A spin on the other thread, we plan to do XYZ but often end up doing very different things. This is a place for micro-reviews on what you actually spent your time playing. Was it worth the time? Will you go back? Any unexpectedly pleasant surprises?
My brother is in town and he's a big gamer so we're trying a ton of different things
Heroes of Hammerwatch - My brother, sister and I have been playing this for over a year, a run at a time, various characters. Its still a ton of fun. We just got into Mercenaries, a one-life hero who can take skills from any of your high level characters, giving you quite a palette to play with.
Hardspace: Shipbreakers - Just a great game. Its not based on violence in any way, it has a message about corporate wrongdoings and social structures and debt, all baked into a game about the intricate and dangerous job of dismantling space ships
Sleeping Gods (board game) - My brother, wife, and I are playing through this. Explore a strange archipelago with WAY more content than you can find in a single run, and try and find a bunch of artifacts. Really interesting mechanics, like a not-broken 7th Continent (disclaimer, I never played 7th continent, I just hear it's not great at times.) Fully cooperative and not in a 'cooperative solitaire' way, or a way that encourages 'alpha players'. Its basically a 20 hour replayable video game RPG as a board game.
Star Wars Galaxies - Restoration III - A resurrection of the old MMO which launched last week. This game has stuck in my brain for a long time for the crafting and gathering components of it. Jumping in and playing with these features again has reminded me of the best parts of it, which is what I wanted
X4 - Foundations - Playing SWG inspired me to play a game with similar crafting/gathering but without relying on humans to buy my stuff. I still mostly play this by hiding in some engineer's quiet office somewhere and playing 'spreadsheet empire', managing my ships and station remotely. Gives me most of what I want out of EVE Online without making me play EVE.
Ragnarock - an entertaining VR rhythm game about encouraging your vikings to row as fast as possible by hitting the drum beats on some pretty metal songs. It can get you sweating but you're really just moving your arms on this game.
I like the idea. A lot of times I'm going to play X game but end up playing Y game(Rocket League usually) too long and never start/finish X
I played lots of Rocket League.
I did try the new Final Fantasy Origins demo. It was kind of fun. Thoughts in the Final Fantasy thread.
Finished Into The Breach achievements. GWJ Strategy Club is playing that right now and I joined in to finally 100% the game.
Mass Effect 2. Doing loyalty missions, levelling up my Vanguard and not being nearly as obsessive about planet scanning / mining as I was 10 years ago. You don't need 250K Palladium sitting around just in case.
I checked out the wiki to find out how much of everything I needed to get all the upgrades. Once I hit those numbers, no more scanning for me.
The boy (well his mum) bought me Tony Hawk's Pro Skater 1+2 for dad day. It's hooked me just as it did all those years ago.
Fun thread... I don't think I've ever posted in the other because I have no clue what I feel like playing.
Xplane 11 / Microsoft Flight Simulator PC I'll put these on the same line. This is most of my weekends nowadays. I use Xplane 11 if I actually want to "fly" and participate in VATSIM events. I use Microsoft Flight Simulator for VFR flying and FSEconomy where I don't have to go above 10,000 feet. This weekend I did a VATSIM event flying from Budapest to Istanbul (not Cons.... stop!), and I did a number of FSEconomy VFR flights in Scandanavia, and one in Arkansas.
Wasteland PC. Iso-RPG is one of those genres I don't play enough of, but giving this one a go and so far enjoying.
Operation Tango PS5 June PS+ game. I really liked this one. It does crash more often than you want it to, but its a lot of fun. If you and a friend have a PS5, you should get it while its free. Its more "Keep talking and Nobody Explodes" than a coop action game.
It Takes Two PS5 Continuing the theme, after finishing Tango, I got It Takes Two. Yes its super highly rated, and its good... honest take though.. Tango is the better co-op game (I've only had a few hours with IT2, so opinion may change).
Operation Tango PS5 June PS+ game. I really liked this one. It does crash more often than you want it to, but its a lot of fun. If you and a friend have a PS5, you should get it while its free. Its more "Keep talking and Nobody Explodes" than a coop action game.
I have it installed. Why aren't we playing together? Keep Talking... is one of my favorites!
I can play it with you. There is some level of discovery to play with someone who hasn't played before, but like Keep Talking the puzzles themselves change every time.
Carlbear95 wrote:Xplane 11 / Microsoft Flight Simulator PC I'll put these on the same line. This is most of my weekends nowadays. I use Xplane 11 if I actually want to "fly" and participate in VATSIM events. I use Microsoft Flight Simulator for VFR flying and FSEconomy where I don't have to go above 10,000 feet. This weekend I did a VATSIM event flying from Budapest to Istanbul (not Cons.... stop!), and I did a number of FSEconomy VFR flights in Scandanavia, and one in Arkansas.
So... many... initialisms! I think some of these are mods or like agreed-upon conditions, others are general simulation concepts?
Lol sorry. I forgot I wasn't in the Flightsim thread.
VATSIM is a live online Air Traffic Control service that interfaces with all of the flight simulators. Basically there are people simming air traffic controllers that will act provide ATC services from Takeoff to landing. You as the pilot also go through the standard ATC communications with them. It adds an incredible amount of realism, and because its platform agnostic, it actually turns into a living world that all flight simulators can join and actually see each other. You can hear other sim pilots talking, see them landing parallel to you, etc.
FSEconomy is another layer you can wrap around any flight simulator that adds missions to fly cargo/passengers from one location to the other. One of the things you quickly realize as you get into simming is once you've flown around your home town, you start thinking "where do I want to fly to next" All major sims basically have every airport/airstrip in the world, but no quest or mission system, as its just pure sandbox. FSEconomy adds that, all for free.
VFR is an aviation term for Visual Flight Rules versus IFR or Instrument Flight Rules. It generally means you are only allowed to fly when there is a specified minimum amount of visibility, away from clouds, and you can fly effectively by looking out the window, maintaining separation from other aircraft on your own. At least in the US, becoming a pilot always starts with learning VFR flying. In a sim though, unless you have VR or some sort of head tracking, its not easy to actually look out the window and control your aircraft at the same time. Also, as good as the other sims were, most of the time you can't make out landmarks or recognize the freeways like you can in MSFS. Its actually a joy to fly VFR in MSFS. The reason I limit it to VFR is that I don't trust the automation and systems in MSFS to do what I want. If its a rainy day in Seattle, in Xplane I know the automation will help get me down to the minimums to land, even through thick clouds. No way would I try that in MSFS.
I finished Ratchet and Clank 2016 that I've been working on here and there for two weeks. Lots of fun! Might even do challenge run for achievements.
Started and finished Gris. Man that was weird. Enjoyed the ride but still not sure what the story was.
Fun thread... I don't think I've ever posted in the other because I have no clue what I feel like playing.
No kidding. I rarely post in the other thread because weekend plans are usually pretty fluid, except the standard games I play every day.
This weekend saw me finishing up the main campaign of Control and starting in on the A.W.E. expansion.
For some reason I also felt like starting my umpteenth play-through of 1991's Final Fantasy Adventure.
Ended up playing more Prodeus which is a fun “shut off my brain and shoot things while listening to pounding music” type of game. Modern take on classic Doom/Quake. Exactly what I needed after a long work week. Definitely going to play more but only in small doses.
I also played some more while True: learn(). Was hoping my daughter would like it but it's too difficult for her. It's a massive oversimplification of ML to make it a fun puzzle game but was hoping it would show her enough "cool" to get her interested and it doesn’t. It’s a fun enough puzzle game if you want that but I prefer Human Resource Machine and 7 Billion Humans over it. I’ll likely play more but it feels like a game I’ll gradually just stop playing and forget about.
Even though I completed the main story line in Days Gone, I continued clearing the map of zombie hordes and other secondary objectives. The game world map is open to explore and plunder as you wish. I have never had so much fun exploring a map post completion. This is definitely my game of the year...so far.
Also played some Marvel Spider-Man on my PS4.
I worked my way through some nominally souls-like steam sale purchases - finished Blasphemous, and worked most of the way through Remnant: From the Ashes (The rest of which I polished off today.)
Blasphemous was definitely more of my speed of those - it's heavy on the Castlevania part of the souls lineage. While I had my issues with it (There's so much obscure and secret stuff, and Christ on a bike the platforming in that Bloodstained crossover DLC) it's hugely impressive aesthetically, and when it's frustrating - and isn't about how unreliable prolonging airtime feels in the Bloodstained DLC - it's usually a duel-style boss that you haven't learned the patterns for yet and can work your way towards learning to beat with close to taking no hits.
Remnant on the other hand has checkpoints and fog walls from Souls, and not much else. Still, it held up for the ~10 hour first run at the campaign. Unfortunately I then continued with the pretty meaty follow-up DLC campaign, and poking at the the adventure mode to see some of the events and bosses I missed due to the randomly generated worlds. The combat comes down to managing attention to avoiding getting swarmed with an extremely limited arsenal while being pretty slow on your feet - healing means having to desperately trying to gain some breathing room to trigger the excruciatingly slow heal. You can dodge an attack with ease, but it won't give you the room to heal without getting hit and/or staggered out of that heal. Standard levels are just juggling ranged and rush enemies. Bosses are divided between those that spawn adds, and those that endlessly spawn adds. Sometimes they vary it up by instead of a boss behind the fog wall, it's an arena they swarming you from all directions and haha we set the floor on fire so dodging can kill you. Basically, without a co-op partner to cover your flanks, it's usually doable but occasionally extremely exhausting and by the end I was pretty thoroughly burnt out on it.
I can see myself going back to Blasphemous some day to poke at more secrets or a NG+ run, but not Remnant.
Yeah I gave up on Blasphemous somewhere in the middle of the 3rd obscure sidequest to get this from here and go there and I was like... why?
I like the game but good grief, you need a walkthrough, a map, and a wiki at your side just to get through all the madness.
I was fully intending to go back to Mass Effect 2 but ended up blowing the dust off of my PS3 and starting a new character in Fallout: New Vegas. I haven’t played it 7 years and it held up well.
I played two main games this weekend.
First was Slipways. It was first brought to my attention a month or two ago I think in the Games Without a Thread thread. Anyway, it’s like a space grand strategy game that can be finished in about 30-40 minutes. It’s almost maybe more of a puzzle game, since you are colonizing planets that require an input and provide an output, so you are building your empire around connecting planets together to increase how much they receive and ship back out. So the goal is to figure out the best ways to make your planets work together, or at least how to not mess things up too badly. There’s no combat, also, so it it's sort of like the 3X game I've wanted. It does feel like you get a full arc of a game in those 30 minutes, so it's pretty satisfying. Well, after mostly playing around on easy before and doing kind of mediocre, I bumped it up to normal, and got 3 stars on one run, and 4 stars on the next (out of 5). This is also key since these unlocked a few new modes like Endless.
I think this game is neat. Now, it’s not some meaty game that will suck you in for hours, and idk if it would end up near the top of my GOTY list or anything like that, but it’s a lot more deep than most short burst games, and there’s something to that. I did kind of wish it had achievements to give something else to chase besides just a score, but then I looked it up and it seems like those will be added in a patch next week, so that complaint will get resolved pretty soon.
Next I played is TROUBLESHOOTER: Abandoned Children, which I’ve been meaning to get to for awhile. It’s supposed to be like 70 hours, and I always have a little trouble starting a big game like this, but I finally just took the plunge. It’s basically Anime XCOM (minus many of the grosser tropes as far as I can tell), with a story that seems to be presented as a Visual Novel, and an absolute ton of systems and customization you can do. I only put a couple of hours into it so I really can’t tell you much about it, other than that there’s a lot going on (so, so many tutorial pop ups), but I also dig the hand painted style of many of the portraits, and the music is good, and it feels exactly like an XCOM game, minus the permadeath.
Let me give you a few ideas on what all the systems means. In an early mission, I had one character turn off the lights to make it hard for everyone to see (reducing accuracy for everyone), and had the other character throw a flash bang into the crowd. This gave an enhanced blind on everyone, plus confused a couple of people, except one dude who was immune because he had sunglasses on. So I fought Mr. Sunglasses, while another guy who was blinded ran up on me and kept getting auto- hit by my sword when he came close since I equipped a certain mastery that triggers a melee attack when someone comes close, and he of course missed me when he attacked because he was blinded. I wound up taking him down through the auto attacks without wasting a turn attacking him. Meanwhile, a third guy who was confused was shooting (and missing) at his teammates.
You can also give people bruises as debuffs, you can push enemies into walls to stun them (unless they have enough blunt resistance….), etc. And you can set active abilities and passive masteries which tweak how your characters perform. And new masteries can be crafted out of old ones (haven’t figured this one out yet). And you can switch classes but keep old abilities to mix and match. And there are menus. So many menus. I can go on.
And again, this is just through the first couple of missions, and I definitely still don’t have a grasp on everything going on and how everything interacts, but it's clear there's a ridiculous amount of customization and tweaking you can do if you want. Anyway, I’m hoping to really like this one, assuming I can cut through all the complexity.
Troubleshooter has been on my list for a while waiting for a good sale.
I played a lot of Marvel Avengers free weekend. Actually did the first couple of missions on both PC and PS5 since I didn't realize the free weekend was in both places. Had enough fun that I bought it and plan to finish the story campaigns at least.
My weekend went somewhat awry. I had planned on playing Neo: The World Ends with You (which I did), Orcs Must Die 3 (which I did), and The Ascent (which I barely did last night).
I did plan on playing Among Us, but not enough GWJers showed up, so I ended up playing the board games Can't Stop, Yahtzee, Kingdomino, and Sushi Go online with the two that did show up.
Intended to play The Ascent but it didn't stick so I went back to Prodeus and it's still really great. Levels keep getting better and better the further I go. Prodeus is only in early beta and it's a GOTY contender for me this year.
Played a little Flight Simulator to reconfirm it isn't my kind of game and buzz some houses I recognized.
Played far less Rocket League than usual as the season is nearing it's end and I'm not motivated to push higher in ranks until the season change.
I played mostly Hades and Octopath Traveler and enjoyed them both very much. Xbox game pass, 4K, very pretty.
I tried some other games; all game pass and all small indie games. None of them made a good impression on me. Those are…
Boyfriend Dungeon - it’s weird but not in a good way
Library of Ruina - it’s a kind of JRPG with deck building battle system. The story was interesting. I would have played more but the interface is a mess. Maybe I’ll come back to it when I have more patience.
Curse of the Dead Gods - It’s an isometric view top down dungeon crawler. It’s probably a roguelike but I lost interest before my first death happened so I’ll never know.
Oh man, i am so into Deep Rock Galactic right now.
I of course played a lot of Final Fantasy XIV Online, but also played some Viscerafest and DOOMBRINGER as I'm on a retro FPS kick of late.
Trine 4 and Marvel's Avengers, mostly as planned. I was up to the final mission of Avengers story but still had some side quests to do. Maybe those are still available after but when I clicked the final mission it gave me a "point of no return" warning, so I decided to finish the side quests.
Ready to beat the main story tonight and then start work on Hawkeye and Kate Bishop I guess. Black Panther coming this week too though so I might do things out of order and try him.
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