think I'll work on achievements with doing random 3 chapter and legacy 3 chapter, and kill some Gorgons. Probably do the Morthagi and Drauven story campaigns again at some point. And hunting transformations and kills. And I need to build a couple of skills for some achievements that I haven't used. Got a bear warrior but hadn't transformed her arms for instance. I have a really nice artifact greatsword on her. We'll see if I just transform for achievement one campaign or keep her in legacy that way. Or maybe another character will get that transform.

It's really tough with some of these legacy weapons. I just started legacy campaign at lunch and was pretty set. I replaced one axe with another axe from an event drop on my warrior, but with only one warrior and a good drop that early, I almost made ingots. Guess I need to be careful how many legacies I bring in, if I want to keep using drops. Sometimes wish there was a legacy stash type of thing. A few weapons I would love on other characters. Ah well, they'll all drop again I suppose.

My story ranking, if anyone cares:
All The Bones of Summer (Drauven)
Eluna and the Moth (Thrixl)
Enduring War (Morthagi)
Sunswallower's Wake (mixed)
Age of Ulstryx (Gorgon)
Monarchs Under the Mountain (Deepists)

Did a legacy 3 the other night and tried to recruit only legacy characters. Was fun but didn't have enough LP to promote everyone I wanted. Might look into that free promote mod if that happens again. I didn't waste on weapon upgrades either, there just wasn't enough LP.

Working on a 5 chapter generic now and first recruit I got was my Fenspear legend. So she's been carrying heavily. I figure she will be my 1000 kill character for that achievement at this rate. Already above 400 with 3 campaigns.

Got my first Child of the Hills warrior with one of my new ones. Looking at a tanky engage build finally. Only tried that once before and it was ok but no transformations. I think this makes her stronger.

Still enjoying just trying builds and building relationships. Mystic's mystic kid just joined in ch3 for instance, so that's fun. I am doing generic campaigns of Gorgons and Deepists so far, trying to work towards that 1000 kills of each enemy type achievement. But I think I'll replay Enduring War, Eluna, and Bones of Summer all at some point to try and finish up those enemy counts. Fun enough that I want to play again in a few weeks I think.

Patch 1.9

Previously, arm transformations would make certain abilities useless, which always felt a little bad. So this patch, we've made it so that ranged and melee theme attacks can often be used with certain abilities regardless of their melee/ranged status. We're hoping this allows for some more interesting build variety. (Quellingmoss + Cone of Fire? Sentinel + Chain Lightning?) More specifically: Most Ranged and Melee theme attacks will now work with Guardian, Sentinel, Broadswipes, Riposte, Ember Arrows, Piercing Shots, Quellingmoss, Archery, and Ambush.

Whole new meta. Hopefully full transformations worthwhile now. I had a warrior that got Sylvan before, and when I accepted the arm witherbolt attack one chapter, she became useless. I had to not promote her that campaign to preserve her old state. But now she could take the transform and might be pretty strong with ranged sentinel/broadswipes. Ooh.

Pretty big patch from a numbers/builds standpoint. A lot of other fixes for UI and controllers so it will play better on Steam Deck, Steam Link, Big Picture, etc. And bugs squashed, including 2 that I reported on Discord.

Meanwhile I finished up generic campaign the other night, and got my Fenspear as my first Mythwalker legacy character. Right at the end of that campaign I got Celestial on her, which I plan to just use for the legs speed boost. I wanted to replay Enduring War but you can't choose any legacies to start, so I decided to replay Eluna and the Moth again, and try to progress her transformation. Also, quite randomly, I ran into my Elsee from the first Eluna run, and decided to bring her in in Ch 2. So 25 year old Elsee rescued 10 year old Elsee or whatever it was. Then later, new Elsee is recruited. And now in Ch 4 I have 40 year old Elsee and 25 year old Elsee fighting side by side. Feels like a weird time loop thing going on here but I love it. She went back to save herself?

I've seen other people have a whole squad of 5 Elsees running campaigns, so I'm not the first to do this by far, but it's fun.

Haven't progressed any transformations too far yet, since the patched dropped mid-campaign for me. I wasn't really planning on doing anything more than Fenspear legs. But I've ran into a couple of new transformations so we'll see where those go.

Achievement hunting is slow going. I did get my 5th pet recently. And I got Child of the Hills on a warrior last campaign and the achievement for that skill popped really quickly. Meanwhile a couple of other transform skills I've had for ages I haven't completed. I don't know when I'll do Walking Lunch or Carved in Stone... definitely not at the same time hah. Maybe a legacy 3 chapter for each with some of my strongest team to try and make it easier.

Wow, I might have to jump in again.

Someone asked me about mods in the X-Com like thread... so here's a link. This is all the stuff I use and a couple I have considered using.

There's also a full campaign drauven mod out there apparently. Haven't tried that yet, wanted to try to 100% this first.

I picked this up quite some time back and only messed around a little bit, never played through a full campaign.

Something drew me back in recently and I'm completely hooked. The storytelling and character arcs are really compelling and result in lots of fun emergent moments. I'm also still seeing new things all the time. Started playing on higher difficulties as well and it really ramps up the challenge.

Also have to give massive props to the multiplayer implementation, it is brilliant. Any save file can be used multiplayer at any time and players are welcome to drop in and drop out. In-game characters can either be assigned to a specific player for that session or left open so anyone can control. I have a couple of campaigns dedicated with a set of people which is great. The other night though my friend was on finishing up a campaign and I just jumped in to help him out.

The fact that during story beats everyone can read through at their own pace? So good.

Probably the most brilliant part is that everyone is able to take their actions simultaneously and you can see their proposed actions. Talking through strategies is an absolute blast; there's just enough tactical depth to the game to make those decisions interesting and fun without too much analysis paralysis. It's easily some of the most fun I've had in a multiplayer session.

On sale again on Steam this weekend. I see "x has purchased" for a couple people on my Steam friends the last 30 hours.

Enjoy it! Tell your friends.

Patch 1.10 Suna Lo Caster is LIVE!

Spoiler:

Added official support for Brazilian Portuguese!
Steam Deck Verified!
New Event: Shadow and Sly
Rewritten Events:
* Mooringlight (from: Star Dance)

Revised Events:
* Finders Keepers

3 New Pets!
10 New tidings/credits comics!
Multiplayer clients can now recruit from their legacies
Melee and Range accuracy stats merged into one "Accuracy" stat
(Upbringing stats should be properly merged for existing heroes)
Reduced critter and crow amulet accuracy buffs from 15 to 12
Credits comics can now be manually navigated, automatic time is longer for comics with more text, and fewer snapshots are shown
Years of peace and Credits comics now have reduced chance of showing ones you've seen in previous campaigns (like regular comics) and have better weighting
Some armors now have Silver and Gold variations (in customize tab)
New VFX for Wolf Howl, Shard Skin, and some theme skins
New ability icons
Crystal Chrysalis now explodes and deals damage on hero's next turn
Comics will vertically scroll if too big to fit on screen
Overland job start events show the actual ability name as the title
Adjusted ability bar positioning for Jumpjolt and Witherbolt
Opening the Editor on Steam sets the controller to act like a mouse

Fix a bug where using Larger comics in Chinese would crash the game
Fix a bug where Sharpshooter could cause incorrect Ambush max range
Fix a bug where Temple of Silence attack was invisible + multi-hit
Fix a bug where Chinese difficulty settings in Options > This Game could show up in English
Fix a bug with viewing the patch notes in the main menu
Fix a bug where hero level up dialog didn't show the upgraded stats
Fix a bug where Proud quest main and secondary heroes were swapped
Fix a bug with temp armor and warding being removed in wrong order
Fix a bug where Steam Workshop mod campaigns wouldn't load at start
Fix a bug where kill tracking would cause lag with large legacies
Fix a bug where Mythweaver ability text didn't fit on the button
Fix a bug with invisible tutorial tooltips in controller mode
Fix a bug where on kill effects wouldn't happen for hero who killed Ecthis zombie mentor.
Fix a bug where Shieldshear plays wrong sfx if holding a crossbow
Fix a bug where Enduring War sacrificed hero was immediately put into the legacy without promotion
Fix a bug where No Time for Clawmonsters achievement couldn't be achieved by a reaction strike
Fix a bug where Passing Shadow achievement could carry over between missions
Fix a bug where in The Offering, rat tail would show up too soon
Fix a bug with loading name data if some locales didn't exist
Fix a bug where Jumpjaw didn't apply the correct amount of poison
Fix a bug where gorgons wouldn't spawn in Temple of Silence
Fix a bug with jobs with long names that would go off the tooltip
Fix a bug where using Burning Arrow with Ambush prepared would give the burning arrow +2 damage
Fix a bug where waterling history line could use wrong gender for waterling if the hero is attracted to anyone
Fix a (mod?) crash if a promotion ability not in a pool is shown
Fix a bug with artifact weapon hero death choice "attack" option
Fix a bug where Ambush and Vost could hit multiple times
Fix a bug where frog tongue could pull some immovable enemies
Fix a bug where bow range would read as 1-8 instead of 2-8
Fix a bug where backend comic text could show for missing aspects
Fix a bug with Enter and Escape functionality in content editor
Fix some typos

Tools: Added CustomizeHero Outcome for customization of a hero's head, face, hair, colors, and extra parts, or randomizing a slot
Tools: Added requireAspects field for HumanSkin Parts, for customizations that only show up for heroes with certain aspects
Tools: Comic editor hovered objects now show a box around them
Tools: Comic editor Clickthrough view now jumps to selected panel
Tools: Comic editor now shows effect in side panel (also added simple view, so it's easy to adjust event weights and scores)
Tools: Added TIDING_MISC_GENERAL and TIDING_WRAPUP_GENERAL types (So they don't need to focus on a specific hero)
Tools: Improved Pick Events feedback for tidings and credits
Tools: Added several keyboard shortcuts for selected hero cheats:
(Bindings also viewable in Combat Lab) Ctrl+Shift+H/A/D/S/R:
Add Temp Health/Actions/Bonus Damage/Speed/Refresh Abilities
Tools: In editor, with Multi-paste enabled:
* Can now append multiple entries without closing window
* Can append entries after existing entries in lists via Paste
* Copied values now show more human-readable summary
Tools: Name generation files (like human.names.json) now merge
Tools: Added abilityForbidAspects field for ability aspects
Tools: Added toDegrees and toRadians expressions
Tools: Added between(x, min, max) expression
Tools: Added if(x, pass, fail) expression
Tools: Editor particle and audio fields now show suggestions
Tools: Added better logging for Test failures
Tools: Added scoreTiesTrueRandom option to BY_SCORE targets
Tools: Can now use Animate Outcome to spawn overland particles
Tools: Ability, Theme, and Gear cheats now execute immediately

Any major new features?

And they snuck in patch 1.11 before Christmas. Saw screenshots of 3 new pets. May have to fire this back up and search for new content